spaceeinstein Posted March 4, 2015 Share Posted March 4, 2015 (edited) Grand Theft Auto: Liberty City -- Audio This topic will document all audio-related materials. All audio is planned to be packaged with the final release, including radio station and SFX files. It will be going to be big but it will be much more convenient for the end user. Script audio and radio stations are mostly completed. Engine, horn, and door sounds for some vehicles are currently incorrect but there exists a hardcoded structure of sound to vehicle association and the conversion from III to VC is mostly completed. The next and final big step is completing the SFX file. Many people have contributed to this file but there is a lack of documentation on how to recreate this to ensure accuracy and completeness. I am in the process of associating all III's SFX file to VC's and documenting as I go, including updating the article on SFX at GTAModding.com.III VC Description---------------------------0 0 horn1 1 horn2 2 horn3 3 horn4 4 horn5 5 horn6 6 horn7 7 horn8 15 door open9 16 door close10 17 door open11 18 door close12 19 door open13 20 door close15 21 car reverse gear accelerate16 22 car reverse gear rolling17 23 engine start18 24 car on wet road noise19 25 car skid default20 26 car scrape soft20 26 car skid dirt21 27 emergency vehicle siren22 28 emergency vehicle horn siren23 29 ambulance siren24 30 backup beeper27 32 door close27 32 door open29 33 tire collision32-36 42-46 footsteps default37-41 496-500 footsteps grass42-46 501-505 footsteps dirt47-51 506-510 footsteps wood52-56 511-515 footsteps metal57-60 516-519 footsteps water61-64 520-523 footsteps sand65 48 explosion grenade66 49 explosion molotov67-68 50-51 fire pistol69-70 74-75 fire m471-72 90-91 fire mp573 54 uzi, drive-by73-74 54-55 fire uzi75 56 halt fire uzi/mp575 76 halt fire m4/ruger77-78 57-58 fire sniper79 59 explosion mine79-80 59-60 fire rocket84 64 begin fire flamethrower86-87 66-67 fire shotgun88 77 reload pistol90 78 reload m490 78 reload mp490 78 reload shotgun90 78 reload uzi91 79 reload rocket92 80 reload sniper93 92 collision 0, 1, 5, 26, 3198 97 collision 2, 7, 23, 2499 98 collision 3100 99 collision 4101 100 collision 9102 101 collision 10102-107 101-106 car door left ajar108 107 collision 11109 108 collision 8, 12110 109 collision 13111 110 collision 14, 15112 111 collision 16116 115 collision 17121 117 collision 18122 118 collision 20126 122 collision 21130 126 collision 22131 127 collision 25131-135 127-131 footsteps hedge136 132 collision 27137 133 collision 28140 136 collision 6145 141 collision 30148 144 car scrape hard150 146 glass crack152 148 glass shatter? cannot test157 153 engine fire158 154 car scrape grass158 154 car skid grass161-162 359-360 pickup pickup165-166 361-362 buy pickup167 156 gun shell drop hard168 157 gun shell drop soft169 158 bullet hit character179-180 165-166 bat fight181 167 hit but not kill ped with car181-184 167-170 fist fight186 177 car bomb tick187 178 bomb armed189 180 "we got a"190 181 "this is"191 182 "respond to a"192 183 "crime"193-205 198-209 numbers206 184 "in"207 185 "north"208 186 "east"209 187 "south"210 188 "west"211 189 "central"212 190 radio284 278 engine steady285 277 engine steady286 269 engine steady287 270 engine steady288 271 engine steady289 272 engine steady290 273 engine steady291 274 engine steady294 288 engine idle?295 287 engine idle?296 289 engine idle297 290 engine idle298 291 engine idle299 292 engine idle300 293 engine idle301 294 engine idle305 37 engine smoke309 313 skid? cannot test313 316 car scrape water323 324 car splash in ocean323 324 character fall in water323 324 collision 19324-325 325-326 body squish with car329 329 rocket click330 330 sniper click331 331 rhino canon turn333 332 jump land334 333 fall land335 334 bomb blip? need to test336 364 race countdown336 365 race countdown336 366 race countdown337 367 race start337 368 race start337 369 race start340 336 hydraulics all at once341 337 hydraulics individual side342 338 hooker bounce372 374 menu select option with clicking and enter376 374 menu change sliders, except audio376 374 menu select option with clicking and enter378 376 menu go back383 380 menu sfx change slider386 378 menu save file not present456 47 explosion carThe following is for opcode 018D (ADD_CONTINUOUS_SOUND). The assignment is fairly arbitrary.III VC Description---------------------------403 472 Meeouch Sex Kitten Club404 473 Sex Club Seven406 480 Salvatore's place410 475 Mr. Wong's Laundrette 1411 476 Mr. Wong's Laundrette 2412 477 Roast Peking Duck413 478 Cipriani's Ristorante432 468 cinema 1433 466 moan 1434 467 moan 2435 469 cinema 2438 471 cinema 3441 481 Old school hall443 482 Warehouse rave Previous topic at Wayback Machine Edited April 15, 2017 by spaceeinstein Craig Kostelecky, theNGclan, Ash_735 and 5 others 8 Link to comment https://gtaforums.com/topic/770491-audio/ Share on other sites More sharing options...
spaceeinstein Posted March 22, 2015 Author Share Posted March 22, 2015 (edited) This is a separate post for menu sounds. So far a simple SFX replacement doesn't seem satisfactory. I have documented every sound generated by the menu of Vice City and most of GTA III (it's messy compared to Vice City). If differences arise, memory hacking would be needed to properly match GTA III. Vice Cityaddress value sfx action------- ----- --- ------496889 C3 372 menu mouse over any options496D53 C7 380 menu sfx change slider496D5C C4 374 menu change sliders, except audio49710C C4 374 menu toggle option, except clicking/enter to toggle498307 C4 374 menu radio select right498340 C4 374 menu radio select left4983DF C2 355 menu radio tuning both left and right49939E C3 372 menu stats press down499412 C3 372 menu stats press up499CF4 C6 378 menu save file not present499CFD C4 374 menu select option with clicking and enter499D26 C5 376 menu go back GTA III (mostly complete, only mouse over any options is missing)address value sfx action------- ----- --- ------47FC91 98 376 menu skin default skin selected47FCCA 97 374 menu skin other skin selected4809CA 97 374 menu skin mouse over back button480AC7 97 374 menu skin mouse over use skin button481A97 97 374 menu redefine controls mouse over controls481B19 97 374 menu redefine controls mouse over from in car to on foot column481B7C 97 374 menu redefine controls mouse over from on foot to in car column485571 98 376 menu redefine controls clear with backspace4855F8 9D 386 menu redefine controls select not used controls485B01 97 374 menu redefine controls up key pressed485C16 97 374 menu redefine controls down key pressed486EA9 9C 383 menu sfx change slider486EB3 98 376 menu change sliders, except audio487063 9D 386 menu load save file not present4870FF 99 378 menu back option clicked or entered, see below for esc key487153 9D 386 menu delete save file not present487173 96 372 menu select option with clicking and enter, but not all options, include below for all4871A4 98 376 menu select option with clicking and enter, but not all options, include above for all487C70 99 378 menu esc key pressed Address - Hexadecimal memory address of the value. They are from VC v1.0. Value - Hexadecimal value used for the cDMAudio::PlayFrontEndSound (0x5F9960) function. The value corresponds to the array index starting at 0x6B28B8. This allows for a combination of sounds to play for every action. SFX - Decimal value representing the sound effect played. Many of the sounds include an additional two or three SFX from this number to create the combination. Action - The action needed to generate the sound Watch this post for updates in the future. Edited March 22, 2015 by spaceeinstein theNGclan and Jago 2 Link to comment https://gtaforums.com/topic/770491-audio/#findComment-1067174311 Share on other sites More sharing options...
spaceeinstein Posted June 2, 2015 Author Share Posted June 2, 2015 (edited) There is something odd with the Rocket Launcher and Sniper Rifle SFX. Their clicks when trying to fire them in third-person are both playing SFX 489, a soft insect sound. Their correct SFX should be 329 and 330 respectively. I can't fix this entirely on my end but I've replaced the insect sound with the Sniper Rifle click. Another odd thing is that after using the spray shop, it is playing SFX 495. Can this be fixed? I have uploaded my progress so far on the SFX files onto my site (last updated 2015-06-10): sfx.SDT (198,820 bytes) sfx.RAW (340,217,780 bytes) Also check out the temporary update to the main.scm if you want to test all the car SFX. There are some odd behaviors when replacing a few of the sounds so not all sounds from GTA III will be able to make it into LC. Edited August 26, 2016 by spaceeinstein Jago 1 Link to comment https://gtaforums.com/topic/770491-audio/#findComment-1067540788 Share on other sites More sharing options...
spaceeinstein Posted June 24, 2016 Author Share Posted June 24, 2016 I spent the past week working on my documentation on ped SFX for both GTA III and Vice City. Check it out at GTAModding. After so many years, their SFX documentation is nearly complete. I realize there are too many differences between both games that changing the SFX files alone may not be a good idea. I'm planning to learn more programming so that I can create custom code for dinput8.dll and have the game read that to get the ped SFX. Gravarty 1 Link to comment https://gtaforums.com/topic/770491-audio/#findComment-1068885200 Share on other sites More sharing options...
Gravarty Posted June 25, 2016 Share Posted June 25, 2016 (edited) I realize there are too many differences between both games that changing the SFX files alone may not be a good idea. It would be nice to have a mixed version of sfx which has all the standard VC sounds but with III cop, ped, pain sounds included. Edited June 25, 2016 by countergame Link to comment https://gtaforums.com/topic/770491-audio/#findComment-1068889473 Share on other sites More sharing options...
Guest Posted September 19, 2016 Share Posted September 19, 2016 (edited) I'm sorry for posting in the wrong place, but the question I have here is that which memory addresses control the Ruger's sound ID and it's sound frequency? I need 'em for my mod. Edited September 19, 2016 by EddoWilliams2016 Link to comment https://gtaforums.com/topic/770491-audio/#findComment-1069087677 Share on other sites More sharing options...
spaceeinstein Posted September 19, 2016 Author Share Posted September 19, 2016 You should post your requests outside this forum, like in the request topic. This forum is specific to the Liberty City mod. Link to comment https://gtaforums.com/topic/770491-audio/#findComment-1069087856 Share on other sites More sharing options...
Guest Posted September 20, 2016 Share Posted September 20, 2016 You should post your requests outside this forum, like in the request topic. This forum is specific to the Liberty City mod. Sorry. Link to comment https://gtaforums.com/topic/770491-audio/#findComment-1069088709 Share on other sites More sharing options...
Ingramsl Posted January 7, 2017 Share Posted January 7, 2017 Over here, I Take the GTA III radio station but I Remove the Vice City Station then run the game, the Mod's Say: Please insert GTA Vice City Disc 2 to drive EDIT:I Convert the GTA III's Radio station using AudioDecoder Link to comment https://gtaforums.com/topic/770491-audio/#findComment-1069333799 Share on other sites More sharing options...
ConstMan Posted November 12, 2018 Share Posted November 12, 2018 Can I turn on Internet radio? Link to comment https://gtaforums.com/topic/770491-audio/#findComment-1070528967 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now