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Criminal Mastermind: In-depth guide


NeoLedah
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I see. Thank you. I keep posting on the wrong sections lol, my bad.

Would be nice if a mod moves this over there, and makes it a sticky. I put a lot of work and experience into this guide and I want people to use it as best they can.

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paperbagdude

This will be useful when I've finally gathered my crew.

 

Great job! :^:

JohnXina - Discord Emojispacer.pngJohnXina - Discord Emoji

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Gotthejuice187

This will be useful when I've finally gathered my crew.

 

Great job! :^:

Ill join u?

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grovestreet2010

Excellent guide! :cookie::cookie::cookie::cookie::cookie:

 

 

I hope that one day me and my friends are able to complete this challenge.

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Giantsgiants

Great guide, though I'm kinda confused by this quote from the prison break section:

 

 

 

BEFORE THE GROUND TEAM GETS IN THE PLANE: They should both get out of the truck and run around until the minimap stops flashing, then get in the plane. This prevents Infinite Cop Glitch. If for some reason when the team starts losing the cops, but gets spotted by a chopper later on, there's a high chance that the Infinite Cop Glitch will trigger anyway. If so, just fly around for an indefinite amount of time until you finally lose them.

 

What do you mean by "run around"? Do you mean get out of the truck and run around the airstrip in circles on foot before getting in the plane?

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Shootinalloveryourface

I see. Thank you. I keep posting on the wrong sections lol, my bad.

 

Would be nice if a mod moves this over there, and makes it a sticky. I put a lot of work and experience into this guide and I want people to use it as best they can.

You can ask them ive seen it happen a few times

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Great guide, though I'm kinda confused by this quote from the prison break section:

 

 

 

BEFORE THE GROUND TEAM GETS IN THE PLANE: They should both get out of the truck and run around until the minimap stops flashing, then get in the plane. This prevents Infinite Cop Glitch. If for some reason when the team starts losing the cops, but gets spotted by a chopper later on, there's a high chance that the Infinite Cop Glitch will trigger anyway. If so, just fly around for an indefinite amount of time until you finally lose them.

 

What do you mean by "run around"? Do you mean get out of the truck and run around the airstrip in circles on foot before getting in the plane?

Not necessary to run all over the airstrip. Just running for about 10 seconds should be enough to make the minimap to stop flashing. Just make sure that there are no cops in the vicinity. The Demolitions can help on this with his/her buzzard, by destroying any police choppers/cars nearby.

Edited by NeoLedah
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Holy sh*t - will read tomorrow.

This needs more attention. Great job, OP, serious. :cookie:

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I plan on trying all of the heist missions before going for the 'criminal mastermind' so I get a feel for them but this guide will definitely help a ton. Thanks OP!

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Added some neat little counts of the Mastermind progress, to keep track of your awards.

Also I added a lot more information, the ones I consider most important would be at the Pacific finale. A single person can pick all the money, it doesn't have to be both the Hacker and Demolition picking the money.

And added some more info below the Helicopter video for the Pacific Finale.

Edited by NeoLedah
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awesome guide! if any xbox one players want to attempt this over the next week or so, message me

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Been experimenting. I absolutely see it the first time me and my teams get there, but always, ALWAYS someone kills himself on the first few ledges. After that, every single time we go back, it's never there. Seems that it only spawns the first time. I'll experiment it a little more over the next days

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Freddy1Krueger

Sorry you are wrong about the Insurgent being better than the Kuruma in Heist set up missions. How many Enemies in the set ups use Explosives. Drive the Insurgent into a heavy enemy area and you will get shot to bits in it

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It's not about them using explosives. It's about the team itself using explosives, and getting too close to explosions. Mistakes can happen. If you're gonna make it through this challenge, you've got to be absolutely sure you're using the safest possible methods.

The Kuruma may have nigh invulnerability to bulletfire, no bullets can penetrate it, but it's still susceptible to explosions like a normal car. The Insurgent doesn't have that problem, as it can withstand up to 4-5 explosions, maybe even more, just like a Tank.

 

Even if bullets can penetrate the Insurgent, it's very rare. And if you're wearing the Heavy Utility Vest + Bulletproof Helmet combo, the damage you take is not really that high, and it won't be such a quick damage as if you were on foot either. It's like a 70/30 chance of bullets penetrating the Insurgent, from my experience anyway.

 

Also, I think the enemies can have a higher chance of shooting through the front windows if you face directly at them. I always face the car sideways when we're about to take down a heavy enemy area. The sideways of the car are better protected.

Edited by NeoLedah
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Freddy1Krueger

Use them both in the Valkyrie mission and you will see the massive difference. You can sit in the Kuruma or Insurgent in the base and you will get shot more in the Insurgent

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Haha ! I'm pretty proud to be part of an official depth-in guide !

You did an awesome job writting all this !

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Sorry you are wrong about the Insurgent being better than the Kuruma in Heist set up missions. How many Enemies in the set ups use Explosives. Drive the Insurgent into a heavy enemy area and you will get shot to bits in it

Yeah I agree. Enemies rarely have explosives but they can all shoot at you through windows. Insurgent's just better at ramming through cops because of its mass but in the long run the Kuruma's better. Kuruma also has better performance so it can outrun cops & is faster at getting to mission objectives.

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Use them both in the Valkyrie mission and you will see the massive difference. You can sit in the Kuruma or Insurgent in the base and you will get shot more in the Insurgent

 

I don't think you've read my argument about the explosions. I said the Insurgent is better to prevent friendly fire from the team's own explosions, just in case someone has the bright idea of using grenades or sticky bombs near the team. Also, in some missions, there's those big green/red gas tanks, and there's always a chance that the driver MIGHT drive into them, or close to them.. Also, sometimes, you'll drive right next to an enemy car that's about to explode, catching you in the explosion if you're using a Kuruma.

 

Even with all these warnings I've put up about not using explosions, there's always a few instances when somebody's gonna try using explosives. I know because even I ignore my own warnings sometimes! Even I use explosives from time to time.

 

As for the bullets, I'll say again. Yes, you will get shot sometimes when on the Insurgent, but only SOMETIMES. It both will not be such a big damage, if you're wearing the Heavy Utility Vest + Bulletproof Combo, and also you'll have more than enough time to heal up, if you've got the Snacks inventory open.

Edited by NeoLedah
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