nordi 4 Posted March 10, 2015 Share Posted March 10, 2015 Hey So I'm trying to create a simple first person view. In order to do so: I create my camera, set its position (which is based on the offset position of the player's model), and then I active the camera. So far no problem. However: when I move my player around, the camera do not move but stays where it initialy spawned. I then found a native which does exactly what I want: "ATTACH_CAM_TO_PED", the problem is when I use this native, I can't set the camera position (or to be more accurate: I set the camera position, but it's being ignored). Do you have a fix for this ? stretchercam.Position = Player.Character.GetOffsetPosition(new Vector3(0f, 0.24f, 0.52f)); GTA.Native.Function.Call("ATTACH_CAM_TO_PED", stretchercam, Player.Character); stretchercam.Activate(); Thanks. Link to post Share on other sites
Solution Jitnaught 422 Posted March 10, 2015 Solution Share Posted March 10, 2015 You have to use the SET_CAM_ATTACH_OFFSET native to set the position (which isn't in world coordinates btw.) Link to post Share on other sites