B_Smiles Posted May 6, 2015 Share Posted May 6, 2015 I noticed this hedge across the street from All Saint's General Hospital is missing its alpha channel And this weird mapping on the siding at El Corona Station Neddo and The_GTA 2 Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 9, 2015 Author Share Posted May 9, 2015 (edited) I think the source of inspiration for the PC version of this bike was... cow! Actually this can be easely replaced by Android one that is much higher quality. I'll search it's counterpart and update today I noticed this hedge across the street from All Saint's General Hospital is missing its alpha channel For this give me some minutes to post it, it's alredy fixed And this weird mapping on the siding at El Corona Station And for this one I'm not your man, It's model editing and I don't know how to use the tools for fixing it EDIT:LINK UPDATED!!!! - Fixed all hedges alphas - Fixed chinatown alpha but not missing texture (coudln't do anything about that) EDIT: I've also updated the static bike with the mobile one Edited May 10, 2015 by YOEL_44 Reyks, uncaged and dandawanglg 3 Link to comment Share on other sites More sharing options...
inadequate Posted May 10, 2015 Share Posted May 10, 2015 - Fixed all hedges alphas - Fixed chinatown alpha but not missing texture (coudln't do anything about that) Hey, you can send me that TXDs uncompressed via PM? Link to comment Share on other sites More sharing options...
uncaged Posted May 10, 2015 Share Posted May 10, 2015 (edited) Weird transparency here Edited May 10, 2015 by uncaged Link to comment Share on other sites More sharing options...
inadequate Posted May 10, 2015 Share Posted May 10, 2015 Weird transparency here I have the same issue with the lamps in the house of Sweet and Ryder's. That is probably an issue with dual-pass (if you are using SkyGfx uses the same 2pass from PS2, so is the same thing in both versions), no model edit or something like that is needed. Anyway is not annoying, at least for me. uncaged 1 Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 10, 2015 Author Share Posted May 10, 2015 Thats a good example of the infamous alpha bug and no one of the SilentPatch 2pass rendering settings seems to fix it Link to comment Share on other sites More sharing options...
inadequate Posted May 10, 2015 Share Posted May 10, 2015 But you can't use the 2pass (Silent and The Hero) at same time. Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 10, 2015 Author Share Posted May 10, 2015 I don't use them at the same time , I set one of them and I test it, then set the other one and test again. But it might be a good idea to desing a triple-pass rendering to finally fix it uncaged 1 Link to comment Share on other sites More sharing options...
ALCAMJI Posted May 11, 2015 Share Posted May 11, 2015 Awesome work, this + Original Vegetation = Must have mods Also, GYM bikes need a fix: PC version Mobile version Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 11, 2015 Author Share Posted May 11, 2015 (edited) I will have to test that, I think that static bikes doesn't take the texture from where I thinked, I also noticed that after releasing the update FIXED Ok man I'm an asshole, rename from genint_gym.txd to genintint_gym.txd and it will work Edited May 11, 2015 by YOEL_44 Link to comment Share on other sites More sharing options...
ALCAMJI Posted May 11, 2015 Share Posted May 11, 2015 Tried your fix + mobile gym equipment and wheights turn white unless I delete all .dff files, its weird. This fixes work great with things to do in san andreas mod. Also, on mobile static bike is green, but if you use mobile .txd and .dff on pc it turns grey... Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 11, 2015 Author Share Posted May 11, 2015 (edited) When you use mobile gym equipment mod don't use my gym_weights.txd, the texture names and mapping is different But I can try to make a compatible one if you like, It will don't break the normal ones Edited May 11, 2015 by YOEL_44 Link to comment Share on other sites More sharing options...
ALCAMJI Posted May 11, 2015 Share Posted May 11, 2015 Dont worry, found the perfect configuration. Default mobile gym + your genint_gym.txd file Default mobile gym + your genint_gym.txd file + overwriten gym_weights.txd with your version Deleted all .dff from mobile gym + your genint_gym.txd file + overwriten gym_weights.txd with your version For me this last one is the best one since you have improved weights + fixed gym byke. Also, I´m using deafult fist model since ttdisa uses another one instead of the one from hud.txd Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 11, 2015 Author Share Posted May 11, 2015 (edited) I alredy did a version wich works with both normal and mobile DFFs, It will be included in the next update by default EDIT: I also found an alternative version of the PC one, I will use the actual one for bench press and the new one for the dumbbells (really similar to the one found by Tomasak in the mobile gta_int.img) EDIT2: This will be the new gym equipment, no more white areas and completelly compatible with mobile models, and the small weights has got a unique texture with PC model Edited May 12, 2015 by YOEL_44 Link to comment Share on other sites More sharing options...
ALCAMJI Posted May 12, 2015 Share Posted May 12, 2015 Tried what you said of rename from genint_gym.txd to genintint_gym.txd, but weights still look the same as on my screenshot of default mobile gym + your genint_gym.txd file + overwriten gym_weights.txd with your version Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 12, 2015 Author Share Posted May 12, 2015 (edited) Tried what you said of rename from genint_gym.txd to genintint_gym.txd, but weights still look the same as on my screenshot of default mobile gym + your genint_gym.txd file + overwriten gym_weights.txd with your version Thats not for the weights, is for the static bike, it was using the PC texture Edited May 12, 2015 by YOEL_44 Link to comment Share on other sites More sharing options...
ALCAMJI Posted May 12, 2015 Share Posted May 12, 2015 OK, now i get it, genintint_gym.txd contains the byke texture, but for some unknow reason it still looks bugged, with gym_bike.dff from mobile looks perfect. PC default genintint_gym.txd Your enhanced genintint_gym.txd PC default genintint_gym.txd + gym_bike.dff from mobile Your enhanced genintint_gym.txd + gym_bike.dff from mobile Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 12, 2015 Author Share Posted May 12, 2015 (edited) It is bad mapped, I can do nothing about that, I have just implemented a better quality texture EDIT: OK so if there are no more bugs to fix for now I will start with the v3.0 update with new folder structure, some vehicle texture fixes and user and developer versions MAIN POST UPDATED!!!! Edited May 12, 2015 by YOEL_44 Link to comment Share on other sites More sharing options...
undertaker fan Posted May 12, 2015 Share Posted May 12, 2015 Damn i have missed a lot of progress. Nice work! YOEL_44 1 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted May 13, 2015 Share Posted May 13, 2015 Rockstar vision... I always wonder how they converted the map. I think there should not be any white lines and should be like this: bu... but... Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted May 13, 2015 Share Posted May 13, 2015 It's supposed to be upside down. Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 13, 2015 Author Share Posted May 13, 2015 Its real life counterpart is "The Standard" uncaged 1 Link to comment Share on other sites More sharing options...
Elyzandro Posted May 14, 2015 Share Posted May 14, 2015 Man thank you so much! Looks so much better now HOLY F * CK, LOOK AT THOSE BUSHES, THEY REALLY LOOK BUSHES Jago, YOEL_44 and uncaged 3 Link to comment Share on other sites More sharing options...
Karap Posted May 14, 2015 Share Posted May 14, 2015 YOEL_44 I noticed the lack of textures in these rocks with your fix ... Note: dff's not modified. with fix without fix coordinates -1463.3336 1521.2771 -8.6699 Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 14, 2015 Author Share Posted May 14, 2015 (edited) YOEL_44 I noticed the lack of textures in these rocks with your fix ... Note: dff's not modified. with fix [PIC] without fix [PIC] coordinates -1463.3336 1521.2771 -8.6699 I'm on it, I think it's a compiling bug, again... EDIT:I'm an asshole, again... Just use the original underwater.txd for now Edited May 14, 2015 by YOEL_44 Karap 1 Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted May 14, 2015 Share Posted May 14, 2015 I hope vehicle fixes in v3 dont conflict with fixed vehicles by Aztecas_5 ? Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 14, 2015 Author Share Posted May 14, 2015 I hope vehicle fixes in v3 dont conflict with fixed vehicles by Aztecas_5 ? I have take care of that so don't worry, full compatibility uncaged 1 Link to comment Share on other sites More sharing options...
Karap Posted May 14, 2015 Share Posted May 14, 2015 YOEL_44 I noticed the lack of textures in these rocks with your fix ... Note: dff's not modified. with fix [PIC] without fix [PIC] coordinates -1463.3336 1521.2771 -8.6699 I'm on it, I think it's a compiling bug, again... EDIT:I'm an asshole, again... Just use the original underwater.txd for now yeah the problem really in this file ... thanks ... YOEL_44 1 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted May 15, 2015 Share Posted May 15, 2015 (edited) Its real life counterpart is "The Standard"hahahaha sorry, I have not read the third page of this topic I loved this mod, you could learn how to use 3ds Max to correct textures maps also Edited May 15, 2015 by Junior_Djjr Link to comment Share on other sites More sharing options...
YOEL_44 Posted May 15, 2015 Author Share Posted May 15, 2015 (edited) I loved this mod, you could learn how to use 3ds Max to correct textures maps also I also like to learn modeling and texture mapping but I'm 18 years old, so im studing and I don't have time for that, I have looked at some internet tutorials but shows a lot of things that I don't need and misses some others that I need. If some one could point me at some good short tutorial of exclusively San Andreas model editing, I know basic modeling but with Sketchup which is very user friendly Edited May 15, 2015 by YOEL_44 Link to comment Share on other sites More sharing options...
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