Jump to content

Add counter-measures to military heli/jets to balance against homing r


Recommended Posts

Hey, I was thinking that it would be a good idea if R* added some counter-measures to the military helicopters and jets. This would actually make it possible to dodge the homing missiles, which seem to have a 99% hit chance. I think if they add something like this, then they should also give the AA rockets on jets and helicopters a much higher hit chance (same as what the homing rockets have now). They could put a cool down on the counter-measures, or just a set limit on how many you can have, and some sort of way to refill them (like landing at an airport/helipad?).

 

I'd like to hear other people's thoughts on this, and also if you also think the homing rockets are OP at the moment (especially since a lvl1 can get them). I think giving at least some chance for pilots to dodge the missiles would bring a nice balance, because right now you have no chance at all in a helicopter, and basically no chance at all in any plane other than a jet.

^Tbh there should be a counter to homing rockets. As most of time when you ride a helicopter, you get shot down. It happened to me a lot in my Savage, more than I can count. I try to jump out to save myself, yet it takes way too long to jump.

 

Anyways there should be counters on helicopters against homing launchers. Flares would be a good start or at least make it were the homing launcher causes a helicopter to spin out when it hits it. If not, then the Savage is kind of useless unless you strafe.

Edited by Lafbael

Savage just needs an armour buff so it can take 2 hits with homing rockets before it catches fire. It should be a super heavy transport gunship. like the real life MI-24 is. Still... I like it... the lazor gun is awesome lol.

But Homing Rockets should be unlockable AFTER RPG's.

Mind you number of low levels who aim and fire without waiting for the tone is hilarious... one guy fired all his rockets at me and I just went left and right to avoid them.

  • Like 1
Ezekeil2Ofive17

Counter Lazers/Buzzards = Homing Launcher

 

Now something to counter Homing Launcher

 

Where does it end?

 

 

with a balanced game

 

every attack should a counter so there is interesting gameplay not just X wins by default

EEDDDWWWAARRRD

I would give helicopters flares at least. Jets........hell to the no

It's rather easy to dodge homing launchers in a jet anyway

 

For helis I think it should be made a weapon option rather than a quick action. That would prevent a-holes from using it during combat. They probably deserve a missile up the ass if they're going after a player on foot.

 

 

Counter Lazers/Buzzards = Homing Launcher

 

Now something to counter Homing Launcher

 

Where does it end?

 

with a balanced game

 

every attack should a counter so there is interesting gameplay not just X wins by default

Balanced, like in real life...

justinlynch3

Heli's can do a little thing called sway, last I checked the Stinger RPG wasn't supper accurate unless they actually buffed it with heist, which I don't think they did. All they did was make rate of fire slower didn't they?

 

Savage has explosive rounds and rapid rockets, Valkerie with a co-pilot has aimable explosive rounds, plus 2 miniguns if you has a crew. Buzzard now actually lacks in fire power but it's the most nimble. Of course jets have never feared the Stinger.

 

So no, I don't think air vehicles need help against ground opponents. Ground opponents still need more fire power if anything.

Potato Bean

They don't have a 99% hit rate... its more like 60%... If its chasing you then yeah its like 70% but the hit rate isn't 99%

I've had a savage basically since it released. That being said, I have not once seen a homing missile miss when it locked onto me. I paid $1.9m for a flying target. There's absolutely nothing you can do to avoid it which is what bothers me. I don't know what OP is talking about when he says they're effective against jets, because they're not. If anything they need a buff so that they're more accurate against them.

 

There needs to be some sort of counter (like a limited # of flares), because I don't see the fairness in a level 2 shooting down my nearly $2m helicopter with a $750 rocket on the first shot. Anyone who has flown the savage knows that if you hear that beeping, you're dead. The thing is massive, which means its slow in every sense, and it also means it's nearly impossible for a homing rocket to miss. You may tell me to gain some altitude to avoid being locked on in the first place, but that defeats the purpose of having it. At the very best they could increase its armor so that it can take 2-3 rockets before going down. The cargobob takes at least 3 to destroy, why does a heavily armed (and armored) helicoper only take one?

ChanzaLanza

I can testify that when I have a valkyrie trailing me with that explosive cannon, I take it down in one shot. Certainly pretty ridiculous not to require multiple shots at least.

Also, I lured a guy in an armored Karuma into the subway tunnels and shot it head-on with several homing rockets which didn't even leave a scratch, yet when we tested a sticky bomb on one of our armored Karumas it blew up with one bomb. What's with the inconsistency?

 

Certainly in the very least making homing rockets available BEFORE the bog standard RPG is unexplainable and poorly thought out.

Helicopters have definitely been nerfed by the homing launcher to near uselessness. Evasion should in the very least be a possibility, and more than 1 shot should definitely be required.

I never grief other players, but I also pretty much won't even bother with a helicopter unless in passive mode.

What are you guys talking about when you say it should include "flares", are you talking about the flare gun? How would this help against homing rockets?

Edited by ChanzaLanza
Potato Bean

I can testify that when I have a valkyrie trailing me with that explosive cannon, I take it down in one shot. Certainly pretty ridiculous not to require multiple shots at least.

 

Also, I lured a guy in an armored Karuma into the subway tunnels and shot it head-on with several homing rockets which didn't even leave a scratch, yet when we tested a sticky bomb on one of our armored Karumas it blew up with one bomb. What's with the inconsistency?

 

Certainly in the very least making homing rockets available BEFORE the bog standard RPG is unexplainable and poorly thought out.

 

Helicopters have definitely been nerfed by the homing launcher to near uselessness. Evasion should in the very least be a possibility, and more than 1 shot should definitely be required.

 

I never grief other players, but I also pretty much won't even bother with a helicopter unless in passive mode.

 

What are you guys talking about when you say it should include "flares", are you talking about the flare gun? How would this help against homing rockets?

Rocket launchers that lock onto a target often times track using the infrared signature of the vehicle. When you start shooting infrared flares all over the place from your vehicle, it messes with the rocket and makes it lose its lock. They're used on Battlefield games and they work well. You simply can't have a OHK lock on launcher with no counter measures and expect it to be balanced. That's why some people are asking for them on helicopters (jets don't need them, they can simply outmaneuver them) because there's nothing you can do when you get locked onto.

Sentinel Driver

Add countermeasures to all armed flying vehicles and for gods sake rockstar make dlc weapons have level LOCK! I worked my way to my rank (142) so I can get good weapons. Not to use the same weapons everyone and their mom uses because they have no lvl lock

Add countermeasures to all armed flying vehicles and for gods sake rockstar make dlc weapons have level LOCK! I worked my way to my rank (142) so I can get good weapons. Not to use the same weapons everyone and their mom uses because they have no lvl lock

 

 

Why level lock? Why punish low rank or new players for no reason. Anything level locked in GTA makes no sense anyways.

 

Sounds to me like some people just want to troll players easily in heavily armed air vehicles. Get the f*ck on the ground and stay there.... Its GTA.

 

 

I HATE people who attack me in the sky. I shed no tears when they get grounded, infact thats when the real fun actually starts for us ground players.

Add countermeasures to all armed flying vehicles and for gods sake rockstar make dlc weapons have level LOCK! I worked my way to my rank (142) so I can get good weapons. Not to use the same weapons everyone and their mom uses because they have no lvl lock

Entitled much? You've played a lot, good for you....

 

Add countermeasures to all armed flying vehicles and for gods sake rockstar make dlc weapons have level LOCK! I worked my way to my rank (142) so I can get good weapons. Not to use the same weapons everyone and their mom uses because they have no lvl lock

Entitled much? You've played a lot, good for you....

He's not entitled. He's simply saying that it's unfair he had to become a higher rank to actually earn his weapons while a bunch of low level players can get the same exact ones at any rank.

Edited by Mordo_

 

 

Add countermeasures to all armed flying vehicles and for gods sake rockstar make dlc weapons have level LOCK! I worked my way to my rank (142) so I can get good weapons. Not to use the same weapons everyone and their mom uses because they have no lvl lock

Entitled much? You've played a lot, good for you....
He's not entitled. He's simply saying that it's unfair he had to become a higher rank to actually earn his weapons while a bunch of low level players can get the same exact ones at any rank.

Low level players get a weapon to help them deal with aircraft. I don't find that unfair. High level players have access to many weapons and vehicles that low level players don't. Besides, you earn things with hard work, GTA isn't hard and it sure as hell isn't work.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.