Michael_Townley Posted March 22, 2015 Share Posted March 22, 2015 (edited) I'm using MMGE 2.0 and have some cleo and asi mods including PerpixelLighting.cs. Not sure what's causing it, that's why I'm asking it here. Some pics: Edited March 22, 2015 by Michael_Townley Link to comment https://gtaforums.com/topic/778786-problem-with-street-lights/ Share on other sites More sharing options...
Aaron Hossain Posted March 24, 2015 Share Posted March 24, 2015 Try to delete PerpixelLighting.cs or that graphics mod Hope it helps Link to comment https://gtaforums.com/topic/778786-problem-with-street-lights/#findComment-1067184850 Share on other sites More sharing options...
nyolc8 Posted March 24, 2015 Share Posted March 24, 2015 compile this as a cleo script with sanny builder, and try to use it: {$CLEO}wait 20000A8C: write_memory 0x7079FA size 4 value 3.0 virtual_protect 10A93: end_custom_threadThis "lifts" up the light shadow from the ground a bit, I got some similar glitches fixed by this. (you can change the 3.0 value if it's not perfect) Link to comment https://gtaforums.com/topic/778786-problem-with-street-lights/#findComment-1067186295 Share on other sites More sharing options...
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