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Valkyrie vs the Insurgent


Mr.Nedich
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I know this sounds like it's better off in GTA Online general, but I came here because I'm working on an LTS, one team, Noose/IAA team, is mostly a quick advance force and team two, the Dam team, will be strongly defensive. I was going to use the Technical as an AA Gun but the Valkyrie has those explosive rounds in the Co-Pilot cannon so I used the Insurgent with the mounted turret. My question is whether having the Insurgent would be overkill because I want to make my LTS as balanced as possible so it takes luck and skill to win, not OP roflstomping The Dam team's biggest advantage is a defensive position at the Dam with the Noose team having the Valkyrie and mobility, so they'll be crippled if Team 1 tried to defensive push or Team 2 tries to offensively push.

 

It's not published right now, but it's in beta and still just a personal save until I feel every tweak is right. Side question: Is there anyway to keep the Merryweather crate from duplicating when shot? When testing, the crate would multiply and that's not good.

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DaltonWilliams123

What about a Technical? I don't think it would be overkill. The aircraft can fly, the Insurgent has to manuever places before it can geta shot on the Valkyrie. A good choice I think. Still - have a test with the Technical.

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What about a Technical? I don't think it would be overkill. The aircraft can fly, the Insurgent has to manuever places before it can geta shot on the Valkyrie. A good choice I think. Still - have a test with the Technical.

I thought about that, but I'm not sure how resistant the Technical is. I mean, the Technical is just a rusty rebel, so I can't see it holding up against the explosive rounds of the Valkyrie co-pilot, which is why I chose the Insurgent.

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The Insurgent is mmkay. The Technical has ISIS swag and the Valkyrie makes me want to listen to CCR.

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Insurgent vs. a Valkyrie would be f*cking sweet but I'm not sure how many hits a Insurgent can get considering the Insurgent is practically bulletproof. How about putting some sand stacks right next to the insurgent to enforce the turret role and make that the target? Doesn't make it any less OP but removes mobility options.

Edited by dillono
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