CML99 Posted March 15, 2015 Author Share Posted March 15, 2015 Older version of PostFX, RIL.Grading, DexX's SAGFX, and you can see UltraThing on some screens. Little update to the mission: Jeansowaty, ClaudX and Son of Zeus 3 Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067131435 Share on other sites More sharing options...
Fenton Posted March 15, 2015 Share Posted March 15, 2015 UFO?! If it is, IT WOULD BE NEAT! Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067131501 Share on other sites More sharing options...
undertaker fan Posted March 15, 2015 Share Posted March 15, 2015 Awesome! Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067131523 Share on other sites More sharing options...
DJQuaie Posted March 15, 2015 Share Posted March 15, 2015 The mod looks great and has big potential ! Osho 1 Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067131753 Share on other sites More sharing options...
Osho Posted March 16, 2015 Share Posted March 16, 2015 Wow. Looks awesome. Keep it up. SA is still the best gta game ever created. Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067138158 Share on other sites More sharing options...
Edgrd Posted March 16, 2015 Share Posted March 16, 2015 UFO ? YES ! finally an ufo. Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067138362 Share on other sites More sharing options...
Son of Zeus Posted March 16, 2015 Share Posted March 16, 2015 Whoa man I just came in this section by chance! I mean, I never came before! This is amazing man, the only mod that caught my interest. Keep it up! A question though: Will the animals be only in the cages or will they roam the countryside too? Because animals were meant to be in the game but R* had problems with the AI. Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067140426 Share on other sites More sharing options...
CML99 Posted March 16, 2015 Author Share Posted March 16, 2015 (edited) Whoa man I just came in this section by chance! I mean, I never came before! This is amazing man, the only mod that caught my interest. Keep it up! A question though: Will the animals be only in the cages or will they roam the countryside too? Because animals were meant to be in the game but R* had problems with the AI. Rabbits in cages, chickens in coups, pigs in pigpens, the rest (horses, cows, sheeps) in enclosures, deers in some places as a static objects - like you can see on the screens. If you mean freely walking around the countryside, then I don't know, possibly, just will need to find a good place, because animals roaming around a country town together with peds will look kinda out of place imo. Aliens, UFO's, corn... this is going to be interesting ^^ Just a suggestion, can you add some wild boars? Dzik jest dziki, dzik jest zły... XD There's no boar skin to SA, but I could try to make it as object aswell. Edited March 16, 2015 by Camil1999 Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067140503 Share on other sites More sharing options...
Jeansowaty Posted March 16, 2015 Share Posted March 16, 2015 (edited) Aliens, UFO's, corn... this is going to be interesting ^^ Just a suggestion, can you add some wild boars? Dzik jest dziki, dzik jest zły... XD Edited March 16, 2015 by Jeansowaty Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067141433 Share on other sites More sharing options...
CML99 Posted March 18, 2015 Author Share Posted March 18, 2015 Boar... hunting(?) Mintal, ashley slow, Blackbird88 and 5 others 8 Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067153427 Share on other sites More sharing options...
Jeansowaty Posted March 18, 2015 Share Posted March 18, 2015 Awesome man! Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067153718 Share on other sites More sharing options...
goodidea82 Posted March 18, 2015 Share Posted March 18, 2015 - Do the animals require PED replacement? - Do the animals spawn dynamically or is there a fixed number like in other animal mods? Btw, I'm really interested in deer and I have seen they exist in your mod, that's good. You promissed to release two versions of your mod a full mod and a reduced mod. I like that! How about releasing different parts of your mod as stand-alone mods? This would be a modular approach that would allow easier debugging, updating of the individual componentes, and replacing of components. You could still make a mod-pack that includes all of the components. Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067154185 Share on other sites More sharing options...
CML99 Posted March 18, 2015 Author Share Posted March 18, 2015 - Do the animals require PED replacement? - Do the animals spawn dynamically or is there a fixed number like in other animal mods? Btw, I'm really interested in deer and I have seen they exist in your mod, that's good. You promissed to release two versions of your mod a full mod and a reduced mod. I like that! How about releasing different parts of your mod as stand-alone mods? This would be a modular approach that would allow easier debugging, updating of the individual componentes, and replacing of components. You could still make a mod-pack that includes all of the components. 1. No, they are loaded as special actors (deers & rabbits as objects). 2. What u mean? 3. Yeah, if I get permission from StrideR, I'll do them as actors, so the player will be able to kill them. 4. It's not really needed, all the scripts are separated, so you can decide what you want or not to install. Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067154224 Share on other sites More sharing options...
goodidea82 Posted March 18, 2015 Share Posted March 18, 2015 Sounds good. 2. I used to have an animal mod for SA (don't remember which one it was) that had a fixed number of animals. When I decompiled the script I saw that only ~ 5 animals are created at the beginning of the script and that's it for the entire game. Peds on the other hand are generated and destroyed dynamically by the game engine when you drive or walk around the map. This creates the illusion that there are thousands of peds in the game everywhere. So how is your mod in this respect? Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067154339 Share on other sites More sharing options...
CML99 Posted March 18, 2015 Author Share Posted March 18, 2015 Peds on the other hand are generated and destroyed dynamically by the game engine when you drive or walk around the map. This creates the illusion that there are thousands of peds in the game everywhere. So how is your mod in this respect? It's not the same. The animals are spawned in defined coords, and disappear when the player is far away from the sphere, and reappear when player gets in the sphere again. I could remove references from them (turn them in peds) so they would freely walk around, but it doesn't work like that. Peds are walking by paths. Even if I do it, the animals will go strightly to the street, at least they will try, because some farm fences will block their way. Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067154447 Share on other sites More sharing options...
ashley slow Posted March 18, 2015 Share Posted March 18, 2015 Awesome. Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067154569 Share on other sites More sharing options...
CML99 Posted March 30, 2015 Author Share Posted March 30, 2015 (edited) A little update - done 2 fields. Only 1 left and the basic version gets released. Also remade scarecrow's head: ------- EDIT: Retextured haybales: Fixed night vertex colours/lighting on scarecrow, rabbit, snakes, boar pile and old well: Edited April 1, 2015 by Camil1999 ashley slow, Apu889, Edgrd and 7 others 10 Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067221168 Share on other sites More sharing options...
CML99 Posted April 19, 2015 Author Share Posted April 19, 2015 Not a big update but it's always something - new wooden fences: Of course breakable: Silent, Apu889, mirh and 4 others 7 Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067341796 Share on other sites More sharing options...
CML99 Posted May 30, 2015 Author Share Posted May 30, 2015 (edited) The mod is finally released: Basic Edition Extended Edition (of course it's still not finished, but I'm busy with school and all that sh*t so the progress is really slow, although I did some updates recently and decided to release it as it currently is) @down, already awaiting approval Edited May 30, 2015 by Camil1999 ClaudX, Neddo, mirh and 3 others 6 Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067528755 Share on other sites More sharing options...
mirh Posted May 30, 2015 Share Posted May 30, 2015 The mod is finally released: Basic Edition Extended Edition (of course it's still not finished, but I'm busy with school and all that sh*t so the progress is really slow, although I did some updates recently and decided to release it as it currently is) Cool! But.. why not gtagarage? Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067528787 Share on other sites More sharing options...
b0ssVenom Posted May 31, 2015 Share Posted May 31, 2015 Really great mod with many features, it would be good to see some kind of easter egg like big foot (of course not some 10000 HP monster) spawning in a forest. Jinx. 1 Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067531963 Share on other sites More sharing options...
CML99 Posted May 31, 2015 Author Share Posted May 31, 2015 (edited) Really great mod with many features, it would be good to see some kind of easter egg like big foot (of course not some 10000 HP monster) spawning in a forest. Actually there IS an easter egg. And it has something in common with the real egg (and VC). Hint: desert Edited May 31, 2015 by Camil1999 Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067532520 Share on other sites More sharing options...
b0ssVenom Posted June 1, 2015 Share Posted June 1, 2015 Really great mod with many features, it would be good to see some kind of easter egg like big foot (of course not some 10000 HP monster) spawning in a forest. Actually there IS an easter egg. And it has something in common with the real egg (and VC). Hint: desert Sounds good ! You really make me wanna play GTA SA again lol. Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067537200 Share on other sites More sharing options...
CML99 Posted June 6, 2015 Author Share Posted June 6, 2015 (edited) Updates! Haybale stuff: Truck Terminal restoration: new collision and all, removed the fences and elmtree screen from WIP: Now it's time to get some real beer instead of that paper trash: Experimenting with object.dat (don't expect it to be in the next update) Edited June 13, 2015 by CML99 ClaudX, universetwisters, Blackbird88 and 1 other 4 Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067560600 Share on other sites More sharing options...
Osho Posted June 8, 2015 Share Posted June 8, 2015 Absolutely awesome work Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067566683 Share on other sites More sharing options...
Killerman29 Posted June 20, 2015 Share Posted June 20, 2015 Amazing work! I've been waiting this for years! TheMariusz700_PL 1 Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067631378 Share on other sites More sharing options...
CML99 Posted June 25, 2015 Author Share Posted June 25, 2015 @Killerman29, yeah me2, I had 2 do dis OT: mystery shack universetwisters 1 Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067652345 Share on other sites More sharing options...
Mintal Posted June 26, 2015 Share Posted June 26, 2015 Outstanding job! Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067654657 Share on other sites More sharing options...
universetwisters Posted June 27, 2015 Share Posted June 27, 2015 Nice to see you're still soldiering on with this. If you ever need any custom farmish vehicles, don't hesitate to ask, I'd be more than happy to do some for something like this. CML99 1 Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067658230 Share on other sites More sharing options...
CML99 Posted June 27, 2015 Author Share Posted June 27, 2015 Nice to see you're still soldiering on with this. If you ever need any custom farmish vehicles, don't hesitate to ask, I'd be more than happy to do some for something like this. As for now, I have what I needed. Not for this project, but in not far future I'm planning to do a new map for SA, and when I'm done, I'll need a little vehicle edits, also use a few of your euro cars with some edits if you don't mind. But nothing is sure 'till I don't finish the map (and get new vehicle/ped paths to work). Link to comment https://gtaforums.com/topic/773082-farming-mod/page/2/#findComment-1067658485 Share on other sites More sharing options...
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