Blackbird88 1,533 Posted April 10, 2015 (edited) Fixed. Had to lower the defaut draw distance to see it The texture it's referencing is non-LOD texture so yeah that's why it was missing. It also uses mipmaps so I'll look if they can be readded though I doubt it'd be practical. DOWNLOAD Edited April 10, 2015 by Blackbird88 Quote Share this post Link to post Share on other sites
-Quantum- 252 Posted April 10, 2015 Did you get where is the location? Quote Share this post Link to post Share on other sites
Sam Lake 11,844 Posted April 10, 2015 (edited) Did you get where is the location? There is actually some LOD sh*t on it, not a texture problem (At least building on right) Edit: yup by removing this it should be fixed: 3301, lod_conhoos5, 0, 2502.328125, -1068.296875, 71.015625, 0, 0, 0, 1, -1 in LAhills.ipl Edit2: Got crash with that let's move it a bit down Edit3: I changed that line to this 3301, lod_conhoos5, 0, 2502.328125, -1068.296875, 11.0156, 0, 0, 0, 1, -1 and it works (I put house under ground ) Edited April 10, 2015 by Tomasak Quote Share this post Link to post Share on other sites
YOEL_44 390 Posted April 10, 2015 I think I know whats happening in there, the LOD home is mixed with the higher quality one Here another example of Rockstars "vision" Quote Share this post Link to post Share on other sites
YOEL_44 390 Posted April 10, 2015 Did you get where is the location? There is actually some LOD sh*t on it, not a texture problem (At least building on right) Edit: yup by removing this it should be fixed: 3301, lod_conhoos5, 0, 2502.328125, -1068.296875, 71.015625, 0, 0, 0, 1, -1 in LAhills.ipl Edit2: Got crash with that let's move it a bit down Edit3: I changed that line to this 3301, lod_conhoos5, 0, 2502.328125, -1068.296875, 11.0156, 0, 0, 0, 1, -1 and it works (I put house under ground ) Didn't crash for me when deleting it with med Quote Share this post Link to post Share on other sites
Sam Lake 11,844 Posted April 10, 2015 Did you get where is the location? There is actually some LOD sh*t on it, not a texture problem (At least building on right) Edit: yup by removing this it should be fixed: 3301, lod_conhoos5, 0, 2502.328125, -1068.296875, 71.015625, 0, 0, 0, 1, -1 in LAhills.ipl Edit2: Got crash with that let's move it a bit down Edit3: I changed that line to this 3301, lod_conhoos5, 0, 2502.328125, -1068.296875, 11.0156, 0, 0, 0, 1, -1 and it works (I put house under ground ) Didn't crash for me when deleting it with med I'm using some custome map files with fixes in modloader folder and when I remove that line from them it crash on loading screen .-. Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted April 10, 2015 NEVER, NEVER, PLEASE, NEVER DELETE A IPL ENTRY. IT WILL BREAK SAVED GAMES. If you need to remove a entry, set the z position to -300, so it will appear under the map. Quote Share this post Link to post Share on other sites
Sam Lake 11,844 Posted April 10, 2015 NEVER, NEVER, PLEASE, NEVER DELETE A IPL ENTRY. IT WILL BREAK SAVED GAMES. If you need to remove a entry, set the z position to -300, so it will appear under the map. Well I guess my crashing game saved me Quote Share this post Link to post Share on other sites
YOEL_44 390 Posted April 10, 2015 (edited) When I was in a pretty bad computer I simplified the map by deleting a bunch of objects from map (my first mod LOL) and I have never breaked a save game I also did that in Gostown paradise and the same The objects that you can't delete are dose ones that are changed by SCM during storyline Anyway back in the track, HOW THE HELL I WILL FIX THIS CRAZY LODS? Edited April 10, 2015 by YOEL_44 Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted April 11, 2015 (edited) When I was in a pretty bad computer I simplified the map by deleting a bunch of objects from map (my first mod LOL) and I have never breaked a save game I also did that in Gostown paradise and the same The objects that you can't delete are dose ones that are changed by SCM during storyline Anyway back in the track, HOW THE HELL I WILL FIX THIS CRAZY LODS? That's difficult but maybe possible with wrap option in photoshop or you take help from flame. Edit:Can you fix this LOD model,it has no texture Edited April 11, 2015 by RJSanModder Quote Share this post Link to post Share on other sites
YOEL_44 390 Posted April 11, 2015 (edited) That's difficult but maybe possible with wrap option in photoshop or you take help from flame. I don't use paid progs like photoshop, this is just a hobby for me And I will look at that LOD EDIT: It has texture but is really bad, and the extra compresion of the original textures doesn't help EDIT2: It also has a bad prelight so I can't fix it Edited April 11, 2015 by YOEL_44 Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted April 11, 2015 (edited) Did you get where is the location? i know what's wrong with this and i can fix it with a single edit,but i can't able to find a binary compiler tool,is there any tool? Edited April 11, 2015 by RJSanModder Quote Share this post Link to post Share on other sites
Blackbird88 1,533 Posted April 11, 2015 Did you get where is the location? i know what's wrong with this and i can fix it with a single edit,but i can't able to find a binary compiler tool,is there any tool? Do you mean Binary IPLs? I only know this tool. http://www.gta.ocram-net.de/index_all.php?downloadsa=11 Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted April 11, 2015 (edited) Did you get where is the location? i know what's wrong with this and i can fix it with a single edit,but i can't able to find a binary compiler tool,is there any tool? Do you mean Binary IPLs? I only know this tool. http://www.gta.ocram-net.de/index_all.php?downloadsa=11 i decompile it and edit it but this tool doesn't compile it again,it shows some errors.I think El dorado know about this,he added some new parked cars in binaryipls a time ago. Edited April 11, 2015 by RJSanModder Quote Share this post Link to post Share on other sites
Blackbird88 1,533 Posted April 11, 2015 Weird. Works fine for me. Try running it as admin. Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted April 11, 2015 That was the tool I used, by ocram. Are you trying to edit a binary IPL? 1 - Open your binary ipl on the tool (File > Open) 2 - Save your binary ipl as a regular ipl, name it edit.ipl or something (File > Save) 3 - Do your edits on the saved ipl 4 - On the tool, Extra > Converter: IPL to Binary-IPL, select the edit.ipl you saved, and save it as a binary IPL, now you must enter the correct name for the binary ipl (Lae2_stream0 for example) Quote Share this post Link to post Share on other sites
YOEL_44 390 Posted April 11, 2015 Link updated with all the SF lods fixed Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted April 12, 2015 (edited) That was the tool I used, by ocram. Are you trying to edit a binary IPL? 1 - Open your binary ipl on the tool (File > Open) 2 - Save your binary ipl as a regular ipl, name it edit.ipl or something (File > Save) 3 - Do your edits on the saved ipl 4 - On the tool, Extra > Converter: IPL to Binary-IPL, select the edit.ipl you saved, and save it as a binary IPL, now you must enter the correct name for the binary ipl (Lae2_stream0 for example) that exactly what i do,but when i select ipl to convert to binaryipl it shows error"1460,15625 is not valid floating point value" although it is right and someone try this to fix this bug 1)open lahills_stream1.ipl 2)find id 3284 and change last digit 355 to 341 3)save and check in game tell me if it works Edited April 12, 2015 by RJSanModder Quote Share this post Link to post Share on other sites
Miller786 35 Posted April 14, 2015 kind of off topic but what settings did you use for mobile speculars in the op screens? Quote Share this post Link to post Share on other sites
-Quantum- 252 Posted April 14, 2015 (edited) Alpha bug and missing texture Edited April 14, 2015 by -Quantum- Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted April 15, 2015 Is anyone here,try i said before?El dorado? Quote Share this post Link to post Share on other sites
YOEL_44 390 Posted April 20, 2015 (edited) Sorry to all I've been out for some days, trying for my first time GTA V, I'm back now kind of off topic but what settings did you use for mobile speculars in the op screens? [MAIN] bUpdatePermanently = 1 fSpecColor_R = 0.1 fSpecColor_G = 0.1 fSpecColor_B = 0.1 iSpecPower = 30 Alpha bug and missing texture I've fixed the alpha but the model doesn't seems to need any other texture Edited April 20, 2015 by YOEL_44 Quote Share this post Link to post Share on other sites
Minhkute360 94 Posted April 28, 2015 (edited) What's this issue? When I opened the txd files... This also occur in your Vegetation original quality mod. Edited April 28, 2015 by minhto360 Quote Share this post Link to post Share on other sites
Sam Lake 11,844 Posted April 28, 2015 TXDworkshop is old and doesn't support newer better compression Quote Share this post Link to post Share on other sites
Minhkute360 94 Posted April 28, 2015 (edited) But I'm using v5.0 (beerbearbee edition)-the latest version. But what do you mean? "my txdworkshop version is old"(means that I need to update to a latest) or "txdworkshop is old software"(means that I need to use another tool)? Edited April 28, 2015 by minhto360 Quote Share this post Link to post Share on other sites
Inadequate 3,478 Posted April 29, 2015 TXD workshop is a old tool. Quote Share this post Link to post Share on other sites
Minhkute360 94 Posted April 29, 2015 So which tool do I need to use? Can you give me a newest tool at present? Quote Share this post Link to post Share on other sites
YOEL_44 390 Posted May 2, 2015 There's no actual tool for opening this TXDs, if you want to change something download the source and compile it yourself Quote Share this post Link to post Share on other sites
uncaged 214 Posted May 4, 2015 I think the source of inspiration for the PC version of this bike was... cow! Actually this can be easely replaced by Android one that is much higher quality. Quote Share this post Link to post Share on other sites