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[WIP] Vice City Debug Menu for PC


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hfzRmTD.png

In the XBox version of Vice City there was a leftover Debug.scm file which i found a while ago.

Vadim was kind enough to release the first version where he made it usable for the PC version without the need of a Joystick.

Now i fixed the Mission Loader, which this time actually starts missions instead of III's one where the marker doesnt to anything.

Features:

Mission Loader

Mission Teleporter

Car Spawner

Weapon Spawner

Weather Changer

Car Color Changer

Download:

V1

Installation:

Just replace the scm file with the "main.scm" in the data folder and start a new game

Usage:

Controls of V1 (Taken from Vadim M.'s post)

Middle mouse button - Teleport to Mission Marker

Left/Right - Select Mission

Backwards - Weapon spawner
Middle mouse button while you are in the car - makes your car black
Cheat mode ON/Off - Enter or F
#Cheat mode ON#
V- Cars turned off/on [off - sets traffic density to 0]
Right mouse - Car spawner
Mouse wheel - writing coordinates to file [it should write XYZ coordinates somewhere]
#Cheat mode Off#
Tab - Changes the weather
Home - Plays "click" sound [no idea what it actually does]
Shift + V - activates weird stuff [i guess various text debug, look at the spoiler]
Mouse wheel while you are in the car - hidden packages modifier and changes your second car colour

PS: I'm trying to remap the buttons but i get crashes, if i cant fix this, this is going to be the only release

Thanks to Vadim M.

 

Edited by R4gN0r0K
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https://gtaforums.com/topic/769855-wip-vice-city-debug-menu-for-pc/
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  • 2 weeks later...
  • 4 years later...
CRAZYGTASAINT

I've been playing with the GTA3 and Manhunt debug options on PS2 and was wondering if there is any possibility of getting a functional version of this for PS2. When adding it, I get it crash or miss animations then crash during the first cutscene, 

  • 2 weeks later...

How does the hidden package modifier work? With a controller, the left trigger (L2) will increase the total number of packages up to 94 and the top left shoulder button (L1) will increase the number of the current package. But it doesn't seem to increase the count of packages I've collected or teleport me to where they are. When I pick one up, the game treats it normally (e.g. the debug counter can be at 94/94 but if I pick one up the game will say I picked up 1 out of 100).

 

I think this might be a case of the debug leftovers just being broken by later game changes.

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