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Passive Mode needs to be disable on Military Vehicles


Rammer2k
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Furry_Monkey

But GTA is about those sneaky kills, otherwise why put snipers, off-radar, mugger, mercenaries, sticky bombs, proximity mines or stealth mode in the game?

 

You dismissed any logical reasoning for people coming out of passive mode needing to shoot someone, what if they're being stalked by try hard? In that situation the guy needs to be able to kill him and the 10 second bullet dummy is not even close to being fair.

 

The other system was great, because at the end of the day if a player got caught out by it, it was their own fault for not paying attention.

 

I mean, it's not the worst thing about passive mode, I think passive Jets is probably the worst, but it's still an annoyance.

 

Personally I'd rather see No cop lobbies, the setup lobby for freemode (like in GTA 4), full no blips & other GTA 4 options return instead of the current free mode we have before any more changes to things like passive mode.

 

 

No, GTA is not about "sneaky kills" - that's how you play it, but it doesn't make it that way. A sandbox game can be whatever you want it to be, but it is no specific thing. That's one of the problems that a lot of people have with the game, when they try to compartmentalise it. They say it's a certain type of game and everyone else is playing it wrong. That's simply incorrect.

 

And I didn't dismiss any logical reason for coming out of passive in order to shoot someone. I dismissed all reasons I could think of, but not one of them was logical. You cannot be griefed in this game unless you allow them to grief you. Stay in passive mode and another player *cannot* affect your gameplay at all. If you're annoyed by them then leave the session. If you can't do one of those two simple things then the problem is not with the other player(s). It's with you.

Edited by Furry_Monkey
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Wildfire_08

 

No, GTA is not about "sneaky kills" - that's how you play it, but it doesn't make it that way. A sandbox game can be whatever you want it to be, but it is no specific thing. That's one of the problems that a lot of people have with the game, when they try to compartmentalise it. They say it's a certain type of game and everyone else is playing it wrong. That's simply incorrect.

 

And I didn't dismiss any logical reason for coming out of passive in order to shoot someone. I dismissed all reasons I could think of, but not one of them was logical. You cannot be griefed in this game unless you allow them to grief you. Stay in passive mode and another player *cannot* affect your gameplay at all. If you're annoyed by them then leave the session. If you can't do one of those two simple things then the problem is not with the other player(s). It's with you.

 

 

It wasn't a literal "this is fact" type of statement, just one of the many things about GTAO which is true. What are most people out to do in free mode? get a cheap kill on another person, that's just how it is.

 

Anyway, stating that passive mode prevents a persons gameplay from being affected is nonsense.

 

Beyond the fact that when in passive mode you cannot shoot A.I leaving you defenceless against cops, you are limited on what you can do in passive mode. You cannot complete assassination missions, robberies, money trucks, or anything else in freemode that requires you to shoot A.I to complete it. Sure, it's not a big restriction, but if someone is being griefed because apparently it's "their fault" and resorts to passive mode, then by nature their game has been affected.

 

Don't forget that people can still be killed in passive mode by players, even now with the OP passive mode we have I am still able to kill people who hide in it.

 

There's one way to stop spawn killing in this game & that's to get good. I never get spawn killed, & haven't been spawn killed since the game came out because I was ahead of the curve, but improving is the only real way to stop it, because passive mode will never be right.

Edited by Wildfire_08
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Can't you tell how many times I'm trying to defend myself while having a bounty on my head, whether on the ground, or perched on top of the taller buildings. Some knob comes by in his buzzard while in passive mode, gets the target set on me, and fires his rockets as soon as he disables passive. Sometimes I manage to get a RPG off, but it still ends up being a simultaneous kill, with him getting the bounty.

 

You can say all I have to do to avoid him is by running away, but more often than not, I'm usually holed up someplace, or if on top of a building very little places to go(besides suicide). I've seen people in jets too do this. Go in passive mode till they make their cannon sweep, then switch right back to passive to avoid any homing rockets, or sniper shots.

 

If Rockstar is going to have this ghost passive mode in place, they should at least have it disabled if someone gets into a military plane, vehicle, or whatever. Bad enough there's already bugs/exploits in the new system.

It seems like an effective strategy to me. Never bothered to try it but if it works, it works. Problems like this don't need addressing when there are much more important issues to resolve in GTAO. Also, if you have a bounty, expect to die when you go outside.
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GET YOUR SKILL LEVEL UP. All you have to pay is...attention.

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LambentBunny

They just need to fix the dots to always show who is passive and who is not regardless of on foot or in a vehicle

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Furry_Monkey

 

 

No, GTA is not about "sneaky kills" - that's how you play it, but it doesn't make it that way. A sandbox game can be whatever you want it to be, but it is no specific thing. That's one of the problems that a lot of people have with the game, when they try to compartmentalise it. They say it's a certain type of game and everyone else is playing it wrong. That's simply incorrect.

 

And I didn't dismiss any logical reason for coming out of passive in order to shoot someone. I dismissed all reasons I could think of, but not one of them was logical. You cannot be griefed in this game unless you allow them to grief you. Stay in passive mode and another player *cannot* affect your gameplay at all. If you're annoyed by them then leave the session. If you can't do one of those two simple things then the problem is not with the other player(s). It's with you.

 

 

It wasn't a literal "this is fact" type of statement, just one of the many things about GTAO which is true. What are most people out to do in free mode? get a cheap kill on another person, that's just how it is.

 

Anyway, stating that passive mode prevents a persons gameplay from being affected is nonsense.

 

Beyond the fact that when in passive mode you cannot shoot A.I leaving you defenceless against cops, you are limited on what you can do in passive mode. You cannot complete assassination missions, robberies, money trucks, or anything else in freemode that requires you to shoot A.I to complete it. Sure, it's not a big restriction, but if someone is being griefed because apparently it's "their fault" and resorts to passive mode, then by nature their game has been affected.

 

Don't forget that people can still be killed in passive mode by players, even now with the OP passive mode we have I am still able to kill people who hide in it.

 

There's one way to stop spawn killing in this game & that's to get good. I never get spawn killed, & haven't been spawn killed since the game came out because I was ahead of the curve, but improving is the only real way to stop it, because passive mode will never be right.

 

 

How would you affect my gameplay if I were in passive? I literally ignore everything around me when in passive mode. The closest thing to having an affect on me is making me think "I can't hit this stunt right now because of the street fight going on in my run up. I'll go do a different one instead". And no, you cannot kill me in passive mode. I'm not going to stand in the middle of the road while you line up your car with me. I'm not stupid.

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Wildfire_08

 

How would you affect my gameplay if I were in passive? I literally ignore everything around me when in passive mode. The closest thing to having an affect on me is making me think "I can't hit this stunt right now because of the street fight going on in my run up. I'll go do a different one instead". And no, you cannot kill me in passive mode. I'm not going to stand in the middle of the road while you line up your car with me. I'm not stupid.

 

 

There's a difference between something being not possible & unlikely.

 

It is unlikely I would kill you directly in passive mode, more so because you're on my friend list but also because I was speaking broadly about all players who go into passive.

 

But it is certainly possible to kill people in PM, thus affecting their game play coupled with the reasons I stated before.

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Furry_Monkey

 

 

How would you affect my gameplay if I were in passive? I literally ignore everything around me when in passive mode. The closest thing to having an affect on me is making me think "I can't hit this stunt right now because of the street fight going on in my run up. I'll go do a different one instead". And no, you cannot kill me in passive mode. I'm not going to stand in the middle of the road while you line up your car with me. I'm not stupid.

 

 

There's a difference between something being not possible & unlikely.

 

It is unlikely I would kill you directly in passive mode, more so because you're on my friend list but also because I was speaking broadly about all players who go into passive.

 

But it is certainly possible to kill people in PM, thus affecting their game play coupled with the reasons I stated before.

 

 

I did actually kill someone in passive mode last night, but it was his own sheer stupidity that really killed him. I'd killed him previously and he obviously wasn't happy about it. He jumped in a helicopter and headed over to me, passive mode enabled. I was doing a bit of stunting (no surprise there) and I'd just fallen off my bike - he landed on it so I couldn't get it back. I got into the helicopter and he got out and then I got out he got back in, and it went on like that for a short while. Eventually I ended up in the pilot seat with him in the passenger seat. I simply took off, flew high enough to safely parachute and then jumped out. He "went down with the ship". As I said, it was his sheer stupidity that killed him (and a touch of ego).

 

So while it is possible, I can't think of any way that it's not the passive player's fault (other than jumping out of your car last minute, but that's still allowing it to happen).

Edited by Furry_Monkey
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You cannot be griefed in this game unless you allow them to grief you. Stay in passive mode and another player *cannot* affect your gameplay at all. If you're annoyed by them then leave the session. If you can't do one of those two simple things then the problem is not with the other player(s). It's with you.

 

Yeah. Why bother balancing gameplay, when players always have the option to quit? :/ You'd be the worst developer ever. Eeeeever.

 

 

I came out of passive a couple of times this weekend and caught people off guard with that same strategy & have not been caught with it once, so just assumed it was still working.

 

I'll have to have a look at that when I get home & see!

 

 

Not fixed as far as I can tell, or at least it doesn't work consistently. Guy who killed me recently, I was staring right at him. He went solid about half a second before he started shooting me. I'm also not sure when this would have been fixed, because there hasn't been a patch since Christmas and this isn't the kind of thing Rockstar would be likely to push out a hotfix for.

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The thing I keep seeing: "He waited till I was momentarily distracted..." - "as soon as I turned my back" - "the moment you let your guard down"...

 

Some passive player you don't know is following you around, and you drop your guard? I'm not saying the passive glitch isn't a sh*tty move, but sticking around to get taken down by it is all on you.

 

 

It's just situational. One thing I like to do a lot is ride a train with a bounty on me. It's a fun hunt/chase. If a guy in passive is following the train in his car, or on the train with me, my only good option (other than leaving the session) is to stand there pointing a gun at him the whole time. Which is OK, but what if another player NOT in passive is after me too? I have to deal with that guy, and then the passive player becomes free to blindside me. Same deal if I'm on a rooftop fighting with a couple people - that guy in passive that climbs up to the roof with me will just wait until the other guy has me occupied.

 

Yes, I can quit the session, go passive (if i don't have a bounty), or join a mission. But I regard all those as either cheap tactics or last resort options to deal with a game mechanic that is too easy to exploit in its current form. I would rather not have to use passive (because I don't think it's meant to be used in a fight and I try to avoid doing it), and if it comes down to quitting, temporary mission-joining, mission-teleporting, or any of that, those are all bad solutions to a bad problem. I'd much rather lobby for a real fix to the issue.

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Wildfire_08

 

 

 

How would you affect my gameplay if I were in passive? I literally ignore everything around me when in passive mode. The closest thing to having an affect on me is making me think "I can't hit this stunt right now because of the street fight going on in my run up. I'll go do a different one instead". And no, you cannot kill me in passive mode. I'm not going to stand in the middle of the road while you line up your car with me. I'm not stupid.

 

 

There's a difference between something being not possible & unlikely.

 

It is unlikely I would kill you directly in passive mode, more so because you're on my friend list but also because I was speaking broadly about all players who go into passive.

 

But it is certainly possible to kill people in PM, thus affecting their game play coupled with the reasons I stated before.

 

 

I did actually kill someone in passive mode last night, but it was his own sheer stupidity that really killed him. I'd killed him previously and he obviously wasn't happy about it. He jumped in a helicopter and headed over to me, passive mode enabled. I was doing a bit of stunting (no surprise there) and I'd just fallen off my bike - he landed on it so I couldn't get it back. I got into the helicopter and he got out and then I got out he got back in, and it went on like that for a short while. Eventually I ended up in the pilot seat with him in the passenger seat. I simply took off, flew high enough to safely parachute and then jumped out. He "went down with the ship". As I said, it was his sheer stupidity that killed him (and a touch of ego).

 

So while it is possible, I can't think of any way that it's not the passive player's fault (other than jumping out of your car last minute, but that's still allowing it to happen).

 

 

But the majority of players are not smart & don't think the situations through, just because some people unknowingly put themselves in silly situations doesn't mean it's not a fault of the game.

 

When they design these things they are supposed to at least sense check scenarios to make sure things like that cannot happen.

 

There's always room for improvement in GTA, & I believe they took a step back with putting that ridiculous 10 second bullet dummy counter back in the game. It was a far better & fairer system without it.

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Furry_Monkey

But the majority of players are not smart & don't think the situations through, just because some people unknowingly put themselves in silly situations doesn't mean it's not a fault of the game.

 

When they design these things they are supposed to at least sense check scenarios to make sure things like that cannot happen.

 

There's always room for improvement in GTA, & I believe they took a step back with putting that ridiculous 10 second bullet dummy counter back in the game. It was a far better & fairer system without it.

 

 

Sorry, but I have zero comprehension of what you mean when you refer to it as a "10 second bullet dummy counter". If you are standing near another player when you disable passive mode then you are trying to use it to gain an advantage and a "suprise kill". In that scenario I 100% applaud the "10 second lame gamplay countdown", because someone who does that clearly can't get a kill without resorting to underhand tactics.

 

The countdown is there to stop you coming out of passive mode near other players.

Edited by Furry_Monkey
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But the majority of players are not smart & don't think the situations through, just because some people unknowingly put themselves in silly situations doesn't mean it's not a fault of the game.

 

When they design these things they are supposed to at least sense check scenarios to make sure things like that cannot happen.

 

There's always room for improvement in GTA, & I believe they took a step back with putting that ridiculous 10 second bullet dummy counter back in the game. It was a far better & fairer system without it.

 

 

Sorry, but I have zero comprehension of what you mean when you refer to it as a "10 second bullet dummy counter". If you are standing near another player when you disable passive mode then you are trying to use it to gain an advantage and a "suprise kill". In that scenario I 100% applaud the "10 second lame gamplay countdown", because someone who does that clearly can't get a kill without resorting to underhand tactics.

 

 

Holy hell. I actually agree with you about something. Yes, thank you - that ought to be in the game and if it IS back (which I'm not sure about), thank you R*.

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Wildfire_08

 

It's just situational. One thing I like to do a lot is ride a train with a bounty on me. It's a fun hunt/chase. If a guy in passive is following the train in his car, or on the train with me, my only good option (other than leaving the session) is to stand there pointing a gun at him the whole time. Which is OK, but what if another player NOT in passive is after me too? I have to deal with that guy, and then the passive player becomes free to blindside me. Same deal if I'm on a rooftop fighting with a couple people - that guy in passive that climbs up to the roof with me will just wait until the other guy has me occupied.

 

Yes, I can quit the session, go passive (if i don't have a bounty), or join a mission. But I regard all those as either cheap tactics or last resort options to deal with a game mechanic that is too easy to exploit in its current form. I would rather not have to use passive (because I don't think it's meant to be used in a fight and I try to avoid doing it), and if it comes down to quitting, temporary mission-joining, mission-teleporting, or any of that, those are all bad solutions to a bad problem. I'd much rather lobby for a real fix to the issue.

 

 

I hope it hasn't changed.

 

I only played briefly on the weekend but it was unchanged when I played, so I hope that's how it stays, because it's a lot more fun and a fairer system too.

 

Doesn't even need to be something elaborate to distract someone either, simply climbing up a building in passive while the guy is following you, then disabling & jumping off is all you need to switch the tactical situation.

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Wildfire_08

 

But the majority of players are not smart & don't think the situations through, just because some people unknowingly put themselves in silly situations doesn't mean it's not a fault of the game.

 

When they design these things they are supposed to at least sense check scenarios to make sure things like that cannot happen.

 

There's always room for improvement in GTA, & I believe they took a step back with putting that ridiculous 10 second bullet dummy counter back in the game. It was a far better & fairer system without it.

 

 

Sorry, but I have zero comprehension of what you mean when you refer to it as a "10 second bullet dummy counter". If you are standing near another player when you disable passive mode then you are trying to use it to gain an advantage and a "suprise kill". In that scenario I 100% applaud the "10 second lame gamplay countdown", because someone who does that clearly can't get a kill without resorting to underhand tactics.

 

The countdown is there to stop you coming out of passive mode near other players.

 

 

As opposed to someone who sits pointing a gun at a guy in passive waiting for their opportunity. Are you telling me that the guy out of passive is not getting a "underhanded kill?"

 

It's not a surprise kill if you are looking at the guy, and you see him pull a gun out, if you are too slow to react then who's fault is that?

 

You'd rather have it where the guy who is out of passive, pointing his gun at the passive mode guy, can sit and wait for him to disable passive so he can get a free kill, instead of the guy in passive being able to actually defend himself, & yet you call that underhanded?

 

Lol, there have been plenty of situations where using this strategy has gotten me out of tight spots when I'm outnumbered and enabled me to break free and get away. But under the old system you just get shot before you can even do anything as soon as you disable passive, unless you go off radar & get creative.

 

It has nothing to do with a players ability to get kills the "right way", some of the best players I have played against have tried to use this strategy against me, I also will use it in certain situations & I know plenty of scrubs that will say it's a cheap kill, but when challenged they can't do anything the "legit way anyway" they get wrecked 10 - 0, So ability is nothing to do with it.

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Furry_Monkey

As opposed to someone who sits pointing a gun at a guy in passive waiting for their opportunity. Are you telling me that the guy out of passive is not getting a "underhanded kill?"

 

Yes, I am stating that as a pure unadulterated fact. The guy pointing the gun at you is acting out of self preservation because someone has just walked up to them in passive mode. If you can't see that then you really live in a different world.

 

Please, please, please, explain to me how you *personally* would end up stood in front of someone in whilst you're in passive mode, with them pointing a gun at you. If it doesn't involve you going to them then it has nothing to do with this conversation.

 

I don't see how you can even be thinking that.

Edited by Furry_Monkey
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^ Yup

 

Not to mention, if you're in passive already, you are absolutely not obligated to turn it off while standing 10 feet from someone who is pointing a gun at you. That is just... the dumbest idea ever.

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Wildfire_08

 

As opposed to someone who sits pointing a gun at a guy in passive waiting for their opportunity. Are you telling me that the guy out of passive is not getting a "underhanded kill?"

 

Yes, I am stating that as a pure unadulterated fact. The guy pointing the gun at you is acting out of self preservation because someone has just walked up to them in passive mode. If you can't see that then you really live in a different world.

 

Please, please, please, explain to me how you *personally* would end up stood in front of someone in whilst you're in passive mode, with them pointing a gun at you. If it doesn't involve you going to them then it has nothing to do with this conversation.

 

I don't see how you can even be thinking that.

 

 

Plenty of situations where I have left the screen and turned on passive mode briefly, only to come back and have someone stood there waiting with a gun.

 

Not sure how you couldn't think of that as a plausible scenario as it happens in game all the time.

 

In that case, I have done nothing except go into passive briefly because it was quicker than the house, & come back to a bum waiting for me to come off to try and get the kill.

 

With the current system I can come off passive mode and while making a slight distraction and get the kill and then fire off somewhere else quite easily, under the old system I would have been killed if I came off passive.

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Furry_Monkey

 

 

As opposed to someone who sits pointing a gun at a guy in passive waiting for their opportunity. Are you telling me that the guy out of passive is not getting a "underhanded kill?"

 

Yes, I am stating that as a pure unadulterated fact. The guy pointing the gun at you is acting out of self preservation because someone has just walked up to them in passive mode. If you can't see that then you really live in a different world.

 

Please, please, please, explain to me how you *personally* would end up stood in front of someone in whilst you're in passive mode, with them pointing a gun at you. If it doesn't involve you going to them then it has nothing to do with this conversation.

 

I don't see how you can even be thinking that.

 

 

Plenty of situations where I have left the screen and turned on passive mode briefly, only to come back and have someone stood there waiting with a gun.

 

Not sure how you couldn't think of that as a plausible scenario as it happens in game all the time.

 

In that case, I have done nothing except go into passive briefly because it was quicker than the house, & come back to a bum waiting for me to come off to try and get the kill.

 

With the current system I can come off passive mode and while making a slight distraction and get the kill and then fire off somewhere else quite easily, under the old system I would have been killed if I came off passive.

 

 

Tenuous at best - at very best.

 

Why would you not simply get back in your car, or on your bike or whatever, and then go carry on what you were doing before you went AFK?

 

What's wrong with walking away from that person before disabling passive mode? There is no reason whatsoever why your description warrants even consideration of any change to passive mode. You're basically saying "because I want to kill someone without them seeing it coming."

 

Sorry, but that's really not a valid reason to change anything other than your own attitude.

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Plenty of situations where I have left the screen and turned on passive mode briefly, only to come back and have someone stood there waiting with a gun.

 

Not sure how you couldn't think of that as a plausible scenario as it happens in game all the time.

 

In that case, I have done nothing except go into passive briefly because it was quicker than the house, & come back to a bum waiting for me to come off to try and get the kill.

 

With the current system I can come off passive mode and while making a slight distraction and get the kill and then fire off somewhere else quite easily, under the old system I would have been killed if I came off passive.

 

 

If you come back and see someone pointing a gun at you, drive away. There's absolutely no reason either of you HAS to kill the other one. Also, in my experience, people don't stand there pointing a gun at a random AFK passive guy for minutes on end. They usually get bored of it quite quickly. So if you don't feel like leaving, wait 30 seconds and THEY will probably leave.

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Wildfire_08

 

Tenuous at best - at very best.

 

Why would you not simply get back in your car, or on your bike or whatever, and then go carry on what you were doing before you went AFK?

 

What's wrong with walking away from that person before disabling passive mode? There is no reason whatsoever why your description warrants even consideration of any change to passive mode. You're basically saying "because I want to kill someone without them seeing it coming."

 

Sorry, but that's really not a valid reason to change anything other than your own attitude.

 

 

Lol I can't believe you're really trying to refute this with some idealistic notions, but ok let's assume some basic scenarios that happen in GTA all the time.

 

Hmm let's think why I wouldn't do this... Because the car is already blown up by the guy waiting as what happens with most PVs left unattended to. If you call your car, they are only going to blow it up when they see you head for it.

The fact you guys both said " just drive away" let's me know you've not played any above average players yet, as anyone who know's what they're doing will have already cut off your transport (Blown up the PV)

 

Rigggghtttt, because when trying to walk away from someone who is waiting for you to come off passive, the one thing they absolutely cannot do is just follow you. Because that would be too impossible right? News flash, most players who are trying to kill a guy in passive like that, are going to follow them like a lost puppy until they are in the vulnerable 10 second window.

 

Please explain to me how if I am in passive mode & you are in front of me looking at me & then I come off passive and simply react faster than you to get the kill, how is that a surprise? How is it a surprise if you watch my character pull a gun out & shoot you. If you let me turn a disadvantage into a kill opportunity then clearly you were not paying enough attention.

 

No offence but I have tried to keep it reasonably respectful the entire way through this debate, but you have been complaining about people using this as a strategy and implying it makes them poor players when actually it doesn't. You sound like you've been caught out by it too many times & need the baby system of a 10 second delay.

Edited by Wildfire_08
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The scenario you're describing basically never happens. Come on, man. I use passive when I'm AFK too. Most of the time when I get back, no one is there. Sometimes someone shows up, then leaves again after they see I'm not moving. Once in a great while they'll try really hard to troll me, but usually fail. (It takes a dedicated troll with deep pockets and the ability to fight off cops indefinitely to stand there blowing up every car I try to get into for minutes on end.)

 

Basically you want to disable a feature that prevents abuse of passive mode (which is widespread) so that you don't get abused when coming out of passive mode (which is rare). Sorry, no.

Edited by Nutduster
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Wildfire_08

The scenario you're describing basically never happens. Come on, man. I use passive when I'm AFK too. Most of the time when I get back, no one is there. Sometimes someone shows up, then leaves again after they see I'm not moving. Once in a great while they'll try really hard to troll me, but usually fail. (It takes a dedicated troll with deep pockets and the ability to fight off cops indefinitely to stand there blowing up every car I try to get into for minutes on end.)

 

Basically you want to disable a feature that prevents abuse of passive mode (which is widespread) so that you don't get abused when coming out of passive mode (which is rare). Sorry, no.

 

Im not trying to disable anything.

 

I'm saying the current feature of allowing a player in passive to pull out a gun at 0 seconds and not be killed before that is a fairer system than the one where he can be killed at anytime from 10 seconds - 0 seconds without being able to defend himself, how is that even debatable?

 

The situation I described has happened over 20 times this weekend alone & each time I was able to switch a disadvantage into a kill because I flat out know how to play.

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I'm saying the current feature of allowing a player in passive to pull out a gun at 0 seconds and not be killed before that is a fairer system than the one where he can be killed at anytime from 10 seconds - 0 seconds without being able to defend himself, how is that even debatable?

 

It's debatable because one guy is invincible until he decides not to be, and the other guy has to keep aiming at him and guess when he's going to suddenly be armed and dangerous again. How do you not get that? One player is vulnerable, the other is invulnerable until a time of his choosing.

 

And if that happened to you "over 20 times" this weekend, your ass was out slaughtering people and intentionally using this to gain an advantage. Plain and simple. There's no way on god's green earth that you went passive/AFK 20 times and had people standing there waiting on you when you came back.

 

The only approach I think would be OK, other than "passive guy is vulnerable for 10 seconds before he can shoot," would be where all players have a noticeable warning when passive guys are coming back out of passive. They should visibly flash (like you do when first respawning), and their blip should probably have an indicator of some kind as well. That way at least the non-passive guy has some warning that it's going to happen and doesn't have to stay on high alert non-stop for minutes on end.

Edited by Nutduster
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Wildfire_08

 

 

 

I'm saying the current feature of allowing a player in passive to pull out a gun at 0 seconds and not be killed before that is a fairer system than the one where he can be killed at anytime from 10 seconds - 0 seconds without being able to defend himself, how is that even debatable?

 

It's debatable because one guy is invincible until he decides not to be, and the other guy has to keep aiming at him and guess when he's going to suddenly be armed and dangerous again. How do you not get that? One player is vulnerable, the other is invulnerable until a time of his choosing.

 

And if that happened to you "over 20 times" this weekend, your ass was out slaughtering people and intentionally using this to gain an advantage. Plain and simple. There's no way on god's green earth that you went passive/AFK 20 times and had people standing there waiting on you when you came back.

 

 

I go AFK a lot and I'm usually in "war intensive" type lobbies where everyone is going mental, so the odds are better than you'd think as it's usually crew Vs crew sort of stuff.

 

That "invincibility" still has a delay, it's not as though he can use the invincibility to actually kill people on foot. When he chooses to come out of PM he still has a slight delay because he has to get his gun out first & if the other guy is paying attention that's when he will get the kill.

 

The PM guy is still the one with the disadvantage, and at the end of the day if he turns it into a kill then that's a win for him, because if you put two guys in a situation for a kill where one of them has a second delay before he can shoot, then you'd expect the other to win.

 

It's really not difficult to follow tbh.

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Furry_Monkey

I'm going to answer each point clearly, for you.

 

Lol I can't believe you're really trying to refute this with some idealistic notions, but ok let's assume some basic scenarios that happen in GTA all the time.

 

None of scenarios you give as examples happen "all the time". They happen occasionally to some players, and if those players are struggling to deal with it then they decide the game is broken, because it could never be them.

 

 

Hmm let's think why I wouldn't do this... Because the car is already blown up by the guy waiting as what happens with most PVs left unattended to. If you call your car, they are only going to blow it up when they see you head for it.

The fact you guys both said " just drive away" let's me know you've not played any above average players yet, as anyone who know's what they're doing will have already cut off your transport (Blown up the PV)

 

You spoke non-literally before, so I expect you to treat other people's comments in the same manner. By "just drive away" I was suggesting that you leave the area and go do something else. If you can't get in a car before somebody blows it up (it becomes invulnerable as soon as you start to get in it) then you need to practise more. It's really, really easy. I had a guy blow my bike up one when I was passive and came off it. You know how many more times he did it? None. I didn't do anything dumb enough to help him do so.

 

 

 

Rigggghtttt, because when trying to walk away from someone who is waiting for you to come off passive, the one thing they absolutely cannot do is just follow you. Because that would be too impossible right? News flash, most players who are trying to kill a guy in passive like that, are going to follow them like a lost puppy until they are in the vulnerable 10 second window.

 

If someone is following you then does that mean you can't just be grown up enough to think, "This could get irritating. I'll go to another session"? No, of course not because you wouldn't ever want a complete stranger who you will never see again or have any contact with for the rest of your life to think that you were weak, now would you? The *fact* that they may think you are weak for changing sessions is actually the reason that you're not. If you were then you'd care what they think.

 

 

Please explain to me how if I am in passive mode & you are in front of me looking at me & then I come off passive and simply react faster than you to get the kill, how is that a surprise? How is it a surprise if you watch my character pull a gun out & shoot you. If you let me turn a disadvantage into a kill opportunity then clearly you were not paying enough attention.

 

Don't use the word 'surprise' then. Use the word 'weak' or 'unskilled'. Unless, of course, you're suggesting that there's skill in pressing a button when a counter hits zero. Let's face it, not even the lowest of lifeforms in this forum could think that was true, so I know you don't.

 

 

No offence but I have tried to keep it reasonably respectful the entire way through this debate, but you have been complaining about people using this as a strategy and implying it makes them poor players when actually it doesn't. You sound like you've been caught out by it too many times & need the baby system of a 10 second delay.

 

 

I *have* kept it respectful, and you don't offend me so don't worry about that. I'm not complaining about anything. I'm pointing out why you're wrong and you simply don't like it, which is why the subject of being offended or disrespectful has been brought up. It never crossed my mind that this conversation was either of those things.

 

And I've been caught out by someone using passive mode to get a kill that they were otherwise unable to get, only once. That's when I decided it would never happen again and it hasn't.

 

I'm not just barking sh*t at you for the sake of argument. You're trying to justify getting an unskilled kill against another player and your argument as to why it should stand is beyond weak. That's just facts.

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XlXXXlllXXXll

press start button, go to online, select Join new session. Or cry. Either way.

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