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Maximum Skin DFF Size?


Eternal Wind
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Eternal Wind

My ped skin's dff size is bigger than 5.3mb, and game cant load this skin and crash.

is there any way to change or hack game's maximum size?

dff file Link

 

sorry for my bad english.

Edited by yuri29971102
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A 5.3 mb file? Thats a bit too big for a dff file.

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your ped.dff is 8.095 KB....8 mb....My game doesn't crash...it just replace some other skin on this large one..

I thought to help you....I wanted to optimize it....which is longer work..

I thought this is some BADASS SKIN from some NextGen game...

 

when I saw this texture..I quit...

 

t000.png?noCache=1426071750t023.png?noCache=1426071750

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There's no actual limit for file size or something.

It's a limit of geometry data and its components.

Each atomic (i.e. node with all its meshes in max - no matter if its a ped, vehicle or building) is limited with 65536 vertices.

In a case if it's a vehicle model, you can simply split one node into two and avoid this limit.

If it's a building or ped model, you'll need to decrease amount of polys/verts in your model.

Your model has 99155 vertices.

Edited by DK22Pac
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There's no actual limit for file size or something.

It's a limit of geometry data and its components.

Each atomic (i.e. node with all its meshes in max - no matter if its a ped, vehicle or building) is limited with 65536 vertices.

Your model has 99155 vertices.

Interesting. Can you tell me how does his model have 99155 vertices if limit is unsigned __int16?
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if limit is unsigned __int16?

I didn't say this.

It looks like an internal limit of RW, you can see it inside RpGeometryCreate().

 

if( numVerts >= 65536){    RwErrorSet(ERROR(2, RW_FRAMEDESTROYSTATIC));    return FALSE;}
I'm not sure if there is any other check for this, at least I didn't see it.
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