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Car.Create is making 2 cars when I only want 1 car


xToK3x
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[sOLVED] [GTA SA]

This is a code I'm working on. You press Backspace Key to start the Menu, Sprint Key to select an option, and Enter/Exit Car key to Quit Menu. When I try to spawn a car, It creates 2 of the same car for some reason. I've been messing with the code to try and figure it out but can't, So I came here.

The cars menu starts at :MODMENU_1460

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------thread 'MODMENU' 0ADF: add_dynamic_GXT_entry "MAIN_T" text "MAIN MENU" 0ADF: add_dynamic_GXT_entry "MAIN_H" text "TOK3'S MOD MENU" 0ADF: add_dynamic_GXT_entry "VEHICLE" text "VEHICLE" 0ADF: add_dynamic_GXT_entry "WANTED" text "WANTED" 0ADF: add_dynamic_GXT_entry "WEATHER" text "WEATHER" 0ADF: add_dynamic_GXT_entry "ANIMALS" text "ANIMALS" 0ADF: add_dynamic_GXT_entry "CARS_T" text "CARS" 0ADF: add_dynamic_GXT_entry "CARS_H" text "SELECT A CAR" 0ADF: add_dynamic_GXT_entry "BANSHEE" text "BANSHEE" 0ADF: add_dynamic_GXT_entry "INFERN" text "INFERNUS" 0ADF: add_dynamic_GXT_entry "WANT_T" text "WANTED" 0ADF: add_dynamic_GXT_entry "WANT_H" text "SELECT YOUR WANTED LEVEL" 0ADF: add_dynamic_GXT_entry "LEVEL_7" text "NORMAL" 0ADF: add_dynamic_GXT_entry "LEVEL_8" text "ALWAYS OFF!" 0ADF: add_dynamic_GXT_entry "LEVEL_9" text "ALWAYS ON!" 0ADF: add_dynamic_GXT_entry "LEVEL_0" text "0" 0ADF: add_dynamic_GXT_entry "LEVEL_1" text "1" 0ADF: add_dynamic_GXT_entry "LEVEL_2" text "2" 0ADF: add_dynamic_GXT_entry "LEVEL_3" text "3" 0ADF: add_dynamic_GXT_entry "LEVEL_4" text "4" 0ADF: add_dynamic_GXT_entry "LEVEL_5" text "5" 0ADF: add_dynamic_GXT_entry "WEATH_T" text "WEATHER" 0ADF: add_dynamic_GXT_entry "WEATH_H" text "SELECT THE WEATHER" 0ADF: add_dynamic_GXT_entry "WEATH1" text "EXTRA SUNNY LA" 0ADF: add_dynamic_GXT_entry "WEATH2" text "SUNNY LA" 0ADF: add_dynamic_GXT_entry "WEATH3" text "EXTRA SUNNY SMOG LA" 0ADF: add_dynamic_GXT_entry "WEATH4" text "SUNNY SMOG LA" 0ADF: add_dynamic_GXT_entry "WEATH5" text "CLOUDY LA" 0ADF: add_dynamic_GXT_entry "ANIM_T" text "ANIMALS" 0ADF: add_dynamic_GXT_entry "ANIM_H" text "PRESS LEFT OR RIGHT" 0ADF: add_dynamic_GXT_entry "ANIM2_T" text "ANIMALS" 0ADF: add_dynamic_GXT_entry "ANIM2_H" text "PRESS LEFT OR RIGHT" 0ADF: add_dynamic_GXT_entry "CJ" text "CJ" 0ADF: add_dynamic_GXT_entry "BEAR" text "BEAR" 0ADF: add_dynamic_GXT_entry "BENGAL" text "BENGAL TIGER" 0ADF: add_dynamic_GXT_entry "BLACKP" text "BLACK PANTHER" 0ADF: add_dynamic_GXT_entry "CAT" text "CAT" 0ADF: add_dynamic_GXT_entry "FLAMI" text "FLAMINGO" 0ADF: add_dynamic_GXT_entry "FOX" text "FOX" 0ADF: add_dynamic_GXT_entry "GSHEP" text "GERMAN SHEPERD" 0ADF: add_dynamic_GXT_entry "GOAT" text "GOAT" 0ADF: add_dynamic_GXT_entry "OSTR" text "OSTRICH" 0ADF: add_dynamic_GXT_entry "PANDA" text "PANDA" 0ADF: add_dynamic_GXT_entry "PIG" text "PIG" 0ADF: add_dynamic_GXT_entry "WOLF" text "WOLF" [email protected] = 0 [email protected] = 0 [email protected] = 1 :MODMENU_932wait 5 if   [email protected] == 1 jf @MODMENU_6832 if and   Player.Defined($PLAYER_CHAR)   not Actor.Driving($PLAYER_ACTOR)   Player.Controllable($PLAYER_CHAR)   not Actor.Dead($PLAYER_ACTOR)   not wasted_or_busted 86B9:   not cutscene_data_loaded jf @MODMENU_932 if 0AB0:   key_pressed 8 jf @MODMENU_932 jump @MODMENU_1011 :MODMENU_1011wait 0 if and8AB0:   not key_pressed 8 80E1:   not player 0 pressed_key 15 80E1:   not player 0 pressed_key 16 jf @MODMENU_1011 08DA: remove_panel [email protected] 03E6: remove_text_box [email protected] = 0 [email protected] = 1 [email protected] = 0 Camera.SetBehindPlayerCamera.Restore_WithJumpCutPlayer.CanMove($PLAYER_CHAR) = False03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 0826: enable_hud 0 0581: enable_radar 0 08D4: [email protected] = create_panel_with_title 'MAIN_T' position 340.0 120.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 08DB: set_panel [email protected] column 0 header 'MAIN_H' data 'VEHICLE' 'WANTED' 'WEATHER' 'ANIMALS' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 090E: set_panel [email protected] active_row 0 jump @MODMENU_1271 :MODMENU_1271wait 0 if   [email protected] == 1 jf @MODMENU_6832 if or0AB0:   key_pressed 8 00E1:   player 0 pressed_key 15 jf @MODMENU_1321 jump @MODMENU_6832 :MODMENU_1321if 00E1:   player 0 pressed_key 16 jf @MODMENU_1271 08D7: [email protected] = panel [email protected] active_row [email protected] += 1 jump @MODMENU_1360 :MODMENU_1360if   [email protected] == 1 jf @MODMENU_1385 jump @MODMENU_1460 :MODMENU_1385if   [email protected] == 2 jf @MODMENU_1410 jump @MODMENU_2250 :MODMENU_1410if   [email protected] == 3 jf @MODMENU_1435 jump @MODMENU_2876 :MODMENU_1435if   [email protected] == 4 jf @MODMENU_1360 jump @MODMENU_3343 :MODMENU_1460wait 0 if and8AB0:   not key_pressed 8 80E1:   not player 0 pressed_key 15 80E1:   not player 0 pressed_key 16 jf @MODMENU_1460 08DA: remove_panel [email protected] 03E6: remove_text_box [email protected] = 0 [email protected] = 1 [email protected] = 0 Camera.SetBehindPlayerCamera.Restore_WithJumpCut08D4: [email protected] = create_panel_with_title 'CARS_T' position 340.0 120.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 08DB: set_panel [email protected] column 0 header 'CARS_H' data 'BANSHEE' 'INFERN' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // Banshee090E: set_panel [email protected] active_row 0 jump @MODMENU_1698 :MODMENU_1698wait 0 if   [email protected] == 1 jf @MODMENU_6832 if or0AB0:   key_pressed 8 00E1:   player 0 pressed_key 15 jf @MODMENU_1797 if   [email protected] >= 1 jf @MODMENU_1011 Model.Destroy([email protected])Car.RemoveReferences([email protected])jump @MODMENU_1011 :MODMENU_1797if 00E1:   player 0 pressed_key 16 jf @MODMENU_1698 if   [email protected] >= 1 jf @MODMENU_1842 Model.Destroy([email protected])Car.RemoveReferences([email protected]):MODMENU_184208D7: [email protected] = panel [email protected] active_row [email protected] += 1 jump @MODMENU_1895 if and00E1:   player 0 pressed_key 17   [email protected] >= 1 jf @MODMENU_1698 jump @MODMENU_2160 :MODMENU_1895wait 0 if 80E1:   not player 0 pressed_key 16 jf @MODMENU_1895 if   [email protected] == 1 jf @MODMENU_1954 [email protected] = 429 Model.Load([email protected])jump @MODMENU_1996 :MODMENU_1954wait 0 if   [email protected] == 2 jf @MODMENU_1698 [email protected] = 411 Model.Load([email protected])jump @MODMENU_1996 :MODMENU_1996wait 0 if    Model.Available([email protected])jf @MODMENU_1996 jump @MODMENU_2023 :MODMENU_2023wait 0 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 5.5 0.3 0395: clear_area 1 at [email protected] [email protected] [email protected] radius 8.0 wait 1 [email protected] = Actor.Angle($PLAYER_ACTOR)wait 1 [email protected] += 270.0 wait 1 0674: set_car_model [email protected] numberplate "TOK3" wait 1 [email protected] = Car.Create([email protected], [email protected], [email protected], [email protected])wait 1 Car.Angle([email protected]) = [email protected] 1000 jump @MODMENU_1698 :[email protected] -= 270.0 Car.Angle([email protected]) = [email protected]: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat Car.PutAt([email protected], [email protected], [email protected], [email protected])Camera.SetBehindPlayerCamera.Restore_WithJumpCutModel.Destroy([email protected])Car.RemoveReferences([email protected])jump @MODMENU_6832 :MODMENU_2250wait 0 if and8AB0:   not key_pressed 8 80E1:   not player 0 pressed_key 15 80E1:   not player 0 pressed_key 16 jf @MODMENU_2250 08DA: remove_panel [email protected] 03E6: remove_text_box [email protected] = 0 [email protected] = 1 [email protected] = 0 Camera.SetBehindPlayerCamera.Restore_WithJumpCut08D4: [email protected] = create_panel_with_title 'WANT_T' position 340.0 120.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 08DB: set_panel [email protected] column 0 header 'WANT_H' data 'LEVEL_7' 'LEVEL_8' 'LEVEL_9' 'LEVEL_0' 'LEVEL_1' 'LEVEL_2' 'LEVEL_3' 'LEVEL_4' 'LEVEL_5' 'DUMMY' 'DUMMY' 'DUMMY' 090E: set_panel [email protected] active_row 0 jump @MODMENU_2572 :MODMENU_2488wait 0 if   [email protected] == 1 jf @MODMENU_6832 if or0AB0:   key_pressed 8 00E1:   player 0 pressed_key 15 jf @MODMENU_2538 jump @MODMENU_1011 :MODMENU_2538if 00E1:   player 0 pressed_key 16 jf @MODMENU_2488 08D7: [email protected] = panel [email protected] active_row [email protected] += 1 03E6: remove_text_box :MODMENU_2572if   [email protected] == 1 jf @MODMENU_2613 Player.SetMinWantedLevel($PLAYER_CHAR, 0)01F0: set_max_wanted_level_to 6 Player.ClearWantedLevel($PLAYER_CHAR)jump @MODMENU_2488 :MODMENU_2613if   [email protected] == 2 jf @MODMENU_2647 Player.ClearWantedLevel($PLAYER_CHAR)01F0: set_max_wanted_level_to 0 jump @MODMENU_2488 :MODMENU_2647if   [email protected] == 3 jf @MODMENU_2686 Player.WantedLevel($PLAYER_CHAR) = 4Player.SetMinWantedLevel($PLAYER_CHAR, 4)jump @MODMENU_2488 :MODMENU_2686if   [email protected] == 4 jf @MODMENU_2716 Player.ClearWantedLevel($PLAYER_CHAR)jump @MODMENU_2488 :MODMENU_2716if   [email protected] == 5 jf @MODMENU_2748 Player.WantedLevel($PLAYER_CHAR) = 1jump @MODMENU_2488 :MODMENU_2748if   [email protected] == 6 jf @MODMENU_2780 Player.WantedLevel($PLAYER_CHAR) = 2jump @MODMENU_2488 :MODMENU_2780if   [email protected] == 7 jf @MODMENU_2812 Player.WantedLevel($PLAYER_CHAR) = 3jump @MODMENU_2488 :MODMENU_2812if   [email protected] == 8 jf @MODMENU_2844 Player.WantedLevel($PLAYER_CHAR) = 4jump @MODMENU_2488 :MODMENU_2844if   [email protected] == 9 jf @MODMENU_2488 Player.WantedLevel($PLAYER_CHAR) = 5jump @MODMENU_2488 :MODMENU_2876wait 0 if and8AB0:   not key_pressed 8 80E1:   not player 0 pressed_key 15 80E1:   not player 0 pressed_key 16 jf @MODMENU_2876 08DA: remove_panel [email protected] 03E6: remove_text_box [email protected] = 0 [email protected] = 1 [email protected] = 0 Camera.SetBehindPlayerCamera.Restore_WithJumpCut08D4: [email protected] = create_panel_with_title 'WEATH_T' position 340.0 120.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 08DB: set_panel [email protected] column 0 header 'WEATH_H' data 'WEATH1' 'WEATH2' 'WEATH3' 'WEATH4' 'WEATH5' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // WEATHER SUNNY LA // WEATHER CLOUDY LA // WEATHER EXTRASUNNY LA // WEATHER SUNNY SMOG LA // WEATHER EXTRASUNNY SMOG LA090E: set_panel [email protected] active_row 0 jump @MODMENU_3198 :MODMENU_3114wait 0 if   [email protected] == 1 jf @MODMENU_6832 if or0AB0:   key_pressed 8 00E1:   player 0 pressed_key 15 jf @MODMENU_3164 jump @MODMENU_1011 :MODMENU_3164if 00E1:   player 0 pressed_key 16 jf @MODMENU_3114 08D7: [email protected] = panel [email protected] active_row [email protected] += 1 03E6: remove_text_box :MODMENU_3198if   [email protected] == 1 jf @MODMENU_3227 set_weather 0 jump @MODMENU_3114 :MODMENU_3227if   [email protected] == 2 jf @MODMENU_3256 set_weather 1 jump @MODMENU_3114 :MODMENU_3256if   [email protected] == 3 jf @MODMENU_3285 set_weather 2 jump @MODMENU_3114 :MODMENU_3285if   [email protected] == 4 jf @MODMENU_3314 set_weather 3 jump @MODMENU_3114 :MODMENU_3314if   [email protected] == 5 jf @MODMENU_3114 set_weather 4 jump @MODMENU_3114 :MODMENU_3343wait 0 if and8AB0:   not key_pressed 65 8AB0:   not key_pressed 68 8AB0:   not key_pressed 8 80E1:   not player 0 pressed_key 15 80E1:   not player 0 pressed_key 16 jf @MODMENU_3343 08DA: remove_panel [email protected] 03E6: remove_text_box [email protected] = 0 [email protected] = 1 [email protected] = 0 Camera.SetBehindPlayerCamera.Restore_WithJumpCut08D4: [email protected] = create_panel_with_title 'ANIM_T' position 340.0 120.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 08DB: set_panel [email protected] column 0 header 'ANIM_H' data 'CJ' 'BENGAL' 'BLACKP' 'CAT' 'FLAMI' 'FOX' 'GSHEP' 'GOAT' 'OSTR' 'PANDA' 'PIG' 'WOLF' 090E: set_panel [email protected] active_row 0 jump @MODMENU_3724 :MODMENU_3589wait 0 if   [email protected] == 1 jf @MODMENU_6832 if or0AB0:   key_pressed 8 00E1:   player 0 pressed_key 15 jf @MODMENU_3639 jump @MODMENU_1011 :MODMENU_3639if 00E1:   player 0 pressed_key 16 jf @MODMENU_3680 08D7: [email protected] = panel [email protected] active_row [email protected] += 1 03E6: remove_text_box jump @MODMENU_3724 :MODMENU_3680if 0AB0:   key_pressed 65 jf @MODMENU_3702 jump @MODMENU_5070 :MODMENU_3702if 0AB0:   key_pressed 68 jf @MODMENU_3589 jump @MODMENU_5070 :MODMENU_3724wait 0 if 80E1:   not player 0 pressed_key 16 jf @MODMENU_3724 if   [email protected] == 1 jf @MODMENU_3823 fade 0 350 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])09C7: change_player $PLAYER_CHAR model_to #NULL Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_3589 :MODMENU_3823wait 0 if   [email protected] == 2 jf @MODMENU_3940 023C: load_special_actor 'BENGAL' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_3823 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_3589 :MODMENU_3940if   [email protected] == 3 jf @MODMENU_4053 023C: load_special_actor 'BLACKP' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_3940 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_3589 :MODMENU_4053if   [email protected] == 4 jf @MODMENU_4166 023C: load_special_actor 'CAT' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_4053 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_3589 :MODMENU_4166if   [email protected] == 5 jf @MODMENU_4279 023C: load_special_actor 'FLAMI' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_4166 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_3589 :MODMENU_4279if   [email protected] == 6 jf @MODMENU_4392 023C: load_special_actor 'FOX' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_4279 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_3589 :MODMENU_4392if   [email protected] == 7 jf @MODMENU_4505 023C: load_special_actor 'GSHEP' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_4392 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_3589 :MODMENU_4505if   [email protected] == 8 jf @MODMENU_4618 023C: load_special_actor 'GOAT' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_4505 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_3589 :MODMENU_4618if   [email protected] == 9 jf @MODMENU_4731 023C: load_special_actor 'OSTRICH' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_4618 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_3589 :MODMENU_4731if   [email protected] == 10 jf @MODMENU_4844 023C: load_special_actor 'PANDA' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_4731 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_3589 :MODMENU_4844if   [email protected] == 11 jf @MODMENU_4957 023C: load_special_actor 'PIG' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_4844 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_3589 :MODMENU_4957if   [email protected] == 12 jf @MODMENU_3589 023C: load_special_actor 'WOLF' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_4957 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_3589 :MODMENU_5070wait 0 if and8AB0:   not key_pressed 65 8AB0:   not key_pressed 68 8AB0:   not key_pressed 8 80E1:   not player 0 pressed_key 15 80E1:   not player 0 pressed_key 16 jf @MODMENU_5070 08DA: remove_panel [email protected] 03E6: remove_text_box [email protected] = 0 [email protected] = 1 [email protected] = 0 Camera.SetBehindPlayerCamera.Restore_WithJumpCut08D4: [email protected] = create_panel_with_title 'ANIM2_T' position 340.0 120.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 08DB: set_panel [email protected] column 0 header 'ANIM2_H' data 'BEAR' 'BENGAL' 'BLACKP' 'CAT' 'FLAMI' 'FOX' 'GSHEP' 'GOAT' 'OSTR' 'PANDA' 'PIG' 'WOLF' 090E: set_panel [email protected] active_row 0 jump @MODMENU_5451 :MODMENU_5316wait 0 if   [email protected] == 1 jf @MODMENU_6832 if or0AB0:   key_pressed 8 00E1:   player 0 pressed_key 15 jf @MODMENU_5366 jump @MODMENU_1011 :MODMENU_5366if 00E1:   player 0 pressed_key 16 jf @MODMENU_5407 08D7: [email protected] = panel [email protected] active_row [email protected] += 1 03E6: remove_text_box jump @MODMENU_5451 :MODMENU_5407if 0AB0:   key_pressed 65 jf @MODMENU_5429 jump @MODMENU_3343 :MODMENU_5429if 0AB0:   key_pressed 68 jf @MODMENU_5316 jump @MODMENU_3343 :MODMENU_5451wait 0 if 80E1:   not player 0 pressed_key 16 jf @MODMENU_5451 if   [email protected] == 1 jf @MODMENU_5585 023C: load_special_actor 'BEAR' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_5451 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_5316 :MODMENU_5585wait 0 if   [email protected] == 2 jf @MODMENU_5702 023C: load_special_actor 'BENGAL' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_5585 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_5316 :MODMENU_5702if   [email protected] == 3 jf @MODMENU_5815 023C: load_special_actor 'BLACKP' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_5702 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_5316 :MODMENU_5815if   [email protected] == 4 jf @MODMENU_5928 023C: load_special_actor 'CAT' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_5815 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_5316 :MODMENU_5928if   [email protected] == 5 jf @MODMENU_6041 023C: load_special_actor 'FLAMI' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_5928 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_5316 :MODMENU_6041if   [email protected] == 6 jf @MODMENU_6154 023C: load_special_actor 'FOX' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_6041 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_5316 :MODMENU_6154if   [email protected] == 7 jf @MODMENU_6267 023C: load_special_actor 'GSHEP' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_6154 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_5316 :MODMENU_6267if   [email protected] == 8 jf @MODMENU_6380 023C: load_special_actor 'GOAT' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_6267 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_5316 :MODMENU_6380if   [email protected] == 9 jf @MODMENU_6493 023C: load_special_actor 'OSTRICH' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_6380 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_5316 :MODMENU_6493if   [email protected] == 10 jf @MODMENU_6606 023C: load_special_actor 'PANDA' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_6493 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_5316 :MODMENU_6606if   [email protected] == 11 jf @MODMENU_6719 023C: load_special_actor 'PIG' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_6606 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_5316 :MODMENU_6719if   [email protected] == 12 jf @MODMENU_5316 023C: load_special_actor 'WOLF' as 1 // models 290-299 038B: load_requested_models if 023D:   special_actor 1 loaded jf @MODMENU_6719 fade 0 350 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 0296: unload_special_actor 1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])fade 1 350 Camera.SetBehindPlayerCamera.Restore_WithJumpCutjump @MODMENU_5316 :MODMENU_6832wait 0 if   [email protected] == 0 jf @MODMENU_6861 [email protected] = 1 :MODMENU_6861if   [email protected] == 1 jf @MODMENU_932 Player.CanMove($PLAYER_CHAR) = True03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 0826: enable_hud 1 0581: enable_radar 1 08DA: remove_panel [email protected] 03E6: remove_text_box [email protected] = 0 wait 100 jump @MODMENU_932 
Edited by xToK3x
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Solved!

I found out I somehow copied the script into my other Cleo folder on accident. They were both running that's why it was making 2 cars and not 1, Thank you guys anyways. I do have 1 more code i need help with but I will make a new topic when I'm ready with it to show what I'm trying to do.

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Good that you solved it.

Maybe, before you start a topic, you could try to make a list of possible issues and check each of them, e.g: duplicates. This way you could prevent these topics.

Also, very interesting script, good luck with it :)

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