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Aircraft carrier in free roam?


21travis
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Anachronistic

Yes you can spawn it in creator by changing "iplop" variable to 1.

Thats only possible by modifying your job on PS3 and publish it and then play on PS4.

I imagine that's not possible on a regular console, right?

 

If not can you tell us how.

 

I already found one job by searching #aircraft. I haven't player it yet but I'd like to make my own.

 

BTW I can't believe people are telling you how things are done. You've been through a lot these last few months, people even accusing you as being NillxModz, I just want to say many more of us appreciate everything you've done.

 

Yea, but then again, it wouldn't be possible to make it a vehicle either with all those parts. Theoretically speaking, they could have a simplified Version without interior. And vehicle spawns. And all that other stuff making it interesting

And to what purpose that would be? The point is t haveo the real carrier, not to have some low poly model that looks good from afar but like a POS close up and has nothing to explore. Edited by Anachronistic
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Yes you can spawn it in creator by changing "iplop" variable to 1.

Thats only possible by modifying your job on PS3 and publish it and then play on PS4.

I imagine that's not possible on a regular console, right?

 

If not can you tell us how.

 

I already found one job by searching #aircraft. I haven't player it yet but I'd like to make my own.

 

BTW I can't believe people are telling you how things are done. You've been through a lot these last few months, people even accusing you as being NillxModz, I just want to say many more of us appreciate everything you've done.

 

Yea, but then again, it wouldn't be possible to make it a vehicle either with all those parts. Theoretically speaking, they could have a simplified Version without interior. And vehicle spawns. And all that other stuff making it interesting

And to what purpose that would be? The point is t haveo the real carrier, not to have some low poly model that looks good from afar but like a POS close up and has nothing to explore.

 

R* added some coding to fm_mission_controller script.

Captures/LTS are classified as missions.

You need someone with modded console to create a capture/LTS with "iplop" variable value set to 1.

Then you can play his capture/LTS and It will spawn the aircraft carrier.

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theblackside

Funmw2 is there a way to change actors and there actions etc with the restriction barrier or whatever on current gen would be much appreciated

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JumpingKentFlash

So there's a way to get the carrier and actually use it? Won't do much except surprise beach goers. Remember that last scene in Face Off? Something like that.

I don't get why they don't add it online. It's so far out to sea, it wouldn't be a problem.

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So there's a way to get the carrier and actually use it? Won't do much except surprise beach goers. Remember that last scene in Face Off? Something like that.

I don't get why they don't add it online. It's so far out to sea, it wouldn't be a problem.

It's actually in the same place as north yankton.

However R* don't show up the full map for GTA V in prologue mission to see where's north yankton located.

Yes, there's a way to get the carrier and also the yacht.

By changing "iplop" variable value ( Default value is set to 0 ).

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  • 2 weeks later...

I noticed that the carrier is placed beyond the southern "breakdown border" of the map, where the higher waves aren't present. I thought initially that it was a simulation of coastal surge, but it's just the absense of waves.

 

So the map is expanded solely for this heist mission, but i wonder how much expansion the map can take.

 

Can't wait for the PC mods bringing the Online content to SP.

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