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Problem with street lights


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compile this as a cleo script with sanny builder, and try to use it:

 

 

{$CLEO}wait 20000A8C: write_memory 0x7079FA size 4 value 3.0 virtual_protect 10A93: end_custom_thread
This "lifts" up the light shadow from the ground a bit, I got some similar glitches fixed by this. (you can change the 3.0 value if it's not perfect)

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