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GTA San Vertex Colour Fixes + Improvements


_RJSingh_

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comet_

If you mean by that ugly spots on house,it might be a texture choice.

Nah, I mean there's a non-solid spot in that house, and knowing usually houses in SA are reused in other spots, this might happen with all of them. Could you check if it's really not solid or did 2008 me somehow glitch in there?

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_RJSingh_

 

If you mean by that ugly spots on house,it might be a texture choice.

Nah, I mean there's a non-solid spot in that house, and knowing usually houses in SA are reused in other spots, this might happen with all of them. Could you check if it's really not solid or did 2008 me somehow glitch in there?

 

Yep it is a collision bug but i can't deal with collisions.

and i need your suggestions regarding this wall

gallery_2015_05_06_21_29_43.png

Is this green wall need to fix?

Edited by RJSanModder
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Inadequate

i need your suggestions regarding this wall

 

 

 

gallery_2015_05_06_21_29_43.png

 

 

Is this green wall need to fix?

 

If is the wall of the ghost graffiti, I think no. Because probably the ghost graffiti won't be visible.

 

EDIT:

Yep, is the wall of the ghost graffiti.

 

YumgI4V.jpg

Edited by inadequate
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Reyks

Honestly I consider that graffiti a bug rather than a easter egg, I mean why the heck would R* do that on purpose? Anyways I doubt fixing the wall will affect the graffiti, since it's not the same model and that wall looks really stupid at night, should definitely be fixed imo.

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Snowshoe

If is the wall of the ghost graffiti, I think no. Because probably the ghost graffiti won't be visible.

 

 

 

EDIT:

Yep, is the wall of the ghost graffiti.

 

YumgI4V.jpg

 

Who cares?

Edited by Snowshoe
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_RJSingh_

Seriously why R* planned this a green wall of no reason,So i'll fix wall and change that graffiti from timed object to normal.

Edited by RJSanModder
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Ss4gogeta0

Seriously why R* planned this a green wall of no reason,So i'll fix wall and change that graffiti from timed object to normal.

seeing as how that specific graffiti doesnt show up anywhere else. Im sure its glitched beta graffiti that was forgotten. wasnt noticed by QA because it only shows up under specific conditions

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Snowshoe

The graffiti is a timed object (like the building window lights that turn off in morning), when it should be a regular object. Just an oversight.

Edited by Snowshoe
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TheVladonPro

I found a small bug in mobile version long ago - one of graffiti in mission of Tagging Up Turf "sticks out".

 

 

0fa86d595782f4334ea77309b90df1ee.png

f20c9f9f8993463842219d86bfda0e6b.png

 

 

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_RJSingh_

Before:

cpf0PxG.png

After:

V9CEMEJ.png

 

Before:

NJEoa4k.png

After:

KMgEBtd.png

 

Before:

JKQNDef.png

After:

1t5fWRu.png

 

 

Before:

peDinyz.png

After:

RloalGJ.png

  • Like 10
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ernestin1

hey men , when i look at this building left-behind woozie's casino i see this 11219313_10206548505413333_8376572886485

 

but from other angles ( and night i think)

looks normal

11214378_10206548505293330_9306475965998

 

also this building in daytime looks hyper-illuminated, but curiously , on night an also , when focused with camera looks normal

proof

11295647_10206548505333331_4012062350068

sorry for my bad english

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ernestin1

also you could upload an alternate version of those stairs ? it just creeps me out

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_RJSingh_

also you could upload an alternate version of those stairs ? it just creeps me out

i will not fix those stairs.

Edited by RJSanModder
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ernestin1

 

also you could upload an alternate version of those stairs ? it just creeps me out

i haven't yet made any plans to fix those stairs.

 

and for the pictures i upload upside your comment? those las venturas buildings

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_RJSingh_

 

 

also you could upload an alternate version of those stairs ? it just creeps me out

i haven't yet made any plans to fix those stairs.

 

and for the pictures i upload upside your comment? those las venturas buildings

 

i'll take a look at it later,For now i'm working on some Ls models.

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Ss4gogeta0

also you could upload an alternate version of those stairs ? it just creeps me out

what stairs?

 

these?

 

3773643_orig.jpgact7t5Ut.jpg

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ernestin1

yeah , i know its meant to look like that , but just dont like that style

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Ss4gogeta0

yeah , i know its meant to look like that , but just dont like that style

well hey, we cant always have what we want. besides, its literally only in one location. how often would you even need to spend in El corona anyway,

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ernestin1

 

yeah , i know its meant to look like that , but just dont like that style

well hey, we cant always have what we want. besides, its literally only in one location. how often would you even need to spend in El corona anyway,

 

yeah , i wasnt saying that he needs to change it , just wondering for a little link for a different colors versions

 

pd : do you know in real life what those colors represent or its just ramdomly painted?

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Ss4gogeta0

 

 

yeah , i know its meant to look like that , but just dont like that style

well hey, we cant always have what we want. besides, its literally only in one location. how often would you even need to spend in El corona anyway,

 

yeah , i wasnt saying that he needs to change it , just wondering for a little link for a different colors versions

 

pd : do you know in real life what those colors represent or its just ramdomly painted?

 

its just a color gradient ment to represent a rainbow... no particular meaning other than to make watts seem nicer than it has any right to be...

5049642408_9789e8c6e7_b.jpg

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Rented

 

i need your suggestions regarding this wall

 

 

 

gallery_2015_05_06_21_29_43.png

 

 

Is this green wall need to fix?

 

If is the wall of the ghost graffiti, I think no. Because probably the ghost graffiti won't be visible.

 

EDIT:

Yep, is the wall of the ghost graffiti.

 

 

YumgI4V.jpg

I think R* accidentally added that to the tobj section instead of the missing lights texture from the building next to it
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_RJSingh_

rodeo01_law2

Before:

AMkgnQ9.jpg

 

After:

1fy10cX.jpg

Edited by RJSanModder
  • Like 7
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DK22Pac

You can try to make per-vertex ambient occlusion. This may require mesh editing but the result will be slightly better.

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_RJSingh_

You can try to make per-vertex ambient occlusion. This may require mesh editing but the result will be slightly better.

Its a really a nice feature.

Edited by RJSanModder
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_RJSingh_

But now i think Per-vertex ambient occlusion doesn't fit well in gta san atmosphere.

Edited by RJSanModder
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  • 3 weeks later...
uncaged

Looks Awesome! ^

 

I think "Before" and "After" should be swapped XD

Also most of comparisons on the first post ane named "Before"-"Before".

Ha-ha, they are very scaled on my browser, so I saw only left parts of them. LOL Sorry :)

Edited by uncaged
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