Jack Posted March 10, 2015 Share Posted March 10, 2015 (edited) The mod is deprecated. Work continues here: http://gtaforums.com/topic/873592-wanted-level-editor/ Edited June 6, 2017 by Jack AnotherGamer, Ss4gogeta0, PhillBellic and 5 others 8 Link to comment https://gtaforums.com/topic/772288-wanted-level/ Share on other sites More sharing options...
Fenton Posted March 12, 2015 Share Posted March 12, 2015 Hey, How do I add more my added police vehicles and army vehicles to the mod, I'd trying to make them appear on pursuit and roadblock but two army vehicle only spawns on Roadblock and I got a minor bug, The cops on roadblock are treated as gang member instead of cop, Real cop is shooting at the cop on the roadblock, Could you fix that? Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067109513 Share on other sites More sharing options...
Jack Posted March 12, 2015 Author Share Posted March 12, 2015 I'm not sure if that's possible - I've never tried inputing completly new unexisted vehicles. We'll see. Please post the modified NEW WL SYSTEM code so I can try to help and see if you did the changes correctly. Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067109652 Share on other sites More sharing options...
Fenton Posted March 12, 2015 Share Posted March 12, 2015 As you wish. {$CLEO}0000: NWLSWHILE 8256: not player $PLAYER_CHAR defined wait 250END01F0: set_max_wanted_level_to 6 REPEAT wait 0 UNTIL 010F: player $PLAYER_CHAR wanted_level > 20247: load_model #RANCHER0247: load_model #FBICAR0247: load_model #SWATVAN0247: load_model #FBITRUCK0247: load_model #PATRIOT0247: load_model #HUMVEE0247: load_model #BARRACKS0247: load_model #BARRACB0247: load_model #RHINO0247: load_model #ENFORCER0247: load_model #RIOT0247: load_model #COPVAN0247: load_model #COPCARRU0247: load_model #SWATVAN 0247: load_model #HUNTLEY 038B: load_requested_models0006: 1@ = 0x8A5A9c 0A8D: 2@ = 1@ 4 1 IF 0039: 2@ == 0x20BTHEN0006: 4@ = 0x8A5A8C 0006: 5@ = 0x8A5A90 0006: 6@ = 0x8A5A94 0006: 7@ = 0x8A5A98 0006: 8@ = 0x4219BA 0006: 9@ = 0x4219E6 0006: 10@ = 0x461BE7 0006: 11@ = 0x461BCC 0006: 12@ = 0x461BB1 0006: 13@ = 0x561F83 0006: 14@ = 0x561F63 0006: 15@ = 0x561F43 0006: 16@ = 0x561F23 ELSE 0006: 1@ = 0x912364 0A8D: 2@ = 1@ 4 1 IF 0039: 2@ == 0x20B THEN 0006: 4@ = 0x912354 0006: 5@ = 0x912358 0006: 6@ = 0x91235C 0006: 7@ = 0x912360 0006: 8@ = 0x42287A 0006: 9@ = 0x4228AC 0006: 10@ = 0x466BCF 0006: 11@ = 0x466BB0 0006: 12@ = 0x466B91 0006: 13@ = 0x57BB73 0006: 14@ = 0x57BB53 0006: 15@ = 0x57BB33 0006: 16@ = 0x57BB13 ELSE 0006: 1@ = 0x8A6D68 0A8D: 2@ = 1@ 4 1 IF 0039: 2@ == 0x20B THEN 0006: 4@ = 0x8A6D58 0006: 5@ = 0x8A6D5C 0006: 6@ = 0x8A6D60 0006: 7@ = 0x8A6D64 0006: 8@ = 0x421A3A 0006: 9@ = 0x421A66 0006: 10@ = 0x461C67 0006: 11@ = 0x461C4C 0006: 12@ = 0x461C31 0006: 13@ = 0x562423 0006: 14@ = 0x562403 0006: 15@ = 0x5623E3 0006: 16@ = 0x5623C3 ELSE 0A93: END ENDEND WHILE TRUEREPEAT wait 0UNTIL 0256: player $PLAYER_CHAR defined 0A8C: 4@ 4 #COPCARRU 1 0A8C: 5@ 4 #COPCARLA 10A8C: 6@ 4 #COPCARSF 10A8C: 7@ 4 #COPCARVG 1 01C0: 0@ = player $PLAYER_CHAR wanted_levelWHILE 0039: 0@ == 3 wait 0 01C0: 0@ = player $PLAYER_CHAR wanted_level 0A8C: 4@ 4 #FBICAR 1 0A8C: 5@ 4 #FBICAR 1 0A8C: 6@ 4 #FBICAR 1 0A8C: 7@ 4 #FBICAR 1 wait 0 01C0: 0@ = player $PLAYER_CHAR wanted_level 0A8C: 4@ 4 #COPCARRU 1 0A8C: 5@ 4 #COPCARLA 1 0A8C: 6@ 4 #COPCARSF 1 0A8C: 7@ 4 #COPCARVG 1 END 01C0: 0@ = player $PLAYER_CHAR wanted_levelWHILE 0039: 0@ == 4 wait 0 01C0: 0@ = player $PLAYER_CHAR wanted_level 0A8C: 4@ 4 #ENFORCER 1 0A8C: 5@ 4 #ENFORCER 1 0A8C: 6@ 4 #ENFORCER 1 0A8C: 7@ 4 #ENFORCER 1 0A8C: 10@ 4 #ENFORCER 1 wait 0 0A8C: 4@ 4 #SWATVAN 1 0A8C: 5@ 4 #COPVAN 1 0A8C: 6@ 4 #RIOT 1 0A8C: 7@ 4 #SWATVAN 1 0A8C: 10@ 4 #SWATVAN 1 END 0A96: 30@ = actor $PLAYER_ACTOR struct 000A: 30@ += 0x480 0A8D: 29@ = read_memory 30@ size 4 virtual_protect 0000A: 29@ += 0x0 0A8D: 28@ = read_memory 29@ size 4 virtual_protect 0000A: 28@ += 0x0 0A8D: 27@ = read_memory 28@ size 4 virtual_protect 0 IF 0029: 27@ >= 6700THEN0A8C: 4@ 4 #HUNTLEY 1 0A8C: 5@ 4 #HUNTLEY 10A8C: 6@ 4 #HUNTLEY 10A8C: 7@ 4 #HUNTLEY 1END01C0: 0@ = player $PLAYER_CHAR wanted_level WHILE 0039: 0@ == 5 wait 0 01C0: 0@ = player $PLAYER_CHAR wanted_level 0A8C: 14@ 1 0x5 1 0A8C: 9@ 4 #FBIRANCH 1 0A8C: 11@ 4 #FBIRANCH 1 wait 0 0A8C: 9@ 4 #FBITRUCK 1 0A8C: 11@ 4 #FBITRUCK 1 wait 0 0A8C: 9@ 4 #SWATVAN 1 0A8C: 11@ 4 #SWATVAN 1 END0A8C: 14@ 1 0x6 101C0: 0@ = player $PLAYER_CHAR wanted_level WHILE 0039: 0@ == 6 wait 0 01C0: 0@ = player $PLAYER_CHAR wanted_level 0A8C: 9@ 4 #RHINO 1 0A8C: 12@ 4 #RHINO 1 wait 0 0A8C: 9@ 4 #PATRIOT 1 0A8C: 12@ 4 #HUMVEE 1 wait 0 0A8C: 9@ 4 #BARRACKS 1 0A8C: 12@ 4 #BARRACB 1 wait 0 0A8C: 9@ 4 #PATRIOT 1 0A8C: 12@ 4 #HUMVEE 1END 0A8C: 14@ 1 0x5 1 END Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067109895 Share on other sites More sharing options...
Jack Posted March 12, 2015 Author Share Posted March 12, 2015 For star 6 I can tell you right now: WHILE 0039: 0@ == 6 wait 0 01C0: 0@ = player $PLAYER_CHAR wanted_level 0A8C: 9@ 4 #RHINO 1 // patrol 0A8C: 12@ 4 #RHINO 1 // roadblock wait 0 0A8C: 9@ 4 #HUMVEE 1 // patrol 0A8C: 12@ 4 #HUMVEE 1 // roadblock wait 0 0A8C: 9@ 4 #BARRACB 1 // patrol 0A8C: 12@ 4 #BARRACB 1 // roadblock wait 0 0A8C: 9@ 4 #HUMVEE 1 // patrol 0A8C: 12@ 4 #HUMVEE 1 // roadblockEND Fenton 1 Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067109986 Share on other sites More sharing options...
Fenton Posted March 12, 2015 Share Posted March 12, 2015 Thanks man, I'll check it Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067110077 Share on other sites More sharing options...
Jack Posted March 12, 2015 Author Share Posted March 12, 2015 Here's the whole code: {$CLEO}0000: NWLSWHILE 8256: not player $PLAYER_CHAR defined wait 250END01F0: set_max_wanted_level_to 6 REPEAT wait 0 UNTIL 010F: player $PLAYER_CHAR wanted_level > 20247: load_model #RANCHER0247: load_model #FBICAR0247: load_model #SWATVAN0247: load_model #FBITRUCK0247: load_model #PATRIOT0247: load_model #HUMVEE0247: load_model #BARRACKS0247: load_model #BARRACB0247: load_model #RHINO0247: load_model #ENFORCER0247: load_model #RIOT0247: load_model #COPVAN0247: load_model #COPCARRU0247: load_model #SWATVAN 0247: load_model #HUNTLEY 038B: load_requested_models0006: 1@ = 0x8A5A9c 0A8D: 2@ = 1@ 4 1IF 0039: 2@ == 0x20BTHEN0006: 4@ = 0x8A5A8C0006: 5@ = 0x8A5A900006: 6@ = 0x8A5A940006: 7@ = 0x8A5A980006: 8@ = 0x4219BA0006: 9@ = 0x4219E60006: 10@ = 0x461BE70006: 11@ = 0x461BCC0006: 12@ = 0x461BB10006: 13@ = 0x561F830006: 14@ = 0x561F630006: 15@ = 0x561F430006: 16@ = 0x561F23ELSE0006: 1@ = 0x912364 0A8D: 2@ = 1@ 4 1 IF 0039: 2@ == 0x20B THEN 0006: 4@ = 0x912354 0006: 5@ = 0x912358 0006: 6@ = 0x91235C 0006: 7@ = 0x912360 0006: 8@ = 0x42287A 0006: 9@ = 0x4228AC 0006: 10@ = 0x466BCF 0006: 11@ = 0x466BB0 0006: 12@ = 0x466B91 0006: 13@ = 0x57BB73 0006: 14@ = 0x57BB53 0006: 15@ = 0x57BB33 0006: 16@ = 0x57BB13 ELSE 0006: 1@ = 0x8A6D68 0A8D: 2@ = 1@ 4 1 IF 0039: 2@ == 0x20B THEN 0006: 4@ = 0x8A6D58 0006: 5@ = 0x8A6D5C 0006: 6@ = 0x8A6D60 0006: 7@ = 0x8A6D64 0006: 8@ = 0x421A3A 0006: 9@ = 0x421A66 0006: 10@ = 0x461C67 0006: 11@ = 0x461C4C 0006: 12@ = 0x461C31 0006: 13@ = 0x562423 0006: 14@ = 0x562403 0006: 15@ = 0x5623E3 0006: 16@ = 0x5623C3 ELSE 0A93: END ENDEND WHILE TRUEREPEAT wait 0UNTIL 0256: player $PLAYER_CHAR defined0A8C: 4@ 4 #COPCARRU 1 0A8C: 5@ 4 #COPCARLA 10A8C: 6@ 4 #COPCARSF 10A8C: 7@ 4 #COPCARVG 1 01C0: 0@ = player $PLAYER_CHAR wanted_levelWHILE 0039: 0@ == 3 wait 0 01C0: 0@ = player $PLAYER_CHAR wanted_level 0A8C: 4@ 4 #FBICAR 1 0A8C: 5@ 4 #FBICAR 1 0A8C: 6@ 4 #FBICAR 1 0A8C: 7@ 4 #FBICAR 1 wait 0 01C0: 0@ = player $PLAYER_CHAR wanted_level 0A8C: 4@ 4 #COPCARRU 1 0A8C: 5@ 4 #COPCARLA 1 0A8C: 6@ 4 #COPCARSF 1 0A8C: 7@ 4 #COPCARVG 1END01C0: 0@ = player $PLAYER_CHAR wanted_levelWHILE 0039: 0@ == 4 wait 0 0A96: 30@ = actor $PLAYER_ACTOR struct 000A: 30@ += 0x480 0006: 29@ = 0 0A8D: 29@ = read_memory 30@ size 4 virtual_protect 0 000A: 29@ += 0x0 0006: 28@ = 0 0A8D: 28@ = read_memory 29@ size 4 virtual_protect 0 000A: 28@ += 0x1A 0A8C: write_memory 28@ size 1 value 3 virtual_protect 0 01C0: 0@ = player $PLAYER_CHAR wanted_level 0A8C: 4@ 4 #ENFORCER 1 0A8C: 5@ 4 #ENFORCER 1 0A8C: 6@ 4 #ENFORCER 1 0A8C: 7@ 4 #ENFORCER 1 0A8C: 10@ 4 #ENFORCER 1 wait 0 0A8C: 4@ 4 #SWATVAN 1 0A8C: 5@ 4 #SWATVAN 1 0A8C: 6@ 4 #SWATVAN 1 0A8C: 7@ 4 #SWATVAN 1 0A8C: 10@ 4 #SWATVAN 1 wait 0 0A8C: 4@ 4 #COPVAN 1 0A8C: 5@ 4 #COPVAN 1 0A8C: 6@ 4 #COPVAN 1 0A8C: 7@ 4 #COPVAN 1 0A8C: 10@ 4 #COPVAN 1 wait 0 0A8C: 4@ 4 #RIOT 1 0A8C: 5@ 4 #RIOT 1 0A8C: 6@ 4 #RIOT 1 0A8C: 7@ 4 #RIOT 1 0A8C: 10@ 4 #RIOT 1END0A96: 30@ = actor $PLAYER_ACTOR struct 000A: 30@ += 0x4800A8D: 29@ = read_memory 30@ size 4 virtual_protect 0000A: 29@ += 0x00A8D: 28@ = read_memory 29@ size 4 virtual_protect 0000A: 28@ += 0x00A8D: 27@ = read_memory 28@ size 4 virtual_protect 0IF 0029: 27@ >= 6700THEN0A8C: 4@ 4 #HUNTLEY 1 0A8C: 5@ 4 #HUNTLEY 10A8C: 6@ 4 #HUNTLEY 10A8C: 7@ 4 #HUNTLEY 1END01C0: 0@ = player $PLAYER_CHAR wanted_level WHILE 0039: 0@ == 5 wait 0 01C0: 0@ = player $PLAYER_CHAR wanted_level 0A8C: 14@ 1 0x5 1 0A8C: 9@ 4 #FBIRANCH 1 0A8C: 11@ 4 #FBIRANCH 1 wait 0 0A8C: 9@ 4 #FBITRUCK 1 0A8C: 11@ 4 #FBITRUCK 1 wait 0 0A8C: 9@ 4 #SWATVAN 1 0A8C: 11@ 4 #SWATVAN 1END0A8C: 14@ 1 0x6 101C0: 0@ = player $PLAYER_CHAR wanted_level WHILE 0039: 0@ == 6 wait 0 01C0: 0@ = player $PLAYER_CHAR wanted_level 0A8C: 9@ 4 #RHINO 1 0A8C: 12@ 4 #RHINO 1 wait 0 0A8C: 9@ 4 #HUMVEE 1 0A8C: 12@ 4 #HUMVEE 1 wait 0 0A8C: 9@ 4 #BARRACB 1 0A8C: 12@ 4 #BARRACB 1 wait 0 0A8C: 9@ 4 #HUMVEE 1 0A8C: 12@ 4 #HUMVEE 1END0A8C: 14@ 1 0x5 1END Fenton 1 Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067110230 Share on other sites More sharing options...
Fenton Posted March 12, 2015 Share Posted March 12, 2015 (edited) Thanks man, It's working for me. Edited March 12, 2015 by ALAN41 Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067110316 Share on other sites More sharing options...
Fenton Posted April 3, 2015 Share Posted April 3, 2015 (edited) Sorry for double post but it is possible to add more police models to the script like two different peds on same vehicle like Original SWAT skin with New SWAT skin, Same as with FBI and Army too, And It is possible to add the new police models to Enforcer, FBI Rancher or Barracks? EDIT: And It is possible to make the new added ped spawned on roadblock too? Edited April 3, 2015 by Fenton Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067243404 Share on other sites More sharing options...
Jack Posted April 3, 2015 Author Share Posted April 3, 2015 The fastest way to make this happen would be to replace models of unused peds (I know 2 of them - #DSHER, #MAFBOSS) to SWAT, FBI... and then just replace their model names inside "synchronized code" (for example #SWAT on passenger seat should be replaced with #DSHER).Models inside Enforcer, FBI Rancher or Barracks are game created so that's complicated - it needs separate code and that takes time.Roadblock models could also be easily replaced with the unused models (you need to edit the "roadblock fix" code for that)... Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067245999 Share on other sites More sharing options...
†Tyranick†™ Posted April 3, 2015 Share Posted April 3, 2015 Jack, can you provide a download link to your special forces mod on GTA garage? It says "files waiting to be uploaded" but it seems like it's been like that for a long time. The link on the mod page came here but i believe the media fire link is down for me plus i'm not sure if that's that mod or the custom one you mention here. Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067246214 Share on other sites More sharing options...
Jack Posted April 3, 2015 Author Share Posted April 3, 2015 Try now: http://www.freeuploadsite.com/do.php?id=68712 Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067246410 Share on other sites More sharing options...
†Tyranick†™ Posted April 3, 2015 Share Posted April 3, 2015 Yep that works great, thanks . I take it I need all 4 files which is for your special forces mod? Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067246513 Share on other sites More sharing options...
Jack Posted April 3, 2015 Author Share Posted April 3, 2015 Yep that works great, thanks . I take it I need all 4 files which is for your special forces mod? Yes. That mod is the same you see on gtagarage - I just added synchronized code to it. Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067246535 Share on other sites More sharing options...
†Tyranick†™ Posted April 3, 2015 Share Posted April 3, 2015 Thank you very much, appreciated . Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067246539 Share on other sites More sharing options...
TiTAN_AI Posted April 3, 2015 Share Posted April 3, 2015 (edited) hi, what i do wrong ? i tried to remove the SWATVAN at Level 5 by removing the lines: wait 0 0A8C: 9@ 4 #SWATVAN 10A8C: 11@ 4 #SWATVAN 1 i did same with the rhino at level 6 and that worked fine, no more rhinos, but swatvan still appear at level 5 - i use all this without the turret script. Edited April 3, 2015 by TiTAN_AI Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067246551 Share on other sites More sharing options...
Jack Posted April 4, 2015 Author Share Posted April 4, 2015 I see no reason why. I've just removed swatvan from 5th star and it works. Maybe you didn't compile the code. Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067248773 Share on other sites More sharing options...
Fenton Posted April 4, 2015 Share Posted April 4, 2015 I founded two glitch, They unusually exits vehicles while the vehicle stops by itself not by those peds, When I destroyed one vehicle with four peds, They didn't die yet but after they exit their vehicle, They're dying and Turret codes seems to be bugged, If I killed one person which is shooting on the top of SWAT Tank, He doesn't disappears, He just staying flying dying. And It is possible to have FBI Truck have a turret too? Not just a SWAT Tank? Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067248798 Share on other sites More sharing options...
Junior_Djjr Posted April 8, 2015 Share Posted April 8, 2015 (edited) that's a very nice script but why don't use .ini file to do this? Script: if 0AF4: 0@v = read_string_from_ini_file "cleo\YourINI.ini" section "Vehicles 1 Star" key "Standard"then 0AC7: 10@ = var 11@ offset 0AA7: call_function 0x004C5940 num_params 2 pop 2 PointerToRet 10@ StringToPass 0@v Result 12@ if 12@ <> 0 // loaded? then //11@ = ID model of the vehicle else 0AD1: show_formatted_text_highpriority "~r~Fail to load %s.dff" time 2000 0@v endelse 0ACD: show_text_highpriority "~r~Fail to load ini" time 2000endIni [Vehicles 1 Star]Standard = premierthen will load premier.dff and put the ID model (426) in 11@ Edited April 8, 2015 by Junior_Djjr AustinJSSS 1 Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067271641 Share on other sites More sharing options...
Jack Posted April 8, 2015 Author Share Posted April 8, 2015 I have never tried to use an ini file. It certainly sounds easier. Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067272734 Share on other sites More sharing options...
Junior_Djjr Posted April 8, 2015 Share Posted April 8, 2015 (edited) remembering that you can simply get a number of ID with 0AF0: but is VERY better to use my function, very easy to people who install the mod ah... and why you said to people manually change the line in peds.ide? why don't use Mod Loader? you can put your peds.ide in Mod Loader's folder, then will merge it to the peds.ide of people (don't replacing others edits in this file), or you can put a .txt file in any Mod Loader's folder, and then the Mod Loader will get the line and install to you automatically! very easier... Edited April 8, 2015 by Junior_Djjr Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067275418 Share on other sites More sharing options...
arper Posted April 20, 2015 Share Posted April 20, 2015 great mod, but whenever it gets to 3 stars and beyond all of the map keeps popping in and out and looks extremly low res and is irritating, i have modified it to my needs and dont use turret Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067346024 Share on other sites More sharing options...
arper Posted April 20, 2015 Share Posted April 20, 2015 great mod, but whenever it gets to 3 stars and beyond all of the map keeps popping in and out and looks extremly low res and is irritating, i have modified it to my needs and dont use turret tried it with the default settings for mod and still same result Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067346157 Share on other sites More sharing options...
Jack Posted April 22, 2015 Author Share Posted April 22, 2015 I've never experienced something like this on my PC. Try removing the roadblock fix code from CLEO folder - if that doesn't help then I'm afraid I can't help you. AustinJSSS 1 Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067355320 Share on other sites More sharing options...
denis1379 Posted April 22, 2015 Share Posted April 22, 2015 great mod, but whenever it gets to 3 stars and beyond all of the map keeps popping in and out and looks extremly low res and is irritating, i have modified it to my needs and dont use turret tried it with the default settings for mod and still same resultThat's LOD displays Try edit stream.ini increasing memory, should works well Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067355956 Share on other sites More sharing options...
Fenton Posted April 23, 2015 Share Posted April 23, 2015 You should fix the turret code script too. Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067358238 Share on other sites More sharing options...
arper Posted April 24, 2015 Share Posted April 24, 2015 still f*cked, i have pushed it to high memory but buildings still look sh*tty and constantly pop in and out beyond 3 stars until there is an other police script that does not make my game look like an abandoned project i guess i have to keep searching, it was a great mod aswell, but the pop in is driving me up the wall Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067367393 Share on other sites More sharing options...
maoffense01 Posted April 25, 2015 Share Posted April 25, 2015 Wow,Jack! You have awesome mod! By the way,thanks for helping me! AustinJSSS 1 Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067369001 Share on other sites More sharing options...
Jack Posted April 25, 2015 Author Share Posted April 25, 2015 (edited) still f*cked, i have pushed it to high memory but buildings still look sh*tty and constantly pop in and out beyond 3 stars until there is an other police script that does not make my game look like an abandoned project i guess i have to keep searching, it was a great mod aswell, but the pop in is driving me up the wall Remove the old NEW WL SYSTEM code and try this one (call 6th star immidiatly by typing the cheat "BRINGITON"): {$CLEO}0000: NWLSWHILE 8256: not player $PLAYER_CHAR defined wait 250END01F0: set_max_wanted_level_to 6 REPEAT wait 0 UNTIL 010F: player $PLAYER_CHAR wanted_level > 20247: load_model #RANCHER0247: load_model #CHEETAH0247: load_model #SWATVAN0247: load_model #FBITRUCK0247: load_model #PATRIOT0247: load_model #BARRACKS0247: load_model #RHINO0247: load_model #ENFORCER0247: load_model #COPCARRU0247: load_model #SWATVAN 0247: load_model #HUNTLEY 038B: load_requested_models0006: 1@ = 0x8A5A9c 0A8D: 2@ = 1@ 4 1IF 0039: 2@ == 0x20BTHEN0006: 4@ = 0x8A5A8C0006: 5@ = 0x8A5A900006: 6@ = 0x8A5A940006: 7@ = 0x8A5A980006: 8@ = 0x4219BA0006: 9@ = 0x4219E60006: 10@ = 0x461BE70006: 11@ = 0x461BCC0006: 12@ = 0x461BB10006: 13@ = 0x561F830006: 14@ = 0x561F630006: 15@ = 0x561F430006: 16@ = 0x561F23ELSE0006: 1@ = 0x912364 0A8D: 2@ = 1@ 4 1 IF 0039: 2@ == 0x20B THEN 0006: 4@ = 0x912354 0006: 5@ = 0x912358 0006: 6@ = 0x91235C 0006: 7@ = 0x912360 0006: 8@ = 0x42287A 0006: 9@ = 0x4228AC 0006: 10@ = 0x466BCF 0006: 11@ = 0x466BB0 0006: 12@ = 0x466B91 0006: 13@ = 0x57BB73 0006: 14@ = 0x57BB53 0006: 15@ = 0x57BB33 0006: 16@ = 0x57BB13 ELSE 0006: 1@ = 0x8A6D68 0A8D: 2@ = 1@ 4 1 IF 0039: 2@ == 0x20B THEN 0006: 4@ = 0x8A6D58 0006: 5@ = 0x8A6D5C 0006: 6@ = 0x8A6D60 0006: 7@ = 0x8A6D64 0006: 8@ = 0x421A3A 0006: 9@ = 0x421A66 0006: 10@ = 0x461C67 0006: 11@ = 0x461C4C 0006: 12@ = 0x461C31 0006: 13@ = 0x562423 0006: 14@ = 0x562403 0006: 15@ = 0x5623E3 0006: 16@ = 0x5623C3 ELSE 0A93: END ENDEND WHILE TRUEREPEAT wait 0UNTIL 0256: player $PLAYER_CHAR defined WHILE 0039: 0@ == 5 wait 0 01C0: 0@ = player $PLAYER_CHAR wanted_level 0A8C: 14@ 1 0x5 1 0A8C: 0x40B778 2 #FBIRANCH 1 // streaming 0A8C: 0x40B793 2 #FBIRANCH 1 // streaming 0A8C: 9@ 4 #FBIRANCH 1 0A8C: 11@ 4 #FBIRANCH 1 wait 0 0A8C: 0x40B778 2 #FBITRUCK 1 // streaming 0A8C: 0x40B793 2 #FBITRUCK 1 // streaming 0A8C: 9@ 4 #FBITRUCK 1 0A8C: 11@ 4 #FBITRUCK 1 wait 0 0A8C: 0x40B778 2 #SWATVAN 1 // streaming 0A8C: 0x40B793 2 #SWATVAN 1 // streaming 0A8C: 9@ 4 #SWATVAN 1 0A8C: 11@ 4 #SWATVAN 1END0A8C: 14@ 1 0x6 101C0: 0@ = player $PLAYER_CHAR wanted_level WHILE 0039: 0@ == 6 wait 0 01C0: 0@ = player $PLAYER_CHAR wanted_level 0A8C: 0x40B778 2 #RHINO 1 // streaming 0A8C: 0x40B793 2 #RHINO 1 // streaming 0A8C: 9@ 4 #RHINO 1 0A8C: 12@ 4 #RHINO 1 wait 0 0A8C: 0x40B778 2 #PATRIOT 1 // streaming 0A8C: 0x40B793 2 #PATRIOT 1 // streaming 0A8C: 9@ 4 #PATRIOT 1 0A8C: 12@ 4 #PATRIOT 1 wait 0 0A8C: 0x40B778 2 #BARRACKS 1 // streaming 0A8C: 0x40B793 2 #BARRACKS 1 // streaming 0A8C: 9@ 4 #BARRACKS 1 0A8C: 12@ 4 #BARRACKS 1 wait 0 0A8C: 0x40B778 2 #PATRIOT 1 // streaming 0A8C: 0x40B793 2 #PATRIOT 1 // streaming 0A8C: 9@ 4 #PATRIOT 1 0A8C: 12@ 4 #PATRIOT 1END0A8C: 14@ 1 0x5 1END Good luck. Edited April 25, 2015 by Jack Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067369999 Share on other sites More sharing options...
arper Posted April 25, 2015 Share Posted April 25, 2015 still popping in and out at low res, it was not as bad as before but it still spats into low res and pop in still is frequent, especially in ls/sf/lv where there are loads of buildings to be loaded but when i go into the city without the mod and with a wanted level everything is normal Link to comment https://gtaforums.com/topic/772288-wanted-level/#findComment-1067370510 Share on other sites More sharing options...
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