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GTA V and DirectX12


the.metal
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172 members have voted

  1. 1. Will GTA V support DirectX 12 in the future?



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GTA V is definitely DX 11 when it comes out. Crysis 2 had a DX 11 patch like 4 years ago. Couldn't R* release a patch for GTA V giving it DX12. Just like with crysis 2?

They could. But it would take time and they would have to actually care about PC, sooo, NOPE.

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They may release a patch. They did upgrade the graphics in IV, but unfortunately the updated shader system came with several downsides.

 

Edit: Every time I see a post about someone saying that Rockstar doesn't care about PC gaming, despite the fact that their making the PC version...

2012-08-02_0953.png

Edited by nkjellman
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pfff patch ahaha

that will be stupid idea for this outdated product

i hope for 4k texture pack its real steak

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DX10 games has terrible optimization.

 

DX11 is okay.

 

Best DX was DX9. Game makers still using %80 DX9. GTA V is used DX10 for old-gen consoles. R* did good optimization. PS4 and XB1 have DX11 graphics. And of-course PC will has too.

 

Already they coppied PC version to PS4 and XB1.

Nope.

RSX (PS3 GPU) is based on a GeForce 7800 GTX, and does not support DirectX 10.

http://en.wikipedia.org/wiki/RSX_'Reality_Synthesizer'

http://en.wikipedia.org/wiki/GeForce_7_series#GeForce_7800_GTX

 

Xenos (X360 GPU) is no different, being loosely based on Radeon X1800, does not support DirectX 10.

http://en.wikipedia.org/wiki/Xenos_(graphics_chip)

http://en.wikipedia.org/wiki/Radeon_X1000_Series#X1800_series

 

Interesting.

 

So, why the f*ck Rockstar Games want minimum DX10 G.Card ? They made their game in DX9 supported graphic cards on consoles, but PC version need minimum DX10..

 

Because it's difficult for PC Users to grasp this, but when it comes to developing games on a set standard like Consoles, you can actually get MORE from the hardware via various tricks and engine ops. Alan Wake for example used a lot of Alpha blending styles on the foliage, as well as a lighting style and AA which is very similar to ones offered in DirectX 10, which is why Alan Wake on PC needs at least DirectX 10, the devs showed a pic of the game running DirectX 9 and it looked pretty damn bad, really rough, etc. Console API's can not exactly be tied to either DirectX 9 or 10 (PS3's cases would be OpenGL based anyway) but actually custom variants of which are used to get more out of a consoles hardware and can be upgraded on a game to game basis. That's how Console Gaming works. They optimise for the hardware and then refine that on following games to try and get even more out of the same hardware, seeing what tricks they can work in, use from newer API's, etc, that sort of thing.

 

As a PC Gamer you can sit there all you want with wikipedia mumbling "B-B-But it's X1800, that can't be done on PC!" but the fact is, developers on console DO get more out of console hardware compared to their PC equivalents.

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There is no chance.

GTA V won't support DX12. games released in 2015 or earlier won't support DX12

Trust me

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DX12 is available for windows 10 testers. It was available for game developers longer so DX12 could be the reason why they delayed the game in the first place. Honestly, it doesn't take a year to make a game that has been released twice, first time two years ago and has been made on the pc to begin with.

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poland stronk

The game is in development for like 6 years? Small chances for Day 1 DX12 but they can release the game and fiddle with it without PC players breathing on their necks and then bring DX12 with a patch. The performance boost is really worth doing it but if they delayed the game from November to April just so they could include new version of M$ API then that would be a sweet surprise for PC players and make playing in 4k something more common.

 

I hope Rockstar will straighten this all in out in next 2 weeks with trailer and an article giving us something more than usuall stuff regarding bonus GTA$ for pre-order or ultra textures.

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I think that dx12 won't feature on GTA V at day 1, but it will with a patch or an unofficial patch made by the community.

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Unfortunately, no, this is Rockstar we're talking about. Only for GTA VI or their next game.

GTA Vl release date announced.. 4th quarter 2020 we will have DX14 by then...lol

 

 

Umm 4th Quarter 2022 for the PC version so DirectX 15.2 and dont forget Windows XII™ :lol:

Edited by IceZaroth
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Danidasanic

lol .. its impossible that they add dx12 support if theres no OS (final build) for dx12 yet :) would be great if they add dx12 api support later (fall 2015 ex.)

 

and no , dx9 isn't the greatest microsoft api ever ..the api overhead is massive on this type of games (like it was with IV) , dx11 is way better and optimized

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lol .. its impossible that they add dx12 support if theres no OS (final build) for dx12 yet :) would be great if they add dx12 api support later (fall 2015 ex.)

 

and no , dx9 isn't the greatest microsoft api ever ..the api overhead is massive on this type of games (like it was with IV) , dx11 is way better and optimized

LoL! build version has nothing to do with it and Windows 10 is going to be released this summer, so why do you think it can't support DX12?

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Danidasanic

 

lol .. its impossible that they add dx12 support if theres no OS (final build) for dx12 yet :) would be great if they add dx12 api support later (fall 2015 ex.)

 

and no , dx9 isn't the greatest microsoft api ever ..the api overhead is massive on this type of games (like it was with IV) , dx11 is way better and optimized

LoL! build version has nothing to do with it and Windows 10 is going to be released this summer, so why do you think it can't support DX12?

 

 

exactly because of that , theres no windows 10 final version(build) yet . DX12 SDK was expected to be released later 2014 .. they aren't wasting time with dx12 support for sure

 

btw: W10 build 10041 or later does support dx12 , thats why i said "final build"

Edited by Danidasanic
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lol .. its impossible that they add dx12 support if theres no OS (final build) for dx12 yet :) would be great if they add dx12 api support later (fall 2015 ex.)

 

and no , dx9 isn't the greatest microsoft api ever ..the api overhead is massive on this type of games (like it was with IV) , dx11 is way better and optimized

LoL! build version has nothing to do with it and Windows 10 is going to be released this summer, so why do you think it can't support DX12?

 

 

exactly because of that , theres no windows 10 final version(build) yet . DX12 SDK was expected to be released later 2014 .. they aren't wasting time with dx12 support for sure

 

btw: W10 build 10041 or later does support dx12 , thats why i said "final build"

 

build 9926 had DX12 in it but that's not the point, to have the dx12 support they just need DX12 sdk not the OS itself. They can do tests on windows 10 tech preview but that's it. It can be made DX12 ready without OS.

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Danidasanic

 

 

 

lol .. its impossible that they add dx12 support if theres no OS (final build) for dx12 yet :) would be great if they add dx12 api support later (fall 2015 ex.)

 

and no , dx9 isn't the greatest microsoft api ever ..the api overhead is massive on this type of games (like it was with IV) , dx11 is way better and optimized

LoL! build version has nothing to do with it and Windows 10 is going to be released this summer, so why do you think it can't support DX12?

 

 

exactly because of that , theres no windows 10 final version(build) yet . DX12 SDK was expected to be released later 2014 .. they aren't wasting time with dx12 support for sure

 

btw: W10 build 10041 or later does support dx12 , thats why i said "final build"

 

build 9926 had DX12 in it but that's not the point, to have the dx12 support they just need DX12 sdk not the OS itself. They can do tests on windows 10 tech preview but that's it. It can be made DX12 ready without OS.

 

 

-.- they arent adding dx12 support for tech previews or for a W10 that doesnt exist yet (the point isnt if they need w10 , the end user need w10) ..dunno if u know but they need to rework the entire engine code and game code to support dx12 ...

Edited by Danidasanic
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lol .. its impossible that they add dx12 support if theres no OS (final build) for dx12 yet :) would be great if they add dx12 api support later (fall 2015 ex.)

 

and no , dx9 isn't the greatest microsoft api ever ..the api overhead is massive on this type of games (like it was with IV) , dx11 is way better and optimized

LoL! build version has nothing to do with it and Windows 10 is going to be released this summer, so why do you think it can't support DX12?

 

 

exactly because of that , theres no windows 10 final version(build) yet . DX12 SDK was expected to be released later 2014 .. they aren't wasting time with dx12 support for sure

 

btw: W10 build 10041 or later does support dx12 , thats why i said "final build"

 

build 9926 had DX12 in it but that's not the point, to have the dx12 support they just need DX12 sdk not the OS itself. They can do tests on windows 10 tech preview but that's it. It can be made DX12 ready without OS.

 

 

-.- they arent adding dx12 support for tech previews or for a W10 that doesnt exist yet (the point isnt if they need w10 , the end user need w10) ..dunno if u know but they need to rework the entire engine code and game code to support dx12 ...

 

 

Have you checked Win10? I have and it HAS DX12 on it. Win10 is going to be free for Win7 and Win8 users and for some pirated versions aswell, it's going to be released this summer. Talking about DX12 support in GTAV, well it did take them almost a year to make it to PC including 3 delays and DX12 was announced march 20th 2014 (I think). GTA V for PC was announced on 9th July 2014, first delay was in november, they say that they are polishing the game, so why do you think that this could not be the reason for 3 delays?

 

Btw I know that they are saying that there's no games with DX12 support yet but I tried Counter Strike Global Offensive on Windows 10 x64 tech preview build 9926 and I could see the difference, the game was faster and much smoother than on Win 7 x64 dx11. Don't believe me? try it yourself.

Edited by chasez
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Btw I know that they are saying that there's no games with DX12 support yet but I tried Counter Strike Global Offensive on Windows 10 x64 tech preview build 9926 and I could see the difference, the game was faster and much smoother than on Win 7 x64 dx11. Don't believe me? try it yourself.

Are you sure you're not just mistaking the performance boost you get with a new OS Install there? ANY OS after a couple of months will start to slowly clog performance bit by bit, so reformatting and getting a new install makes things fresh again all round and usually makes everything perform faster than what you were used to before reformatting.
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Btw I know that they are saying that there's no games with DX12 support yet but I tried Counter Strike Global Offensive on Windows 10 x64 tech preview build 9926 and I could see the difference, the game was faster and much smoother than on Win 7 x64 dx11. Don't believe me? try it yourself.

Are you sure you're not just mistaking the performance boost you get with a new OS Install there? ANY OS after a couple of months will start to slowly clog performance bit by bit, so reformatting and getting a new install makes things fresh again all round and usually makes everything perform faster than what you were used to before reformatting.

 

I don't think so. My Win7 is on ssd and win10 is on regular hdd that is actually in a bad shape, the game itself is on a different hdd anyway.

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Danidasanic

 

 

 

 

 

lol .. its impossible that they add dx12 support if theres no OS (final build) for dx12 yet :) would be great if they add dx12 api support later (fall 2015 ex.)

 

and no , dx9 isn't the greatest microsoft api ever ..the api overhead is massive on this type of games (like it was with IV) , dx11 is way better and optimized

LoL! build version has nothing to do with it and Windows 10 is going to be released this summer, so why do you think it can't support DX12?

 

 

exactly because of that , theres no windows 10 final version(build) yet . DX12 SDK was expected to be released later 2014 .. they aren't wasting time with dx12 support for sure

 

btw: W10 build 10041 or later does support dx12 , thats why i said "final build"

 

build 9926 had DX12 in it but that's not the point, to have the dx12 support they just need DX12 sdk not the OS itself. They can do tests on windows 10 tech preview but that's it. It can be made DX12 ready without OS.

 

 

-.- they arent adding dx12 support for tech previews or for a W10 that doesnt exist yet (the point isnt if they need w10 , the end user need w10) ..dunno if u know but they need to rework the entire engine code and game code to support dx12 ...

 

 

Have you checked Win10? I have and it HAS DX12 on it. Win10 is going to be free for Win7 and Win8 users and for some pirated versions aswell, it's going to be released this summer. Talking about DX12 support in GTAV, well it did take them almost a year to make it to PC including 3 delays and DX12 was announced march 20th 2014 (I think). GTA V for PC was announced on 9th July 2014, first delay was in november, they say that they are polishing the game, so why do you think that this could not be the reason for 3 delays?

 

Btw I know that they are saying that there's no games with DX12 support yet but I tried Counter Strike Global Offensive on Windows 10 x64 tech preview build 9926 and I could see the difference, the game was faster and much smoother than on Win 7 x64 dx11. Don't believe me? try it yourself.

 

 

no , win10 is going to be a free only for genuine win7 and win8\8.1 genuine key users (only for the first year)...the pirated OS users can update for a non-genuine win10 (and buy a genuine key later) . DX12 was announced early 2014 yes ,but the SDK was expected to late 2014 (and the first games dx12 was expected to be released late 2015)

 

CS:GO doesn't support Direct3d dx12 api ...don't believe me ? run afterburner in game and look for this "D3DX" .. some games could run better on win10 the same way that some games run better on win8.1

 

maxresdefault.jpg

Edited by Danidasanic
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Rizaki Koizumi

As much as I'd like to see DirectX 12 on GTA V, the API isn't even officially out yet, and won't come out until Windows 10. On top of that, I don't think Rockstar will be assed to rework GTA V to DX12. I wish there was a "maybe" option in the vote though because you don't know what Rockstar will do. Sometimes they'll surprise you, but as far as I see it, it's too early for Rockstar to touch DX12... Maybe for GTA VI or a potential Max Payne 4 (doubt that'll happen). DX12 will have the benefit of reducing CPU overhead (which I think will benefit GTA V a lot performance-wise), but as of now, GTA V will use DirectX 11.

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Paladin Goo

As much as I'd like to see DirectX 12 on GTA V, the API isn't even officially out yet, and won't come out until Windows 10. On top of that, I don't think Rockstar will be assed to rework GTA V to DX12. I wish there was a "maybe" option in the vote though because you don't know what Rockstar will do. Sometimes they'll surprise you, but as far as I see it, it's too early for Rockstar to touch DX12... Maybe for GTA VI or a potential Max Payne 4 (doubt that'll happen). DX12 will have the benefit of reducing CPU overhead (which I think will benefit GTA V a lot performance-wise), but as of now, GTA V will use DirectX 11.

Actually, DX12 won't be releasing consecutively with the release of Windows 10. DX12 is expected holiday 2015.

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RedIndianRobin

As much as I'd like to see DirectX 12 on GTA V, the API isn't even officially out yet, and won't come out until Windows 10. On top of that, I don't think Rockstar will be assed to rework GTA V to DX12. I wish there was a "maybe" option in the vote though because you don't know what Rockstar will do. Sometimes they'll surprise you, but as far as I see it, it's too early for Rockstar to touch DX12... Maybe for GTA VI or a potential Max Payne 4 (doubt that'll happen). DX12 will have the benefit of reducing CPU overhead (which I think will benefit GTA V a lot performance-wise), but as of now, GTA V will use DirectX 11.

It's really sad to say that MP4 will never happen, thanks to it's flop in market. :(

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Do you want another delay? cz that's exactly how a game is delayed...:p

I'm happy with DX11.2...

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Danidasanic

 

As much as I'd like to see DirectX 12 on GTA V, the API isn't even officially out yet, and won't come out until Windows 10. On top of that, I don't think Rockstar will be assed to rework GTA V to DX12. I wish there was a "maybe" option in the vote though because you don't know what Rockstar will do. Sometimes they'll surprise you, but as far as I see it, it's too early for Rockstar to touch DX12... Maybe for GTA VI or a potential Max Payne 4 (doubt that'll happen). DX12 will have the benefit of reducing CPU overhead (which I think will benefit GTA V a lot performance-wise), but as of now, GTA V will use DirectX 11.

 

.. first games with DX12 support are expected holiday 2015.

 

 

fixed

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