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The truth about these "downgrades"


daltontigerboy
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Well it's clearly an addiction of some sorts.

 

But then the denial is always strong on this forum.

bash the fash m8s 

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Lethal Vaccine

@Militia

 

You don't want to play it but you still play it?

 

Clearly this says a lot.

 

 

 

@Militia

 

You don't want to play it but you still play it?

 

Clearly this says a lot.

":My GOD I hate this game, if I could, just, maybe, somehow just stop playing it..."

 

Turn off your console. Turn off your computer. Do something else and calm the f*ck down?

 

 

What are you two even saying? Have not played V since November 2014 when I finished my second, and last playthrough. I won't touch it now. I am just commenting on all the nonsense going on as of late since Heists dropped. But does that mean I am playing V? No...

 

So, what are you talking about? @Fuzz, you have a near fatal heart attack every post you make, pretty much. Check yourself as to who needs to calm down...

 

 

 

EDIT: Scratch that, I don't care what you're talking about, actually :p

Edited by Militia
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From what I can understand, the PS4/Xbone versions ran fine before the update. And performance-wise they probably run the same after the update. I doubt very much parallax occlusion mapping was causing performance issues, and because of some new scripts/missions and vehicles, they had to remove the effect.

 

If you think POM was removed to "compensate" for the new content, you're wrong. That's all there is to it. It doesn't work that way.

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If they plan to continue adding content to GTA V on consoles, then they will eventually have to downgrade the game. That's just how it has to be.

 

But this just seems to be a bug, I guess we'll find out next week.

 

This is the most plausible and makes the most sense. I highly doubt they've downgraded it for the PC version that's like 2 weeks out.

It seems to me they're dialing back the graphics settings for performance reasons.

 

I highly doubt adding something as simple as more vehicles and heists could ever have effect on game performance.

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Officer Ronson

Not game performance, but features themselves. Somebody in a topic said one of the vehicles would crash you if you tried to use it.

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Cutter De Blanc

Not game performance, but features themselves. Somebody in a topic said one of the vehicles would crash you if you tried to use it.

The Lectro due to the KERS on it, right?
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just-a-spaz

They don't downgrade the game to add new content. It was a complex update that they've been working on for a couple of years. You can't expect them to make no errors. Some things were obviously messed with and it could be as easy as changing a parameter from false to true. We have no way of knowing exactly how complex the code is or what the developers had to go through to make this heist update what it is.

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Geeteeaifive

downgrade is intentional. Gotta take something away.. its consoles.. they have limited resources to work with.

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just-a-spaz

downgrade is intentional. Gotta take something away.. its consoles.. they have limited resources to work with.

I'm sorry but that's not the case.

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downgrade is intentional. Gotta take something away.. its consoles.. they have limited resources to work with.

In what world does Parallax Occlusion Mapping have to be removed for select textures (keep in mind it isn't completely gone) because of some new missions and vehicles for the online portion of the game?

 

Them fixing the deformation is already a confirmation that it wasn't intended, and one of the public Rockstar Support Tickets mentions they are working on a fix. You're on a downward slope, you might as well fold while you have the chance.

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Dangerous and sad

 

I don't a f*ck about these bugs.... Where the f*ck is my heist vehicles and content on f*cking singleplayer

"What the hell's a 'single player'?"- Rstar

ur a funny man lol
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If they plan to continue adding content to GTA V on consoles, then they will eventually have to downgrade the game. That's just how it has to be.

 

But this just seems to be a bug, I guess we'll find out next week.

Especially on PS3/360. Holy sh*t, played it for the first time today since PS4 version came out. Every minute it was either an invisible chunk of map, or 1 second freeze, or pop-in inside a clothing store that took at least 5-10 whole seconds to load everything in, not to mention the fuzzy graphics. I can't believe that is considered playable by many still. Can't believe I used to enjoy it.

 

And just wondering, how do bugs like this get passed them? Do they use some sort of test that doesn't actually represent what will happen when people download them on their consoles? The no-vehicles in SP bug is a pretty big one that everyone has noticed. It clearly says the new vehicles have been added to our garages. I can't see how they missed that.

 

Anyone here work in the software development industry?

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If they plan to continue adding content to GTA V on consoles, then they will eventually have to downgrade the game. That's just how it has to be. 02

But this just seems to be a bug

Its clearly a bug. Rockstar has acknowledged on their support site that they are working to get a fix asap!!

Also, I don't think "downgrading" the NG game to make room for additional content seems quite a logical thing to do especially when it comes to the SP experience.

If its only limited to ONLINE, then maybe that's just how it has to be. I don't care about the crap free-to-play online sh*t, after all, everyone who got the game for the NG considered paying the price, mainly in terms of, how it was advertised, the whole game being an "improvement" over the PS3/360, and such. So, they shouldn't downgrade the SP experience, at all. No f*ckin' way that's acceptable to the single-players.

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RyanBurnsRed

I highly doubt adding something as simple as more vehicles and heists could ever have effect on game performance.

 

I think you might be wrong on that since:

 

 

Over time, downloadable content and programming changes will change the system requirements for this game. Please refer to your hardware manufacturer and www.rockstargames.com/support for current compatibility information. Some system components such as mobile chipsets, integrated, and AGP graphics cards may be incompatible. Unlisted specifications may not be supported by publisher.

 

https://support.rockstargames.com/hc/en-us/articles/203428177

 

Says otherwise. Like I said, I'm sure they reduced some things for performance reasons.

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ryanburnsred.gif

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@ RyanBurnsRed

 

That's for PC. Not everyone plays the game with almost "similar" specs unlike the consoles. Its quite understandeable that over time, the DLCs and any other changes might affect the "system requirements"For compatibility reasons they have to ensure that the customers are aware before buying the game.

I'd love to see something like that being mentioned "before buying the game" when it comes to NG.

Edited by Osho
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daltontigerboy

GTA Online is now broken for me as of the latest update (1.09) I can't play missions with friends, I can't join my friends' games.

 

Hell, I can't even get out of my f*cking apartment. Whenever I walk to the garage door or front door nothing happens.

 

But Oh no, Online is all that Rocktar cares about and they would never screw Online players over!!

All I can play is single player atm and I'm fine with that. It's not broken.

Edited by daltontigerboy
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RyanBurnsRed

Man believe whatever you want. It's all speculation outside of Rockstar's studios anyway.

ryanburnsred.gif

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TheMostKnowledgable

If the game doesn't stay how it is - that is, if it keeps being expanded, it will have to be downgraded. It already happened for Far Cry 4 on console and some other games. It is what it is. Fixed hardware = can't tell you to upgrade like they can tell pc gamers to upgrade. Have to do the next best thing: Lower it to make room. It's best just to sit back and watch. It'll be clear soon enough, with more games than just this one.

 

When a patch has to be approved internally... And playtested and QC internally, and THEN goes to TWO DIFFERENT platform approval processes, repeating the same things they did internally, quality control testing, before they even approve the patch on the two platforms - for anyone saying "It's an oversight", you just called both MS, Sony, and also Rockstar, blind or even stupid. I don't think it's even in the slightest realistic to think this was "just an oversight" made by 3 different entities in the process - first by Rockstar, then by two console platforms - I don't think so.

 

You pay a premium on consoles and even recurring payments for "convenience" and for the dev to do everything like configure the graphics for you, to support your box, etc - that's the trade off.

 

Is this happening to GTA? We don't know until we see more. But we can't be mad if it is, because that's the nature of the platform we choose to play on, no?

 

"oversight" - impossible.

 

Internal issues leading to temporary disable to rework the back end so those consoles can do the extra expansion content + the graphics you were used to? Maybe.

 

Just as likely is intentional downgrade. It's something we can't know until we see more patches and expansions.

 

Question: How are loading times since the 1.08 and 1.09 patches compared to prior to those? Has loading increased or decreased?

Edited by TheMostKnowledgable
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@ TheMostKnowledgable

But Far cry 4 was not a REMASTER rather a multiplatform release. On the other hand, GTA V was sold as an enhanced version of the game. Seriously, makes no real sense to me why I accept a downgrade and allow them to screw the best things of the version after spending the time, and money.

Nonsense.

Such a practice of downgrading after selling the game WITHOUT making the customers aware beforehand about any such possibility in future ( like seen in the PC example above ) is simply unacceptable. If anyone seems to be fine with Ubisoft doing a downgrade then I don't know what to say. I'd rather prefer the option to not buy such an additional content that downgrades the game after spending so much time playing with it.

Edited by Osho
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TheMostKnowledgable

Everything about it screams that it's intentional, but also temporary. You know how as time goes on, you get better and faster ways to use the hardware, do the same things on screen with different techniques? Maybe they wanted to get the heists out, and what comes next will be new implementations that make it all work together. Just can't see a patch going to through 3 different companies before reaching the consoles and it being an oversight, it's like, impossible. So maybe it's temporary.

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just-a-spaz

If the game doesn't stay how it is - that is, if it keeps being expanded, it will have to be downgraded. It already happened for Far Cry 4 on console and some other games. It is what it is. Fixed hardware = can't tell you to upgrade like they can tell pc gamers to upgrade. Have to do the next best thing: Lower it to make room. It's best just to sit back and watch. It'll be clear soon enough, with more games than just this one.

 

When a patch has to be approved internally... And playtested and QC internally, and THEN goes to TWO DIFFERENT platform approval processes, repeating the same things they did internally, quality control testing, before they even approve the patch on the two platforms - for anyone saying "It's an oversight", you just called both MS, Sony, and also Rockstar, blind or even stupid. I don't think it's even in the slightest realistic to think this was "just an oversight" made by 3 different entities in the process - first by Rockstar, then by two console platforms - I don't think so.

 

You pay a premium on consoles and even recurring payments for "convenience" and for the dev to do everything like configure the graphics for you, to support your box, etc - that's the trade off.

 

Is this happening to GTA? We don't know until we see more. But we can't be mad if it is, because that's the nature of the platform we choose to play on, no?

 

"oversight" - impossible.

 

Internal issues leading to temporary disable to rework the back end so those consoles can do the extra expansion content + the graphics you were used to? Maybe.

 

Just as likely is intentional downgrade. It's something we can't know until we see more patches and expansions.

 

Question: How are loading times since the 1.08 and 1.09 patches compared to prior to those? Has loading increased or decreased?

Welp, we have all the effects back on consoles with 1.10 and there are no performance impacts with the change. What do you wanna say now? Maybe our consoles got more powerful overnight when the hardware gnomes came in and installed new parts in them.

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That's not crazed and nonsensical enough. I'm sure some pants-on-head retard on this forum will come up with another insane conspiracy and reason so they have a reason to complain all the time.

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Edward Nashton

Well, the parallax occlusion mapping may be back but now it emits low frequency vibrations which carry hidden morse code messages telling players to defend Rockstar and their reptilian overlords to the death and to buy more Shark Cards™, but they won't get me, oh, no - the constant rustling noise of my tinfoil hat blocks the evil messages.

 

P.S. WHERE ARE NIKO'S FINGERLESS GLOVES???!!!

Edited by Edward Nashton
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hornedturtle

Well, the parallax occlusion mapping may be back but now it emits low frequency vibrations which carry hidden morse code messages telling players to defend Rockstar and their reptilian overlords to the death and to buy more Shark Cards, but they won't get me, oh, no - the constant rustling noise of my tinfoil hat blocks the evil messages.

 

P.S. WHERE ARE NIKO'S FINGERLESS GLOVES???!!!

 

On nikos corpse. Rumor is trevor steals them after he kills him.

 

 

I was shocked aswell when i found out this is the direction of the new story mode dlc

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Some people here would believe you of you told them Rockstar was responsible for 9/11.

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just-a-spaz

Some people here would believe you of you told them Rockstar was responsible for 9/11.

No, Rockstar are responsible for patch 9.11 ... Get it right!

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