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Passive Mode needs to be disable on Military Vehicles


Rammer2k
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Can't you tell how many times I'm trying to defend myself while having a bounty on my head, whether on the ground, or perched on top of the taller buildings. Some knob comes by in his buzzard while in passive mode, gets the target set on me, and fires his rockets as soon as he disables passive. Sometimes I manage to get a RPG off, but it still ends up being a simultaneous kill, with him getting the bounty.

 

You can say all I have to do to avoid him is by running away, but more often than not, I'm usually holed up someplace, or if on top of a building very little places to go(besides suicide). I've seen people in jets too do this. Go in passive mode till they make their cannon sweep, then switch right back to passive to avoid any homing rockets, or sniper shots.

 

If Rockstar is going to have this ghost passive mode in place, they should at least have it disabled if someone gets into a military plane, vehicle, or whatever. Bad enough there's already bugs/exploits in the new system.

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BondageKitty

You have 10 seconds to take him down.

Not that I disagree but you are exaggerating.

Edited by BondageKitty

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EEDDDWWWAARRRD

I can kinda see where he's coming from. I'm pretty sure passive mode doesn't deactivate until they actually kill a player.

Still, it's not that hard to avoid when you can see the chopper coming on the radar.

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CarimboHanky

can i use the hashtag #NewGenProblems here?

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You have 10 seconds to take him down.

Not that I disagree but you are exaggerating.

Unless there's a modder, or some serious lag issues; I'm pretty sure during that 10 second countdown, they are still in passive mode. They still appear as ghosts. As soon as they turn solid is when they are vulnerable,and open to attack. Unfortunately, as soon as they do go solid, is when they open fire too. I could be wrong here too, but I don't believe when in a chopper/plane, it indicates if they're passive or not on the mini-map. It just shows the particular icon.

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Mottershead

Piss them off by phoning them as they go in for the dive.

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Go to an invite only if you want the cash that badly =/ can't expect people not to utilize their options to try and kill you =/

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Passive mode needs serious fixing, because it's being used as much or more by trolls and cowardly "warriors" than it is by actual passive people who are going about their business. But good luck getting too many people here to agree on that. They just don't care how much this aspect of the game sucks currently.

 

Disabling it in military vehicles would be fine, but I think a much longer cooldown between uses and maybe a separate cooldown that starts right after you kill another player is the best fix. Just tweaks to prevent people from constantly jumping in and out of passive while killing others. I've seen other decent suggestions too - disable it if "going psycho" per the mental state stat; and disable it anytime you are in the high priority vehicle, or near a crate drop. I'm fine with all of that.

 

I had a guy this morning intercept the train I was riding with a bounty on me - of course he was passive, and of course he stood there until I was momentarily distracted before disabling and shooting me. Likewise, all in the last few days I've had two people follow me in a plane or heli, passive, and disable it just before crashing into me, then go passive ASAP after they respawned. When I messaged one guy to ask why he played that way, he defended it as his "stradegy." Yes, it's some real rocket scientists exploiting this little loophole in the system...


Go to an invite only if you want the cash that badly =/ can't expect people not to utilize their options to try and kill you =/

 

He probably doesn't want the cash. He wants to have some fun with people, and they're taking away the fun via cheap, borderline unstoppable tactics.

 

There aren't many tools in this game that don't have good counters - e.g. if someone goes off-radar, you can get into a position with only one entry point and watch it, or you can drive the other way from where they disappeared. Someone going passive as a "tactic" only has one good counter most of the time, which is going passive yourself (and not an option if you have a bounty). It's just a bad game mechanic when misused.

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Ai®a©ob®a

Nope, You have more than enough time to get away people in passive can't hurt you so no.

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Shadowfennekin

They really should make them a flashing dot or something if they're standing their and turn it off. You let your guard down and they shoot you in the back.

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Overall it's something you're going to have to adapt to and try to overcome. Coming here was a good start since some users are nice enough to actually provide a few tips on how to evade bounty hunters.

 

You have to outsmart your enemy and this game gives you plenty of options to do that.

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Shadowfennekin

Oh and not ALL military vehicles should count. Some vehicles are classified as military like Cargobob and Miljet

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I think there will be an adjustment to passive mode with tomorrows dlc.

 

My suggestion to fix Passive would be

 

1) you can only go in and out of passive from your apartment/garage. ONLY exception is if you are killed 5

times in a row without killing anyone you would get the option to activate PM while in the death screen.

 

2) the moment you get into an attack vehicle, passive is disabled.

 

This would solve 90% of the PM trollers.

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Passive mode needs serious fixing, because it's being used as much or more by trolls and cowardly "warriors" than it is by actual passive people who are going about their business. But good luck getting too many people here to agree on that. They just don't care how much this aspect of the game sucks currently.

 

Disabling it in military vehicles would be fine, but I think a much longer cooldown between uses and maybe a separate cooldown that starts right after you kill another player is the best fix. Just tweaks to prevent people from constantly jumping in and out of passive while killing others. I've seen other decent suggestions too - disable it if "going psycho" per the mental state stat; and disable it anytime you are in the high priority vehicle, or near a crate drop. I'm fine with all of that.

 

I had a guy this morning intercept the train I was riding with a bounty on me - of course he was passive, and of course he stood there until I was momentarily distracted before disabling and shooting me. Likewise, all in the last few days I've had two people follow me in a plane or heli, passive, and disable it just before crashing into me, then go passive ASAP after they respawned. When I messaged one guy to ask why he played that way, he defended it as his "stradegy." Yes, it's some real rocket scientists exploiting this little loophole in the system...

Go to an invite only if you want the cash that badly =/ can't expect people not to utilize their options to try and kill you =/

 

He probably doesn't want the cash. He wants to have some fun with people, and they're taking away the fun via cheap, borderline unstoppable tactics.

 

There aren't many tools in this game that don't have good counters - e.g. if someone goes off-radar, you can get into a position with only one entry point and watch it, or you can drive the other way from where they disappeared. Someone going passive as a "tactic" only has one good counter most of the time, which is going passive yourself (and not an option if you have a bounty). It's just a bad game mechanic when misused.

 

Nothing new, passive has always been a griefing tool and now it's been buffed into the ultimate griefing tool.

 

Don't fight it, use it, and become an ultimate griefing tool yourself!! :sly:

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Wildfire_08

Can't you tell how many times I'm trying to defend myself while having a bounty on my head, whether on the ground, or perched on top of the taller buildings. Some knob comes by in his buzzard while in passive mode, gets the target set on me, and fires his rockets as soon as he disables passive. Sometimes I manage to get a RPG off, but it still ends up being a simultaneous kill, with him getting the bounty.

 

You can say all I have to do to avoid him is by running away, but more often than not, I'm usually holed up someplace, or if on top of a building very little places to go(besides suicide). I've seen people in jets too do this. Go in passive mode till they make their cannon sweep, then switch right back to passive to avoid any homing rockets, or sniper shots.

 

If Rockstar is going to have this ghost passive mode in place, they should at least have it disabled if someone gets into a military plane, vehicle, or whatever. Bad enough there's already bugs/exploits in the new system.

I never even thought about this, thanks for the idea.

 

That sh*tty auto rpg basically ruined the buzzard/annihilator in the game now, so using passive a as a safety strat is a great idea.

 

I will definitely start flying around in passive, then come off while orbiting lol.

 

Doing it in jets is a bit excessive, I mean the only time homing rockets are effective against jets is because of the f*cking glitch where it doesn't give any beeping sound, or it beeps for a second then stops so you assume he either lost lock on, or it hit a building.

 

At that point you don't think you need to avoid anything, so you end up flying normal and then getting blown up out of nowhere. Incredibly frustrating.

Edited by Wildfire_08
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Furry_Monkey

You can say all I have to do to avoid him is by running away, but more often than not, I'm usually holed up someplace, or if on top of a building very little places to go(besides suicide).

 

There's nothing wrong with passive mode. Yes, people are trying to use it to gain an advantage, but that doesn't mean it should be scrapped. Just don't put yourself in a position that gives your opponent the upper hand.

 

People need to spend more time coming up with better strategies, and less time complaining about the ones they currently have, blaming the other players.

Edited by Furry_Monkey
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Wildfire_08

You have 10 seconds to take him down.

Not that I disagree but you are exaggerating.

 

You realise that on PS4/XB1 you do not get 10 seconds... lol

 

You are only able to be targeted when the counter hits 0, meaning they have almost as good a chance as you to get the kill if they react fast enough with drawing their weapon & also try to distract you like running behind a wall on the last 2 seconds or something and then rolling out with a gun.

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Furry_Monkey

 

You have 10 seconds to take him down.

Not that I disagree but you are exaggerating.

 

You realise that on PS4/XB1 you do not get 10 seconds... lol

 

You are only able to be targeted when the counter hits 0, meaning they have almost as good a chance as you to get the kill if they react fast enough with drawing their weapon & also try to distract you like running behind a wall on the last 2 seconds or something and then rolling out with a gun.

 

 

That's been fixed recently. I've killed a few people that tried coming out of passive near me, over the weekend. Their blip turns white and they go solid, as soon as the timer starts.

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The thing I keep seeing: "He waited till I was momentarily distracted..." - "as soon as I turned my back" - "the moment you let your guard down"...

 

Some passive player you don't know is following you around, and you drop your guard? I'm not saying the passive glitch isn't a sh*tty move, but sticking around to get taken down by it is all on you.

 

Have we not firmly established over the last year and a half that public free roam is a neverending, no-holds-barred deathmatch trollfest where everyone will always use the cheapest, dirtiest moves possible to get low or zero risk kills? What did you expect people to do with this exploit? Be honorable? 😂

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Wildfire_08

 

 

You have 10 seconds to take him down.

Not that I disagree but you are exaggerating.

 

You realise that on PS4/XB1 you do not get 10 seconds... lol

 

You are only able to be targeted when the counter hits 0, meaning they have almost as good a chance as you to get the kill if they react fast enough with drawing their weapon & also try to distract you like running behind a wall on the last 2 seconds or something and then rolling out with a gun.

 

 

That's been fixed recently. I've killed a few people that tried coming out of passive near me, over the weekend. Their blip turns white and they go solid, as soon as the timer starts.

 

 

Seriously?

 

I came out of passive a couple of times this weekend and caught people off guard with that same strategy & have not been caught with it once, so just assumed it was still working.

 

I'll have to have a look at that when I get home & see!

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Furry_Monkey

 

 

 

You have 10 seconds to take him down.

Not that I disagree but you are exaggerating.

 

You realise that on PS4/XB1 you do not get 10 seconds... lol

 

You are only able to be targeted when the counter hits 0, meaning they have almost as good a chance as you to get the kill if they react fast enough with drawing their weapon & also try to distract you like running behind a wall on the last 2 seconds or something and then rolling out with a gun.

 

 

That's been fixed recently. I've killed a few people that tried coming out of passive near me, over the weekend. Their blip turns white and they go solid, as soon as the timer starts.

 

 

Seriously?

 

I came out of passive a couple of times this weekend and caught people off guard with that same strategy & have not been caught with it once, so just assumed it was still working.

 

I'll have to have a look at that when I get home & see!

 

 

It's something I've been keeping an eye on so I was pleasantly surprised to see people come out of passive in front of me, one of whom I was pointing a shotgun at at the time, so I'm pretty sure it's fixed. I never did try it with a friend to be sure, though. If not then I met some really, really stupid players this weekend (I did, actually, but that's another story!)

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Wildfire_08

 

 

 

 

You have 10 seconds to take him down.

Not that I disagree but you are exaggerating.

 

You realise that on PS4/XB1 you do not get 10 seconds... lol

 

You are only able to be targeted when the counter hits 0, meaning they have almost as good a chance as you to get the kill if they react fast enough with drawing their weapon & also try to distract you like running behind a wall on the last 2 seconds or something and then rolling out with a gun.

 

 

That's been fixed recently. I've killed a few people that tried coming out of passive near me, over the weekend. Their blip turns white and they go solid, as soon as the timer starts.

 

 

Seriously?

 

I came out of passive a couple of times this weekend and caught people off guard with that same strategy & have not been caught with it once, so just assumed it was still working.

 

I'll have to have a look at that when I get home & see!

 

 

It's something I've been keeping an eye on so I was pleasantly surprised to see people come out of passive in front of me, one of whom I was pointing a shotgun at at the time, so I'm pretty sure it's fixed. I never did try it with a friend to be sure, though. If not then I met some really, really stupid players this weekend (I did, actually, but that's another story!)

 

 

Yea if I was ever caught out like that with a guy following me with a gun in my face, maybe from being outnumbered or something, I'd usually go off radar, come out of passsive and be running through an alleyway looking for a quick "disappear spot" to evade him for a second while the counter hits zero then out comes the gun lol.

 

I liked the thing they did with the passive mode counter, because I think it was bullsh*t being killed coming out of it with that stupid 10 second window.

 

But when passive mode is a viable tactic in freemode, there's something wrong, I still think firetrucks should be able to kill passive mode trolls, but oh well.

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Furry_Monkey

Yea if I was ever caught out like that with a guy following me with a gun in my face, maybe from being outnumbered or something, I'd usually go off radar, come out of passsive and be running through an alleyway looking for a quick "disappear spot" to evade him for a second while the counter hits zero then out comes the gun lol.

 

I liked the thing they did with the passive mode counter, because I think it was bullsh*t being killed coming out of it with that stupid 10 second window.

 

But when passive mode is a viable tactic in freemode, there's something wrong, I still think firetrucks should be able to kill passive mode trolls, but oh well.

 

 

I have to disagree with you there. I don't think you should be able to be harmed in any way possible whilst in passive, just like you shouldn't be able to do any harm. And the 10 second countdown, when working correctly, is there purely to stop people using passive mode as a technique to gain an advantage, as that's obviously not what it's for.

 

Personally, other than needing to be sure that the countdown works (which I think it now does), then I think it's spot on (other than not showing as passive when in a vehicle).

 

I generally use passive to do my own thing without having to think about other players all the time. I'm not a griefer or a troll so nerfing passive in any way would be of detriment to me and many, many other players. We need to fix the problems that allow it to be abused, rather than do something drastic that spoils it for everyone else. (One of the problems that allows it to be abused is stupid players - we can't fix that :p )

Edited by Furry_Monkey
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Wildfire_08

 

I have to disagree with you there. I don't think you should be able to be harmed in any way possible whilst in passive, just like you shouldn't be able to do any harm. And the 10 second countdown, when working correctly, is there purely to stop people using passive mode as a technique to gain an advantage, as that's obviously not what it's for.

 

Personally, other than needing to be sure that the countdown works (which I think it now does), then I think it's spot on (other than not showing as passive when in a vehicle).

 

I generally use passive to do my own thing without having to think about other players all the time. I'm not a griefer or a troll so nerfing passive in any way would be of detriment to me and many, many other players. We need to fix the problems that allow it to be abused, rather than do something drastic that spoils it for everyone else. (One of the problems that allows it to be abused is stupid players - we can't fix that :p )

 

 

 

Whatever they put in the game, there will always be ways of using it to gain an advantage.

 

The 10 second timer while being able to be shot, but not shoot puts the passive mode guy at a distinct disadvantage, at least the other system was actually fair.

 

What's fairer, a system which makes you a bullet dummy for 10 seconds, or a system which reduces the disadvantage to a second (depending on how fast you pull out the gun and roll).

 

The one which gave people stuck in passive mode with a try hard waiting for them to come out so they can get a free kill was a bogus system. If they have reverted to that then it's disappointing to be honest.

 

Passive mode in general is a hard system to make fair though, I mean what measurements can you really put in place to determine who is using PM as a trolling tactic, and who generally uses it to get other things done.

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DarkSavageDeathlyCloud

New gen problems

Realy, things like this are the small reasons why i might not even transfer even someone gifts me a ps4 and a copy of gta 5

(Im a person that isnt much bothered with graphics since the ps3 came out and all that other nice stuff on new gen i dont care about)

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Furry_Monkey

Whatever they put in the game, there will always be ways of using it to gain an advantage.

 

The 10 second timer while being able to be shot, but not shoot puts the passive mode guy at a distinct disadvantage, at least the other system was actually fair.

 

What's fairer, a system which makes you a bullet dummy for 10 seconds, or a system which reduces the disadvantage to a second (depending on how fast you pull out the gun and roll).

 

The one which gave people stuck in passive mode with a try hard waiting for them to come out so they can get a free kill was a bogus system. If they have reverted to that then it's disappointing to be honest.

 

Passive mode in general is a hard system to make fair though, I mean what measurements can you really put in place to determine who is using PM as a trolling tactic, and who generally uses it to get other things done.

 

 

Yeah, I agree. People will always try to find a way to abuse something, but that is no reason to remove it or nerf it for all the other players. Deal with the problem, rather than kill it.

 

And I think you misunderstand the point of the 10 second countdown. It's there so that people *can't* come out of passive and shoot you immediately. If you're in passive and you disable it near another player then you are looking to try and get a sneaky kill on them - the end. They fully deserve 10 seconds to blow the crap out of you for trying such a lame tactic. If you don't want to be at a disadvantage then come out of passive when you're not near other players, as very obviously intended.

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Wildfire_08

 

Whatever they put in the game, there will always be ways of using it to gain an advantage.

 

The 10 second timer while being able to be shot, but not shoot puts the passive mode guy at a distinct disadvantage, at least the other system was actually fair.

 

What's fairer, a system which makes you a bullet dummy for 10 seconds, or a system which reduces the disadvantage to a second (depending on how fast you pull out the gun and roll).

 

The one which gave people stuck in passive mode with a try hard waiting for them to come out so they can get a free kill was a bogus system. If they have reverted to that then it's disappointing to be honest.

 

Passive mode in general is a hard system to make fair though, I mean what measurements can you really put in place to determine who is using PM as a trolling tactic, and who generally uses it to get other things done.

 

 

Yeah, I agree. People will always try to find a way to abuse something, but that is no reason to remove it or nerf it for all the other players. Deal with the problem, rather than kill it.

 

And I think you misunderstand the point of the 10 second countdown. It's there so that people *can't* come out of passive and shoot you immediately. If you're in passive and you disable it near another player then you are looking to try and get a sneaky kill on them - the end. They fully deserve 10 seconds to blow the crap out of you for trying such a lame tactic. If you don't want to be at a disadvantage then come out of passive when you're not near other players, as very obviously intended.

 

 

But GTA is about those sneaky kills, otherwise why put snipers, off-radar, mugger, mercenaries, sticky bombs, proximity mines or stealth mode in the game?

 

You dismissed any logical reasoning for people coming out of passive mode needing to shoot someone, what if they're being stalked by try hard? In that situation the guy needs to be able to kill him and the 10 second bullet dummy is not even close to being fair.

 

The other system was great, because at the end of the day if a player got caught out by it, it was their own fault for not paying attention.

 

I mean, it's not the worst thing about passive mode, I think passive Jets is probably the worst, but it's still an annoyance.

 

Personally I'd rather see No cop lobbies, the setup lobby for freemode (like in GTA 4), full no blips & other GTA 4 options return instead of the current free mode we have before any more changes to things like passive mode.

Edited by Wildfire_08
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