Snowshoe Posted June 16, 2015 Share Posted June 16, 2015 Before: I actually like the original better, it has more subtle lighting on the buildings. New one looks too dark/primitive. _RJSingh_ and Blackbird88 2 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067612270 Share on other sites More sharing options...
_RJSingh_ Posted June 16, 2015 Author Share Posted June 16, 2015 (edited) Rodeo Section(WIP) Before: After: Before: After: Before: After: Edited June 20, 2015 by RJSanModder Neddo 1 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067612327 Share on other sites More sharing options...
Minhkute360 Posted June 19, 2015 Share Posted June 19, 2015 Perhaps it's ok, but it must be with a bit of prelighting so as it's beautiful? - - - - - - - - I have a question: Are you planning to fix & improve NVC of WHOLE map? During gameplay for a long time, I found this bug in almost everywhere (including rocks, trees, stairs,...). Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067625617 Share on other sites More sharing options...
_RJSingh_ Posted June 19, 2015 Author Share Posted June 19, 2015 (edited) Perhaps it's ok, but it must be with a bit of prelighting so as it's beautiful? - - - - - - - - I have a question: Are you planning to fix & improve NVC of WHOLE map? During gameplay for a long time, I found this bug in almost everywhere (including rocks, trees, stairs,...). As you can see in screenshot, Some buildings,roads and pavements are yet remaining to fix. Currently,My plan to fix & improve rodeo section and it is clear that it will take lot of time as according to my strategy,one model take almost two weeks or more and If you found bugs,feel free to post pic of them here! On the other hand, The first time i able to see this texture clearly by fixing its vertex coloring(WIP) Before: After: Edit: And,Don't need to worry about those models too dark NVC,i promise,i'll improve them later! and also edit some older posts with better pics and comparisons! Edited June 20, 2015 by RJSanModder Neddo, TWIST_OF_HATE, reyks and 4 others 7 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067625749 Share on other sites More sharing options...
reyks Posted June 21, 2015 Share Posted June 21, 2015 Some more prelight bugs near that area: These banners glow in the dark, there may be more but I haven't checked: And this: _RJSingh_ 1 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067635891 Share on other sites More sharing options...
_RJSingh_ Posted June 21, 2015 Author Share Posted June 21, 2015 (edited) Some more prelight bugs near that area: These banners glow in the dark, there may be more but I haven't checked: i already know about this,I think this model doesn't have any NVC at all and sure I'll fix it later! Edited June 21, 2015 by RJSanModder reyks 1 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067635976 Share on other sites More sharing options...
_RJSingh_ Posted June 23, 2015 Author Share Posted June 23, 2015 Before: After: Before: After: inadequate, Blackbird88, Igor Bogdanoff and 5 others 8 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067643481 Share on other sites More sharing options...
inadequate Posted June 23, 2015 Share Posted June 23, 2015 Amazing! I can't wait for download it. uncaged, _RJSingh_ and Blackbird88 3 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067644372 Share on other sites More sharing options...
Crspy Posted July 20, 2015 Share Posted July 20, 2015 (edited) @RJSanModder can't wait to see the complete fix of all GTA SA Vertex Colours , Keep Up the Good work Man , Have A Cookie Edited July 20, 2015 by crspo2020 _RJSingh_ and uncaged 2 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067772240 Share on other sites More sharing options...
_RJSingh_ Posted July 21, 2015 Author Share Posted July 21, 2015 @RJSanModder can't wait to see the complete fix of all GTA SA Vertex Colours , Keep Up the Good work Man , Have A Cookie All gta san andreas fixes is too much cuz almost all models are buggy and you know there are many thousand models in game,so i can't tell you about this now. Actually From some days, i got too busy with school work and haven't worked for ten days until today i managed to start again and tomorrow maybe fixing two more models got complete . And also update will come soon. uncaged and Blackbird88 2 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067777480 Share on other sites More sharing options...
Minhkute360 Posted July 22, 2015 Share Posted July 22, 2015 (edited) @RJ: What's your plan in detail on this work: first fix the models in Rodeo, then the vicinity areas: Temple, Richman,... then further areas: Little Mexico,Downtown,Ganton...finally over the LS. Next stage continue work in SF, and next again in LV? Edited July 22, 2015 by minhto360 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067779801 Share on other sites More sharing options...
_RJSingh_ Posted July 22, 2015 Author Share Posted July 22, 2015 @RJ: What's your plan in detail on this work: first fix the models in Rodeo, then the vicinity areas: Temple, Richman,... then further areas: Little Mexico,Downtown,Ganton...finally over the LS. Next stage continue work in SF, and next again in LV? Maybe,But Currently i'm working on some small models cuz i got tired with fixing big models in Rodeo. so,I'll continue and finish rodeo later. Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067781352 Share on other sites More sharing options...
_RJSingh_ Posted July 23, 2015 Author Share Posted July 23, 2015 (edited) I need your quick suggestions,Which one is better and more suitable (a) (b) Edited July 23, 2015 by RJSanModder Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067786439 Share on other sites More sharing options...
uncaged Posted July 23, 2015 Share Posted July 23, 2015 I like the second one better Blackbird88 1 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067786560 Share on other sites More sharing options...
Minhkute360 Posted July 23, 2015 Share Posted July 23, 2015 (edited) Note that there are time differences b/w the pics. You should use TIme Stopper mod (to make time stopped) or use GTASA Center mod (to adjust time speed) for best comparison. And sorry, I can't give any suggestions about your pics due to different time, I even do not know what your pics compare about. Here's the link for GTASA Center 2.1.1(if you've not yet got this tool): http://www.gtagarage.com/mods/show.php?id=11359 Hopefully better comparison next time. Edited July 23, 2015 by minhto360 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067786600 Share on other sites More sharing options...
_RJSingh_ Posted July 23, 2015 Author Share Posted July 23, 2015 I like the second one better Note that there are time differences b/w the pics. sorry, I can't give any suggestions about your pics due to different time, I even do not know what your pics compare about. See it again. Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067786740 Share on other sites More sharing options...
uncaged Posted July 23, 2015 Share Posted July 23, 2015 (edited) Still like the second one Edited July 23, 2015 by uncaged Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067786791 Share on other sites More sharing options...
reyks Posted July 23, 2015 Share Posted July 23, 2015 Option (b) looks better, especially when you consider the fact that when you destroy those lampposts "holding" the flags the fake light you put on the banners will still remain there making it look weird. So yeah you should go with (b). BS_BlackScout, Samtaria and Blackbird88 3 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067786940 Share on other sites More sharing options...
Minhkute360 Posted July 24, 2015 Share Posted July 24, 2015 Oh, I know what it is: the nvc on the flags. I like second one too - unless someone will make a script that switches 2 models in 2 different situations: if the lampposts still there the game uses default model (with fake light) & if we destroy them will use the second model that has no fake light-second model is a "copy" of original and with edited nvc. Perhaps Junior_Djjr and/or Wesser can make this script. Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067789159 Share on other sites More sharing options...
_RJSingh_ Posted July 24, 2015 Author Share Posted July 24, 2015 (edited) Option (b) looks better, especially when you consider the fact that when you destroy those lampposts "holding" the flags the fake light you put on the banners will still remain there making it look weird. So yeah you should go with (b). That's good reason,thanks! Oh, I know what it is: the nvc on the flags. I like second one too - unless someone will make a script that switches 2 models in 2 different situations: if the lampposts still there the game uses default model (with fake light) & if we destroy them will use the second model that has no fake light-second model is a "copy" of original and with edited nvc. Perhaps Junior_Djjr and/or Wesser can make this script. The idea is looking nice but it can't be possible for now. Edited July 24, 2015 by RJSanModder Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067790468 Share on other sites More sharing options...
_RJSingh_ Posted July 29, 2015 Author Share Posted July 29, 2015 (edited) Release Fixed ***Los Santos fredricks01_lawn Law2 -bealantr01_law01,bealantr02_law2,bealantr03_law2 -rodeo01_LAw2 -rodeo02_LAw2 -rodeo06_LAw2,rodeo06Tr_LAw2 -sanClift01_LAw2 -sanClifft02_LAw2,sanclifbal1_LAx -sanClifft05_LAw2 -venice03tr_law2 -venice04tr_law2 ***Vegetation -aw_streettree1 -aw_streettree2 -sand_josh1,sand_josh2 -tree_hipoly04 ***Download Edited July 29, 2015 by RJSanModder Neddo, TWIST_OF_HATE, Blackbird88 and 3 others 6 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067813335 Share on other sites More sharing options...
Kalvin Posted July 29, 2015 Share Posted July 29, 2015 It just looks like you're making everything look flat to me. Jinx. 1 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067813516 Share on other sites More sharing options...
reyks Posted July 29, 2015 Share Posted July 29, 2015 -sand_josh1,sand_josh2 -tree_hipoly04 HOLY DANCING BANANAS! Finally someone managed to fix these damn ugly plants, seriously amazing work RJ . It just looks like you're making everything look flat to me. I don't think so, original R* models had weird polygon shaped lights coming from everywhere wich looked horrible at night, these look much better. Besides let the man have some fun altering R*'s sh*tty vison . undertaker fan, _RJSingh_ and uncaged 3 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067814162 Share on other sites More sharing options...
El Dorado Posted July 30, 2015 Share Posted July 30, 2015 Brings a tear to my eye reyks, Agem, Blackbird88 and 3 others 6 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067816214 Share on other sites More sharing options...
Minhkute360 Posted July 30, 2015 Share Posted July 30, 2015 (edited) Good job, man! I'm glad you did a big thing. Sandjosh and other few plants can't be fixable,I open it in 3ds max but it doesn't show Vertex paint option in Modifier list , Maybe a different tool is needed to fix them. Especially the trees in desert (sand_josh plants), you did it! How do you do to fix them? Are the files in your current pack overlapped with Aftburner's SA 2dfx & Prelighting Additions? Edited July 30, 2015 by minhto360 _RJSingh_ 1 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067817029 Share on other sites More sharing options...
_RJSingh_ Posted July 30, 2015 Author Share Posted July 30, 2015 -sand_josh1,sand_josh2 -tree_hipoly04 HOLY DANCING BANANAS! Finally someone managed to fix these damn ugly plants, seriously amazing work RJ . It just looks like you're making everything look flat to me. I don't think so, original R* models had weird polygon shaped lights coming from everywhere wich looked horrible at night, these look much better. Besides let the man have some fun altering R*'s sh*tty vison . Its always nice to hear that someone actually respecting my Hard work,Thanks man! Brings a tear to my eye I just waiting for your reaction to this. Good job, man! I'm glad you did a big thing. Sandjosh and other few plants can't be fixable,I open it in 3ds max but it doesn't show Vertex paint option in Modifier list , Maybe a different tool is needed to fix them. Especially the trees in desert (sand_josh plants), you did it! How do you do to fix them? Are the files in your current pack overlapped with Aftburner's SA 2dfx & Prelighting Additions? Its little difficult,But i managed to fix them. No files are overlapped with that fixes,You can use both If you want. uncaged 1 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067817594 Share on other sites More sharing options...
Snowshoe Posted July 31, 2015 Share Posted July 31, 2015 Good job fixing sand josh and the flags NVC, about the others I probably won't use since they look too flat to me. Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067820677 Share on other sites More sharing options...
inadequate Posted July 31, 2015 Share Posted July 31, 2015 (edited) A little bit late, but thanks for the update, a very hard work after all but thanks for your effort on this RJ. Edited July 31, 2015 by inadequate _RJSingh_ 1 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067821177 Share on other sites More sharing options...
_RJSingh_ Posted July 31, 2015 Author Share Posted July 31, 2015 (edited) about the others I probably won't use since they look too flat to me. I don't know what you are looking for them.In 3ds max,i did there vertex coloring very smoothly.About that rodeo section,there are roads,pavements,some buildings are yet remaining to fix Maybe this is the reason you think there nvc is odd.I'll do them in next update. Edited July 31, 2015 by RJSanModder Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067821871 Share on other sites More sharing options...
uncaged Posted July 31, 2015 Share Posted July 31, 2015 Its always nice to hear that someone actually respecting my Hard work,Thanks man! _RJSingh_, Unhingedlime, Agem and 1 other 4 Link to comment https://gtaforums.com/topic/777740-gta-san-vertex-colour-fixes-improvements/page/4/#findComment-1067823434 Share on other sites More sharing options...
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