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The Savage is in desperate need of flares...


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I know that this might initially sound crazy to some of the users here, but the Savage should really be equipped with flares. When all it takes is 1 homing launcher (which has insane range by the way), things need changing. Think about this for just a second, the Savage costs 1.95 Million, while the homing launcher is a fraction of that cost. Yet when pitted against each other, the homing launcher will always win unless the Savage pilot manages to kill the ground user before he pops off the shot.

 

I've tried everything to outmaneuver these missiles and there's simply no way around it. Even 200+ feet in the air I can be locked & instantly killed by someone who likely doesn't even know how to fly a plane, let alone a helicopter. We already know that flares are implemented in this game since in the mission called Extradition (Martin's) if you fire missiles at the escaping Titan it actually releases flares that effectively throw off 2 of the first missiles.

 

Does this mean that the savage will be absolutely full proof? Not at all, infact if these flares are ever implemented they would only help divert 1-2 missiles before having to cool down & make the pilot vulnerable to being hit. However it would allow for a 1.95 million dollar heli to be actually worth its value & let a smart pilot use it a lot more efficiently than they currently can.

Edited by serimos6
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Fly low in between buildings, boulders etc. Out there in the open, you really are a sitting duck. Or if you wanna be a bitch, you could go passive by tapping down on the d pad 7 times.

There really isn't a way out of it. The homing launcher is almost unavoidable bar with the hydra, besra, lazer and mallard and rarely, the buzzard.

EEDDDWWWAARRRD

There's already a half a dozen different versions of this thread that have been posted. But I'll share my thoughts anyway.

I think that the helis and non-combat planes should only be given flares, since jets could easily dodge missiles with moderate skill.

I also think they should be infinite with a small cooldown, but implemented similarly to weapons, where you have to cycle to them using x. That way the flares could only be used when not in combat. If you're going after a player who's on foot while in a multi-million dollar attack chopper, you probably deserve a rocket in the ass.

Edited by EEDDDWWWAARRRD
  • Like 3

There's already a half a dozen different versions of this thread that have been posted. But I'll share my thoughts anyway.

I think that the helis and non-combat planes should only be given flares, since jets could easily dodge missiles with moderate skill.

I also think they should be infinite with a small cooldown, but implemented similarly to weapons, where you have to cycle to them using x. That way the flares could only be used when not in combat. If you're going after a player on foot while in a multi-million dollar attack chopper, you probably deserve a rocket in the ass.

It's going to be really awkward when a Duster pulls some flares out of nowhere ...

There's already a half a dozen different versions of this thread that have been posted. But I'll share my thoughts anyway.

I think that the helis and non-combat planes should only be given flares, since jets could easily dodge missiles with moderate skill.

I also think they should be infinite with a small cooldown, but implemented similarly to weapons, where you have to cycle to them using x. That way the flares could only be used when not in combat. If you're going after a player who's on foot while in a multi-million dollar attack chopper, you probably deserve a rocket in the ass.

I agree. The Hydra is very maneuverable & I've found that I can dodge literally as many homing launchers as they can throw at me by just pulling some high G-force turns over & over again. But with the Savage there's seriously no avoiding the missiles at all. Some people here say "just hide behind a building" but they should understand that about 80% of the map isn't downtown Los Santos. And even then, only in the center of the city can you find tall enough buildings that actually obscure the savage since it's so large in the first place.

 

As far as implementation goes, I would personally want it to be assigned to the right D-pad button, since that's currently the setting for the VTOL mode for the Hydra. In regards to civilian aircraft though I differ from your opinion. It would only make sense that civilian aircraft aren't fitted with flares since they would have no reason to have them equipped in the first place, whereas all military/combat aircraft should be equipped with them (at least the Savage should).

Edited by serimos6

The mujahideen think GTAV is a great combat sim.

Reminds them of what they've been doing for 30years.

This has been the general feel in my experience of using the Savage. Not even a few minutes go by that I fly over a group of 3+ people somewhere in Los Santos & I hear the lock-on alert & the incoming missile shreds my Savage into oblivion.

Edited by serimos6
EEDDDWWWAARRRD

 

There's already a half a dozen different versions of this thread that have been posted. But I'll share my thoughts anyway.

I think that the helis and non-combat planes should only be given flares, since jets could easily dodge missiles with moderate skill.

I also think they should be infinite with a small cooldown, but implemented similarly to weapons, where you have to cycle to them using x. That way the flares could only be used when not in combat. If you're going after a player on foot while in a multi-million dollar attack chopper, you probably deserve a rocket in the ass.

It's going to be really awkward when a Duster pulls some flares out of nowhere ...

 

I can see how it wouldn't make sense for non-military planes, but the pilot in an open-seated plane like the duster could easily just whip out his flare gun

^fixed :p

Edited by EEDDDWWWAARRRD

 

 

There's already a half a dozen different versions of this thread that have been posted. But I'll share my thoughts anyway.

I think that the helis and non-combat planes should only be given flares, since jets could easily dodge missiles with moderate skill.

I also think they should be infinite with a small cooldown, but implemented similarly to weapons, where you have to cycle to them using x. That way the flares could only be used when not in combat. If you're going after a player on foot while in a multi-million dollar attack chopper, you probably deserve a rocket in the ass.

It's going to be really awkward when a Duster pulls some flares out of nowhere ...

 

I can see how it wouldn't make since for non-military planes, but the pilot in an open-seated plane like the duster could easily just whip out his flare gun :D

 

Please correct me if I'm wrong, but wouldn't you require several flares to redirect a missile?

Relative007

The solution is simple and is already in the game. The homing launcher should only lock after the air craft has caused you damage or killed you. If the targeting mode can do this then why not the homing launcher.

 

Not really.

 

The Solution is only Combat Vehicles can be Locked On to using the Homing Launcher. Unless you are intending to use the Armed Vehicles against NPC's (in which case go somewhere without other Player's), you should not be offered additional protection over Passive Mode (PS3/360 should get Ghost Passive Mode) against the Homing Launcher.

 

In fact on second thoughts, Ghost Passive Mode everywhere (extend to all Consoles) and if you get shot down it is your own fault.

Edited by Relative007
EEDDDWWWAARRRD

Sense-Learn to spell Edward good looking tho :).

Sense? You mean when I said since? Different words bro.

 

 

 

 

 

 

There's already a half a dozen different versions of this thread that have been posted. But I'll share my thoughts anyway.

I think that the helis and non-combat planes should only be given flares, since jets could easily dodge missiles with moderate skill.

I also think they should be infinite with a small cooldown, but implemented similarly to weapons, where you have to cycle to them using x. That way the flares could only be used when not in combat. If you're going after a player on foot while in a multi-million dollar attack chopper, you probably deserve a rocket in the ass.

It's going to be really awkward when a Duster pulls some flares out of nowhere ...

 

I can see how it wouldn't make since for non-military planes, but the pilot in an open-seated plane like the duster could easily just whip out his flare gun :D

 

Please correct me if I'm wrong, but wouldn't you require several flares to redirect a missile?Could be right. I'm just a useless gamer lol
Mr. Crowley

 

Sense-Learn to spell Edward good looking tho :).

Sense? You mean when I said since? Different words bro.

 

 

 

 

 

 

There's already a half a dozen different versions of this thread that have been posted. But I'll share my thoughts anyway.

I think that the helis and non-combat planes should only be given flares, since jets could easily dodge missiles with moderate skill.

I also think they should be infinite with a small cooldown, but implemented similarly to weapons, where you have to cycle to them using x. That way the flares could only be used when not in combat. If you're going after a player on foot while in a multi-million dollar attack chopper, you probably deserve a rocket in the ass.

It's going to be really awkward when a Duster pulls some flares out of nowhere ...

 

I can see how it wouldn't make since for non-military planes, but the pilot in an open-seated plane like the duster could easily just whip out his flare gun :D

 

Please correct me if I'm wrong, but wouldn't you require several flares to redirect a missile?Could be right. I'm just a useless gamer lol

 

...I believe he knows they are different words.

You used the wrong one in that context.

gorskiegangsta

Well, the Savage costs $200 to replace, but each homing missile costs $1,200. Try to fly towards the subject, then sharply pan sideways. That is a sure way to avoid homing missiles at close range. At long(er) range, utilize the buildings.

EEDDDWWWAARRRD

 

 

Sense-Learn to spell Edward good looking tho :).

Sense? You mean when I said since? Different words bro.

 

 

 

 

 

 

There's already a half a dozen different versions of this thread that have been posted. But I'll share my thoughts anyway.

I think that the helis and non-combat planes should only be given flares, since jets could easily dodge missiles with moderate skill.

I also think they should be infinite with a small cooldown, but implemented similarly to weapons, where you have to cycle to them using x. That way the flares could only be used when not in combat. If you're going after a player on foot while in a multi-million dollar attack chopper, you probably deserve a rocket in the ass.

It's going to be really awkward when a Duster pulls some flares out of nowhere ...

 

I can see how it wouldn't make since for non-military planes, but the pilot in an open-seated plane like the duster could easily just whip out his flare gun :D

 

Please correct me if I'm wrong, but wouldn't you require several flares to redirect a missile?Could be right. I'm just a useless gamer lol

...I believe he knows they are different words.

You used the wrong one in that context.

oh sh*t. Now I see it :D Thank you Cap'n Grammar. By tradition, you're supposed to quote it, correct the mistake within the quote and then bold it, followed by ^^^fixed or some sh*t.
Mr. Crowley

 

 

 

Sense-Learn to spell Edward good looking tho :).

Sense? You mean when I said since? Different words bro.

 

 

 

 

 

 

There's already a half a dozen different versions of this thread that have been posted. But I'll share my thoughts anyway.

I think that the helis and non-combat planes should only be given flares, since jets could easily dodge missiles with moderate skill.

I also think they should be infinite with a small cooldown, but implemented similarly to weapons, where you have to cycle to them using x. That way the flares could only be used when not in combat. If you're going after a player on foot while in a multi-million dollar attack chopper, you probably deserve a rocket in the ass.

It's going to be really awkward when a Duster pulls some flares out of nowhere ...

 

I can see how it wouldn't make since for non-military planes, but the pilot in an open-seated plane like the duster could easily just whip out his flare gun :D

 

Please correct me if I'm wrong, but wouldn't you require several flares to redirect a missile?Could be right. I'm just a useless gamer lol...I believe he knows they are different words.

You used the wrong one in that context.

oh sh*t. Now I see it :D Thank you Cap'n Grammar. By tradition, you're supposed to quote it, correct the mistake within the quote and then bold it, followed by ^^^fixed or some sh*t.

That would be theblackside's job. I only pointed out that his correction was right after you disputed it.

JELLY UNICORN

There's already a half a dozen different versions of this thread that have been posted. But I'll share my thoughts anyway.

I think that the helis and non-combat planes should only be given flares, since jets could easily dodge missiles with moderate skill.

I also think they should be infinite with a small cooldown, but implemented similarly to weapons, where you have to cycle to them using x. That way the flares could only be used when not in combat. If you're going after a player who's on foot while in a multi-million dollar attack chopper, you probably deserve a rocket in the ass.

20 second cooldown.
Dick Grayson

It doesn't need flares, it needs to be able to withstand 2 RPG/Homing Launcher shots, plus it needs to be a helluva lot faster, it's a motherf*cking HIND, not a plastic RC Helicopter. Same with the Valkrie, needs more armor.

  • Like 4

Flares or not, they just need to increase the armor on the Savage and Valkyrie (especially the Valkyrie). $2,850,000 is a ridiculous price to pay for a combat helicopter that gets blown up with a single rocket...

What they could do is allow you to aim the f*cking gun on it.

 

Why do you have the point the nose of the aircraft at what you're shooting?

Because the Savage is made in China. The front gun is just plastered on and cannot move around. The body of the Savage is made out of lightweight made in China crap ABS plastic which shatters almost by the wind alone.

US Marshal1911

Stop with the flare sh*t already.

 

 

People on the ground are sending you a message. That message is pretty clear. Either get on the ground or get the hell out of their space.

Go play the sims kid, GTA is clearly not for you.

 

Stop with the flare sh*t already.

 

 

People on the ground are sending you a message. That message is pretty clear. Either get on the ground or get the hell out of their space.

Go play the sims kid, GTA is clearly not for you.

 

 

 

Im sorry.. But i don't think you understand that once i drop the the pilot out of the sky im gonna start dumping bullets in his face on the ground. Just like i did to YOU a few days ago...lol

 

Im not the one complaining about not having flares. I love grounding annoying pilots and then serving them up some ground justice.

 

You can always use passive...

Edited by HulioG

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