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Passive Mode needs to be disable on Military Vehicles


Rammer2k
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Wildfire_08

You spoke non-literally before, so I expect you to treat other people's comments in the same manner. By "just drive away" I was suggesting that you leave the area and go do something else. If you can't get in a car before somebody blows it up (it becomes invulnerable as soon as you start to get in it) then you need to practise more. It's really, really easy. I had a guy blow my bike up one when I was passive and came off it. You know how many more times he did it? None. I didn't do anything dumb enough to help him do so.

 

Nobody on these forums can tell me to practice more, or get better, or anything even remotely close to it when it comes to this game as an overall player, as proven time & time again.

It has nothing to do with getting into the car quick enough, it's more often than not blown up while AFK, & then continued to be blown up when the mechanic spawns it a 100ft away.

 

If someone is following you then does that mean you can't just be grown up enough to think, "This could get irritating. I'll go to another session"? No, of course not because you wouldn't ever want a complete stranger who you will never see again or have any contact with for the rest of your life to think that you were weak, now would you? The *fact* that they may think you are weak for changing sessions is actually the reason that you're not. If you were then you'd care what they think.

 

Again you're putting a stigma on the situation that implies a negative point about me, such as "not being grown up enough" It has nothing to do with maturity, why wouldn't you assume that I am in a room with 6 or 7 friends Vs another crew and don't want to leave their session, as is usually the case.

 

Don't use the word 'surprise' then. Use the word 'weak' or 'unskilled'. Unless, of course, you're suggesting that there's skill in pressing a button when a counter hits zero. Let's face it, not even the lowest of lifeforms in this forum could think that was true, so I know you don't.

 

I'm not saying it's skill, Most of GTA doesn't require much skill. But it takes a certain awareness to turn that situation of a disadvantage into a kill. I come across a lot of "dirty players" & to an extent I have always been one although I can play fair when it's required. Maybe I attract the more creative players, but if for some reason I am waiting for a guy to come off passive, the first thing I always do is sticky bomb his car just as a safety net. But if somehow he catches me off guard and kills me, I'm not mad at him, i'd be more annoyed at myself for letting it happen.

Some strategies in this game are flat out embarrassing but when they work I just think "you crafty little sh*t, i'll use that one!"

 

I *have* kept it respectful, and you don't offend me so don't worry about that. I'm not complaining about anything. I'm pointing out why you're wrong and you simply don't like it, which is why the subject of being offended or disrespectful has been brought up. It never crossed my mind that this conversation was either of those things.

 

And I've been caught out by someone using passive mode to get a kill that they were otherwise unable to get, only once. That's when I decided it would never happen again and it hasn't.

 

I'm not just barking sh*t at you for the sake of argument. You're trying to justify getting an unskilled kill against another player and your argument as to why it should stand is beyond weak. That's just facts.

 

Again, It's more to do with that you seem to link a strategy such as this with players being unskilled, or needing to get better, or whatever else. Saying to someone "I suggest you practice more" or "they aren't skilled enough to get kills any other way" in my view is a insult. I'm not saying it bothers me or anything, but it just makes me question your animosity towards people using the strategy & made me conclude that you got caught slippin'

 

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ClifTheLawyer

 

 

 

 

How would you affect my gameplay if I were in passive? I literally ignore everything around me when in passive mode. The closest thing to having an affect on me is making me think "I can't hit this stunt right now because of the street fight going on in my run up. I'll go do a different one instead". And no, you cannot kill me in passive mode. I'm not going to stand in the middle of the road while you line up your car with me. I'm not stupid.

 

 

There's a difference between something being not possible & unlikely.

 

It is unlikely I would kill you directly in passive mode, more so because you're on my friend list but also because I was speaking broadly about all players who go into passive.

 

But it is certainly possible to kill people in PM, thus affecting their game play coupled with the reasons I stated before.

 

 

I did actually kill someone in passive mode last night, but it was his own sheer stupidity that really killed him. I'd killed him previously and he obviously wasn't happy about it. He jumped in a helicopter and headed over to me, passive mode enabled. I was doing a bit of stunting (no surprise there) and I'd just fallen off my bike - he landed on it so I couldn't get it back. I got into the helicopter and he got out and then I got out he got back in, and it went on like that for a short while. Eventually I ended up in the pilot seat with him in the passenger seat. I simply took off, flew high enough to safely parachute and then jumped out. He "went down with the ship". As I said, it was his sheer stupidity that killed him (and a touch of ego).

 

So while it is possible, I can't think of any way that it's not the passive player's fault (other than jumping out of your car last minute, but that's still allowing it to happen).

 

 

But the majority of players are not smart & don't think the situations through, just because some people unknowingly put themselves in silly situations doesn't mean it's not a fault of the game.

 

When they design these things they are supposed to at least sense check scenarios to make sure things like that cannot happen.

 

There's always room for improvement in GTA, & I believe they took a step back with putting that ridiculous 10 second bullet dummy counter back in the game. It was a far better & fairer system without it.

 

 

The only people who believe the lack of a 10 second window is best are people attempting to gain an advantage with passive.

 

The 10 second window was to prevent exactly what has been happening. The only step backwards was when that was removed - intentionally or not - leading to a bunch of morons, not unlike yourself, who have turned passive into a strategy for getting kills.

 

As for a "fairier" system, I'm going to continue to disagree with you, because the entire premise of passive mode (again, look at the word - passive) isn't "oh not this guy is going to get to kill me so I better become invincible," but "I'm not trying to fight anyone." Your premise is that you should be able to kill someone without warning or the chance for the target to defend themselves because they are near you when you come out of passive. And you think that is fair. Wrong. The individual in passive made the choice to avail themselves of an unrealistic system that prevents harm to come to them - the 10 second window of vulnerability is the cost of that availment. That is the definition of fair.

 

Prior to the introduction of the new gen passive mode, my crew and I never had to worry about passive mode idiots getting at us in the various places we defend bounties. Before the recent "fix" of passive mode, almost exclusively, people would go into passive mode to get passed our brilliant defense set up, because they could not otherwise get to us. Operating by your premise, it is fair that they waltz right in, stand beside me and come out of passive with the immediate ability to kill me and take my bounty. But exactly how is that fair? Our strategy is a multi-layered, thorough and tested defense; your strategy is "I'll just go invincible and then they wont be able to kill me until I can kill them, too."

 

Fixing passive mode - at least partially fixing it, as I agree with the OP that offensive-vehicles should immediately deactivate passive mode - was not a step backwards, but a step forwards. It did not make the system less fair, it made the system more fair.

 

Quit being a moron; quit making excuses for using passive mode.

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Furry_Monkey

 

Again, It's more to do with that you seem to link a strategy such as this with players being unskilled, or needing to get better, or whatever else. Saying to someone "I suggest you practice more" or "they aren't skilled enough to get kills any other way" in my view is a insult. I'm not saying it bothers me or anything, but it just makes me question your animosity towards people using the strategy & made me conclude that you got caught slippin'

 

And I've explained that that's not the case, but you neglect to acknowledge that when you respond, which is your own version of passive aggression, so don't try to put that boot on my foot.

 

If you were in passive and had the above situation 20 times in a weekend then you are going looking for it. You can say that you aren't until you're blue in the face but that fact of the matter is that the evidence speaks for itself.

 

I'm sorry if this is wrong, but you come across as a griefer that's attempting to defend a griefing method.

 

Anyway, regardless of that there's clearly no point us discussing this any further, and I'm sure other forum members will be glad that this conversation has ended. We simply disagree. I wish you no ill will and hold no animosity towards you, but we will never see eye-to-eye on this subject. Feel free to respond - that's cool - but I'm out of this now.

Edited by Furry_Monkey
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It's just situational. One thing I like to do a lot is ride a train with a bounty on me. It's a fun hunt/chase. If a guy in passive is following the train in his car, or on the train with me, my only good option (other than leaving the session) is to stand there pointing a gun at him the whole time. Which is OK, but what if another player NOT in passive is after me too? I have to deal with that guy, and then the passive player becomes free to blindside me. Same deal if I'm on a rooftop fighting with a couple people - that guy in passive that climbs up to the roof with me will just wait until the other guy has me occupied.

 

Yes, I can quit the session, go passive (if i don't have a bounty), or join a mission. But I regard all those as either cheap tactics or last resort options to deal with a game mechanic that is too easy to exploit in its current form. I would rather not have to use passive (because I don't think it's meant to be used in a fight and I try to avoid doing it), and if it comes down to quitting, temporary mission-joining, mission-teleporting, or any of that, those are all bad solutions to a bad problem. I'd much rather lobby for a real fix to the issue.

You don't "have" to deal with anyone. You're still making a decision to fight these people on their terms. In fact, by stepping out with a bounty you're inviting it.

 

You want to get R*'s attention? Stop engaging in free roam combat while this glitch is in play. Everyone does that, R* will see it in the heatmaps and make changes to get our behaviour realigned with their model. So long as people keep playing, R* doesn't care how pissed off we are.

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Wildfire_08

 

The only people who believe the lack of a 10 second window is best are people attempting to gain an advantage with passive.

 

The 10 second window was to prevent exactly what has been happening. The only step backwards was when that was removed - intentionally or not - leading to a bunch of morons, not unlike yourself, who have turned passive into a strategy for getting kills.

 

As for a "fairier" system, I'm going to continue to disagree with you, because the entire premise of passive mode (again, look at the word - passive) isn't "oh not this guy is going to get to kill me so I better become invincible," but "I'm not trying to fight anyone." Your premise is that you should be able to kill someone without warning or the chance for the target to defend themselves because they are near you when you come out of passive. And you think that is fair. Wrong. The individual in passive made the choice to avail themselves of an unrealistic system that prevents harm to come to them - the 10 second window of vulnerability is the cost of that availment. That is the definition of fair.

 

 

If you believe that I use passive mode because of a fear of getting kills then I will gladly join a lobby with you and your crew & put that idea to rest.

 

No my premise is not to be able to kill someone without warning, it's to have the ability to shoot at almost the same time, reducing the time of being defenceless for both players.

 

A good system would be to make the blip flash a certain colour when passive mode is actually disabled, or some kind of icon or noise or whatever, but to still have the ability to be protected until 0 seconds.

At least that way it gives both parties a chance to prepare.

 

@Furry

 

I just remembered the major gripe I had with PM... Special crates.

 

I find it unbelievable that people in passive mode were allowed to get special crates without worrying about the other players going for it, I don't know why Rockstar changed the "Shoot box to open" format, but that seriously needs to return so that passive players cannot retrieve crates in passive mode.

Edited by Wildfire_08
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Furry_Monkey

@Furry

 

I just remembered the major gripe I had with PM... Special crates.

 

I find it unbelievable that people in passive mode were allowed to get special crates without worrying about the other players going for it, I don't know why Rockstar changed the "Shoot box to open" format, but that seriously needs to return so that passive players cannot retrieve crates in passive mode.

 

 

Yeah, there was a lot of heated "debate" about that topic, wasn't there! I'm afraid we're on different sides of the fence there as well, since I don't see it as an advantage since everyone can do it, if they wish. But that's another topic :p

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Soran Is On

Cooldown/vulnerability should be 60 seconds.

 

If youre using it for truly passive purposes then 60 seconds is very fair.

 

Passive mode really shouldn't be able to be used tactically, right now it can. Use every tool available to you, that's the way I see it. But a change in how it works would eliminate abuse.

Edited by stonedpimpso
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I just remembered the major gripe I had with PM... Special crates.

 

I find it unbelievable that people in passive mode were allowed to get special crates without worrying about the other players going for it, I don't know why Rockstar changed the "Shoot box to open" format, but that seriously needs to return so that passive players cannot retrieve crates in passive mode.

 

 

It was never changed. Regular crates still require to be shot to open, as always, and special crates were always just a package that falls out of the sky, with no box. IMO both should require to be out of passive to be picked up. Furry is right that it is fair in the sense that all players can use passive to get a crate, but that changes the dynamic from "race to and possibly fight for the crate" to simply "race to the crate." It's less interesting the way it is now. Just my opinion, I'm sure many people who are less inclined to fight in free roam would disagree. But I generally feel like all objectives in free roam should disable passive mode, or not be able to be used or picked up by passive players. It takes something multi-dimensional and makes it just a game of "who gets there first," which is a pretty boring game to me.

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