Jimmy Posted May 25, 2020 Share Posted May 25, 2020 On 2/24/2020 at 3:36 AM, Killerman29 said: Nope, still persist, some models work others no, but thanks anyway Edit: Is strange because peds seems to work perfectly inside cars: What GPU do you have? Intel HD Graphics or Intel G31/G41 based integrated GMA? This issue, even being disabled is known to persist on Intel based GPU's and it's the earliest error which I ever faced on this mod. Have you deleted Mss32Hooked.dll and gta-lc.asi from your game directory as well (reference: here)? Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071223456 Share on other sites More sharing options...
Jimmy Posted August 17, 2020 Share Posted August 17, 2020 (edited) I have converted GTA LCS Hidden Package pickup from the Mobile version for LC Mod as well. Just something to kill off some time. Download: https://mega.nz/file/O1Bxza6b#U01YHlfUm2rgs1CZ86IME_25J3M_sAEqw_gb_b4xIjs Edited August 17, 2020 by Jimmy firedihm and Gummy 2 Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071317801 Share on other sites More sharing options...
Jimmy Posted August 19, 2020 Share Posted August 19, 2020 My version of the LCS Safehouse in GTA:LC. It's an unofficial mod ofcourse and not a part of the Release. Download: https://mega.nz/file/msYxTaCL#9lmRjf7J1yrdr0umKSGksgNOW5WXw_w3JQybUptx498 WHAT!?, Gummy and thehambone 3 Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071319869 Share on other sites More sharing options...
PuttLad1 Posted September 1, 2020 Share Posted September 1, 2020 How about a 1930s mod? The BHD 1 Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071330880 Share on other sites More sharing options...
alex66 Posted November 8, 2020 Share Posted November 8, 2020 Anyone have a 99% GTA LC BETA 4.0 savegame? Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071381324 Share on other sites More sharing options...
BoubouV12 Posted November 9, 2020 Share Posted November 9, 2020 On 11/8/2020 at 10:24 AM, alex66 said: Anyone have a 99% GTA LC BETA 4.0 savegame? https://archive.org/download/gtalibertycitybeta4.0/GTA LC Beta 4.0 99% Complete Savegame - Fair-Play.zip alex66 1 Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071382418 Share on other sites More sharing options...
Lixus Posted November 10, 2020 Share Posted November 10, 2020 Anyone knows how to get limit adjuster working on Liberty City? It either hangs on the loading screen or it crashes at the end of the Bridge. Even tried other limit adjusters they dont seem to work. In Update 3.4 he said that TAGS limit adjuster wont crash anymore. Im using the latest version. Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071383077 Share on other sites More sharing options...
alex66 Posted November 12, 2020 Share Posted November 12, 2020 (edited) On 11/10/2020 at 12:25 AM, BoubouV12 said: https://archive.org/download/gtalibertycitybeta4.0/GTA LC Beta 4.0 99% Complete Savegame - Fair-Play.zip Thanks! Edited November 12, 2020 by alex66 Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071384498 Share on other sites More sharing options...
Mixander Posted February 23, 2021 Share Posted February 23, 2021 On 3/1/2015 at 5:44 PM, theNGclan said: LCS Police Bike I need Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071485896 Share on other sites More sharing options...
RedNail Posted February 25, 2021 Share Posted February 25, 2021 you can use MVL, and put the VCS police bike, change some textures, and that's it Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071488129 Share on other sites More sharing options...
Reeced Posted April 30, 2021 Share Posted April 30, 2021 On 1/30/2019 at 3:54 PM, firedihm said: @Reeced Try Dimzet's HD radars pack. There is both original and LCS styled one. As long as textures weren't modified in this mod, it should be compatible. I tried that pack, this is what my radar comes out looking like. I'm on beta 4.0 btw. The radar is out of position and normal radar mods don't work anymore. Somebody please help, would be nice to have a HQ radar. Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071533409 Share on other sites More sharing options...
firedihm Posted April 30, 2021 Share Posted April 30, 2021 54 minutes ago, Reeced said: I tried that pack, this is what my radar comes out looking like. I'm on beta 4.0 btw. The radar is out of position and normal radar mods don't work anymore. Somebody please help, would be nice to have a HQ radar. The issue is that IIRC the map has been offset by some values in the mod due to some map boundaries limitations. It's technically possible to offset radar as well with a simple CLEO scripts. But I don't know the offset values. Someone here should know Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071533437 Share on other sites More sharing options...
Reeced Posted April 30, 2021 Share Posted April 30, 2021 1 minute ago, firedihm said: The issue is that IIRC the map has been offset by some values in the mod due to some map boundaries limitations. It's technically possible to offset radar as well with a simple CLEO scripts. But I don't know the offset values. Someone here should know Hopefully this issue can be resolved. I remember radar mods working with beta 3.4 so wouldn't it be wise to use the offsets from that version? Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071533438 Share on other sites More sharing options...
firedihm Posted May 1, 2021 Share Posted May 1, 2021 16 hours ago, Reeced said: Hopefully this issue can be resolved. I remember radar mods working with beta 3.4 so wouldn't it be wise to use the offsets from that version? yeah Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071533830 Share on other sites More sharing options...
Reeced Posted May 1, 2021 Share Posted May 1, 2021 6 hours ago, firedihm said: yeah I have no clue on how to edit offsets or whatever Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071533976 Share on other sites More sharing options...
firedihm Posted May 2, 2021 Share Posted May 2, 2021 16 hours ago, Reeced said: I have no clue on how to edit offsets or whatever I can do it, but only if I'll know the coordinates the map has been offset by Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071534356 Share on other sites More sharing options...
Reeced Posted May 24, 2021 Share Posted May 24, 2021 Anyone got xbox characters and peds? I have no idea how to convert the dffs myself. sebejszczyn 1 Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071549470 Share on other sites More sharing options...
Reeced Posted May 27, 2021 Share Posted May 27, 2021 On 5/2/2021 at 8:33 AM, firedihm said: I can do it, but only if I'll know the coordinates the map has been offset by I have a copy of beta 3.3, could you tell me how to get the offets from that version and then I can send you them? Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071551628 Share on other sites More sharing options...
RedNail Posted June 15, 2021 Share Posted June 15, 2021 i believe i have the GTA 3 file with xbox peds, but not all characters On 5/24/2021 at 11:03 AM, Reeced said: Anyone got xbox characters and peds? I have no idea how to convert the dffs myself. i believe i have the GTA 3 file with xbox peds, but not all characters Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071564274 Share on other sites More sharing options...
Dom. Posted October 18, 2021 Share Posted October 18, 2021 Anyone have the OP links? They're all dead. Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071675797 Share on other sites More sharing options...
sebejszczyn Posted July 23, 2022 Share Posted July 23, 2022 (edited) Please, remove. Edited July 27, 2022 by sebejszczyn Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071901212 Share on other sites More sharing options...
sebejszczyn Posted July 27, 2022 Share Posted July 27, 2022 (edited) On 5/2/2021 at 9:33 AM, firedihm said: I can do it, but only if I'll know the coordinates the map has been offset by If it helps i found out that radar textures are shifted by -335 x units. \\EDIT: I had some free time and took Dimzet's Vice City styled radar and shifted it, works perfectly with LC mod. I also replaced old LC/GTA3 cars and bikes with LCS/VCS ones taken from Ryadica's mods. It includes extra cars like Phobos, V8 Ghost etc. You can find them normaly on the street at the same places like in LCS. Bonus cars included too, but needed to spawn them manually. I also restored VC weapons with replacing them with some LCS counterparts, and made some pickups for them across the map. Everything works perfectly with Liberty Enchancements by HackMan128, SkyGfx, Limit Adjuster and some other bonus stuff. If anyone's interested just lemme know. On 2/23/2020 at 11:06 PM, Killerman29 said: Nope, still persist, some models work others no, but thanks anyway Edit: Is strange because peds seems to work perfectly inside cars: \\EDIT2: I found fix for this! You just need to edit lc_drawbackfaces.dat from data folder and add every ped ID and texture name to this list, and of course set "DisableCulling=1" in gta-lc.ini. Edited August 9, 2022 by sebejszczyn Full33 1 Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1071907971 Share on other sites More sharing options...
Wakka387 Posted January 27, 2023 Share Posted January 27, 2023 On 3/1/2015 at 2:44 PM, theNGclan said: http://i.imgur.com/ipDjWpp.png Many people see the GTA:LC files and think of all the cool ways they could mod GTA III in VC's engine. Hey, we all want to have fun, right? Well just like with GTA III and GTA:VC, anybody with GTA:LC installed can mod their game to their liking however they want. In the past, we have pushed aside all such talk because we only had the one thread to work with and that was our only way to get work done. But we want you to have fun and to be able to enjoy our work any way you like. So now you can have this thread to release your mods for GTA:LC, offer ideas, suggestions, and requests for such mods. So what's the difference between an official mod and unofficial mod? For the most part, it's just going to be the difference between what's actually in GTA III and what isn't. If it's in GTA III, then it belongs in GTA:LC. If it's not in GTA III, then it could be an unofficial mod and belongs here. See this post for a full list of suggestions for unofficial mods that came about as a result of a not-so-recent poll about what should be added to the official version of LC. If your mod isn't listed here, post in this thread to make us aware of its existence. Unofficial Releases: File | Author(s) | Latest Update | File Size | Tested on Beta 3.1 X-Box Textures | [4D]Outback | Feb 9 2004 | 360 KB Modded Vice City BF Injection | [4D]Outback | Mar 19 2004 | 67 KB GTA3 Beta Police Vehicle | Monitor57 | May 24 2004 | 638 KB Hi-Res HUD Weapon Icons | Commando Funebrero | May 26 2004 | 1.62 MB LC Arsenal | Commando Funebrero / PsychoFreak | Jul 30 2004 | 1.82 MB GPS Radar Pack | Hammer83 | Jan 25, 2005 | 654.7 KB GTA3 FBI Cheetah | silver007 | Jan 15 2006 | 112 KB SA Vehicles For LC | silver007 | Aug 12 2005 | 314 KB LC Style Weapons Icons | Main_Salvadore | Aug 29 2005 | 31.5 KB LC Premier | scalliano | Sep 20 2005 | 39 KB Snow Mod for LC | NathanHenry | Oct 5 2005 | 2.02 MB VC Cars In LC (Alpha 0.1) | --Cole-- | Nov 5 2005 | 1.116 MB Non-hostile Gangs | Konstantinos | Nov 10 2005 | 1.4 KB VC Weapons In LC | Konstantinos | Dec 17 2005 | 722 KB SA Claude for LC | silver007 | Dec 27 2005 | 111 KB "Hello Again" LCS Sign for LC | silver007 | Dec 27 2005 | 24.7 KB Shoreside Bridge for LC | Created for GTAIII by Mr Milti. Released for GTA:LC by Ben | Jan 5 2006 | 185 KB X-box GTA3 Wheels | Run Down That Guy | Feb 5 2006 | 159.8 KB Bike Missions | bloodyskies | Feb 19 2006 | 759.5 KB SA Claude Skin Pack (Tree-Boy and Beavis!) | marr0w | Mar 19 2006 | 116.6 KB Liberty Studios | ceedj | Mar 29 2006 | 240.6 KB New Train Model/Interior | Nach_Scratch | Apr 10 2006 | 269 KB LCS Police Bike | Nach_Scratch | Apr 11 2006 | 68 KB Improved Road Textures | Diamond Joe Quimby | Jul 5 2006 | 4.48 MB ID Cheat Fix | Konstantinos | Aug 27 2006 | 981.3 KB "Clean" LC Cars - LCS Style | Sinful | Sep 1 2006 | 1.36 MB LC To LCS (DEAD LINK) | Nach_scratch, NathanHenry, TripleAs |Oct 13 2006 | 65.08 MB Empty Liberty City | spaceeinstein | Dec 28 2006 | 54.7 KB Northern Lights mod | spaceeinstein | Mar 1 2007 | 8 KB LC Stripped Complete SCM | spaceeinstein | Jul 22 2011 | 88.8 KB | YES GTA New New York Beta 1 | New New York Team | May 11 2007 | 66 MB Blue Radar (Beta-like) | [CTD]LaBan | Sep 2 2007 | 196 KB Frozen Liberty City v1.1 | TheDude5000 | Dec 9 2007 | 8.45 MB Billboards of Revolution 1.0 | Cowboy 666 | Dec 25 2007 | 15.8 MB "The Ultimate Stunt-Park" for GTA:LC | Created for GTAIII by ODIE, Converted to LC by jcab42, Provided byWhat!? | Jan 11 2009 | 706 KB Intercity Highway for GTA:LC | Created for GTAIII by ODIE and Illspirit, Converted to LC by jcab42, Provided by What!? | Jan 31 2009 | 1.54 MB Access To The Staunton Island Stadium | jcab42 | Dec 14 2010 | 205 KB | YES Ultimate Liberty City Map for GTA:LC 3.1 | jcab42, C.U.N.T.eyes, Diamond Joe Quimby, Illspirit, ODIE, Rowell Ray Shih, Skizot, What!? | Jan 09 2011 | 6.3 MB | YES Natural HD Textures|Niko Belic 605|Aug 13 2017|53.96 MB Modding Tools: Below is a list of some of the most common tools you'll need when it comes to installing the mods listed above. However, I also recommend you check out the Tools forum for a more complete list. Tool | Author | Description IMG Tool 2.0 | Spooky | For modifying your gta3.img file (adding, deleting, etc., files from the archive). Sanny Builder | Seemann | For modifying your main.scm (customised for Liberty City). Collision File Editor II | steve-m | For editing files with .col extension, which control collision data. (Magic) TXD Builder | DK22Pac | Builds texture dictionaries with various settings. PLEASE NOTE: For information on how to install a mod, please contact the author via PM if a readme is not included. The mods are not guaranteed to work with all versions of GTA:LC, although most should work. This is a restoration topic. I'm terrible with tables, so if someone could teach me on how to restore them, please let me know. Is a link dead? Let me know. If you haveh the mod and can reupload it, please contact me. Want your mod added? Contact me. Here to remind our wonderful Ninja Turtle that the FTP links are completely dead Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1072078399 Share on other sites More sharing options...
R33CE Posted January 27, 2023 Share Posted January 27, 2023 On 7/27/2022 at 12:45 PM, sebejszczyn said: If it helps i found out that radar textures are shifted by -335 x units. \\EDIT: I had some free time and took Dimzet's Vice City styled radar and shifted it, works perfectly with LC mod. I also replaced old LC/GTA3 cars and bikes with LCS/VCS ones taken from Ryadica's mods. It includes extra cars like Phobos, V8 Ghost etc. You can find them normaly on the street at the same places like in LCS. Bonus cars included too, but needed to spawn them manually. I also restored VC weapons with replacing them with some LCS counterparts, and made some pickups for them across the map. Everything works perfectly with Liberty Enchancements by HackMan128, SkyGfx, Limit Adjuster and some other bonus stuff. If anyone's interested just lemme know. \\EDIT2: I found fix for this! You just need to edit lc_drawbackfaces.dat from data folder and add every ped ID and texture name to this list, and of course set "DisableCulling=1" in gta-lc.ini. I'd appreciate the radar/lcs stuff brother. Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1072078429 Share on other sites More sharing options...
Harwood Hitter Posted January 11, 2024 Share Posted January 11, 2024 nice to see the statue of liberty mod, you should add the twins https://www.gtainside.com/en/gta3/mods/167123-world-trade-center/ Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1072332491 Share on other sites More sharing options...
LeoShaddz Posted January 28 Share Posted January 28 (edited) Hello, does anyone have a fix so that it is possible to install HD radar map mods? I've seen people talk about editing the offset or shifting the radar textures but I don't really know how to do that Edited January 28 by LeoShaddz Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1072495694 Share on other sites More sharing options...
LeoShaddz Posted February 2 Share Posted February 2 (edited) I don't know if anyone has already done this but I couldn't find it on the internet so I tried to make an adaptation of GTA 3's Widescreen Fix Frontend Textures to GTA LC, it includes: LOADSC0.TXD, NEWS.TXD, PAGER.TXD, SPLASH1.TXD, SPLASH2.TXD and SPLASH3.TXD in HD and Widescreen. Here is the result of the LOADSC0.TXD: https://i.imgur.com/azTmUGC.png Download: https://www.mediafire.com/file/nacfhywhqnq4335/LC_Widescreen_Fix_Frontend.rar/file Edit: Here is the download link for the LOADSC0 .psd file for anyone who wants to make a version with a better logo, I don't have much knowledge in image editing so I believe my logo is far from perfect. https://www.mediafire.com/file/nqvzfqdvmu6dmf5/LOADSC0v2download.psd/file Edited February 11 by LeoShaddz luk234 1 Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1072499020 Share on other sites More sharing options...
luk234 Posted February 4 Share Posted February 4 (edited) I recompiled The Hero's Sharptrails to work with GTA:LC (and subsequently any timecyc that uses GTA III values). UPDATE FEB 06: Now works properly with opcode 0374 blur values (fixes intro cutscenes and sniper scope) Also removed the fade transition between blur types (now properly mimics III) https://www.mediafire.com/file/ywzf84at2beqwhm/sharptrails_LC_final.zip/file To install, drop the files in your GTA LC root. Included in the download: -D3D8 (Ultimate ASI loader) by ThirteenAG -RWD3D9 by The Hero -SkyGFX by The Hero (preconfigured) -Sharptrails by The Hero (edited by me) Edited February 6 by luk234 fixed opcode 0374 blur, instant blur transitions LeoShaddz, Kowayi, Jimmy and 1 other 4 Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1072499869 Share on other sites More sharing options...
Kowayi Posted February 5 Share Posted February 5 On 2/4/2025 at 4:28 AM, luk234 said: I recompiled The Hero's Sharptrails to work with GTA:LC (and subsequently any timecyc that uses GTA III values). https://www.mediafire.com/file/lvyfhack0e086aj/LC_sharptrails.zip/file To install, drop the files in your GTA LC root. Included in the download: -D3D8 (Ultimate ASI loader) by ThirteenAG -RWD3D9 by The Hero -SkyGFX by The Hero (preconfigured) -Sharptrails by The Hero (edited by me) First of all thank you for your work. But I get an error message when I try to use your sharptrailsLC.asi. "ASI Loader Unable to load sharptrailsLC.asi. Error: 126 OK" I tried everything but I couldn't get it work. Btw you forgot to include neo folder for skygfx. I added it manually. Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1072500613 Share on other sites More sharing options...
luk234 Posted February 5 Share Posted February 5 4 hours ago, Kowayi said: First of all thank you for your work. But I get an error message when I try to use your sharptrailsLC.asi. "ASI Loader Unable to load sharptrailsLC.asi. Error: 126 OK" I tried everything but I couldn't get it work. Btw you forgot to include neo folder for skygfx. I added it manually. yeah, I accidentally uploaded a version that uses the visual studio debug dlls, my bad. I also forgot to remove my skygfx luma correction try downloading it again, I've updated the link. Link to comment https://gtaforums.com/topic/769990-unofficial-mods/page/4/#findComment-1072500747 Share on other sites More sharing options...
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