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GTA V - Ps3 - .cft/3D files Research Topic


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Hello guys,

 

I created this topic for all who wanna to get real cars overs GTA V (PS3 version in this case).

For example transform an Adder to a real 3D model of a Bugatie Veyron.

 

On GTA V (and other version if I remenber correctly) vehicles are made in 2 parts :

  • Textures parties : When can already edit this parts with tools like libertyV and GTA V Console Texture Editor from Dageron. Textures are in .cdt on PS3, files only compressed (with zlib) {what about RSC7..?} and containt many .dds textutes files which can be edited with only Paint.net for example.
  • Model parties : This is why this topic was created. Files are encrypted? compressed? They must containt 3D model of our cars. These files are in .cft on PS3.

cft files seem to be rsc containers too (rsc7), we can see 5253 4337 at the start of each .cft files (RCS7).

So why can't we extract files if these files like cdt?

 

 

 

-------------|||||||||||||||| I'm now working on ||||||||||||||||-------------

For now I trying to do reverse engineering to understand better how .cft are made.

-------------||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||-------------

 

Any helps will be graceful ! !

 

I'll update this topic with future evolution about this subject.

 

Other resources :

http://dageron.com/?page_id=5446&lang=en

http://forum.xentax.com/viewtopic.php?f=10&t=10801 (some discuss about .cft)

https://raw.githubusercontent.com/tgascoigne/xdr2obj/master/docs/xdr.org

 

Babas.

Edited by babas
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