El Dorado Posted September 21, 2015 Share Posted September 21, 2015 Let's create a new gang, like Feroci or Yardies, something like San Andreas Fixing Squad Agem, uncaged, Ezekiel and 1 other 4 Link to comment Share on other sites More sharing options...
ALCAMJI Posted September 21, 2015 Share Posted September 21, 2015 TWIST_OF_HATE if you want to save space do the followin, unzip mobile fences on a folder, the overwrite files with original vegetation quazlity and finally overwrite files with map textures fis since both 3 packs contain mobile fences and original vegetation quality and you will get the same with less files. Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted September 21, 2015 Share Posted September 21, 2015 (edited) I'm not sure that there will be same pack, but you mean mobile fences ( tell me original name of this pack and author ), then overwrite with original vegetation quality, and then with Map texture fix ? And I'm not using ipl from Aztecas_5 map fixes, only dff, I heard that ipls conflicts with PS2 map by El Dorado. Edited September 21, 2015 by TWIST_OF_HATE Link to comment Share on other sites More sharing options...
ALCAMJI Posted September 21, 2015 Share Posted September 21, 2015 I meant mobile fences then overwrite with orifinal vegetation quality and the overwrite with the textures.of this thread. Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted September 21, 2015 Share Posted September 21, 2015 I dont have separate mobile fences, may'be they inside some map fix, have no idea. Link to comment Share on other sites More sharing options...
uncaged Posted September 26, 2015 Share Posted September 26, 2015 (edited) Hi! I found some weird textures inside Ryder's house Look at that blank brown textures on the table and TV. That damn house is full of weird sh*t. The hole house tells us "Look at me! See? Dont use drags!" Edited September 26, 2015 by uncaged Link to comment Share on other sites More sharing options...
Inadequate Posted September 26, 2015 Share Posted September 26, 2015 Hi! I found some weird textures inside Ryder's house Look at that blank brown textures on the table and TV. That damn house is full of weird sh*t. The hole house tells us "Look at me! See? Dont use drags!" Is just like that with PS2 textures and/or PC textures. Anyway, if I remember correctly this mod doesn't include improved textures for interiors (gta_int.img). uncaged 1 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted September 27, 2015 Share Posted September 27, 2015 Hi! I found some weird textures inside Ryder's house Look at that blank brown textures on the table and TV. That damn house is full of weird sh*t. The hole house tells us "Look at me! See? Dont use drags!" Sadly,The model doesn't have that needed textures in txd archive. In Med, Someone can look into it?this is the only bug left in this interior now. uncaged 1 Link to comment Share on other sites More sharing options...
uncaged Posted September 27, 2015 Share Posted September 27, 2015 Well, people dont seem to care much about this interior. I think YOEL is the only one who actually could fix this. That is why I posted it here. YOEL, please ? Link to comment Share on other sites More sharing options...
Blackbird88 Posted September 27, 2015 Share Posted September 27, 2015 (edited) The interior is weird beacause all the furniture is one whole model So all posters are one model, all things in one room are. It's odd really. I took a look and this doesn't look fixable without editing the rybatharse01.dff The .DFF itself doesn't look for any textures that are missing in rystuff.txd So modeler is needed for this Edited September 27, 2015 by Blackbird88 uncaged 1 Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted September 29, 2015 Share Posted September 29, 2015 (edited) Well, this: I have map texture fix and original quality vegetation, fixed vegetation vertex, and Skygfx. All the rest not affect vegetation. Edited September 29, 2015 by TWIST_OF_HATE Link to comment Share on other sites More sharing options...
YOEL_44 Posted September 29, 2015 Author Share Posted September 29, 2015 (edited) Well, this: I have map texture fix and original quality vegetation, fixed vegetation vertex, and Skygfx. All the rest not affect vegetation. Thats a mapping bug it should be easily fixable with MED, if it renders at all As for the interiors, I've been taking a look at gta_int.img and cutscene.img and I've found real surprises, it's just a completelly diferent world, in fact I have alredy used a interior texture in this pack, barracks92cammo64 (evidently) into barracks.txd is from the coronel Fuhrberger home interior. When I was restoring the original quality of the vegetation I did think originally of releasing another download with interior and cutscene textures, but it was a lot of work and WTF San Andreas is a crazy OPEN world game so I don't think some little touches in this and that interior deserves as much atencion as the exterior world Edited September 29, 2015 by YOEL_44 uncaged 1 Link to comment Share on other sites More sharing options...
uncaged Posted September 29, 2015 Share Posted September 29, 2015 (edited) I see. Agree, SA a crazy open world game. But those little bugs and missing textures break immersion of exploration in SA. Anyway, thank you for clarifying! Edited September 29, 2015 by uncaged Link to comment Share on other sites More sharing options...
Reyks Posted September 29, 2015 Share Posted September 29, 2015 (edited) Well, this: I have map texture fix and original quality vegetation, fixed vegetation vertex, and Skygfx. All the rest not affect vegetation. Thats a mapping bug it should be easily fixable with MED, if it renders at all As for the interiors, I've been taking a look at gta_int.img and cutscene.img and I've found real surprises, it's just a completelly diferent world, in fact I have alredy used a interior texture in this pack, barracks92cammo64 (evidently) into barracks.txd is from the coronel Fuhrberger home interior. When I was restoring the original quality of the vegetation I did think originally of releasing another download with interior and cutscene textures, but it was a lot of work and WTF San Andreas is a crazy OPEN world game so I don't think some little touches in this and that interior deserves as much atencion as the exterior world That bug is probably due to the collision (I think), yeah I know this sounds weird but collision files are used to spawn grass and a few map objects such as bushes, and I think it also spawns these underwater plants as well, anyways I will take a look into this later for SA:Remapped. @YOEL_44 Yeah gta_int.img holds many secrets, I recently found some pool mini-game textures in there that look much better than the vanilla ones, but that was after I completely remade them Edited September 29, 2015 by Reyks uncaged 1 Link to comment Share on other sites More sharing options...
fannys Posted September 30, 2015 Share Posted September 30, 2015 thanks for the texture. Link to comment Share on other sites More sharing options...
YOEL_44 Posted September 30, 2015 Author Share Posted September 30, 2015 (edited) Well, this: I have map texture fix and original quality vegetation, fixed vegetation vertex, and Skygfx. All the rest not affect vegetation. Thats a mapping bug it should be easily fixable with MED, if it renders at all As for the interiors, I've been taking a look at gta_int.img and cutscene.img and I've found real surprises, it's just a completelly diferent world, in fact I have alredy used a interior texture in this pack, barracks92cammo64 (evidently) into barracks.txd is from the coronel Fuhrberger home interior. When I was restoring the original quality of the vegetation I did think originally of releasing another download with interior and cutscene textures, but it was a lot of work and WTF San Andreas is a crazy OPEN world game so I don't think some little touches in this and that interior deserves as much atencion as the exterior world That bug is probably due to the collision (I think), yeah I know this sounds weird but collision files are used to spawn grass and a few map objects such as bushes, and I think it also spawns these underwater plants as well, anyways I will take a look into this later for SA:Remapped. @YOEL_44 Yeah gta_int.img holds many secrets, I recently found some pool mini-game textures in there that look much better than the vanilla ones, but that was after I completely remade them Now I remind that tab in col editor I did also found those textures, fun way of space management in Rockstar's studios Edited September 30, 2015 by YOEL_44 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted October 27, 2015 Share Posted October 27, 2015 Bug in lawest1.txd (It's missing sh*t ton of textures) Link to comment Share on other sites More sharing options...
Reyks Posted October 27, 2015 Share Posted October 27, 2015 Working fine here: Maybe the .txd is corrupted in your game, try this and see if it fixes the problem: https://www.sendspace.com/file/hmyv3a Igor Bogdanoff 1 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted October 27, 2015 Share Posted October 27, 2015 Thanks this txd works fine. Actually txd wasn't corrupted it just had one texture and about 11KB size. Reyks 1 Link to comment Share on other sites More sharing options...
Minhkute360 Posted October 27, 2015 Share Posted October 27, 2015 Hey plz reupdate the Fixed Gradients mod to other site such as mediafire or dropbox, because my IDM can't catch the link from sendspace site! Link to comment Share on other sites More sharing options...
YOEL_44 Posted October 27, 2015 Author Share Posted October 27, 2015 Hey plz reupdate the Fixed Gradients mod to other site such as mediafire or dropbox, because my IDM can't catch the link from sendspace site! I have reuploaded into Mediafire, hope it works Reyks 1 Link to comment Share on other sites More sharing options...
Reyks Posted October 27, 2015 Share Posted October 27, 2015 I'm working on a new version with some more fixed gradients I found, I will upload it to dropbox when it's done and post it here. Blackbird88, YOEL_44, uncaged and 1 other 4 Link to comment Share on other sites More sharing options...
Reyks Posted October 27, 2015 Share Posted October 27, 2015 (edited) Okay so here it is: https://www.dropbox.com/s/4xltumcertno45u/Fixed%20Gradients.rar?dl=0 I remade the gradients again , now they look a bit smoother and with a higher res (512x512). I think this is all of them fixed, if I missed anything let me know. EDIT: In the "Source Textures" folder I included only the gradients wich is the only thing I modified, no need to upload the vanilla stuff especially when there's a new TXD editing tool coming. EDIT2: And yes the HD bubbles in Jizzy's club are included (.txd only), the .dff can be downloaded from this thread. Edited October 27, 2015 by Reyks uncaged, YOEL_44 and Blackbird88 3 Link to comment Share on other sites More sharing options...
YOEL_44 Posted October 27, 2015 Author Share Posted October 27, 2015 Ok so main post is updated with Reyks update. Thanks for the contribution Reyks 1 Link to comment Share on other sites More sharing options...
Reyks Posted October 27, 2015 Share Posted October 27, 2015 (edited) I noticed the signs in Jizzy's club had no alpha, but when I tried to fix it this weird thing happened, depending on the camera angle the transparent areas of the texture disappears. It seems the illuminati enjoy hanging out in this club: If anyone wants to test it and see if it happens in your game too here's the file: https://www.sendspace.com/file/llqb14 EDIT: Nevermind, FIXED IT! Go to int_SF.ide and change this line: From This 14539, pdomes_logo, pdomes_logo, 100, 0 To This 14539, pdomes_logo, pdomes_logo, 100, 4 The object didn't have the transparency flag. EDIT2: Looks so pretty! Edited October 27, 2015 by Reyks Dmitriy87, uncaged and Inadequate 3 Link to comment Share on other sites More sharing options...
MatthewFarrell Posted October 28, 2015 Share Posted October 28, 2015 Thanks this txd works fine. Actually txd wasn't corrupted it just had one texture and about 11KB size. The same problem. Thx reyks for texture. Link to comment Share on other sites More sharing options...
YOEL_44 Posted November 1, 2015 Author Share Posted November 1, 2015 (edited) Ok so I want to post something so you can believe me when I say that I continue working on this project, I'm just slow. If someone finds any more bugs or an incompatibility with any other popular mod please tell me I will try my best. The fences: I never liked the mobile fences a lot (too clean to be fences), but PC ones are just a dirt mess. PC Mobile (tweaked) My new mixed version: more contrasted, better light/3D effect, color corrected, dirtier, galvanized, no more plastic fences!!!!! One of the palms: The PC and mobile version were the same but with different resolution and color, and in mobile there were two alternative versions, I've tried to make a mix of the three. PC Mobile A Mobile B My mixed version: Mobile resolution, PC color and fixed alpha channel. I was using a placeholder, this will be the final one Edited November 1, 2015 by YOEL_44 Blackbird88, FMMZ, uncaged and 7 others 10 Link to comment Share on other sites More sharing options...
Reyks Posted November 3, 2015 Share Posted November 3, 2015 That fence texture looks awesome! I'm happy to see you're still working on this Btw feel free to add my Fixed Gradients and that fixed logo texture for Jizzy's Club in your main .rar file when you finish the new version, so there's no need to download it separately. YOEL_44 and uncaged 2 Link to comment Share on other sites More sharing options...
YOEL_44 Posted November 3, 2015 Author Share Posted November 3, 2015 They're already in the pack (in my internal build) but separated because of the compression, thank you, by the way Reyks 1 Link to comment Share on other sites More sharing options...
BS_BlackScout Posted November 4, 2015 Share Posted November 4, 2015 My mixed version: Mobile resolution, PC color and fixed alpha channel. I was using a placeholder, this will be the final one Now for the High Res version :DD! Amazing work dude. That fence looks really good and less cartoonish. Link to comment Share on other sites More sharing options...
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