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Pixelated texture on Android


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Hi all! I have some problem with Android version of Gta Sa. Here an example of what i saying http://postimg.org/image/3z3sux4zz/and the grass isn't the only texture within this problem, there is rock, some roads ecx. I hope you can help me ;) I have a Nubia z7 mini, with snapdragon 801 and gpu Adreno 330

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Excepting = not allowing.

The game base is 10 years old, but the Mobile version is only 1 year old. The graphics of the original game are quite crude, where as the updted graphics of the mobile game are much better.

I'm not saying that the grass on left is bad...or that the graphics of the game is crude. i'm talking about that the texture on the left is clearly at 16 bit. But, why the texture on right is 16 bit? And why texture of the road and grass on left are at 32 bit? When i played this game on a tablet with mali-400 i solved this problem with a fix provided on a thread, but on an adreno 330 how i can solve this? I don't find anything on google about this. If i can't do nothing, no problem, this don't broke my gameplay experience.

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