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GTA San Vertex Colour Fixes + Improvements


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Minhkute360

Perhaps it's ok, but it must be with a bit of prelighting so as it's beautiful?

- - - - - - - -

I have a question: Are you planning to fix & improve NVC of WHOLE map? During gameplay for a long time, I found this bug in almost everywhere (including rocks, trees, stairs,...).

Perhaps it's ok, but it must be with a bit of prelighting so as it's beautiful?

- - - - - - - -

I have a question: Are you planning to fix & improve NVC of WHOLE map? During gameplay for a long time, I found this bug in almost everywhere (including rocks, trees, stairs,...).

As you can see in screenshot, Some buildings,roads and pavements are yet remaining to fix.

Currently,My plan to fix & improve rodeo section and it is clear that it will take lot of time as according to my strategy,one model take almost two weeks or more and If you found bugs,feel free to post pic of them here!

On the other hand,

The first time i able to see this texture clearly by fixing its vertex coloring(WIP)

Before:

9ij5xRT.jpg

After:

b7nbPGU.jpg

 

Edit: And,Don't need to worry about those models too dark NVC,i promise,i'll improve them later! :)

and also edit some older posts with better pics and comparisons!

Edited by RJSanModder

Some more prelight bugs near that area:

 

These banners glow in the dark, there may be more but I haven't checked:

 

f7TnaKr.png

 

i already know about this,I think this model doesn't have any NVC at all and sure I'll fix it later!

Edited by RJSanModder
  • 4 weeks later...

@RJSanModder

 

:santa: can't wait to see the complete fix of all GTA SA Vertex Colours , Keep Up

 

the Good work Man , Have A Cookie :cookie::D

All gta san andreas fixes is too much cuz almost all models are buggy and you know there are many thousand models in game,so i can't tell you about this now.

Actually From some days, i got too busy with school work :/ and haven't worked for ten days until today i managed to start again and tomorrow maybe fixing two more models got complete .

And also update will come soon. :colgate:

  • Like 2
Minhkute360

@RJ: What's your plan in detail on this work: first fix the models in Rodeo, then the vicinity areas: Temple, Richman,... then further areas: Little Mexico,Downtown,Ganton...finally over the LS. Next stage continue work in SF, and next again in LV?

Edited by minhto360

@RJ: What's your plan in detail on this work: first fix the models in Rodeo, then the vicinity areas: Temple, Richman,... then further areas: Little Mexico,Downtown,Ganton...finally over the LS. Next stage continue work in SF, and next again in LV?

 

Maybe,But Currently i'm working on some small models cuz i got tired with fixing big models in Rodeo.

so,I'll continue and finish rodeo later.

Minhkute360

Note that there are time differences b/w the pics.

You should use TIme Stopper mod (to make time stopped) or use GTASA Center mod (to adjust time speed) for best comparison.

And sorry, I can't give any suggestions about your pics due to different time, I even do not know what your pics compare about. :/

 

Here's the link for GTASA Center 2.1.1(if you've not yet got this tool): http://www.gtagarage.com/mods/show.php?id=11359

Hopefully better comparison next time.

Edited by minhto360

I like the second one better :)

 

 

Note that there are time differences b/w the pics.

sorry, I can't give any suggestions about your pics due to different time, I even do not know what your pics compare about. :/

See it again.

Option (b) looks better, especially when you consider the fact that when you destroy those lampposts "holding" the flags the fake light you put on the banners will still remain there making it look weird. So yeah you should go with (b).

  • Like 3
Minhkute360

Oh, I know what it is: the nvc on the flags.

I like second one too - unless someone will make a script that switches 2 models in 2 different situations: if the lampposts still there the game uses default model (with fake light) & if we destroy them will use the second model that has no fake light-second model is a "copy" of original and with edited nvc.

Perhaps Junior_Djjr and/or Wesser can make this script.

Option (b) looks better, especially when you consider the fact that when you destroy those lampposts "holding" the flags the fake light you put on the banners will still remain there making it look weird. So yeah you should go with (b).

That's good reason,thanks!

 

Oh, I know what it is: the nvc on the flags.

I like second one too - unless someone will make a script that switches 2 models in 2 different situations: if the lampposts still there the game uses default model (with fake light) & if we destroy them will use the second model that has no fake light-second model is a "copy" of original and with edited nvc.

Perhaps Junior_Djjr and/or Wesser can make this script.

The idea is looking nice but it can't be possible for now.

Edited by RJSanModder

It just looks like you're making everything look flat to me.

HOLY DANCING BANANAS! Finally someone managed to fix these damn ugly plants, seriously amazing work RJ :^:.

 

It just looks like you're making everything look flat to me.

I don't think so, original R* models had weird polygon shaped lights coming from everywhere wich looked horrible at night, these look much better.

 

Besides let the man have some fun altering R*'s sh*tty vison :p.

  • Like 3
Minhkute360

Good job, man!

I'm glad you did a big thing. :beerhat::happy:

Sandjosh and other few plants can't be fixable,I open it in 3ds max but it doesn't show Vertex paint option in Modifier list :facedesk:, Maybe a different tool is needed to fix them.

Especially the trees in desert (sand_josh plants), you did it! :p

How do you do to fix them?

Are the files in your current pack overlapped with Aftburner's SA 2dfx & Prelighting Additions?

Edited by minhto360

HOLY DANCING BANANAS! Finally someone managed to fix these damn ugly plants, seriously amazing work RJ :^:.

 

It just looks like you're making everything look flat to me.

I don't think so, original R* models had weird polygon shaped lights coming from everywhere wich looked horrible at night, these look much better.

 

Besides let the man have some fun altering R*'s sh*tty vison :p.

 

Its always nice to hear that someone actually respecting my Hard work,Thanks man!

 

Brings a tear to my eye

 

qZ7VRHM.jpg

I just waiting for your reaction to this. ;)

Good job, man!

I'm glad you did a big thing. :beerhat::happy:

Sandjosh and other few plants can't be fixable,I open it in 3ds max but it doesn't show Vertex paint option in Modifier list :facedesk:, Maybe a different tool is needed to fix them.

Especially the trees in desert (sand_josh plants), you did it! :p

How do you do to fix them?

Are the files in your current pack overlapped with Aftburner's SA 2dfx & Prelighting Additions?

Its little difficult,But i managed to fix them.

No files are overlapped with that fixes,You can use both If you want.

about the others I probably won't use since they look too flat to me.

I don't know what you are looking for them.In 3ds max,i did there vertex coloring very smoothly.About that rodeo section,there are roads,pavements,some buildings are yet remaining to fix Maybe this is the reason you think there nvc is odd.I'll do them in next update.

Edited by RJSanModder

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