nyolc8 Posted March 28, 2015 Share Posted March 28, 2015 I have a question, is it possible to make a CLEO script (with lots of memory read/writings) to support multiple variation of gta_sa.exe? If it's possible, what is the best method for check the exe variation, and what are the differencies? I mean, I think only offsets are different... but anyone knows what is the exact offset differencies? My only idea to check an exe is to read some bits from it and identify it based on that (by comparing those bits with reference bits), but how to find out the memory address offset differences? >< Link to comment Share on other sites More sharing options...
fastman92 Posted March 28, 2015 Share Posted March 28, 2015 Check the source of my project In-game Timecyc Editor. There's a file "functions\DetectEXEversion.txt" DetectEXEversion can detect 4 versions of EXE. In-game Timecyc Editor is compatible with GTA SA 1.0 and 1.01 exe. Link to comment Share on other sites More sharing options...
nyolc8 Posted March 28, 2015 Author Share Posted March 28, 2015 (edited) Thank you! I'll look into that. edit: so, the offset differences are: 1.0 EU - 0xCA, 1.0 US hoodlum - 0xD0, 1.01 - 0xF9 ? or am I completely wrong? Edited March 28, 2015 by nyolc8 Link to comment Share on other sites More sharing options...
fastman92 Posted March 29, 2015 Share Posted March 29, 2015 Thank you! I'll look into that. edit: so, the offset differences are: 1.0 EU - 0xCA, 1.0 US hoodlum - 0xD0, 1.01 - 0xF9 ? or am I completely wrong? The byte is different, yes. I have no time to look into source code though. Link to comment Share on other sites More sharing options...
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