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Map textures fix


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These downloads are highly outdated and could cause some unstabilities, to get the latest updated version with some crucial improvements get it from MixMods:

www.mixmods.com.br/2015/05/map-textures-fix-correcao-das-texturas.html

 

 

 

Old post just for archiving:

Spoiler

OMG the PC release of San Andreas is full of texture bugs and incosistencies, and that's the point of this mod, fixing those textures and unyfing the style of them.

 

No more rare PS2 textures on PC

No more unfitting textures or colors

Re-added some textures that were better on PS2 (ex: SF smoking guy)

Completelly redone texture and txd files that were copy-pasted from PS2 LOL

As all my texture mods completelly mip-mapped and compressed

The files that overlap with SA Vegetation Original Quality have got the vegetation textures merged into the new *.txd-s

NEW Some vehicle textures have been fixed and/or improved

 

Some examples:

EXCLUSIVE San Fierro smoking guy: PC quality + PS2 colors

GzBa4Bp.png

 

EXCLUSIVE Never seen but hidden in game files weights PC textures + mobile static bike

LKiqt1r.png

 

VINEWOOD lod now fits with the normal one

k6q3d3A.png

 

EXCLUSIVE The Truth's no trespass signs finally fixed (v3.0 with improved resolution and better mapping)

rwKEA5G.png

 

EXCLUSIVE Los Santos hotel window lights (thanks to Tomasak)

PdmueiP.png

 

EXCLUSIVE Canopies now with texture

PUJbwiI.png

 

EXCLUSIVE Chinatown people will enjoy a brand new texture alpha

3cGGZjc.png

 

Correctly blending textures in all three cities

 

XV2ZUN1.png

pjRcDsx.png

mw8J7Z2.png

853mZR0.png

zyjQZFK.png

3RR4TjO.png

nO651fk.png

 

Just replace the TXDs in the right IMG

Version 3.0 for final user (06-03-2015)(67mb 7-zip)

 

Version 3.0 for developers (06-03-2015)(142mb 7-zip)(doesn't include vehicles, they're editable in TXD Workshop)

 

Blackbird88's fix (fixed two textures)

 

 

On 9/17/2015 at 5:50 AM, Reyks said:

Fixed some ugly gradient textures (Last update Oct 27, 2015)

 

 

 

Yls56Ev.png

 

AW7n9Y0.png

 

5GWkSag.png

 

tbfIqK1.png

 

KfjDedY.png

 

aI305qN.png

 

 

 

Basic ally R* originally used DXT compression for these textures, wich completely screwed up the gradients, so I made new ones from scratch.

 

They are uncompressed since any compression method I've tried breaks the smooth effect, I didn't fix all of them yet.

 

UPDDATED: I remade the gradients again :p, now they look a bit smoother and with a higher res (512x512). (Pictures are old)

 

I think this is all of them fixed, if I missed anything let me know.

 

DOWNLOAD (Source included)

 

And yes the HD bubbles in Jizzy's club are included (.txd only), the .dff can be downloaded from this thread.

 

 

 

Edited by YOEL_44
Reuploaded old images, using the MixMods update is still recomended.
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Igor Bogdanoff

What about adding shady industries?

All the road images in San Andreas PC should be redone in 512x512, so mixing those textures with higher quality ones is an inconsistence

 

Also, all of the countryside roads are in 128x128 I think, but there are actually 512x512 counterparts for them so im just adapting and adding them ingame

Edited by YOEL_44
  • Like 1

Nice. Lately I've been thinking about re doing SF roads to match PS2 color (more light gray) but retaining PC texture sizes.

 

Example

 

PS2 sf_road5, 128x128

 

Mmr63DI.png

 

PC sf_road5, 512x512

 

NFNrk7q.png

 

And here's a rushed edit trying to match PS2 Colors, of course results can be much better, but for this example is good enough I think

 

Fq2A2j7.png

  • Like 1
  • Best Bru 1

What about this one

25zh340.png

 

If you like it, you're free to use it ;)

 

But this will not be in this mod, I'm trying to enhance the PC version textures, not remaking them in PS2 style

Edited by YOEL_44

I've been looking at the lods also, the next update will have at least some of them fixed, but there are a bunch of txd-s (more than 200 new txd-s) so dont expect to be done shortly

 

The actual (without the new files) texture DB will be maybe for this weekend

 

I found a little bug.

 

[PIC]

It's normal in my game, can some one confirm this?

 

2n6ubnl.png

 

Edited by YOEL_44
  • Like 1
Igor Bogdanoff

Those weights!!!!! Why wardrumstudios didn't noticed them, when they were repacking txd? Awesome just awesome.

Igor Bogdanoff

 

Those weights!!!!! Why wardrumstudios didn't noticed them, when they were repacking txd? Awesome just awesome.

The weights texture is in gta3.img but all the other gym equipment and this texture is in gta_int.img so they didn't noticed this.

 

Nope it's also in genintint_gym.txd which is in gta_int.img

Edit: I checked android gta_int and also found this: wsk1l5.png

Edited by Tomasak

LOD texture is being used on the wall (there are more places with this wall around the map, bayside is one of them)

 

E8C6Y5q.png

 

8F01CJM.png

 

EDIT: Missing window texture at night on this building

 

nKHQ2uN.png

Edited by Reyks

Missing window texture at night on this building

 

nKHQ2uN.png

I cant find the texture name, any trick to find it?

 

 

This might be a case for you :) However I'm not sure. I use couple of map and texture fix packs, so it may be just some kind of conflicts.

rzDOEAV.jpg

I dont see any texture bug in there...

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