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What, specifically, qualify as "tunables"?


DentureDynamite
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DentureDynamite

I know some tweaks/changes have to come via a client-side update (read: hard drive on your console/hopefully-soon-PC), but with R* making frequent "tunable" (R* server-side) changes lately, what exactly are those?

Edited by DentureDynamite
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xInfamousRYANx

price adjustments

payouts

special crate contents frequency and players req

random events like take out plane kill target bank truck

good sport reward

among ones i know of

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Events like double RP and DLC weekends. Plus any update that has passed microsoft or sony

Edited by CH3STNUT
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https://dl.dropboxusercontent.com/s/dupfjiwn7yb4oml/tuneables_processing.txt?dl=0

Scroll down and you will see alot of variables.

All those variables can be used for discounts or to disable/enable events or event items or to control crate drops ..etc

Alot of variables right ? but R* only use few of them. They can even use one variable and ignore all those variables.

This is the script to handle tunables variables.

Now how to get a default value for specific variable ?

For example:

func_9(uParam0, uParam1, "XP_TUNABLE_DAILY_DEATHMATCH", &Global_262145.imm_4077, 1);

After "XP_TUNABLE_DAILY_DEATHMATCH" there's a global variable.

Search for "Global_262145.imm_4077"

Result:

Global_262145.imm_4077 = 1f;

That's the default value, f means float.

Every new title update they add new variables.

Now after heists update they've hashed all those variables.

Before heists:

func_9(uParam0, uParam1, "XP_TUNABLE_DAILY_DEATHMATCH", &Global_262145.imm_4077, 1);

After heists:

func_9(uParam0, uParam1, -1000291059, &Global_262145.imm_4077, 1);

Now it's a hash.

Hashed using jenkins hash function.

EDIT:

So we don't know the names for the new variables and the same thing will happen for future updates.

We won't know the names but we can get the default values.

Global_262145.imm_6779 = 100000;Global_262145.imm_6780 = 1000000;Global_262145.imm_6781 = 1000000;Global_262145.imm_6782 = 10000000;

Those are the default values for heists challenges.

Edited by funmw2
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