El Dorado Posted August 9, 2015 Share Posted August 9, 2015 (edited) Well, I don't use any other texture mods aprt from this one and the vegetation one that is also yours, so here should be the right place to ask The bag Tenpenny puts on CJ's head in the mission Green Sabre is supposed to be black, but either I got a corrupted txd or you messed something up and now it have no textures Edited August 9, 2015 by El Dorado Link to comment Share on other sites More sharing options...
Niga619 Posted August 10, 2015 Share Posted August 10, 2015 (edited) sorry for asking this but what means this? The files that overlap with SA Vegetation Original Quality have got the vegetation textures merged into the new *.txd-s If i use "SA Vegetation Original Quality" plus this mod whats gonna happen? Edited August 10, 2015 by Niga619 Link to comment Share on other sites More sharing options...
Reyks Posted August 14, 2015 Share Posted August 14, 2015 (edited) If i use "SA Vegetation Original Quality" plus this mod whats gonna happen? They will work just fine together, the plant textures will still be HD. Found a new bug, not sure if it can be fixed with only texture editing: EDIT: More: Edited August 15, 2015 by Reyks Junior_Djjr, uncaged, Minhkute360 and 1 other 4 Link to comment Share on other sites More sharing options...
YOEL_44 Posted September 11, 2015 Author Share Posted September 11, 2015 (edited) Well, I don't use any other texture mods aprt from this one and the vegetation one that is also yours, so here should be the right place to ask The bag Tenpenny puts on CJ's head in the mission Green Sabre is supposed to be black, but either I got a corrupted txd or you messed something up and now it have no textures I don't know if that is completelly related with my mods, I didn't change any custscene textures and I've been looking for that bag in my DB and is not present in any modified folder Found a new bug, not sure if it can be fixed with only texture editing: EDIT: More: 1.- Is a model bug but I can make a workaround to make it less noticeable 2.- It actually has a texture but is the plain white area that can be seen in that door and windows 3.- Completelly fixable as it's a bug introduced by me (wrong naming) I want to anunce that I've been working on some things here and there and I'm thinking on doing a workshop, I've got a lot of miscelaneous mods and single textures that I want to release and I cannot find an easier way than this to do it And I also want to say sorry for being offline so much time and for not releasing some previously anounced mods, I've been busy the last months and I don't think I will be able to continue doing fluid updates like before EDIT: the black bag of The Green Sabre mission is bugged by some of my files, I've managed to test it but I couldn't find where is the bug Edited September 11, 2015 by YOEL_44 uncaged and Reyks 2 Link to comment Share on other sites More sharing options...
uncaged Posted September 11, 2015 Share Posted September 11, 2015 Nice to see you back! Looking forward to see what you've been working on Link to comment Share on other sites More sharing options...
Reyks Posted September 11, 2015 Share Posted September 11, 2015 Welcome back! I think making an workshop is a great idea, that way you can share your source textures and other stuff. Link to comment Share on other sites More sharing options...
Reyks Posted September 17, 2015 Share Posted September 17, 2015 I fixed some ugly gradient textures, didn't want to create a whole new thread for it so I figure I would post them here: Basically R* originally used DXT compression for these textures, wich completely screwed up the gradients, so I made new ones from scratch. They are uncompressed since any compression method I've tried breaks the smooth effect, I didn't fix all of them yet. DOWNLOAD Source Textures (for devs) @YOEL_44 You can include them in your pack and/or first post if you want. gamerzworld, BS_BlackScout, Igor Bogdanoff and 4 others 7 Link to comment Share on other sites More sharing options...
Inadequate Posted September 17, 2015 Share Posted September 17, 2015 Hey, which mod is that interior browser? You can send me that mod in a PM? uncaged 1 Link to comment Share on other sites More sharing options...
FMMZ Posted September 17, 2015 Share Posted September 17, 2015 (edited) Hey, which mod is that interior browser? You can send me that mod in a PM?I think it's DYOM Edited September 17, 2015 by FMMZ Link to comment Share on other sites More sharing options...
YOEL_44 Posted September 17, 2015 Author Share Posted September 17, 2015 (edited) @Reyks Ok so I will quote you in the first post and merge them on the next update. I'm working on that bag in The Green Sabre mission but I don't find the texture, if I could log the txds that are loaded in every moment it would be a lot easier. Edited September 17, 2015 by YOEL_44 Reyks 1 Link to comment Share on other sites More sharing options...
El Dorado Posted September 17, 2015 Share Posted September 17, 2015 caligula's safe door is messed up this is on pc by default this is on ps2, mobile and xbox360, but the texture still looks wrong, or maybe it's the model itself Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted September 17, 2015 Share Posted September 17, 2015 uncaged, BS_BlackScout and Reyks 3 Link to comment Share on other sites More sharing options...
Reyks Posted September 17, 2015 Share Posted September 17, 2015 (edited) Hey, which mod is that interior browser? You can send me that mod in a PM?I think it's DYOM Yup it's DYOM. caligula's safe door is messed up Try THIS, it's the PS2 model converted to pc. EDIT: I'm working on that bag in The Green Sabre mission but I don't find the texture, if I could log the txds that are loaded in every moment it would be a lot easier. Do you have the model name or ID for the bag? Edited September 17, 2015 by Reyks Link to comment Share on other sites More sharing options...
YOEL_44 Posted September 18, 2015 Author Share Posted September 18, 2015 I'm working on that bag in The Green Sabre mission but I don't find the texture, if I could log the txds that are loaded in every moment it would be a lot easier. Do you have the model name or ID for the bag? No I haven't got, thats the problem Link to comment Share on other sites More sharing options...
Reyks Posted September 20, 2015 Share Posted September 20, 2015 (edited) Small update to the "pleas_dome.txd" for people who use PS2 .dffs and SkyGfx, added new completely remade HD bubble textures: Uploaded only these textures, the rest are in the pack i posted before. DOWNLOAD (includes source textures) Edit: Don't recompress the texture, it will lose quality and break the gradients, instead use Magic Txd and select "none" in the compression options. Don't worry all textures are already compressed except for the gradients. Edited September 20, 2015 by Reyks Blackbird88, TWIST_OF_HATE and uncaged 3 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted September 20, 2015 Share Posted September 20, 2015 But, but someone forgot DFF and IPL Link to comment Share on other sites More sharing options...
Reyks Posted September 20, 2015 Share Posted September 20, 2015 (edited) But, but someone forgot DFF and IPL Well since this thread is about textures only, adding those kinda misses the point Now that I think about it, we really need a new thread to post PS2 files that are actually visually different from the PC version, I'm sure there is more apart from Jizzy's club and the stripping place. Edited September 20, 2015 by Reyks Link to comment Share on other sites More sharing options...
El Dorado Posted September 20, 2015 Share Posted September 20, 2015 (edited) One thing I don't like about this mod and the HD vegetation textures is the mobile fences. They are too clean, don't fit the game atmosphere. Edited September 20, 2015 by El Dorado Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted September 20, 2015 Share Posted September 20, 2015 I notice it, but then I just forget about them ... It will be nice to restore original PC fences, or even find/create them in HD. Link to comment Share on other sites More sharing options...
Inadequate Posted September 20, 2015 Share Posted September 20, 2015 Now that I think about it, we really need a new thread to post PS2 files that are actually visually different from the PC version, I'm sure there is more apart from Jizzy's club and the stripping place. I'm very sure only those dffs was broken comparing to PS2: Jizzy's club bubbles and Old Venturas, strip club broken NVC on LIVE NUDE GIRLS sign. Anyway, we can compare it with the PS2 map converter to be sure. Link to comment Share on other sites More sharing options...
Reyks Posted September 20, 2015 Share Posted September 20, 2015 (edited) I'm very sure only those dffs was broken comparing to PS2: Jizzy's club bubbles and Old Venturas, strip club broken NVC on LIVE NUDE GIRLS sign. Anyway, we can compare it with the PS2 map converter to be sure. Maybe, but again we didn't knew about the smoke in Jizzy's club and other places apart from the Alhambra until The_Hero fixed them (I know it's not texture/model related), but my point here is, details are very easy to miss. Edited September 20, 2015 by Reyks Link to comment Share on other sites More sharing options...
ALCAMJI Posted September 21, 2015 Share Posted September 21, 2015 We should create a compilation for all the .dff that fix some important things (gym bike, lv roadsigns, etc....) uncaged 1 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted September 21, 2015 Share Posted September 21, 2015 The question is: who will create it? uncaged 1 Link to comment Share on other sites More sharing options...
uncaged Posted September 21, 2015 Share Posted September 21, 2015 You, guys, do amazing job on Liberty and Vice City Leftovers. San Andreas Leftovers is missing Link to comment Share on other sites More sharing options...
ALCAMJI Posted September 21, 2015 Share Posted September 21, 2015 (edited) Most of the San Andreas Leftovers is already done, with some scripts and a couple of mods san andreas turn from this: Into this: Edited September 21, 2015 by ALCAMJI uncaged 1 Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted September 21, 2015 Share Posted September 21, 2015 (edited) YOEL_44, I found some issues in SA, please check is you can deal with them - bad road ( someone tell me its fixed, but still not ), and some other stuff, check it please. Bad road Looks strange Bad LOD may`be Edited September 21, 2015 by TWIST_OF_HATE Link to comment Share on other sites More sharing options...
ALCAMJI Posted September 21, 2015 Share Posted September 21, 2015 (edited) YOEL_44, I found some issues in SA, please check is you can deal with them - bad road ( someone tell me its fixed, but still not ), and some other stuff, check it please. Bad road Looks strange Bad LOD may`be This is how they look on my game with all the game fixes I use: Bad road Looks strange Bad LOD may`be I use arround 500MB od ipl, col, txd, dff, etfc to fix game bugs... Edited September 21, 2015 by ALCAMJI Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted September 21, 2015 Share Posted September 21, 2015 (edited) YOEL_44, I found some issues in SA, please check is you can deal with them - bad road ( someone tell me its fixed, but still not ), and some other stuff, check it please. Bad road Looks strange Bad LOD may`be This is how they look on my game with all the game fixes I use: Bad road Looks strange Bad LOD may`be I use arround 500MB od ipl, col, txd, dff, etfc to fix game bugs... Your game looks ... different. No bad road ( I think ), but other issues still there. P.S. You have too many mods. I use just this + SkyGfx and SilentPatch. Edited September 21, 2015 by TWIST_OF_HATE Link to comment Share on other sites More sharing options...
ALCAMJI Posted September 21, 2015 Share Posted September 21, 2015 YOEL_44, I found some issues in SA, please check is you can deal with them - bad road ( someone tell me its fixed, but still not ), and some other stuff, check it please. Bad road Looks strange Bad LOD may`be This is how they look on my game with all the game fixes I use: Bad road Looks strange Bad LOD may`be I use arround 500MB od ipl, col, txd, dff, etfc to fix game bugs... Your game looks ... different. No bad road ( I think ), but other issues still there.P.S. You have too many mods. I use just this + SkyGfx and SilentPatch. You will be surprised, but except CJ HD im using all the other mods you have + 2dfx effets just that... Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted September 21, 2015 Share Posted September 21, 2015 YOEL_44, I found some issues in SA, please check is you can deal with them - bad road ( someone tell me its fixed, but still not ), and some other stuff, check it please. Bad road Looks strange Bad LOD may`be This is how they look on my game with all the game fixes I use: Bad road Looks strange Bad LOD may`be I use arround 500MB od ipl, col, txd, dff, etfc to fix game bugs... Your game looks ... different. No bad road ( I think ), but other issues still there.P.S. You have too many mods. I use just this + SkyGfx and SilentPatch. You will be surprised, but except CJ HD im using all the other mods you have + 2dfx effets just that... Good. Now I just wait for square in water fix, and may`be some updates for map fixes and Aztecas_5 vehicle fixes, and then will complete SA again ))) P.S. Sorry for off-topic. Link to comment Share on other sites More sharing options...
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