_RJSingh_ 272 Posted June 11, 2015 Looks Awesome! ^ I think "Before" and "After" should be swapped XD Also most of comparisons on the first post ane named "Before"-"Before". Nah,i checked them.They are all fine.Maybe you are understanding them wrong. Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted June 13, 2015 Current WIP(rodeo02_law2) Quote Share this post Link to post Share on other sites
Snowshoe 145 Posted June 16, 2015 Before: I actually like the original better, it has more subtle lighting on the buildings. New one looks too dark/primitive. Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted June 16, 2015 (edited) Rodeo Section(WIP) Before: After: Before: After: Before: After: Edited June 20, 2015 by RJSanModder Quote Share this post Link to post Share on other sites
Minhkute360 94 Posted June 19, 2015 Perhaps it's ok, but it must be with a bit of prelighting so as it's beautiful? - - - - - - - - I have a question: Are you planning to fix & improve NVC of WHOLE map? During gameplay for a long time, I found this bug in almost everywhere (including rocks, trees, stairs,...). Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted June 19, 2015 (edited) Perhaps it's ok, but it must be with a bit of prelighting so as it's beautiful? - - - - - - - - I have a question: Are you planning to fix & improve NVC of WHOLE map? During gameplay for a long time, I found this bug in almost everywhere (including rocks, trees, stairs,...). As you can see in screenshot, Some buildings,roads and pavements are yet remaining to fix. Currently,My plan to fix & improve rodeo section and it is clear that it will take lot of time as according to my strategy,one model take almost two weeks or more and If you found bugs,feel free to post pic of them here! On the other hand, The first time i able to see this texture clearly by fixing its vertex coloring(WIP) Before: After: Edit: And,Don't need to worry about those models too dark NVC,i promise,i'll improve them later! and also edit some older posts with better pics and comparisons! Edited June 20, 2015 by RJSanModder Quote Share this post Link to post Share on other sites
Reyks 2,095 Posted June 21, 2015 Some more prelight bugs near that area: These banners glow in the dark, there may be more but I haven't checked: And this: Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted June 21, 2015 (edited) Some more prelight bugs near that area: These banners glow in the dark, there may be more but I haven't checked: i already know about this,I think this model doesn't have any NVC at all and sure I'll fix it later! Edited June 21, 2015 by RJSanModder Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted June 23, 2015 Before: After: Before: After: Quote Share this post Link to post Share on other sites
Inadequate 3,500 Posted June 23, 2015 Amazing! I can't wait for download it. Quote Share this post Link to post Share on other sites
Crspy 316 Posted July 20, 2015 (edited) @RJSanModder can't wait to see the complete fix of all GTA SA Vertex Colours , Keep Up the Good work Man , Have A Cookie Edited July 20, 2015 by crspo2020 Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted July 21, 2015 @RJSanModder can't wait to see the complete fix of all GTA SA Vertex Colours , Keep Up the Good work Man , Have A Cookie All gta san andreas fixes is too much cuz almost all models are buggy and you know there are many thousand models in game,so i can't tell you about this now. Actually From some days, i got too busy with school work and haven't worked for ten days until today i managed to start again and tomorrow maybe fixing two more models got complete . And also update will come soon. Quote Share this post Link to post Share on other sites
Minhkute360 94 Posted July 22, 2015 (edited) @RJ: What's your plan in detail on this work: first fix the models in Rodeo, then the vicinity areas: Temple, Richman,... then further areas: Little Mexico,Downtown,Ganton...finally over the LS. Next stage continue work in SF, and next again in LV? Edited July 22, 2015 by minhto360 Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted July 22, 2015 @RJ: What's your plan in detail on this work: first fix the models in Rodeo, then the vicinity areas: Temple, Richman,... then further areas: Little Mexico,Downtown,Ganton...finally over the LS. Next stage continue work in SF, and next again in LV? Maybe,But Currently i'm working on some small models cuz i got tired with fixing big models in Rodeo. so,I'll continue and finish rodeo later. Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted July 23, 2015 (edited) I need your quick suggestions,Which one is better and more suitable (a) (b) Edited July 23, 2015 by RJSanModder Quote Share this post Link to post Share on other sites
uncaged 214 Posted July 23, 2015 I like the second one better Quote Share this post Link to post Share on other sites
Minhkute360 94 Posted July 23, 2015 (edited) Note that there are time differences b/w the pics. You should use TIme Stopper mod (to make time stopped) or use GTASA Center mod (to adjust time speed) for best comparison. And sorry, I can't give any suggestions about your pics due to different time, I even do not know what your pics compare about. Here's the link for GTASA Center 2.1.1(if you've not yet got this tool): http://www.gtagarage.com/mods/show.php?id=11359 Hopefully better comparison next time. Edited July 23, 2015 by minhto360 Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted July 23, 2015 I like the second one better Note that there are time differences b/w the pics. sorry, I can't give any suggestions about your pics due to different time, I even do not know what your pics compare about. See it again. Quote Share this post Link to post Share on other sites
uncaged 214 Posted July 23, 2015 (edited) Still like the second one Edited July 23, 2015 by uncaged Quote Share this post Link to post Share on other sites
Reyks 2,095 Posted July 23, 2015 Option (b) looks better, especially when you consider the fact that when you destroy those lampposts "holding" the flags the fake light you put on the banners will still remain there making it look weird. So yeah you should go with (b). Quote Share this post Link to post Share on other sites
Minhkute360 94 Posted July 24, 2015 Oh, I know what it is: the nvc on the flags. I like second one too - unless someone will make a script that switches 2 models in 2 different situations: if the lampposts still there the game uses default model (with fake light) & if we destroy them will use the second model that has no fake light-second model is a "copy" of original and with edited nvc. Perhaps Junior_Djjr and/or Wesser can make this script. Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted July 24, 2015 (edited) Option (b) looks better, especially when you consider the fact that when you destroy those lampposts "holding" the flags the fake light you put on the banners will still remain there making it look weird. So yeah you should go with (b). That's good reason,thanks! Oh, I know what it is: the nvc on the flags. I like second one too - unless someone will make a script that switches 2 models in 2 different situations: if the lampposts still there the game uses default model (with fake light) & if we destroy them will use the second model that has no fake light-second model is a "copy" of original and with edited nvc. Perhaps Junior_Djjr and/or Wesser can make this script. The idea is looking nice but it can't be possible for now. Edited July 24, 2015 by RJSanModder Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted July 29, 2015 (edited) Release Fixed ***Los Santos fredricks01_lawn Law2 -bealantr01_law01,bealantr02_law2,bealantr03_law2 -rodeo01_LAw2 -rodeo02_LAw2 -rodeo06_LAw2,rodeo06Tr_LAw2 -sanClift01_LAw2 -sanClifft02_LAw2,sanclifbal1_LAx -sanClifft05_LAw2 -venice03tr_law2 -venice04tr_law2 ***Vegetation -aw_streettree1 -aw_streettree2 -sand_josh1,sand_josh2 -tree_hipoly04 ***Download Edited July 29, 2015 by RJSanModder Quote Share this post Link to post Share on other sites
Kalvin 10,752 Posted July 29, 2015 It just looks like you're making everything look flat to me. Quote Share this post Link to post Share on other sites
Reyks 2,095 Posted July 29, 2015 -sand_josh1,sand_josh2 -tree_hipoly04 HOLY DANCING BANANAS! Finally someone managed to fix these damn ugly plants, seriously amazing work RJ . It just looks like you're making everything look flat to me. I don't think so, original R* models had weird polygon shaped lights coming from everywhere wich looked horrible at night, these look much better. Besides let the man have some fun altering R*'s sh*tty vison . Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted July 30, 2015 Brings a tear to my eye Quote Share this post Link to post Share on other sites
Minhkute360 94 Posted July 30, 2015 (edited) Good job, man! I'm glad you did a big thing. Sandjosh and other few plants can't be fixable,I open it in 3ds max but it doesn't show Vertex paint option in Modifier list , Maybe a different tool is needed to fix them. Especially the trees in desert (sand_josh plants), you did it! How do you do to fix them? Are the files in your current pack overlapped with Aftburner's SA 2dfx & Prelighting Additions? Edited July 30, 2015 by minhto360 Quote Share this post Link to post Share on other sites
_RJSingh_ 272 Posted July 30, 2015 -sand_josh1,sand_josh2 -tree_hipoly04 HOLY DANCING BANANAS! Finally someone managed to fix these damn ugly plants, seriously amazing work RJ . It just looks like you're making everything look flat to me. I don't think so, original R* models had weird polygon shaped lights coming from everywhere wich looked horrible at night, these look much better. Besides let the man have some fun altering R*'s sh*tty vison . Its always nice to hear that someone actually respecting my Hard work,Thanks man! Brings a tear to my eye I just waiting for your reaction to this. Good job, man! I'm glad you did a big thing. Sandjosh and other few plants can't be fixable,I open it in 3ds max but it doesn't show Vertex paint option in Modifier list , Maybe a different tool is needed to fix them. Especially the trees in desert (sand_josh plants), you did it! How do you do to fix them? Are the files in your current pack overlapped with Aftburner's SA 2dfx & Prelighting Additions? Its little difficult,But i managed to fix them. No files are overlapped with that fixes,You can use both If you want. Quote Share this post Link to post Share on other sites
Snowshoe 145 Posted July 31, 2015 Good job fixing sand josh and the flags NVC, about the others I probably won't use since they look too flat to me. Quote Share this post Link to post Share on other sites
Inadequate 3,500 Posted July 31, 2015 (edited) A little bit late, but thanks for the update, a very hard work after all but thanks for your effort on this RJ. Edited July 31, 2015 by inadequate Quote Share this post Link to post Share on other sites