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sync issues since December


chef_archie
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chef_archie
My player one character seems delayed in comparison to other online characters or even my player two character. this becomes most apparent during deathmatches or other pvp activities. Everything seems slower than just two or three months ago, from locking on to changing weapons to combat rolling. Even the amount of bullets to kill another character including npc's is very prolonged, sometimes taking 30 plus rounds at close range. My player one character is a 354 and it has become nearly impossible to kill another player. None of these issues carry over to my player two character that is a 25.


I just played a death match in which another player was already injured (was presently on fire) I then combat rolled and fired two assault shotgun rounds at point blank range. on my screen it briefly showed the opposing player falling over, only to be reversed and I receive the wasted screen and the opponents character received no damage from me, as if I didn't shoot him at all. It's to the point that the only way I can kill another player is if they are stationary. I don't understand how in December everything was fine and after I'm just an easy kill. my K/D ratio used to be at 2.50 or 3 and now its like a 1.3, playing against another opponent is impossible, completely unbalanced and unfair. Please help!

Edited by ~Tiger~
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