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GTA San Vertex Colour Fixes + Improvements


_RJSingh_
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JcnROLH.png


As we already know that Gta San Andreas map is full of errors and bugs,one of them is vertex colouring bugs.So here I am fixing some of them.

***Some of the Models Which I have fixed already:
***Los Santos

-compmedhos5_lae
-coochieghous
-fredricks01_lawn

-ganghous05_lax
-laecumpstreet
-laehospital1
-lawnhousegreyls,lawnhousereda
-lawnhousegreyrs
-sunset18_lawn
-sunset18tr_lawn

 

Law2

-bealantr01_law01,bealantr02_law2,bealantr03_law2

-rodeo01_LAw2

-rodeo02_LAw2

-rodeo06_LAw2,rodeo06Tr_LAw2

-sanClift01_LAw2

-sanClifft02_LAw2,sanclifbal1_LAx

-sanClifft05_LAw2

-venice03tr_law2

-venice04tr_law2

 

***San Fierro
-ab_acc_control

***Las Venturas
-hospital01_lvs,vegassedge09,vegassedge30,vegaswedge19
-vgssbighanger1,vgsbighngrdoor

 

***Vegetation

-aw_streettree1

-aw_streettree2

-sand_josh1,sand_josh2

-tree_hipoly04


***Download

***Copyright © 2015,RJSanModder
All rights reserved.

Edited by _RJSingh_
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Friggin amazing work! This kind of stuff has annoyed me for quite a while, thank you so much for fixing these!

jYzLR2j.png

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For some reason I'm not able to open spoilers - what does this mod do?

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For some reason I'm not able to open spoilers - what does this mod do?

 

Fixes prelighting on buildings. For example, LV hospital is way darker in night with mod than shining hospital in unmodified version

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actually i think that the sign in laecumpstreet should light up at night

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.

Do you intend to repair roads ?

 

cause LA free way (extreme east) has alternated segments of a bluish night vertex color for no reason.

 

.

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Thanks to all!

actually i think that the sign in laecumpstreet should light up at night

i don't think so and also it won't look good if i make it brighter.

 

.

Do you intend to repair roads ?

 

cause LA free way (extreme east) has alternated segments of a bluish night vertex color for no reason.

 

.

Later!

Edited by RJSanModder
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actually i think that the sign in laecumpstreet should light up at night

i don't think so and also it won't look good if i make it brighter.

I think he's right though. After all, that blue light underneath the sign isn't there just for show.

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actually i think that the sign in laecumpstreet should light up at night

i don't think so and also it won't look good if i make it brighter.

I think he's right though. After all, that blue light underneath the sign isn't there just for show.

 

ok,i will do it later!

Edited by RJSanModder
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Hello !
I'm just curious, are these a kind of bug you fix here?

 

I get this when I use Enterable Hidden Interriors mod

 

For example:

THIS house

 

ecnQnIg.jpg

 

Has this​

 

cT211AA.png

ZdSqjMq.jpg

f2NaZL3.png

 

That happens in a lot of hidden interriors even on CLEAN version but ONLY during daytime.
When I use NIGHTPROWLER cheat - all become perfect

 

jJQbZCn.png

 

I installed SilentPatch, but the only thing that changed - appeared that blue spots you saw above. Every possible combination of SilentPatch settings changed nothing.

 

Someone said that is because of "sh*tty R*'s prelight" but I dont know what that means.

I understand its pretty much off-topic, BUT NOTE I talked to few people and to artginPL and it seems that this crap is exclusive for me. I just decided to ask here in order to know where to search for the solution.

Edited by uncaged
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Hello !

I'm just curious, are these a kind of bug you fix here?

 

I get this when I use Enterable Hidden Interriors mod

 

For example:

THIS house

 

ecnQnIg.jpg

 

Has this​

 

cT211AA.png

ZdSqjMq.jpg

f2NaZL3.png

 

That happens in a lot of hidden interriors even on CLEAN version but ONLY during daytime.

When I use NIGHTPROWLER cheat - all become perfect

 

jJQbZCn.png

 

I installed SilentPatch, but the only thing that changed - appeared that blue spots you saw above. Every possible combination of SilentPatch settings changed nothing.

 

Someone said that is because of "sh*tty R*'s prelight" but I dont know what that means.

 

I understand its pretty much off-topic, BUT NOTE I talked to few people and to artginPL and it seems that this crap is exclusive for me. I just decided to ask here in order to know where to search for the solution.

I already thought to fix this interior few days ago and of course it is fixable,Maybe i will fix it,but later!

Edited by RJSanModder
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So it IS that kind of bug :)

Glad to hear. But unfortunately that is far not the only bugged interior. That weird blue contour around vegetation is the most popular bug :)

 

Thanks for reply.

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The plants aren't caused by vertex colouring though, that's just caused by the alpha bug (which is seen on trees and, well, pretty much almost everything with an alpha), so when it's day in game, it'll have a blue sky outside in 'hidden' interiors, giving it that blue look, and when it's night (which is what happens when you type in NIGHTPROWLER), it's black and it's hardly noticeable because it fits in with the darkness of Ryder's home.

 

The first picture you showed does look like a fault in vertex colouring, which I haven't myself seen in Ryder's house from past times, the second however doesn't - It just looks like the same old alpha bug, which is showing the blue sky underneath.

  • Like 3
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Kalvin, I havent noticed that plants bug on palms and other trees, so I though it was fixed by mods, so I was wondering why do I have it. And of course the fact noone confirmed that bug when I asked back than. Now it is pretty understood.
Thanks for detailed explanation :)

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Sandjosh and other few plants can't be fixable,I open it in 3ds max but it doesn't show Vertex paint option in Modifier list :facedesk:, Maybe a different tool is needed to fix them.

Anyway, i fixed this model today,its dff is Lawnhousegreyrs and ignore the model left to it as i already fixed it(see it in main post).

Before:

xxXzNUR.jpg

After:

fyRlVAS.jpg

Edited by RJSanModder
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Sandjosh and other few plants can't be fixable,I open it in 3ds max but it doesn't show Vertex paint option in Modifier list :facedesk:, Maybe a different tool is needed to fix them.

Anyway, i fixed this model today,its dff is Lawnhousegreyrs

GiP3GYh.png

 

Download:

https://www.sendspace.com/file/dcj1z7

Main post link already include Lawnhousegreyrs ?

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Sandjosh and other few plants can't be fixable,I open it in 3ds max but it doesn't show Vertex paint option in Modifier list :facedesk:, Maybe a different tool is needed to fix them.

Anyway, i fixed this model today,its dff is Lawnhousegreyrs

GiP3GYh.png

 

Download:

https://www.sendspace.com/file/dcj1z7

Main post link already include Lawnhousegreyrs ?

 

No!

In main post it is lawnhousegreyls but now i fixed lawnhousegreyrs,they are different model and i didn't update main post link with recently fixed lawnhousegreyrs.

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SanClifft02_LAw2, SanClift01_LAw2, rodeo06_LAw2, SanClifft05_LAw2

 

 

Ra0gOTe.jpg
aBR7b1w.jpg
cO40fFn.jpg
WkJ0gVs.jpg

 

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Could this be NVC issue too? It's the SF aircraft carrier at night.

 

TI0Bs7w.jpg

 

Hmm...not sure,but if you also upload a day pic

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SanClifft02_LAw2 Day vertex colour finish,only NVC remaining.

ab_acc_control Day vertex colour is almost finish.

 

One problem with it, the red light won't work, it shows all data(Omoni light) in max but when i export it with denishka's script or Dff exporter(tick the light option),it doesn't work in game,if someone found a solution to this,Tell me!

Edited by RJSanModder
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i can fix it,if you are gonna send me the dff by pm,use the old conversation

Edited by Aztecas_5
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Hey RJ, you can fix this part of this strip club in Las Venturas? Is too bright at day time, while at night time looks correctly, I think.

Sorry but I don't know the name of the model. :colgate:

 

Day:

 

 

TLwhIAP.png

 

 

 

Night:

 

 

wpTrP66.png

 

 

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