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YOEL_44

Map textures fix

Recommended Posts

BustaCJ
Posted (edited)

I recently stumbled upon the Original Vegetation topic of yours and I think I saw some textures overlapping with these. What textures should I keep?

Edited by BustaCJ

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YOEL_44
Posted (edited)
13 hours ago, BustaCJ said:

I recently stumbled upon the Original Vegetation topic of yours and I think I saw some textures overlapping with these. What textures should I keep?

Please read, from the opening post:

The files that overlap with SA Vegetation Original Quality have got the vegetation textures merged into the new *.txd-s

 

So the new *.txd-s being the fixed ones, you should use the fixed ones over the vegetation ones.

Edited by YOEL_44

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BustaCJ

Hello grand texture fixer! Is this tree normal ?

Spoiler

IHAE8Im.png

 

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YOEL_44
On 6/28/2019 at 11:50 PM, BustaCJ said:

Hello grand texture fixer! Is this tree normal ?

  Reveal hidden contents

IHAE8Im.png

 

Texture-wise, seems to be, yes.

If I'm understanding it correctly the bug you're pointing here is the fact that the palm is completelly black, that's a prelight bug, you might wanna try fixed vegetation vertex by d3jan or other model bug fixing mods, most probably someone has already taken care of it.

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LaDiDa

the darker road behind the signs? Probably collision brightness being messed up.

 

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