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Heist failure stories


Liquid_Snake_LosSantos
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Bugstars? BUGSTARS?!? Why anyone goes anything other than Gruppe Sechs is beyond me. Why not grind the easiest way possible?

 

Also, here's a joke for you:

Q: Why did the host give you a 15% cut?

A: Because they couldn't give you any less.

 

Seriously, thank f*ck the new hiest will be soloable. Goodbye forever, rando scum!

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DCH failure stories are so boring. And so similar.

 

"S&S, host didn't do Patrol Routes, Sec Intel Keycards or Duggan preps, armed us with Tec-9s. Alarm triggered at first hack. Guards liquify us in seconds. Restart, fail the exact same way at the exact same place. Repeat 436 times until I finally take my Bad Sport point and quit"

 

"Big Con, host chose Bugstars, didn't do Duggan prep, armed us with Uzis. Alarm triggered at elevator hack. Guards liquify us in seconds. Restart, fail the exact same way at the exact same place. Repeat 436 times until I finally take my Bad Sport point and quit"

 

"Aggressive, host didn't do Duggan Prep, Front entrance, armed us with slightly-used slingshots. Guards liquify us in seconds. Restart, fail the exact same way at the exact same place. Repeat 436 times until I finally take my Bad Sport point and quit"

 

"Insert entry method, insert vital preps host didn't do, insert immediate alarm triggering, insert team unequipped to deal with Guardpocalypse, insert fail-restart-fail again cycle (repeating ad infinitum), insert quit"

 

At least OG Heists fail in new and exciting ways, and are due for the most part to cartoonishly hilarious incompetence from team members. DCH it always boils down to the same thing: host was a greedy, lazy idiot who thinks 'optional' means 'unnecessary'. For example, breathing is optional. You don't have to do it, just that if you don't, you die.

 

Skipping preps is a pro move - as in, you and your crew have to know exactly what you're doing to know which ones can be skipped. If you intend to bring randoms along, you are obliged to assume the worst case scenario - the hacks will be blown, the alarm triggered, the guards alerted. So do the preps, minimise the chances for that to happen and be equipped to handle it if and when it does. If you don't, then you have only yourself to blame as the heist fails over and over and over.

 

Also, seriously - regardless of approach, L2 Keycards, Patrol Routes & Sec Intel are vital. The first two are 5 minute jobs, the third is a pain but only has to done once, ever. If that's beyond you then you aren't ready for these heists. Please stop hosting them because all you're doing is wasting the time of up to 3 other people.

 

Anyway, that's about it for my great "DCH With Randoms" experiment. I was hopjng that playing the more advanced content would give me access to more experienced players (OG heists are pretty much rookieville with double-digits everywhere), but it seems that DCH is as infested with fools as the rest. It's far more frustrating than rewarding, and the failure rate plus the quick job cooldown plus the ridiculous gauntlet of kicks/planning board dropouts you go thru to even get into one means you only really pull one off successfully about every 2 hours. Since 99% of hosts would rather eat their own eyelids than give you more than a 15% cut, which works out to be roughly 200-300K, DCH as crew is not a good earner. You're actually better off running your own - you'll make significantly more money and that 2 hours will be spent doing preps instead of getting kicked 10 times, having the host quit the board another 10 times, having 2 or 3 attempts fail before you finally get one done. I know how I'd prefer to spend my game time.

 

I don't imagine I'll be contributing to this thread much more; the new heist can be done solo, and I won't fail, so no more stories. It's been a blast 🤘

 

P.S. Move your Arcade out of Paleto, you tightwad. I promise you whatever money you saved by doing that you will lose over the course of your DCH career due to the massive travel times. I don't know how you could stand it once let alone repeat it.

 

P.P.S. Once again I find myself unable to believe that content this old has not been figured out by the general playerbase. No one should need to be told any of this by now. Why is the GTA playerbase so f*cking terrible? 

Edited by God-eater
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1 hour ago, God-eater said:
Spoiler

 

DCH failure stories are so boring. And so similar.

 

"S&S, host didn't do Patrol Routes, Sec Intel Keycards or Duggan preps, armed us with Tec-9s. Alarm triggered at first hack. Guards liquify us in seconds. Restart, fail the exact same way at the exact same place. Repeat 436 times until I finally take my Bad Sport point and quit"

 

"Big Con, host chose Bugstars, didn't do Duggan prep, armed us with Uzis. Alarm triggered at elevator hack. Guards liquify us in seconds. Restart, fail the exact same way at the exact same place. Repeat 436 times until I finally take my Bad Sport point and quit"

 

"Aggressive, host didn't do Duggan Prep, Front entrance, armed us with slightly-used slingshots. Guards liquify us in seconds. Restart, fail the exact same way at the exact same place. Repeat 436 times until I finally take my Bad Sport point and quit"

 

"Insert entry method, insert vital preps host didn't do, insert immediate alarm triggering, insert team unequipped to deal with Guardpocalypse, insert fail-restart-fail again cycle (repeating ad infinitum), insert quit"

 

At least OG Heists fail in new and exciting ways, and are due for the most part to cartoonishly hilarious incompetence from team members. DCH it always boils down to the same thing: host was a greedy, lazy idiot who thinks 'optional' means 'unnecessary'. For example, breathing is optional. You don't have to do it, just that if you don't, you die.

 

Skipping preps is a pro move - as in, you and your crew have to know exactly what you're doing to know which ones can be skipped. If you intend to bring randoms along, you are obliged to assume the worst case scenario - the hacks will be blown, the alarm triggered, the guards alerted. So do the preps, minimise the chances for that to happen and be equipped to handle it if and when it does. If you don't, then you have only yourself to blame as the heist fails over and over and over.

 

Also, seriously - regardless of approach, L2 Keycards, Patrol Routes & Sec Intel are vital. The first two are 5 minute jobs, the third is a pain but only has to done once, ever. If that's beyond you then you aren't ready for these heists. Please stop hosting them because all you're doing is wasting the time of up to 3 other people.

 

Anyway, that's about it for my great "DCH With Randoms" experiment. I was hopjng that playing the more advanced content would give me access to more experienced players (OG heists are pretty much rookieville with double-digits everywhere), but it seems that DCH is as infested with fools as the rest. It's far more frustrating than rewarding, and the failure rate plus the quick job cooldown plus the ridiculous gauntlet of kicks/planning board dropouts you go thru to even get into one means you only really pull one off successfully about every 2 hours. Since 99% of hosts would rather eat their own eyelids than give you more than a 15% cut, which works out to be roughly 200-300K, DCH as crew is not a good earner. You're actually better off running your own - you'll make significantly more money and that 2 hours will be spent doing preps instead of getting kicked 10 times, having the host quit the board another 10 times, having 2 or 3 attempts fail before you finally get one done. I know how I'd prefer to spend my game time.

 

I don't imagine I'll be contributing to this thread much more; the new heist can be done solo, and I won't fail, so no more stories. It's been a blast 🤘

 

P.S. Move your Arcade out of Paleto, you tightwad. I promise you whatever money you saved by doing that you will lose over the course of your DCH career due to the massive travel times. I don't know how you could stand it once let alone repeat it.

 

P.P.S. Once again I find myself unable to believe that content this old has not been figured out by the general playerbase. No one should need to be told any of this by now. Why is the GTA playerbase so f*cking terrible?

 

 

I feel you. Btw, it is possible to quit the heist without incurring bad sports points. Just wait until it fails and you get that screen where you press something to vote restart/quit, then back out using Escape before the crew has voted to restart.

Alternatively, use the appropriate trick for your platform to lag out into a solo lobby. No bad sports points either, you just get mission failed, crew left. I like to use this one when I realize the host lives in Paleto.

 

Also, with any of these fails, I'd leave first time, because it seems obvious you will not pass. Just leave a comment for the host about which preps he needs. I have actually had hosts leave to do the preps they skipped, then invite me back, and owning the heist.

 

I can't get anyone to help me unlock Security Intel, nor am I willing to suffer through hosting those 6 contact missions anyway (and I'd have to do it on 2 characters too), but I know where the cameras are.

And I'm not really interested in the Armored Paragon R.

 

On aggressive, you can skip patrol routes, you'll see the blips anyway, and with Big Con Gruppe6, Duggan Shipments is not needed.

As for Big Con, anything other than Gruppe6 with randoms is a fail in itself, it should only be done for unlocking the other outfits, prepped with the best gunman and all optional setups, and played with friends.

 

I bet most of those people also only took the minimum required photos during the scope out.

Edited by AirWolf359
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gnomefromnome

So I'd thought I will join a Deliver EMP, a nice stealthy mission that requires more thought that mindlessly killing NPC's. Easily done, onwards to the finale. Lo and behold I get a host who apparently never done Humane Labs....plus he set himself as pilot. Which should have been one of the easier jobs. (BTW I was Gunner on this one) But no, noob pilot decides to forego the yellow corona above the Labs, and just landed instead. Never mind the in-game WARNING that tells you that's a  bad idea. Fail, reset...and pilot does the same thing. Reset once more and he realizes he needs to enter the Corona. But then after  wildly flying around so I can't get a decent shot at any of the NPC's, pilot manages to allow me to shoot down some Buzzards. I'm not sure the train of thought on his next maneuver though. HE LANDS close the beach that would have been the pick up point, and decides to go one on one with the many NPC's that I should have taken out instead as Gunner. Well fudge might as well humor him and join in, or try as the location behind the fence pretty much makes it impossible to shoot any of the NPC's. Then we get the alert that the ground crew is on their way out...by we I mean the pilot who continues on his quest instead of the required one. By then it's a moot point as one of us dies, and thankfully pilot decides to freemode the heist and perhaps rethink his next try.

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1 hour ago, gnomefromnome said:

/snip

Ah, Humane Labs. Thou cursed bitch of a mission.

 

On that heist, Pilot is actually the hardest job, and the most hands-on. You need to know the route, the spawns, the timing of the ground team, how to point the Gunner at what needs killing, how to dodge missles and fly like a boss. I cringe when the host just throws the lowest rank in as Pilot because they think it's easy. 

 

It's years too late, but I wish there was some game mechanic to prompt hosts as to who should be in what role. At least let them know what the "rookie" role is ie on Prison Break, it's Prisoner, on Humane Labs, it's Gunner, etc. By this I mean the role that can be carried by the more experienced player and doesn't require them to lead the way. Would be an awesome little feature.

 

Or, you know, have a playerbase that isn't apparently brain damaged...

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59 minutes ago, God-eater said:

At least let them know what the "rookie" role is ie ... on Humane Labs, it's Gunner, etc.

Me: Rank 735-ish Pilot. Advise the Host (Rank 128) he make himself Ground Team, as I taught him about Heavy Utility Vests, and we each get to carry a Lvl 30-ish easily.

 

Despite having back and forthed messaged Host previously, he decides to make himself Gunner... One Ground team luckily keeps their From Selection Heavy Utility Vest ON, and not switch it for a suit & tie.

 

I fly to the corona, Host decides he'll jump out after Ground Team, amazingly, despite being level 30's Ground Team ace their landing. Host decides after the door is blown, he'll run into Humane Labs with them, despite the LEAVING HEIST warning on top of the in-game text I sent him... he stays in the facility letting the mission fail. Fly to Corona again, Host once again, jumps out and he holds position right outside the garage door Ground team enter, shooting whatever he sees with a Carbine Rifle and hiding from the Buzzards, despite the fact he HAS fired the 50.Cal Cannon on the flight over to the Drop Zone. I land next to him and have to send him 3 text messages before he finally gets in, at which point, we've spent so long, he only has to destroy one wave of Buzzards since the Level 30 Ground Team are nearly through the cooling tunnel... on only their second attempt.

 

After it's said and done, I do something I've never had the patience or desperation for sanity to do, I finally asked; "How did the game fail to instruct you you were supposed to stay in the Gunner seat of the chopper?"

His response somehow explained everything yet nothing at the same time; "Just had a hard time understanding. Ah well, made a tit of myself but it's over now."

 

https://media.tenor.com/images/28307d4bc54275d6ca112674617c9355/tenor.gif

Edited by Cash 4 Clickbait
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12 hours ago, God-eater said:

Ah, Humane Labs. Thou cursed bitch of a mission.

 

On that heist, Pilot is actually the hardest job, and the most hands-on. You need to know the route, the spawns, the timing of the ground team, how to point the Gunner at what needs killing, how to dodge missles and fly like a boss. I cringe when the host just throws the lowest rank in as Pilot because they think it's easy. 

 

It's years too late, but I wish there was some game mechanic to prompt hosts as to who should be in what role. At least let them know what the "rookie" role is ie on Prison Break, it's Prisoner, on Humane Labs, it's Gunner, etc. By this I mean the role that can be carried by the more experienced player and doesn't require them to lead the way. Would be an awesome little feature.

 

Or, you know, have a playerbase that isn't apparently brain damaged...

Yes, I avoid Humane Labs finale for this reason. Somehow the game defaults a high level (usually me) to the Gunner position while it's the easiest job, and I always get paired with a bad pilot.

Randoms just don't seem to understand how to fly attack helicopters properly. It is harder than it looks, and it only looks easy when a pro does it.

I have helped multiple crews through all 5 setups, only to skip the finale. I just can't do it, it is too painful to watch.

 

Also, that damn Valkyrie setup, it is so simple people! But no, they have to exit their armored car, and exterminate the Merryweather base on foot... never ends well. And then the rookie finally manages to obtain the pilot seat...

It is simple: just fly the thing slow, and point it at the helicopters so all 3 gunners get their shot. But no, randoms gotta rush that bird to the waypoint and either crash land it or get shot down on the way, and blame their gunners for it.

If the Valkyrie gets shot down, it's the pilot's fault for not flying it properly. The final responsibility for any aircraft is always with the pilot, not the crew. Fly that thing right, and not a single missile will be fired at you. Boring? Maybe. But at least the job is done.

 

And if you ever get a low level host taking Demolition on prison break, it's probably the same, they mistakenly assume demolitions is the rookie role. I had a good (bad) run yesterday, where the host set his 2 high level buddies in the prison (the highest as prisoner), me as pilot, himself as demolition. None of them spoke english, but I'm always fine with being pilot and getting my 15%. Naturally, the host did not know how to control a Buzzard, not a single missile was fired for the whole mission, and the bird ended up in the water so I quit.

Prison breaks are cursed as soon as a low level host takes demolition, it is a clear indication he has no idea what he's doing, you have all been warned.

 

The only time a host should take demolitions, is with high level, full flying skill and the intention to kill prison guards with the buzzard, and if no one else can fly a buzzard. Otherwise the host would be better off taking officer instead.

Edited by AirWolf359
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Prison break finale. 

 

I played with low-mid ranks, like rank 50 - 70. On Hard. 

Gave em a chance and been the pilot. 

Everything went surprisingly smooth. 

Then it happened again. 

After everything was finished, at the beach, the buzzard lands in the water. 

What the f*ck. 

 

 

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6 hours ago, junkpile said:

Prison break finale. 

 

I played with low-mid ranks, like rank 50 - 70. On Hard. 

Gave em a chance and been the pilot. 

Everything went surprisingly smooth. 

Then it happened again. 

After everything was finished, at the beach, the buzzard lands in the water. 

What the f*ck. 

 

 

Out of curiosity, did the Demo appear to dunk the chopper deliberately or did he kind of just fall out of the sky? If it's the latter, it would've been due to a thing that I see pretty much every time I'm Demo; after the bailout cutscene, the Chopper engine shuts off and has to spin up again. If you're too low, you hit the ground or water with expected results. The trick is to be on the ground before the cutscene (one more reason why you want an experienced chopper pilot). 

 

Speaking off bullsh*t PB bugs that have gone unfixed for years, much molten liquid hate to R* for the "Rashkovsky was killed" bug that you get after the bailout cutscene. Do the entire heist then get busted back to start, thanks R*. Oh, and the one where Rashkovsky won't move after the Prisoner collects him - just sits there on the wall, forcing a restart. Unfortunately these bugs only serve to limit our income, so fixing them falls somewhere below "ram a red hot poker up my ass" on R*'s list of priorities.

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24 minutes ago, God-eater said:

Out of curiosity, did the Demo appear to dunk the chopper deliberately or did he kind of just fall out of the sky? If it's the latter, it would've been due to a thing that I see pretty much every time I'm Demo; after the bailout cutscene, the Chopper engine shuts off and has to spin up again. If you're too low, you hit the ground or water with expected results. The trick is to be on the ground before the cutscene (one more reason why you want an experienced chopper pilot). 

 

Speaking off bullsh*t PB bugs that have gone unfixed for years, much molten liquid hate to R* for the "Rashkovsky was killed" bug that you get after the bailout cutscene. Do the entire heist then get busted back to start, thanks R*. Oh, and the one where Rashkovsky won't move after the Prisoner collects him - just sits there on the wall, forcing a restart. Unfortunately these bugs only serve to limit our income, so fixing them falls somewhere below "ram a red hot poker up my ass" on R*'s list of priorities.

The bug that happened to me lately and pissed me off the most was at MY prison break finale. I was happy cuz players I know joined and I knew it would not go wrong. 

 

The bug was after the cutscene with Rashkowsky he vanished or he was there but would not move no matter what. 

 

The pilot / demolition guy was okay, he was hovering above the sand. But then he just messed it up somehow. We were all already at the beach safe and sound and he still managed to fly back a little and land in the water 

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mrtommygunwhite

On dch aggressive say to a random over chat you do left I will do right place the charges before grabbing anything 

 

Proceeds to follow me like a lost puppy 

 

Not to mention the cut demanders I don't mind giving you up to 30% but to demand more and be absolutely useless just makes me want to quit and start again with another person 

Edited by mrtommygunwhite
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Silent & Sneaky - Me (736) and a level 127, not his first time. Has done both Lvl 2 Security, Security Intel, Patrol Routes and Duggan Shipments... so I'm thinking; great.

 

Waste disposal entry, fine, and impressively, we get a really good route inside. Two guards right infront of the metal detector, the first door on the right is the one to swipe, two guards through that door's glass, the guard doing the stairwell corrider, perfect. I surprisingly have enough time to deal with the path myself, whether this guy let me or was AFK for a few seconds, I have no idea, I stop before going into the stairs to see if he wants the Daily Vault which he does... he just doesn't know he has to HOLD the button to let the door open. I text him this and he clearly responds, holding it first try after telling him. He waits while I grab it, I get out and proceed down the stairs. Me charging ahead not waiting for him was my subconscious at work... because as I take out the guard who comes up the stairs, I realize this guy is opting for the lift. Knowing that this makes the 2 guards at the bottom of the lift automatically detect whoever uses it, I charge, zap the camera and nail them both with 2 beautiful headshots just as they aim their guns. Moving on, I bait the guy who comes from the Vault Lobby to start his patrol, blast him. Move forward, and I end the 3 guards in the lobby, leaving just the guy in the security room. Now, as I zap the camera from the mantrap to give 127 the most amount of safety to come to me, he decides to run off to his right towards the centre desk.... and continue round and just sit with the camera on the other side of the lobby starign at him, setting off the alarms... I thought, nah, we CAN get to the vault undetected, I just did and he COULD have done... So I let the guards kill me.

 

Attempt 2; Repeat until I head down the stairs... for some reason, this guy now decides that instead of taking the lift or the stairs, he'll kill the camera in that hallway, then proceed to head towards the laundry room which has 3 guards in it... somehow he sets the alarm off... I refuse.

 

Attempt 3; We FINALLY get to the vault door undetected... I press right to pull the laser... and my character glitches during the animation and soft locks my whole game... literally all I could do was change the camera, I couldn't move, I couldn't melee, cover, not even Pause, Interaction Menu or Character Switch to Story Mode. And the problem is, you can't kill yourself in that room unless you have throwable weapons, which we didn't.

 

Heist is over.

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marciorafaelop

Silent & Sneaky Hard

 

Myself + 3 random blokes.

Whole heist was a complete success in fact. Great entry inside. Got in the vault no trouble, a clean exit. No troubles running from the cops.

 

We were separated in 2 cars, me and one of the guys managed to get into the dealer just fine. The other car, less than a mile from the end decided to throw themselves down the mountain and the car just exploded. 

 

rip

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gnomefromnome
12 hours ago, marciorafaelop said:

Silent & Sneaky Hard

 

Myself + 3 random blokes.

Whole heist was a complete success in fact. Great entry inside. Got in the vault no trouble, a clean exit. No troubles running from the cops.

 

We were separated in 2 cars, me and one of the guys managed to get into the dealer just fine. The other car, less than a mile from the end decided to throw themselves down the mountain and the car just exploded. 

 

rip

Yessss, played this last night on Epic account. Easily done, just had to follow the host as I haven't done this yet lol. Piece of cake. Sneak in, grab the diamonds, head outside and evade the cops. Host led us to the police copter and made an easy getaway.

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Prison Break Finale. Host is beyond generous - gives everybody 25%. I look at the players - Demolition is R21. I hit Enter immediately to un-ready myself and ask if he can fly chopper. Host recognizes what's going on and set himself as Demolition, me as a pilot, R21 as Prisoner, everything hunky-dory. I just get to the Velum and BANG - Prisoner dies. I'm like, oh, man - here we go again. Luckily enough the second go goes without a hiccup. Except I can't lose the heat for five minutes (the Casino Heist bug). I know all tricks, so I manage to finally lose the fkers, we jump off the Velum... Prisoner splats flat on the water. Host leaves the heist. I'm staring helplessly in the monitor for five more minutes.

 

Good times.

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Why are folks here suggesting making low levels Prisoner for Prison Break finale?

 

Guard and Prisoner need more armor, which low ranks can't carry, so when I'm using one of my low rank characters, I always ask for Pilot or Demolition. 

 

What's up wit dat?

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Low ranks usually can't fly aircraft @Lance Mayhem If you ask me, Demolition is the easiest, but if you can't land the chopper at the end, thanks for the time wasted.

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suicidal_banana
On 11/25/2020 at 12:05 AM, God-eater said:

... If it's the latter, it would've been due to a thing that I see pretty much every time I'm Demo; after the bailout cutscene, the Chopper engine shuts off and has to spin up again. If you're too low, you hit the ground or water with expected results. The trick is to be on the ground before the cutscene (one more reason why you want an experienced chopper pilot).

I play classic heists a LOT and have not had this happen ever, until recently, now i see it all the time. Is it a new bug or have i just been getting lucky for several years?
The first time it happened to me i got super insanely lucky, heli fell out of the sky, landed on some rocks and before it slid off into the water i regained control, second time i wasn't so lucky and heist failed because of it, ever since that i land it, but not at the beach because half these fools dont know how to control a parachute and i've seen randoms hit the rotors many times in the past.

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38 minutes ago, suicidal_banana said:

I play classic heists a LOT and have not had this happen ever, until recently, now i see it all the time. Is it a new bug or have i just been getting lucky for several years?
The first time it happened to me i got super insanely lucky, heli fell out of the sky, landed on some rocks and before it slid off into the water i regained control, second time i wasn't so lucky and heist failed because of it, ever since that i land it, but not at the beach because half these fools dont know how to control a parachute and i've seen randoms hit the rotors many times in the past.

Yeah, it's been around for a couple of years, at least. I'd say you've been insanely lucky - happens to me most times I'm Demo. If you're already on the ground it'll manifest as you close the door and the blades spin up, like you'd just gotten in. I expect it has something to do with the game freezing Demo in place while the cutscene runs. But what do I know, it's not like I'm a multi-billion dollar corporation with a battery of coders tasked specifically to identify and eliminate bugs, right? 

 

I have only rarely had someone 'chute thru the blades - but I always land at the southern end of the beach, with the tail tucked into that little nook there because I have had several rookies scalp themselves on the tail rotor. Hell, it happened today in a DCH - I was waiting in a chopper at the exit to the tunnel (because I was in it and cop-free long before the other 3 popped out), they pull up, 2 get in, third guy (rank 16, because of course he was) runs right into the blades, like dead straight into them. Luckily it was a FFoff Org so all he got was the Windmill of Shame.

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16 minutes ago, DanDud88 said:

... they might not speak English.

 

Edited by partci
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This might be a bit pretentious, but, when playing with randomers, do you see if they know what they are doing? When there's no communication, especially on silent and sneaky, my mindset is one of please, understand and see I know what I am doing. Even without taking. You should just... Know. 

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9 hours ago, Lance Mayhem said:

Why are folks here suggesting making low levels Prisoner for Prison Break finale?

 

Guard and Prisoner need more armor, which low ranks can't carry, so when I'm using one of my low rank characters, I always ask for Pilot or Demolition. 

 

What's up wit dat?

The difference between you and most of those other low ranks: you know what you are doing, and you know how to fly.

It's just that I would not trust the average low rank with an aircraft. Plus, they don't own a lot of weapons yet, so stripping them down to a AP pistol is less of an issue.

If you put me (high level) as prisoner, you better drop a fully upgraded rifle for me, and you better guarantee perfect flying from both pilots, or else.

Spoiler

I quit

@partci True that, I have seen that happen multiple times. But never twice on one heist (see spoiler) It is actually easy to keep a helicopter flying in GTA V, but landing it in a controlled manner is too much to ask of some randoms.

Edited by AirWolf359
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9 hours ago, partci said:

Low ranks usually can't fly aircraft @Lance Mayhem If you ask me, Demolition is the easiest, but if you can't land the chopper at the end, thanks for the time wasted.

 

 

39 minutes ago, AirWolf359 said:

The difference between you and most of those other low ranks: you know what you are doing, and you know how to fly.

It's just that I would not trust the average low rank with an aircraft. Plus, they don't own a lot of weapons yet, so stripping them down to a AP pistol is less of an issue.

If you put me (high level) as prisoner, you better drop a fully upgraded rifle for me, and you better guarantee perfect flying from both pilots, or else.

  Reveal hidden contents

I quit

@partci

 

 

Valid point I suppose. Thanks. 

 

What may help you understand my position is knowing I'm on PS3, where low ranks are often a second (or 4th or 8th) character, and high ranks are often modded. 

 

For instance, I can't remember how many times I've joined Fleeca hosted by someone ranked over 1000, and have had to wait for them to finish the Planning Board Tutorial. 

 

For reasons like these, the 2 digit ranks I usually trust more, in addition to knowing they can't carry much armour, so I figure they should get the easy jobs (pilot or demo) where they're not getting shot at. 

 

Just as many high rank players (in my experience) are better in combat roles, even if they have a modded rank, as it seems the type of player who'd bother modding their rank is also the type more interested in combat (probably PVP) and would have more experience. 

 

 

 

I know: not always. 

 

 

 

Thanks for the answers. It makes sense now. 

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10 hours ago, Lance Mayhem said:

Why are folks here suggesting making low levels Prisoner for Prison Break finale?

 

Guard and Prisoner need more armor, which low ranks can't carry, so when I'm using one of my low rank characters, I always ask for Pilot or Demolition. 

 

What's up wit dat?

My rationale is the Prisoner's job is to protect Rashkovsky, not lead the charge - they get an AP Pistol and limited ammo and for the most part are meant to stay out of the main fighting (and you can't guarantee the PO will drop a gun). The AP is simply inadequate for the ranges that you'll be fighting at, so the Prisoner is pretty much relegated to harassing fire anyway. 

 

Of course, if the Pilot and Demo both know what they're doing, then the Ground Team only has to kill 3 or 4 guys then cheese the route as Demo rains hell on the guards.

 

Oh, and I know I said I wouldn't do this, but I just failed yet another DCH. 2 man, Big Con, Gold, Hard, Gruppe6 in, Noose out, Host gives me 30%. Looks good on paper, right? Hah, no, foolish optimist! In the vault, with 45 seconds to go, with two tables left (I'm clearing my 4th at this point) - one behind a hack, the other in the main room - my host goes for the hack. By the time he's out of the animation, there's like 15 seconds left and this absolute thunderc*nt runs to the table. Grabs about 3 bricks, bails and misses the door by a good 3 or 4 seconds. Alarm triggered. Duggan prep not done, f*ckwad has armed us with sawn off double barrels. We don't even make it out of the security room. 2.5 million flushed because he tried to grab an extra 30 grand - that, Ms Morissette, is irony.

Edited by God-eater
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22 minutes ago, God-eater said:

My rationale is the Prisoner's job is to protect Rashkovsky, not lead the charge - they get an AP Pistol and limited ammo and for the most part are meant to stay out of the main fighting (and you can't guarantee the PO will drop a gun). The AP is simply inadequate for the ranges that you'll be fighting at, so the Prisoner is pretty much relegated to harassing fire anyway. 

 

Of course, if the Pilot and Demo both know what they're doing, then the Ground Team only has to kill 3 or 4 guys then cheese the route as Demo rains hell on the guards.

 

Ah, you've thought this out. That also makes a good deal of sense.

 

Thank you for that. 

 

 

So, on the topic of heist failures:

 

Had nothing better to do so put my level 53 in someone's Prison Break finale. Oy. 

 

Was given Demolitions, so I message the pilot asking if he (?) wanted me to take down the jets or help the ground crew (some pilots get in a snit if you don't go after the Lazers).  

 

No answer. 

 

Get the bus, check messages again, still nothing. 

 

Blow up the bus, still no word, and agent 14 hasn't come on to say the plane's been red-flagged. "Good," I figure. "He knows what he's doing and didn't rush to Sandy Shores."

 

Get airborne, notification that Pilot failed. Must have been AFK. Must have come back because we all restart. 

 

Blow up bus, get notification that Prisoner died. Then Prison Guard (host) dies. 

 

No restart, as someone backed out. 

 

Okay, cruise around some more. 

 

Same heist, same host. I join again. Prisoner this time. Drive Guard (host) to the bus, Vellum destroyed. 

 

Switch to my level 29 character because I want to rank him up. 

 

Join same host. Host becomes Pilot, I'm Prisoner. Guard gets in Kuruma with Demolitions. 

 

Fine. Drive towards destination, see Guard on foot, pick him up. 

 

Demolitions rams me repeatedly with Kuruma, so I quit. 

 

Futz about changing my character's beard, then accept invite to the same heist. 

 

Players join, one quits before launch. 

 

 

Check Simeon's texts and deliver a car to him, finally making some money before I log off. 

 

 

As stated above: Oy.  

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On 11/21/2020 at 7:35 AM, God-eater said:

Bugstars? BUGSTARS?!? Why anyone goes anything other than Gruppe Sechs is beyond me. Why not grind the easiest way possible?

 

Also, here's a joke for you:

Q: Why did the host give you a 15% cut?

A: Because they couldn't give you any less.

 

Seriously, thank f*ck the new hiest will be soloable. Goodbye forever, rando scum!

Uuhhhh I will take 15% on a Casino Heist and be glad of it. As far as I am concerned, I didn't so any of the prep missions, so the host is due his/her 85% as far as I see it. Especially if I am going to clear $200,000-$300,000 for 15 minutes of easy work, doing next to nothing. That if there is just 2 of us of course. I will always say thank you if they up my cut by any amount. 

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AgentSapphire
1 hour ago, TheGasmeter said:

Uuhhhh I will take 15% on a Casino Heist and be glad of it. As far as I am concerned, I didn't so any of the prep missions, so the host is due his/her 85% as far as I see it. Especially if I am going to clear $200,000-$300,000 for 15 minutes of easy work, doing next to nothing. That if there is just 2 of us of course. I will always say thank you if they up my cut by any amount. 

 

On 11/21/2020 at 1:35 AM, God-eater said:

Bugstars? BUGSTARS?!? Why anyone goes anything other than Gruppe Sechs is beyond me. Why not grind the easiest way possible?

 

Also, here's a joke for you:

Q: Why did the host give you a 15% cut?

A: Because they couldn't give you any less.

 

Seriously, thank f*ck the new hiest will be soloable. Goodbye forever, rando scum!

I usually give 20% to teammates if we have a team of 4 and 25% if we have a team of 3. Personally, I believe higher cut means higher motivation and a higher retention rate. I think it’s true regarding the effect on retention rate. My teammates usually stick with me after one attempt fails so at least I still have a team.
 

I have been a low level player once. Seeing new players panic during stealth brings so much flashback 😂. The most difficult part to overcome is the fear of failure and animal-like nervousness. In a game which only gives you seconds to make an important decision, it takes time to overcome them. In addition, one thing that is impossible to overcome is the health level deficiency due to rank - you might’ve tried hard, but your body just couldn’t take that many bullets. So I decided whatever lol, I’ll give them more cut. Plus, they are always short in cash. 
 

I support giving only 15%, though - the heist spent so much time effort in preparation, there’s no reason to be entitled to a cut higher than 15%. 

Edited by AgentSapphire
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Join Doomsday, Bogdan finale via the phone menu. Host cuts me 15%, OK, whatever. He's a cheap bastard.

 

Then he informs me I'm assigned to do the submarine. Told him to fakk off an left.

 

Lazy piece of sh!t.

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12 hours ago, AgentSapphire said:

 

I usually give 20% to teammates if we have a team of 4 and 25% if we have a team of 3. Personally, I believe higher cut means higher motivation and a higher retention rate. I think it’s true regarding the effect on retention rate. My teammates usually stick with me after one attempt fails so at least I still have a team.

 

/snip

This is, in fact, my exact point about the cuts. We're all in this for money, everyone's time is valuable. By incentivising the crew with a bigger cut, they have a reason to do their best, work hard and be resilient (ie not quit the second something goes wrong). Fewer restarts + less quitting = more money in your pocket. Money is why we're here, right? Certainly not because we just love jogging thru mantraps 20 times a day.

 

The thing with 15% cuts is that it means a crew member will make pretty much the same amount regardless of approach or target - roughly $250K on average. Sometimes a bit more, sometimes a bit less, but on average, yeah? That being the case, said crew member has no reason to value one heist over another. There is zero incentive to stick around for restarts, or 'lost cause' runs (eg the vault alarm is triggered, Duggan prep not done, you're armed only with pistols and harsh language), or any adversity at all (eg launching from Paleto or the take getting reduced too much). Since there's a cooldown, you want your one shot per hour to be a good one. If it goes bad, it is no skin of your nose to bail and join a new heist, whereas the host is now sitting on the side of a road somewhere, probably muttering about "f*cking randoms".

 

To put it another way: you pay peanuts, you get monkeys.

 

Here's what 15% buys from me: I will do my very best in the vault and do 1 restart. That's it. I will not drive, I will not carry the fights nor lead the way. If the host hasn't done some critical prep, like keycards, I'm out. If Duggan prep isn't done and an alarm goes off, I'm out. If the host or other crew start f*cking around in any way whatsoever, I'm out. Bluntly, this had better be a goddamn perfect run so as to make it worth my while. Otherwise, well, a better gig is just a loading screen away...

 

Conversely, here's what 20% gets you: I will bring my A game. I will utterly crush whatever task falls to me, from awesome driving to lightning hacks to precision mass murder. I will relentlessly drive the success of the heist. I will not be the one to quit outside of lost causes (as above). 

 

Why? Why does 5% make such a difference to me? It's not a greed thing - I'm so rich at this point that if a million bucks was deleted from my account I doubt I'd even notice. It's the principle, folks. As I've always said, it's not about the money, it's about the principle. Pay me like I'm an employee, you get an employee: minimum wage gets minimum effort. Pay me like a partner and I will throw the crew over my shoulder and run to Paleto if that's what it takes.

 

Plus, give me a decent cut, maybe I have a heist ready to go and bring you. Maybe I remember your generosity and am happy to come with you on your next one, so that's one less random to worry about. Maybe we start doing this on the regular, crush the DCH so hard we make All The Money.

 

So many reasons to give more than 15%. Hell, when you look at it this way, 15% almost looks like shortsighted greed.

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