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Window glitch with scissor doors.


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Hi there I have been having trouble adding scissor doors to my car mod. The doors are fully functional except that the door's window do not align properly, you can see this glitch pictured below:

 

 

 

180sx%2Bwindow2%2Bcopy.jpg

 

As you can see below, the hierarchy is configured correctly. I even imported the dummies from the infernus to be sure they were also correct. I don't know what I could be doing wrong and need some help. Thanks!

 

180sx%2Bwindow%2Bcopy.jpg

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are you sure the windows node points are in the same position as the doors node points?

 

The window nodes are positioned at the center of the window mesh. This is how GTA IV's original cars windows are positioned also, including the infernus. So I do not think this is the issue.

 

EDIT: I tried the positions you suggested just for fun and the problem still exists.

Edited by Ice Tytan
TheMostKnowledgable

Please make sure you go to utilities tab if in 3dsmax and "reset transform" and "reset scale" button with your windows selected. Seems like an origin issue, this'll rule it out if not.

 

I think that's not max, so whatever will reset your transforms in that package should do the trick.

Edited by TheMostKnowledgable

Please make sure you go to utilities tab if in 3dsmax and "reset transform" and "reset scale" button with your windows selected. Seems like an origin issue, this'll rule it out if not.

 

I think that's not max, so whatever will reset your transforms in that package should do the trick.

 

I solved this problem by matching the window glass mesh pivot/node with the scissor door pivot/node.

 

34fmlat.jpg

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