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Hey, How do I add more my added police vehicles and army vehicles to the mod, I'd trying to make them appear on pursuit and roadblock but two army vehicle only spawns on Roadblock and I got a minor bug, The cops on roadblock are treated as gang member instead of cop, Real cop is shooting at the cop on the roadblock, Could you fix that?

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As you wish.

{$CLEO}0000: NWLSWHILE 8256:   not player $PLAYER_CHAR defined     wait 250END01F0: set_max_wanted_level_to 6                                                                                                                                                               REPEAT    wait 0                                                                                 UNTIL 010F:   player $PLAYER_CHAR wanted_level > 20247: load_model #RANCHER0247: load_model #FBICAR0247: load_model #SWATVAN0247: load_model #FBITRUCK0247: load_model #PATRIOT0247: load_model #HUMVEE0247: load_model #BARRACKS0247: load_model #BARRACB0247: load_model #RHINO0247: load_model #ENFORCER0247: load_model #RIOT0247: load_model #COPVAN0247: load_model #COPCARRU0247: load_model #SWATVAN   0247: load_model #HUNTLEY             038B: load_requested_models0006: 1@ = 0x8A5A9c                                                                                                          0A8D: 2@ = 1@ 4 1 IF    0039:   2@ == 0x20BTHEN0006: 4@ = 0x8A5A8C 0006: 5@ = 0x8A5A90 0006: 6@ = 0x8A5A94 0006: 7@ = 0x8A5A98 0006: 8@ = 0x4219BA 0006: 9@ = 0x4219E6 0006: 10@ = 0x461BE7 0006: 11@ = 0x461BCC 0006: 12@ = 0x461BB1 0006: 13@ = 0x561F83 0006: 14@ = 0x561F63 0006: 15@ = 0x561F43 0006: 16@ = 0x561F23 ELSE 0006: 1@ = 0x912364                                                                                              0A8D: 2@ = 1@ 4 1     IF        0039:   2@ == 0x20B    THEN    0006: 4@ = 0x912354     0006: 5@ = 0x912358     0006: 6@ = 0x91235C     0006: 7@ = 0x912360     0006: 8@ = 0x42287A     0006: 9@ = 0x4228AC     0006: 10@ = 0x466BCF     0006: 11@ = 0x466BB0     0006: 12@ = 0x466B91    0006: 13@ = 0x57BB73     0006: 14@ = 0x57BB53     0006: 15@ = 0x57BB33     0006: 16@ = 0x57BB13     ELSE    0006: 1@ = 0x8A6D68                                                                                                 0A8D: 2@ = 1@ 4 1         IF            0039:   2@ == 0x20B        THEN        0006: 4@ = 0x8A6D58         0006: 5@ = 0x8A6D5C         0006: 6@ = 0x8A6D60         0006: 7@ = 0x8A6D64         0006: 8@ = 0x421A3A         0006: 9@ = 0x421A66         0006: 10@ = 0x461C67         0006: 11@ = 0x461C4C         0006: 12@ = 0x461C31         0006: 13@ = 0x562423         0006: 14@ = 0x562403         0006: 15@ = 0x5623E3         0006: 16@ = 0x5623C3         ELSE        0A93:        END    ENDEND                                                   WHILE TRUEREPEAT    wait 0UNTIL 0256:   player $PLAYER_CHAR defined 0A8C: 4@ 4 #COPCARRU 1            0A8C: 5@ 4 #COPCARLA 10A8C: 6@ 4 #COPCARSF 10A8C: 7@ 4 #COPCARVG 1   01C0: 0@ = player $PLAYER_CHAR wanted_levelWHILE 0039:   0@ == 3    wait 0     01C0: 0@ = player $PLAYER_CHAR wanted_level    0A8C: 4@ 4 #FBICAR 1    0A8C: 5@ 4 #FBICAR 1    0A8C: 6@ 4 #FBICAR 1    0A8C: 7@ 4 #FBICAR 1    wait 0    01C0: 0@ = player $PLAYER_CHAR wanted_level    0A8C: 4@ 4 #COPCARRU 1                0A8C: 5@ 4 #COPCARLA 1    0A8C: 6@ 4 #COPCARSF 1    0A8C: 7@ 4 #COPCARVG 1 END 01C0: 0@ = player $PLAYER_CHAR wanted_levelWHILE 0039:   0@ == 4      wait 0    01C0: 0@ = player $PLAYER_CHAR wanted_level        0A8C: 4@ 4 #ENFORCER 1    0A8C: 5@ 4 #ENFORCER 1    0A8C: 6@ 4 #ENFORCER 1    0A8C: 7@ 4 #ENFORCER 1    0A8C: 10@ 4 #ENFORCER 1    wait 0    0A8C: 4@ 4 #SWATVAN 1    0A8C: 5@ 4 #COPVAN 1    0A8C: 6@ 4 #RIOT 1    0A8C: 7@ 4 #SWATVAN 1    0A8C: 10@ 4 #SWATVAN 1 END 0A96: 30@ = actor $PLAYER_ACTOR struct  000A: 30@ += 0x480 0A8D: 29@ = read_memory 30@ size 4 virtual_protect 0000A: 29@ += 0x0 0A8D: 28@ = read_memory 29@ size 4 virtual_protect 0000A: 28@ += 0x0 0A8D: 27@ = read_memory 28@ size 4 virtual_protect 0 IF    0029:   27@ >= 6700THEN0A8C: 4@ 4 #HUNTLEY 1            0A8C: 5@ 4 #HUNTLEY 10A8C: 6@ 4 #HUNTLEY 10A8C: 7@ 4 #HUNTLEY 1END01C0: 0@ = player $PLAYER_CHAR wanted_level   WHILE 0039:   0@ == 5    wait 0    01C0: 0@ = player $PLAYER_CHAR wanted_level      0A8C: 14@ 1 0x5 1     0A8C: 9@ 4 #FBIRANCH 1    0A8C: 11@ 4 #FBIRANCH 1    wait 0    0A8C: 9@ 4 #FBITRUCK 1    0A8C: 11@ 4 #FBITRUCK 1    wait 0     0A8C: 9@ 4 #SWATVAN 1    0A8C: 11@ 4 #SWATVAN 1 END0A8C: 14@ 1 0x6 101C0: 0@ = player $PLAYER_CHAR wanted_level  WHILE 0039:   0@ == 6     wait 0    01C0: 0@ = player $PLAYER_CHAR wanted_level      0A8C: 9@ 4 #RHINO 1    0A8C: 12@ 4 #RHINO 1    wait 0    0A8C: 9@ 4 #PATRIOT 1    0A8C: 12@ 4 #HUMVEE 1    wait 0    0A8C: 9@ 4 #BARRACKS 1    0A8C: 12@ 4 #BARRACB 1    wait 0    0A8C: 9@ 4 #PATRIOT 1    0A8C: 12@ 4 #HUMVEE 1END 0A8C: 14@ 1 0x5 1 END 
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For star 6 I can tell you right now:

 

WHILE 0039:   0@ == 6    wait 0    01C0: 0@ = player $PLAYER_CHAR wanted_level      0A8C: 9@ 4 #RHINO 1 // patrol    0A8C: 12@ 4 #RHINO 1 // roadblock    wait 0    0A8C: 9@ 4 #HUMVEE 1  // patrol    0A8C: 12@ 4 #HUMVEE 1 // roadblock    wait 0    0A8C: 9@ 4 #BARRACB 1  // patrol    0A8C: 12@ 4 #BARRACB 1 // roadblock    wait 0    0A8C: 9@ 4 #HUMVEE 1   // patrol    0A8C: 12@ 4 #HUMVEE 1  // roadblockEND
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Here's the whole code:

{$CLEO}0000: NWLSWHILE 8256:   not player $PLAYER_CHAR defined    wait 250END01F0: set_max_wanted_level_to 6                                                                                                                                                               REPEAT    wait 0                                                                                 UNTIL 010F:   player $PLAYER_CHAR wanted_level > 20247: load_model #RANCHER0247: load_model #FBICAR0247: load_model #SWATVAN0247: load_model #FBITRUCK0247: load_model #PATRIOT0247: load_model #HUMVEE0247: load_model #BARRACKS0247: load_model #BARRACB0247: load_model #RHINO0247: load_model #ENFORCER0247: load_model #RIOT0247: load_model #COPVAN0247: load_model #COPCARRU0247: load_model #SWATVAN   0247: load_model #HUNTLEY             038B: load_requested_models0006: 1@ = 0x8A5A9c                                                                                                          0A8D: 2@ = 1@ 4 1IF    0039:   2@ == 0x20BTHEN0006: 4@ = 0x8A5A8C0006: 5@ = 0x8A5A900006: 6@ = 0x8A5A940006: 7@ = 0x8A5A980006: 8@ = 0x4219BA0006: 9@ = 0x4219E60006: 10@ = 0x461BE70006: 11@ = 0x461BCC0006: 12@ = 0x461BB10006: 13@ = 0x561F830006: 14@ = 0x561F630006: 15@ = 0x561F430006: 16@ = 0x561F23ELSE0006: 1@ = 0x912364                                                                                              0A8D: 2@ = 1@ 4 1    IF        0039:   2@ == 0x20B    THEN    0006: 4@ = 0x912354    0006: 5@ = 0x912358    0006: 6@ = 0x91235C    0006: 7@ = 0x912360    0006: 8@ = 0x42287A    0006: 9@ = 0x4228AC    0006: 10@ = 0x466BCF    0006: 11@ = 0x466BB0    0006: 12@ = 0x466B91    0006: 13@ = 0x57BB73    0006: 14@ = 0x57BB53    0006: 15@ = 0x57BB33    0006: 16@ = 0x57BB13    ELSE    0006: 1@ = 0x8A6D68                                                                                                 0A8D: 2@ = 1@ 4 1        IF            0039:   2@ == 0x20B        THEN        0006: 4@ = 0x8A6D58        0006: 5@ = 0x8A6D5C        0006: 6@ = 0x8A6D60        0006: 7@ = 0x8A6D64        0006: 8@ = 0x421A3A        0006: 9@ = 0x421A66        0006: 10@ = 0x461C67        0006: 11@ = 0x461C4C        0006: 12@ = 0x461C31        0006: 13@ = 0x562423        0006: 14@ = 0x562403        0006: 15@ = 0x5623E3        0006: 16@ = 0x5623C3        ELSE        0A93:        END    ENDEND                                                   WHILE TRUEREPEAT    wait 0UNTIL 0256:   player $PLAYER_CHAR defined0A8C: 4@ 4 #COPCARRU 1            0A8C: 5@ 4 #COPCARLA 10A8C: 6@ 4 #COPCARSF 10A8C: 7@ 4 #COPCARVG 1 01C0: 0@ = player $PLAYER_CHAR wanted_levelWHILE 0039:   0@ == 3    wait 0    01C0: 0@ = player $PLAYER_CHAR wanted_level    0A8C: 4@ 4 #FBICAR 1    0A8C: 5@ 4 #FBICAR 1    0A8C: 6@ 4 #FBICAR 1    0A8C: 7@ 4 #FBICAR 1    wait 0    01C0: 0@ = player $PLAYER_CHAR wanted_level    0A8C: 4@ 4 #COPCARRU 1                0A8C: 5@ 4 #COPCARLA 1    0A8C: 6@ 4 #COPCARSF 1    0A8C: 7@ 4 #COPCARVG 1END01C0: 0@ = player $PLAYER_CHAR wanted_levelWHILE 0039:   0@ == 4      wait 0    0A96: 30@ = actor $PLAYER_ACTOR struct      000A: 30@ += 0x480    0006: 29@ = 0    0A8D: 29@ = read_memory 30@ size 4 virtual_protect 0    000A: 29@ += 0x0    0006: 28@ = 0    0A8D: 28@ = read_memory 29@ size 4 virtual_protect 0    000A: 28@ += 0x1A    0A8C: write_memory 28@ size 1 value 3 virtual_protect 0    01C0: 0@ = player $PLAYER_CHAR wanted_level        0A8C: 4@ 4 #ENFORCER 1    0A8C: 5@ 4 #ENFORCER 1    0A8C: 6@ 4 #ENFORCER 1    0A8C: 7@ 4 #ENFORCER 1    0A8C: 10@ 4 #ENFORCER 1    wait 0    0A8C: 4@ 4 #SWATVAN 1    0A8C: 5@ 4 #SWATVAN 1    0A8C: 6@ 4 #SWATVAN 1    0A8C: 7@ 4 #SWATVAN 1    0A8C: 10@ 4 #SWATVAN 1    wait 0    0A8C: 4@ 4 #COPVAN 1    0A8C: 5@ 4 #COPVAN 1    0A8C: 6@ 4 #COPVAN 1    0A8C: 7@ 4 #COPVAN 1    0A8C: 10@ 4 #COPVAN 1    wait 0    0A8C: 4@ 4 #RIOT 1    0A8C: 5@ 4 #RIOT 1    0A8C: 6@ 4 #RIOT 1    0A8C: 7@ 4 #RIOT 1    0A8C: 10@ 4 #RIOT 1END0A96: 30@ = actor $PLAYER_ACTOR struct  000A: 30@ += 0x4800A8D: 29@ = read_memory 30@ size 4 virtual_protect 0000A: 29@ += 0x00A8D: 28@ = read_memory 29@ size 4 virtual_protect 0000A: 28@ += 0x00A8D: 27@ = read_memory 28@ size 4 virtual_protect 0IF    0029:   27@ >= 6700THEN0A8C: 4@ 4 #HUNTLEY 1            0A8C: 5@ 4 #HUNTLEY 10A8C: 6@ 4 #HUNTLEY 10A8C: 7@ 4 #HUNTLEY 1END01C0: 0@ = player $PLAYER_CHAR wanted_level   WHILE 0039:   0@ == 5    wait 0    01C0: 0@ = player $PLAYER_CHAR wanted_level      0A8C: 14@ 1 0x5 1    0A8C: 9@ 4 #FBIRANCH 1    0A8C: 11@ 4 #FBIRANCH 1    wait 0    0A8C: 9@ 4 #FBITRUCK 1    0A8C: 11@ 4 #FBITRUCK 1    wait 0    0A8C: 9@ 4 #SWATVAN 1    0A8C: 11@ 4 #SWATVAN 1END0A8C: 14@ 1 0x6 101C0: 0@ = player $PLAYER_CHAR wanted_level  WHILE 0039:   0@ == 6    wait 0    01C0: 0@ = player $PLAYER_CHAR wanted_level      0A8C: 9@ 4 #RHINO 1    0A8C: 12@ 4 #RHINO 1    wait 0    0A8C: 9@ 4 #HUMVEE 1    0A8C: 12@ 4 #HUMVEE 1    wait 0    0A8C: 9@ 4 #BARRACB 1    0A8C: 12@ 4 #BARRACB 1    wait 0    0A8C: 9@ 4 #HUMVEE 1    0A8C: 12@ 4 #HUMVEE 1END0A8C: 14@ 1 0x5 1END
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  • 3 weeks later...

Sorry for double post but it is possible to add more police models to the script like two different peds on same vehicle like Original SWAT skin with New SWAT skin, Same as with FBI and Army too, And It is possible to add the new police models to Enforcer, FBI Rancher or Barracks?

 

EDIT: And It is possible to make the new added ped spawned on roadblock too?

Edited by Fenton
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The fastest way to make this happen would be to replace models of unused peds (I know 2 of them - #DSHER, #MAFBOSS) to SWAT, FBI... and then just replace their model names inside "synchronized code" (for example #SWAT on passenger seat should be replaced with #DSHER).

Models inside Enforcer, FBI Rancher or Barracks are game created so that's complicated - it needs separate code and that takes time.

Roadblock models could also be easily replaced with the unused models (you need to edit the "roadblock fix" code for that)...

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†Tyranick†™

Jack, can you provide a download link to your special forces mod on GTA garage? It says "files waiting to be uploaded" but it seems like it's been like that for a long time. The link on the mod page came here but i believe the media fire link is down for me plus i'm not sure if that's that mod or the custom one you mention here.

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hi, what i do wrong ?

i tried to remove the SWATVAN at Level 5 by removing the lines:

 

wait 0
0A8C: 9@ 4 #SWATVAN 1
0A8C: 11@ 4 #SWATVAN 1

 

i did same with the rhino at level 6 and that worked fine, no more rhinos,

but swatvan still appear at level 5 :/ - i use all this without the turret script.

Edited by TiTAN_AI
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I founded two glitch, They unusually exits vehicles while the vehicle stops by itself not by those peds, When I destroyed one vehicle with four peds, They didn't die yet but after they exit their vehicle, They're dying and Turret codes seems to be bugged, If I killed one person which is shooting on the top of SWAT Tank, He doesn't disappears, He just staying flying dying. And It is possible to have FBI Truck have a turret too? Not just a SWAT Tank?

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Junior_Djjr

that's a very nice script

but why don't use .ini file to do this?

 

Script:

 

if 0AF4: 0@v = read_string_from_ini_file "cleo\YourINI.ini" section "Vehicles 1 Star" key "Standard"then    0AC7: 10@ = var 11@ offset    0AA7: call_function 0x004C5940 num_params 2 pop 2   PointerToRet 10@   StringToPass 0@v   Result 12@        if 12@ <> 0 // loaded?    then        //11@ = ID model of the vehicle    else        0AD1: show_formatted_text_highpriority "~r~Fail to load %s.dff" time 2000 0@v    endelse    0ACD: show_text_highpriority "~r~Fail to load ini" time 2000end
Ini

 

[Vehicles 1 Star]Standard = premier
then will load premier.dff and put the ID model (426) in 11@ Edited by Junior_Djjr
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Junior_Djjr

remembering that you can simply get a number of ID with 0AF0:

but is VERY better to use my function, very easy to people who install the mod

 

 

ah... and why you said to people manually change the line in peds.ide? why don't use Mod Loader? :p

you can put your peds.ide in Mod Loader's folder, then will merge it to the peds.ide of people (don't replacing others edits in this file), or you can put a .txt file in any Mod Loader's folder, and then the Mod Loader will get the line and install to you automatically! very easier...

Edited by Junior_Djjr
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  • 2 weeks later...

 

 

great mod, but whenever it gets to 3 stars and beyond all of the map keeps popping in and out and looks extremly low res and is irritating, i have modified it to my needs and dont use turret

tried it with the default settings for mod and still same resultThat's LOD displays :D Try edit stream.ini increasing memory, should works well :)
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still f*cked, i have pushed it to high memory but buildings still look sh*tty and constantly pop in and out beyond 3 stars

 

until there is an other police script that does not make my game look like an abandoned project i guess i have to keep searching, it was a great mod aswell, but the pop in is driving me up the wall

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still f*cked, i have pushed it to high memory but buildings still look sh*tty and constantly pop in and out beyond 3 stars

 

until there is an other police script that does not make my game look like an abandoned project i guess i have to keep searching, it was a great mod aswell, but the pop in is driving me up the wall

 

Remove the old NEW WL SYSTEM code and try this one (call 6th star immidiatly by typing the cheat "BRINGITON"):

{$CLEO}0000: NWLSWHILE 8256:   not player $PLAYER_CHAR defined    wait 250END01F0: set_max_wanted_level_to 6                                                                                                                                                               REPEAT    wait 0                                                                                 UNTIL 010F:   player $PLAYER_CHAR wanted_level > 20247: load_model #RANCHER0247: load_model #CHEETAH0247: load_model #SWATVAN0247: load_model #FBITRUCK0247: load_model #PATRIOT0247: load_model #BARRACKS0247: load_model #RHINO0247: load_model #ENFORCER0247: load_model #COPCARRU0247: load_model #SWATVAN   0247: load_model #HUNTLEY             038B: load_requested_models0006: 1@ = 0x8A5A9c                                                                                                          0A8D: 2@ = 1@ 4 1IF    0039:   2@ == 0x20BTHEN0006: 4@ = 0x8A5A8C0006: 5@ = 0x8A5A900006: 6@ = 0x8A5A940006: 7@ = 0x8A5A980006: 8@ = 0x4219BA0006: 9@ = 0x4219E60006: 10@ = 0x461BE70006: 11@ = 0x461BCC0006: 12@ = 0x461BB10006: 13@ = 0x561F830006: 14@ = 0x561F630006: 15@ = 0x561F430006: 16@ = 0x561F23ELSE0006: 1@ = 0x912364                                                                                              0A8D: 2@ = 1@ 4 1    IF        0039:   2@ == 0x20B    THEN    0006: 4@ = 0x912354    0006: 5@ = 0x912358    0006: 6@ = 0x91235C    0006: 7@ = 0x912360    0006: 8@ = 0x42287A    0006: 9@ = 0x4228AC    0006: 10@ = 0x466BCF    0006: 11@ = 0x466BB0    0006: 12@ = 0x466B91    0006: 13@ = 0x57BB73    0006: 14@ = 0x57BB53    0006: 15@ = 0x57BB33    0006: 16@ = 0x57BB13    ELSE    0006: 1@ = 0x8A6D68                                                                                                 0A8D: 2@ = 1@ 4 1        IF            0039:   2@ == 0x20B        THEN        0006: 4@ = 0x8A6D58        0006: 5@ = 0x8A6D5C        0006: 6@ = 0x8A6D60        0006: 7@ = 0x8A6D64        0006: 8@ = 0x421A3A        0006: 9@ = 0x421A66        0006: 10@ = 0x461C67        0006: 11@ = 0x461C4C        0006: 12@ = 0x461C31        0006: 13@ = 0x562423        0006: 14@ = 0x562403        0006: 15@ = 0x5623E3        0006: 16@ = 0x5623C3        ELSE        0A93:        END    ENDEND                                                   WHILE TRUEREPEAT    wait 0UNTIL 0256:   player $PLAYER_CHAR defined  WHILE 0039:   0@ == 5    wait 0    01C0: 0@ = player $PLAYER_CHAR wanted_level      0A8C: 14@ 1 0x5 1    0A8C: 0x40B778 2 #FBIRANCH 1 // streaming    0A8C: 0x40B793 2 #FBIRANCH 1 // streaming    0A8C: 9@ 4 #FBIRANCH 1    0A8C: 11@ 4 #FBIRANCH 1    wait 0    0A8C: 0x40B778 2 #FBITRUCK 1 // streaming    0A8C: 0x40B793 2 #FBITRUCK 1 // streaming    0A8C: 9@ 4 #FBITRUCK 1    0A8C: 11@ 4 #FBITRUCK 1    wait 0    0A8C: 0x40B778 2 #SWATVAN 1 // streaming    0A8C: 0x40B793 2 #SWATVAN 1 // streaming    0A8C: 9@ 4 #SWATVAN 1    0A8C: 11@ 4 #SWATVAN 1END0A8C: 14@ 1 0x6 101C0: 0@ = player $PLAYER_CHAR wanted_level  WHILE 0039:   0@ == 6    wait 0    01C0: 0@ = player $PLAYER_CHAR wanted_level      0A8C: 0x40B778 2 #RHINO 1 // streaming    0A8C: 0x40B793 2 #RHINO 1 // streaming    0A8C: 9@ 4 #RHINO 1    0A8C: 12@ 4 #RHINO 1    wait 0    0A8C: 0x40B778 2 #PATRIOT 1 // streaming    0A8C: 0x40B793 2 #PATRIOT 1 // streaming    0A8C: 9@ 4 #PATRIOT 1    0A8C: 12@ 4 #PATRIOT 1    wait 0    0A8C: 0x40B778 2 #BARRACKS 1 // streaming    0A8C: 0x40B793 2 #BARRACKS 1 // streaming    0A8C: 9@ 4 #BARRACKS 1    0A8C: 12@ 4 #BARRACKS 1    wait 0    0A8C: 0x40B778 2 #PATRIOT 1 // streaming    0A8C: 0x40B793 2 #PATRIOT 1 // streaming    0A8C: 9@ 4 #PATRIOT 1    0A8C: 12@ 4 #PATRIOT 1END0A8C: 14@ 1 0x5 1END

Good luck.

Edited by Jack
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still popping in and out at low res, it was not as bad as before but it still spats into low res and pop in still is frequent, especially in ls/sf/lv where there are loads of buildings to be loaded

 

but when i go into the city without the mod and with a wanted level everything is normal

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