Txeroki Posted April 1, 2016 Share Posted April 1, 2016 (edited) You can upload a link to download to another hosting? Just MEDIAFIRE blocked in Russia.. Version 3.0 for final user (06-03-2015)(67mb 7-zip) https://mega.nz/#!6h8FVQib!ffu3nxpjSZCOfj1W-KOCQdYr7fXu1DvntGxJvqQ8JAc Edited April 1, 2016 by Txeroki Link to comment Share on other sites More sharing options...
_DOG_ Posted April 1, 2016 Share Posted April 1, 2016 You can upload a link to download to another hosting? Just MEDIAFIRE blocked in Russia.. Version 3.0 for final user (06-03-2015)(67mb 7-zip) https://mega.nz/#!6h8FVQib!ffu3nxpjSZCOfj1W-KOCQdYr7fXu1DvntGxJvqQ8JAc Thank you Txeroki 1 Link to comment Share on other sites More sharing options...
Minhkute360 Posted April 7, 2016 Share Posted April 7, 2016 @YOEL_44, how is progress now? Link to comment Share on other sites More sharing options...
YOEL_44 Posted April 8, 2016 Author Share Posted April 8, 2016 I don't really know if I will ever end this project, I'm doing some progress but think about this, the San Andreas definitive edition for PC after more than ten years of it's launch, it's kind of useless. I'm not saying that everyone should stop right now every project for 3D era GTA, it's a great game, I will always have a copy of it in my HDD, but I don't have the personal motivation to continue with this as I did before. There's the "dev" version if someone wants to enhance, improve or whatever you want to do with it, it's free, it's easy, if someone wants my assets I can post them here, go and play with them, just put a link referring this topic as the old outdated version were all started. I didn't want to write this but I know some of you might be waiting for the latest release and you don't deserve to be waiting for nothing. Thanks to all the community for the support that you have given to me, to all the people that likes and uses my mods and to GTAForums for being the most alive and fun forums that I know. Antoher cool open world games that I want to mod, but probably never will: -GTA V -Watch_Dogs -Sleeping Dogs -The Crew (imposible due to their DRM) -NFS World (I know it's now offline) undertaker fan, Igor Bogdanoff, uncaged and 1 other 4 Link to comment Share on other sites More sharing options...
uncaged Posted April 8, 2016 Share Posted April 8, 2016 These are LITERALLY the saddest news I've ever heard. DubHaMlg777 and Igor Bogdanoff 2 Link to comment Share on other sites More sharing options...
Minhkute360 Posted April 9, 2016 Share Posted April 9, 2016 (edited) @YOEL_44: So... I just want this: Your current v3.0Final + new fences & trees (mix of mobile+pc as you had said before) No anything needed more, just mix all of these so I'm very happy Edited April 9, 2016 by Minhkute360 uncaged 1 Link to comment Share on other sites More sharing options...
Blackbird88 Posted April 16, 2016 Share Posted April 16, 2016 (edited) I just redid the changeme.txd fix I did sometime ago. Now cs_rockdetail2 has mips as it should Download Edited March 10, 2017 by Blackbird88 Link to comment Share on other sites More sharing options...
Dmitriy87 Posted April 17, 2016 Share Posted April 17, 2016 (edited) I noticed the signs in Jizzy's club had no alpha, but when I tried to fix it this weird thing happened, depending on the camera angle the transparent areas of the texture disappears. It seems the illuminati enjoy hanging out in this club: If anyone wants to test it and see if it happens in your game too here's the file: https://www.sendspace.com/file/llqb14 EDIT: Nevermind, FIXED IT! Go to int_SF.ide and change this line: From This 14539, pdomes_logo, pdomes_logo, 100, 0 To This 14539, pdomes_logo, pdomes_logo, 100, 4 The object didn't have the transparency flag. EDIT2: Looks so pretty! Reyks, reupload please link in this post Edited April 17, 2016 by bt flash Davve95 1 Link to comment Share on other sites More sharing options...
Blackbird88 Posted April 19, 2016 Share Posted April 19, 2016 (edited) Re-did lodc*nty.txd too. Download Edited March 10, 2017 by Blackbird88 TWIST_OF_HATE 1 Link to comment Share on other sites More sharing options...
Young_DoggPT Posted May 15, 2016 Share Posted May 15, 2016 (edited) i have problem this "texture white", help me Edited May 15, 2016 by Young_DoggPT Link to comment Share on other sites More sharing options...
Ruvix Posted June 11, 2016 Share Posted June 11, 2016 (edited) Removed Edited April 13, 2017 by Ruvix Link to comment Share on other sites More sharing options...
kumaraguru Posted September 3, 2016 Share Posted September 3, 2016 Thanks both! Fixed Download EDIT: To fix the messed up alpha (look at the stairs behind the lights on the pic, they are being rendered on top of them) Go to data/maps/interior/propext.ide And change this line from this: 945, WS_CF_LAMPS, CJ_DFext, 50, 2097152 To this: 945, WS_CF_LAMPS, CJ_DFext, 50, 2097156 But seems this doesn't fix fully: in different camera angle the alpha bug appears again. (sorry, no pic but you can understand what) Hi reyks... can u re-upload this fix...? if possible can u also check if bugs present in different camera angle as minhkute360 reported...? Link to comment Share on other sites More sharing options...
Reyks Posted September 4, 2016 Share Posted September 4, 2016 Hi reyks... can u re-upload this fix...? if possible can u also check if bugs present in different camera angle as minhkute360 reported...? Re-uploaded to Dropbox: https://www.dropbox.com/s/4xltumcertno45u/Fixed%20Gradients.rar?dl=1 About the alpha bug in different camera angles... I can't fix it unfortunately. kumaraguru 1 Link to comment Share on other sites More sharing options...
kumaraguru Posted September 4, 2016 Share Posted September 4, 2016 (edited) Fixed Download EDIT: To fix the messed up alpha (look at the stairs behind the lights on the pic, they are being rendered on top of them) Go to data/maps/interior/propext.ide And change this line from this: 945, WS_CF_LAMPS, CJ_DFext, 50, 2097152 To this: 945, WS_CF_LAMPS, CJ_DFext, 50, 2097156 Re-uploaded to Dropbox: https://www.dropbox.com/s/4xltumcertno45u/Fixed%20Gradients.rar?dl=1 Hi Reyks.. it seems the files u uploaded r the same ones as in your post quoted in the op except the sources & these two.. pdomes_logo.txd pleas_dome.txd r these files relative to the post i quoted above... i guess it's for jizzys club... Edited September 4, 2016 by kumaraguru Link to comment Share on other sites More sharing options...
Reyks Posted September 4, 2016 Share Posted September 4, 2016 (edited) Hi Reyks.. it seems the files u uploaded r the same ones as in your post quoted in the op except the sources & these two.. pdomes_logo.txd pleas_dome.txd r these files relative to the post i quoted above... i guess it's for jizzys club... Yeah that's for Jizzy's Club, the link in the OP is now the same link I uploaded today, just replace all the files and you should be good to go. The source is no longer included beacuse Magic.TXD already opens the TXD files. EDIT: Well sh*t now I know what you mean, I forgot to include "CJ_DFext.txd', it's fixed now. Redownload. Edited September 4, 2016 by Reyks kumaraguru 1 Link to comment Share on other sites More sharing options...
kumaraguru Posted September 4, 2016 Share Posted September 4, 2016 one more thing i just noticed is.. in pc pleas_dome.txd there is a texture named ws_volumetriclight but it doesn't have ab_circles texture im using PS2 converted/fixed DFFs (broken on PC) from here... pleas_dome.txd from this doesn't have ws_volumetriclight but it does have ab_circles and additionally ab_volumelight.. in ur fixed gradients pleas_dome.txd it doesn't have ab_volumelight but it have ab_circles and ws_volumetriclight light.. so which one should i use.... Link to comment Share on other sites More sharing options...
Minhkute360 Posted September 5, 2016 Share Posted September 5, 2016 About the alpha bug in different camera angles... I can't fix it unfortunately.So do you mean this:http://gtaforums.com/topic/669045-silentpatch/page-159?do=findComment&comment=1069052524 is the memory issue of the game, is just to save the memory? Link to comment Share on other sites More sharing options...
Reyks Posted September 5, 2016 Share Posted September 5, 2016 one more thing i just noticed is.. in pc pleas_dome.txd there is a texture named ws_volumetriclight but it doesn't have ab_circles texture im using PS2 converted/fixed DFFs (broken on PC) from here... pleas_dome.txd from this doesn't have ws_volumetriclight but it does have ab_circles and additionally ab_volumelight.. in ur fixed gradients pleas_dome.txd it doesn't have ab_volumelight but it have ab_circles and ws_volumetriclight light.. so which one should i use.... Use the one I provided, the ab_volumelight texture isn't used anywhere. So do you mean this: http://gtaforums.com/topic/669045-silentpatch/page-159?do=findComment&comment=1069052524 is the memory issue of the game, is just to save the memory? No, I mean this: http://gtaforums.com/topic/778440-map-textures-fix/?p=1068535345 And about the one you just quoted, it's not to save memory, nobody knows why that happens. kumaraguru 1 Link to comment Share on other sites More sharing options...
Mugetsuga Posted September 5, 2016 Share Posted September 5, 2016 (edited) Use the one I provided, the ab_volumelight texture isn't used anywhere. You mean with the PC DFF? With the PS2 DFF, it gives a dust effect: With: Without: Edited September 5, 2016 by Mugetsuga kumaraguru 1 Link to comment Share on other sites More sharing options...
Reyks Posted September 6, 2016 Share Posted September 6, 2016 (edited) Use the one I provided, the ab_volumelight texture isn't used anywhere. You mean with the PC DFF? With the PS2 DFF, it gives a dust effect: -stuff- Lol, I had no idea, that explains why my light beams looked different from everyone else Added the "ab_volumelight" texture, the .txd is now fully compatible with both PC and PS2 DFF's. Same dropbox link. Edited September 6, 2016 by Reyks kumaraguru 1 Link to comment Share on other sites More sharing options...
kumaraguru Posted September 17, 2016 Share Posted September 17, 2016 what exactly fixed in the vehicles folder of this mod...? we already have enough s*** to handle with ps2 dffs, ps2 txds, pc fixes.. just saying.. Link to comment Share on other sites More sharing options...
muh linucs Posted January 29, 2017 Share Posted January 29, 2017 Can we get a complete list of changes? Link to comment Share on other sites More sharing options...
Vishmak Posted April 13, 2017 Share Posted April 13, 2017 Just 14 years You have to be kidding us, Fixing San Andreas NVC with 14 years old???????????????????????????????. I am also 14 years old DubHaMlg777, EternalFlakko, rtie and 2 others 5 Link to comment Share on other sites More sharing options...
DubHaMlg777 Posted April 13, 2017 Share Posted April 13, 2017 So what, I am also 14. And after two months I am going to be 15. Link to comment Share on other sites More sharing options...
AjdarFan Posted October 20, 2017 Share Posted October 20, 2017 when I install this, nothing happens. nothing changes. It's like game is using a different gta3.img than one I install this mod to. I use IMGFactory and It confirms files are replaced. Then I press rebuild archive and nothing changes in-game. Link to comment Share on other sites More sharing options...
LaDiDa Posted October 20, 2017 Share Posted October 20, 2017 when I install this, nothing happens. nothing changes. It's like game is using a different gta3.img than one I install this mod to. I use IMGFactory and It confirms files are replaced. Then I press rebuild archive and nothing changes in-game. They are vanilla(ish) textures so they don't really stand out a lot. Just look at the canopies in LS, if they are white (no texture) you didn't install this correctly, if they have a green texture the mod works. Link to comment Share on other sites More sharing options...
AjdarFan Posted October 20, 2017 Share Posted October 20, 2017 I found the problem lol. For some reason when I edit the img file when it's in /models folder, it does not replace anything in it. probably due to some sort of file protection. I copied them to desktop then edited them and it worked. hope this helps to anybody with same problem. Link to comment Share on other sites More sharing options...
Pirushu Posted November 19, 2017 Share Posted November 19, 2017 (edited) Is it possible to fix the gradient of the police helicopter? Edited November 20, 2017 by Pirushu Link to comment Share on other sites More sharing options...
lightwo Posted January 4, 2018 Share Posted January 4, 2018 OMG the PC release of San Andreas is full of texture bugs and incosistencies, and that's the point of this mod, fixing those texture and unifying the style of them. No more rare PS2 textures on PC No more unfitting textures or colors Re-added some textures that were better on PS2 (ex: SF smoking guy) Completelly redone texture and txd files that were copy-pasted from PS2 LOL As all my texture mods completelly mip-mapped and compressed The files that overlap with SA Vegetation Original Quality have got the vegetation textures merged into the new *.txd-s NEW Some vehicle textures have been fixed and/or improved Some examples: EXCLUSIVE San Fierro smoking guy: PC quality + PS2 colors EXCLUSIVE Never seen but hidden in game files weights PC textures + mobile static bike VINEWOOD lod now fits with the normal one EXCLUSIVE The Truth's no trespass signs finally fixed (in v3.0 with more resolution and better mapping than this \/) EXCLUSIVE Los Santos hotel window lights (thanks to Tomasak) EXCLUSIVE Canopies now with texture EXCLUSIVE Chinatown people will enjoy a brand new texture alpha Correctly blending textures in all three cities Just replace the TXDs in the right IMG Version 3.0 for final user (06-03-2015)(67mb 7-zip) Version 3.0 for developers (06-03-2015)(142mb 7-zip)(doesn't include vehicles, they're editable in TXD Workshop) Blackbird88's fix (fixed two textures) Fixed some ugly gradient textures (Last update Oct 27, 2015) Basically R* originally used DXT compression for these textures, wich completely screwed up the gradients, so I made new ones from scratch. They are uncompressed since any compression method I've tried breaks the smooth effect, I didn't fix all of them yet. UPDATED: I remade the gradients again , now they look a bit smoother and with a higher res (512x512). (Pics are old ones) I think this is all of them fixed, if I missed anything let me know. DOWNLOAD (Source included) And yes the HD bubbles in Jizzy's club are included (.txd only), the .dff can be downloaded from this thread. As seen in the game and in your own screenshots, the gym bike has wrong textures somehow. Could you, please, fix that? Link to comment Share on other sites More sharing options...
LaDiDa Posted January 4, 2018 Share Posted January 4, 2018 They aren't "wrong" use the mobile model to "fix" the issue http://gtaforums.com/topic/661961-sa-mobile-to-pc-research-project/ Grinch_ 1 Link to comment Share on other sites More sharing options...
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