YOEL_44 Posted March 21, 2015 Share Posted March 21, 2015 (edited) These downloads are highly outdated and could cause some unstabilities, to get the latest updated version with some crucial improvements get it from MixMods: www.mixmods.com.br/2015/05/map-textures-fix-correcao-das-texturas.html Old post just for archiving: Spoiler OMG the PC release of San Andreas is full of texture bugs and incosistencies, and that's the point of this mod, fixing those textures and unyfing the style of them. No more rare PS2 textures on PC No more unfitting textures or colors Re-added some textures that were better on PS2 (ex: SF smoking guy) Completelly redone texture and txd files that were copy-pasted from PS2 LOL As all my texture mods completelly mip-mapped and compressed The files that overlap with SA Vegetation Original Quality have got the vegetation textures merged into the new *.txd-s NEW Some vehicle textures have been fixed and/or improved Some examples: EXCLUSIVE San Fierro smoking guy: PC quality + PS2 colors EXCLUSIVE Never seen but hidden in game files weights PC textures + mobile static bike VINEWOOD lod now fits with the normal one EXCLUSIVE The Truth's no trespass signs finally fixed (v3.0 with improved resolution and better mapping) EXCLUSIVE Los Santos hotel window lights (thanks to Tomasak) EXCLUSIVE Canopies now with texture EXCLUSIVE Chinatown people will enjoy a brand new texture alpha Correctly blending textures in all three cities Just replace the TXDs in the right IMG Version 3.0 for final user (06-03-2015)(67mb 7-zip) Version 3.0 for developers (06-03-2015)(142mb 7-zip)(doesn't include vehicles, they're editable in TXD Workshop) Blackbird88's fix (fixed two textures) On 9/17/2015 at 5:50 AM, Reyks said: Fixed some ugly gradient textures (Last update Oct 27, 2015) Basic ally R* originally used DXT compression for these textures, wich completely screwed up the gradients, so I made new ones from scratch. They are uncompressed since any compression method I've tried breaks the smooth effect, I didn't fix all of them yet. UPDDATED: I remade the gradients again :p, now they look a bit smoother and with a higher res (512x512). (Pictures are old) I think this is all of them fixed, if I missed anything let me know. DOWNLOAD (Source included) And yes the HD bubbles in Jizzy's club are included (.txd only), the .dff can be downloaded from this thread. Edited March 26, 2024 by YOEL_44 Reuploaded old images, using the MixMods update is still recomended. Lyp3, SaH4PoK, Neddo and 41 others 43 1 Link to comment https://gtaforums.com/topic/778440-map-textures-fix/ Share on other sites More sharing options...
Igor Bogdanoff Posted March 21, 2015 Share Posted March 21, 2015 What about adding shady industries? Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067170837 Share on other sites More sharing options...
YOEL_44 Posted March 21, 2015 Author Share Posted March 21, 2015 For the next release it will be done Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067170900 Share on other sites More sharing options...
goodidea82 Posted March 21, 2015 Share Posted March 21, 2015 In the description you talk about inconsistencies and bugs but in the images you show higher resolution textures. So are you fixing bugs or improving resolution or both? Btw, I like that you keep the original style as ROSA did. Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067171015 Share on other sites More sharing options...
YOEL_44 Posted March 21, 2015 Author Share Posted March 21, 2015 (edited) All the road images in San Andreas PC should be redone in 512x512, so mixing those textures with higher quality ones is an inconsistence Also, all of the countryside roads are in 128x128 I think, but there are actually 512x512 counterparts for them so im just adapting and adding them ingame Edited March 21, 2015 by YOEL_44 Igor Bogdanoff 1 Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067171080 Share on other sites More sharing options...
reyks Posted March 21, 2015 Share Posted March 21, 2015 Uh... No idea if it's caused by this mod or your other Vegetation Original Quality mod. Vishnuka and Neddo 1 1 Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067171140 Share on other sites More sharing options...
YOEL_44 Posted March 21, 2015 Author Share Posted March 21, 2015 Can I use your pic in the Veg Ori Q thread? Just for comparison, I've fixed it alredy (missing kbplanter_plants1 ) reyks 1 Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067171210 Share on other sites More sharing options...
reyks Posted March 21, 2015 Share Posted March 21, 2015 Sure no problem. Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067171246 Share on other sites More sharing options...
YOEL_44 Posted March 21, 2015 Author Share Posted March 21, 2015 Link for the fix Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067171329 Share on other sites More sharing options...
El Dorado Posted March 21, 2015 Share Posted March 21, 2015 Nice. Lately I've been thinking about re doing SF roads to match PS2 color (more light gray) but retaining PC texture sizes. Example PS2 sf_road5, 128x128 PC sf_road5, 512x512 And here's a rushed edit trying to match PS2 Colors, of course results can be much better, but for this example is good enough I think HalfOfAKebab and Vishnuka 1 1 Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067171349 Share on other sites More sharing options...
YOEL_44 Posted March 21, 2015 Author Share Posted March 21, 2015 (edited) What about this one If you like it, you're free to use it But this will not be in this mod, I'm trying to enhance the PC version textures, not remaking them in PS2 style Edited March 21, 2015 by YOEL_44 goodidea82, blaue, Neddo and 5 others 8 Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067171486 Share on other sites More sharing options...
YOEL_44 Posted March 21, 2015 Author Share Posted March 21, 2015 Should I change the two Solarin Industries into Shady Industries or only the San Fierro one? Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067172667 Share on other sites More sharing options...
Edgrd Posted March 22, 2015 Share Posted March 22, 2015 i think shady would be great Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067173013 Share on other sites More sharing options...
Thompson98 Posted March 25, 2015 Share Posted March 25, 2015 I found a little bug. Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067194593 Share on other sites More sharing options...
Snowshoe Posted March 26, 2015 Share Posted March 26, 2015 One little nitpick with this mod, the LOD textures seem to still use PS2 roads, it's especially obvious/choppy in San Fierro. Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067196434 Share on other sites More sharing options...
YOEL_44 Posted March 26, 2015 Author Share Posted March 26, 2015 (edited) I've been looking at the lods also, the next update will have at least some of them fixed, but there are a bunch of txd-s (more than 200 new txd-s) so dont expect to be done shortly The actual (without the new files) texture DB will be maybe for this weekend I found a little bug. [PIC] It's normal in my game, can some one confirm this? Edited March 26, 2015 by YOEL_44 Igor Bogdanoff 1 Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067199066 Share on other sites More sharing options...
reyks Posted March 26, 2015 Share Posted March 26, 2015 Same bug on my side: Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067199712 Share on other sites More sharing options...
YOEL_44 Posted March 26, 2015 Author Share Posted March 26, 2015 It may be a compiling bug as I didn't change nothing from the release version to my actual one, here the fix Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067199895 Share on other sites More sharing options...
-Quantum- Posted March 28, 2015 Share Posted March 28, 2015 Bug Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067210455 Share on other sites More sharing options...
YOEL_44 Posted March 29, 2015 Author Share Posted March 29, 2015 Bug FIX reyks and -Quantum- 2 Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067215054 Share on other sites More sharing options...
YOEL_44 Posted March 29, 2015 Author Share Posted March 29, 2015 Ok people I've f*cked up my TTDISA, for some reason the enexes are wrong on my new save game , so the textures will have to wait a little bit, sorry Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067217051 Share on other sites More sharing options...
YOEL_44 Posted April 2, 2015 Author Share Posted April 2, 2015 New update is out, near 200 new files and the "source" of the mod Neddo, Jago, reyks and 6 others 9 Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067240254 Share on other sites More sharing options...
Igor Bogdanoff Posted April 2, 2015 Share Posted April 2, 2015 Those weights!!!!! Why wardrumstudios didn't noticed them, when they were repacking txd? Awesome just awesome. Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067240492 Share on other sites More sharing options...
reyks Posted April 2, 2015 Share Posted April 2, 2015 Really nice! Transitions do look a lot better great job Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067240669 Share on other sites More sharing options...
YOEL_44 Posted April 3, 2015 Author Share Posted April 3, 2015 Those weights!!!!! Why wardrumstudios didn't noticed them, when they were repacking txd? Awesome just awesome. The weights texture is in gta3.img but all the other gym equipment and this texture is in gta_int.img so they didn't noticed this. Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067242455 Share on other sites More sharing options...
Igor Bogdanoff Posted April 3, 2015 Share Posted April 3, 2015 (edited) Those weights!!!!! Why wardrumstudios didn't noticed them, when they were repacking txd? Awesome just awesome. The weights texture is in gta3.img but all the other gym equipment and this texture is in gta_int.img so they didn't noticed this. Nope it's also in genintint_gym.txd which is in gta_int.img Edit: I checked android gta_int and also found this: Edited April 3, 2015 by Tomasak Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067243675 Share on other sites More sharing options...
YOEL_44 Posted April 3, 2015 Author Share Posted April 3, 2015 I mean the actually used txd for the weights is in gta3.img Igor Bogdanoff 1 Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067244300 Share on other sites More sharing options...
reyks Posted April 3, 2015 Share Posted April 3, 2015 (edited) LOD texture is being used on the wall (there are more places with this wall around the map, bayside is one of them) EDIT: Missing window texture at night on this building Edited April 4, 2015 by Reyks RyanDri3957V, pangoomis, Igor Bogdanoff and 2 others 4 1 Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067247245 Share on other sites More sharing options...
uncaged Posted April 4, 2015 Share Posted April 4, 2015 This might be a case for you However I'm not sure. I use couple of map and texture fix packs, so it may be just some kind of conflicts. Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067252006 Share on other sites More sharing options...
YOEL_44 Posted April 5, 2015 Author Share Posted April 5, 2015 Missing window texture at night on this building I cant find the texture name, any trick to find it? This might be a case for you However I'm not sure. I use couple of map and texture fix packs, so it may be just some kind of conflicts. I dont see any texture bug in there... Vishnuka 1 Link to comment https://gtaforums.com/topic/778440-map-textures-fix/?do=findComment&comment=1067255384 Share on other sites More sharing options...
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