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GTA San Vertex Colour Fixes + Improvements


_RJSingh_

Recommended Posts

_RJSingh_

about the others I probably won't use since they look too flat to me.

I don't know what you are looking for them.In 3ds max,i did there vertex coloring very smoothly.About that rodeo section,there are roads,pavements,some buildings are yet remaining to fix Maybe this is the reason you think there nvc is odd.I'll do them in next update.

Edited by RJSanModder
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Inadequate

 

Besides let the man have some fun altering R*'s sh*tty vison :p.

2544110594.png

 

 

NyUnupv.jpg

Edited by inadequate
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_RJSingh_

Any news? Updates? Smells like dead mod....

This mod is not Dead.

I had some hard busy days,But Don't worry Now i'm back and will bring something special for all of you soon :) !

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_RJSingh_

Hello Guys! :santa:

As I said I had some hard busy days,and Now i feel that it will last for some more time Because of my exams and other sh*t Plus My PC has some problems and i have lost all my softwares data So In all this,I can't work on this mod,Sorry Guys! :/

But I have something to share with you Which I have done some months ago,

A little but important Fix :)

Before:

nX67K5a.jpg

 

After:

3bdxyZ5.jpg

***Download(Link Dead)

Edited by _RJSingh_
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Minhkute360

New NVC bugs:

 

 

34gsx1g.jpg

2i27pye.jpg

1znyiif.jpg

 

 

 

And a thing that I'm still curious on, is that why the objects after being broken they does not remain the same nvc colour as the normal ones?

2nlddty.jpg

Edited by Minhkute360
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This is actually a really nice fix. It's normally the little things that become so vast they can ruin the experience.

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IAMNOTRANA
2 hours ago, BustaCJ said:

What about the glowing grass in LV?

You mean the 4 pillar with grass inside?

 

"Nahh, just a piece of in-game atmosphere" :^)

Edited by IAMNOTRANA
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The Lucky Mole
3 hours ago, IAMNOTRANA said:

You mean the 4 pillar with grass inside?

 

"Nahh, just a piece of in-game atmosphere" :^)

Haha! I mean the glowing grass that's all over the place in the northern areas like Prickle Pine and Spinybed.

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firedihm

Glowing grass is not problem of pre-lighting. Grass's brightness is controlled via collision brightness settings. You can do it manually, if you find the .col file and faces necessary 

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1 hour ago, Tiago_The_Gamer96 said:

Play the storyline lol even if that was revomed you would get 4 stars instantly

He's not talking about these barriers.

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7 hours ago, kebi said:

He's not talking about these barriers.

i get it it's the shadow ok nvm....

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