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AutoAim vs Free Aim - What's your Pros & Cons


Chamber53DV
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You guys don't read much before posting do you? Guess I shouldn't expect people that think a console controller is better than a mouse to be too bright, lol! Mouse vs controller will result controller guy getting slaughtered.

 

 

I don't see anyone else talking about a mouse and keyboard but you really. No one will argue a MOUSE is more accurate to shoot with. What everyone is saying is they don't give a sh*t that a controller is less accurate. Its just free aim, its not a big deal.

 

This is not about a mouse... or being accurate. It like you are turning this into skill and be superior, its never about this. At the end of the day auto am simply simplifies close range combat. Which for the most part is why alot of people hate auto aim.

 

And for the record a mouse is only more accurate for shooting. A keyboard will never be as accurate for movement like a analog stick.

 

If you end up getting GTA V for the PC. A Hybrid mouse and analog stick will always be the best choice. Thats what i use for PC. Driving with a keyboard sucks.

Edited by HulioG
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I don't understand why it's such a difficult to understand concept that it was designed to be played using the default traditional aim mode. Have you played both modes extensively? The whole game balance changes if you use fa. Missions take much longer, are much harder for lower levels and are far more monotonous due to the ai behavior being geared to be competitive against the quick lock and target switching ability of traditional mode. Its not as bad for higher level gamers who play a lot to use fa but timed missions become impossible to play for casual gamers, noobs running you over with cars become impossible for low level players to counter, mini gun becomes extremely op at medium to close range combat, that's just a few off the top of my head. Play them both for a while and you will find many differences.

 

Some people may find enjoyment hiding in cover eating snacks trying to kill a swarm of npcs for hours but I don't. Quick target swapping in traditional mode evens the odds when you're massively outnumbered and makes mission completion time much more enjoyable. You'll never beat the missions where enemy's spawn continuously using fa if you're a casual gamer.

 

The option is there if you want to use fa but at the end of the day it's quite obvious it was designed with traditional mode in mind.

 

I don't play many console game cause they generally suck vs the pc version but every one I've ever played had aim assist of some sort, some of them such as destiny do not even have a fa option while pc games have no aim assist at all so if that right there doesn't draw a crystal clear picture concerning the matter then I doubt you'll ever understand the truth.

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I don't understand why it's such a difficult to understand concept that it was designed to be played using the default traditional aim mode. Have you played both modes extensively? The whole game balance changes if you use fa. Missions take much longer, are much harder for lower levels and are far more monotonous due to the ai behavior being geared to be competitive against the quick lock and target switching ability of traditional mode.

 

Some people may find enjoyment hiding in cover eating snacks trying to kill a swarm of npcs for hours but I don't.

 

If you don`t mind i picked these two points to reply too.

 

Now. Its not really designed to be played with auto aim because everything can easily be played with free aim. But it was balanced around auto aim, thats easy to see when it comes to AI spawns.

 

For the most part if you are smart with free aim you will kill AI`s fast, sometimes faster Just like if you use free aim in auto aim. If they cant shoot you they won`t kill you. If you flank them or snipe them they will die quick. What you are talking about is basically is auto aim being easier. Which is it..

 

Just because you can clear out area of NPCs a minute faster then free aim, to me its not a good enough reason make all close and mid range combat in PVP and PVE so null. Thats just me tho.

 

And i myself spend just as much time eating snacks in AA for playing like Rambo as i do in Free Aim.

Edited by HulioG
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ten-a-penny

I would stop taking him seriously if I were you.

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You guys don't read much before posting do you? Guess I shouldn't expect people that think a console controller is better than a mouse to be too bright, lol! Mouse vs controller will result controller guy getting slaughtered.

 

I don't see anyone else talking about a mouse and keyboard but you really. No one will argue a MOUSE is more accurate to shoot with. What everyone is saying is they don't give a sh*t that a controller is less accurate. Its just free aim, its not a big deal.

 

This is not about a mouse... or being accurate. It like you are turning this into skill and be superior, its never about this. At the end of the day auto am simply simplifies close range combat. Which for the most part is why alot of people hate auto aim.

 

And for the record a mouse is only more accurate for shooting. A keyboard will never be as accurate for movement like a analog stick.

 

If you end up getting GTA V for the PC. A Hybrid mouse and analog stick will always be the best choice. Thats what i use for PC. Driving with a keyboard sucks.

Pvp is always about skill, accuracy and being superior. That's why casual gamers love aim assist, it evens the skill level between them and people who play all day every day making it more fun. No one wants to get pwned non-stop, it's not fun at all and casual gamers would stop playing without aa.

 

Keyboard movement is far more accurate actually, the analog sticks are too slow and lack proper sensitivity range. With a keyboard you press a button to move either forward, backward or sideways while using the mouse to turn at whatever speed you desire, well outside the movement range of the analog stick and with far more precise control at whatever speed you want.

 

Driving with a keyboard isn't ideal, but it's not difficult once you learn how to use it, fortunately that's another major advantage of the pc, you can use a driving wheel, joystick for flying, console controller or any other controller type you want for the best possible control for whatever game your playing. Console controllers are decent for some game types, but pvp isn't one of them.

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Likely already mentioned, but I prefer auto-aim, as I mainly kill NPCs, and with the tremendous amount of baddies they throw at you it makes things tolerable. The downside is that you tend to count on it, so PvP you are often caught off guard because it doesn't target most of the time and you end up free-aiming anyway. In that sense it is more difficult than free-aim, because the auto-aim will mess with you at seemingly the worst times when you are trying to free-aim.

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I don't understand why it's such a difficult to understand concept that it was designed to be played using the default traditional aim mode. Have you played both modes extensively? The whole game balance changes if you use fa. Missions take much longer, are much harder for lower levels and are far more monotonous due to the ai behavior being geared to be competitive against the quick lock and target switching ability of traditional mode. Its not as bad for higher level gamers who play a lot to use fa but timed missions become impossible to play for casual gamers, noobs running you over with cars become impossible for low level players to counter, mini gun becomes extremely op at medium to close range combat, that's just a few off the top of my head. Play them both for a while and you will find many differences.

 

Some people may find enjoyment hiding in cover eating snacks trying to kill a swarm of npcs for hours but I don't. Quick target swapping in traditional mode evens the odds when you're massively outnumbered and makes mission completion time much more enjoyable. You'll never beat the missions where enemy's spawn continuously using fa if you're a casual gamer.

 

The option is there if you want to use fa but at the end of the day it's quite obvious it was designed with traditional mode in mind.

 

I don't play many console game cause they generally suck vs the pc version but every one I've ever played had aim assist of some sort, some of them such as destiny do not even have a fa option while pc games have no aim assist at all so if that right there doesn't draw a crystal clear picture concerning the matter then I doubt you'll ever understand the truth.

There's so much wrong with this post.

 

Basically what you are saying is "this game was designed for auto aim because it's easier this way".

I've played auto aim before, missions are easier. However, on free aim you get extra cash for completing missions. For a player who is familiar with free aiming missions don't neccesarily take long. For casual players there's an option to set the difficulty to normal or easy on missions. And missions taking long are actually a plus for me as it gives me some more challenge.

 

Free roam was never balanced, but in free aim everything is at least on its place. If someone pulls out a minigun, that's just a bitchy move, but if you can easily kill someone driving a sports car by locking on him in aa lobbies, that's plain dumb.

 

You can play missions on auto aim, I prefer to do them on free aim, but let's focus on PVP here.

Tell me why do you think AA is better for let's say, deathmatches?

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I don't understand why it's such a difficult to understand concept that it was designed to be played using the default traditional aim mode. Have you played both modes extensively? The whole game balance changes if you use fa. Missions take much longer, are much harder for lower levels and are far more monotonous due to the ai behavior being geared to be competitive against the quick lock and target switching ability of traditional mode.

 

Some people may find enjoyment hiding in cover eating snacks trying to kill a swarm of npcs for hours but I don't.

If you don`t mind i picked these two points to reply too.

 

Now. Its not really designed to be played with auto aim because everything can easily be played with free aim. But it was balanced around auto aim, thats easy to see when it comes to AI spawns.

 

For the most part if you are smart with free aim you will kill AI`s fast, sometimes faster Just like if you use free aim in auto aim. If they cant shoot you they won`t kill you. If you flank them or snipe them they will die quick. What you are talking about is basically is auto aim being easier. Which is it..

 

Just because you can clear out area of NPCs a minute faster then free aim, to me its not a good enough reason make all close and mid range combat in PVP and PVE so null. Thats just me tho.

 

And i myself spend just as much time eating snacks in AA for playing like Rambo as i do in Free Aim.

fair enough, everyone enjoys playing different ways, I just find killing predictable npcs to be quite boring and would rather do it faster to get on with the game, especially when grinding the same sh*t boring missions I've already played 80000000 times.

 

Once you understand the difference and adjust your play style to the different mode you'll see it doesn't make it impossible for close range combat like you seem to think, in fact I find it far more enjoyable and much faster paced. Once you learn the distances and timing to achieve and break lock it's easy and fun to use those to your advantage to pwn about 4-6 people at a time who like you mistakenly think it's l2,r2 insta-kill. You just can't play both modes the same way or you're gonna have a bad time. Understand and adjust to the style and both/either can be fun.

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Pvp is always about skill, accuracy and being superior. That's why casual gamers love aim assist, it evens the skill level between them and people who play all day every day making it more fun. No one wants to get pwned non-stop, it's not fun at all and casual gamers would stop playing without aa.

 

 

 

 

To be honest pvp is only about skill and being superior when its actually balanced and controlled. Such as actual death matches with all good players where its really about a good match against good players... This is when skill actually matters and is respected between both sides.

 

But.. if its played with AA. Then all close range combat is usually decided by auto aim or avoiding auto aim. People are more likely to commit to close range or vehicle combat in FA. Which to me, makes it exciting. In AA, id be like `Hell no i won`t do that. In FA id be like `Oh hell ya il try that`.

 

Also free roam is usually about fun and excitement. Sure some people might take it seriously. But lets face, they are just party poopers.

In that sense it is more difficult than free-aim, because the auto-aim will mess with you at seemingly the worst times when you are trying to free-aim.

 

 

I sort of agree here. Not in sense that its more difficult, but it can ruin easy shots. Its one of my peeves about playing in AA.

 

Il have say, 4 NPCS lined up waiting to kill them all easily because i have them flanked. Then i go to aim, press to hard and it locks.. Ruining my perfect angle. And in turns makes it take longer to actually kill them.

Edited by HulioG
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I think you're wrong there, aa is all about close range combat, it doesn't work if you arent close. Another advantage is overcoming the controllers lack of motion range and sensitivity adjustments between long range sniping and close range gunning. If you have proper sensitivity to get the long range headshot you can't even turn fast enough to target a close target running past you. Aa lessens this issue by snapping to the target and following it.

 

I will say that if the game was properly balanced I'd probably agree that fa would be a much more attractive choice for me but in it's current f*cked up state I like aa much better. Your average casual gamer will always prefer aa though, it just takes too many hours of play to get "good" with crap controllers.

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I think you're wrong there, aa is all about close range combat, it doesn't work if you arent close.

 

 

 

AA close range combat limits you to what you can actually do.. Which is my point.

 

I spend enough time in AA to know its range with weapons. That range tho, is where the real fun happens. You don`t get much in that range besides camping, locking or rolling.

 

 

In FA im more likely to try and chop someone skull in with an axe. Because just maybe, i can pull it off. In AA, unless the guys AFK thats not gonna happen.

 

But i guess to each their own really. I myself don`t find AA fun at all because of its limitations it puts on close range combat.

Edited by HulioG
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aaronBLUEeyes

 

 

 

 

The honor of free-Aim on next-gen systems have been rendered pointless ever since R* introduced 'Free-Aim Assisted' players to play on the same server as those who select only 'Free-Aim'.

 

Why would you play on a server where an assisted free-aim player can snap-point aim on you when you can't while using free-aim only?

They can't Free Aim and Free Aim Assisted are on separate servers and can't co-mingle on the same server.

 

If you're getting owned in a free aim servers it's because your opponent is a good player with awesome aiming.

Excuse my dumb question. How do i join FA lobbies? I just started playing on ps4 after not playing for 1or2 years. I do find it quite boring doing missions with AA because u just hide,point,shoot repeat..

Go back to single player change aim to free aim in settings, this will become your default aiming type.

 

Then when you go back online you will be on a free aim server.

 

Now that's a surprise.

 

Well this wasn't the case when I tested and reported this back around December. They must have updated it then?

 

Thanks for testing it again. Not sure I like that now we have FOUR different aim servers when they could of just simplified it back to just Free aim/Assisted aim.

. There is just 2. Both auto aim lobbies are together and so are both free aim. Doesnt make sense but thats how it is.I don't believe there are just 2 we've tested this and each targeting mode is mutually exclusive and a free aim player cannot exist in a free aim assisted lobby aka gta on last gen.

 

The term free aim assisted is also an oxymoron IMO.

Edited by aaronBLUEeyes
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I think you're wrong there, aa is all about close range combat, it doesn't work if you arent close.

 

 

AA close range combat limits you to what you can actually do.. Which is my point.

 

I spend enough time in AA to know its range with weapons. That range tho, is where the real fun happens. You don`t get much in that range besides camping, locking or rolling.

 

 

In FA im more likely to try and chop someone skull in with an axe. Because just maybe, i can pull it off. In AA, unless the guys AFK thats not gonna happen.

 

But i guess to each their own really. I myself don`t find AA fun at all because of its limitations it puts on close range combat.

Yea it really doesn't matter which one you pick, there are limitations, whichever limitations you can live with is the one you'll like better I guess, lol

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BaxterJonez

Free aim is garbage on controllers. Simple case and point. Usually in every TDM Free Aim/ Clanmatch I see. They can't aim 2 feet from them.

 

I say when the game comes out on PC. It's gonna be free aim dominate and most likely it's going to look like it isn't a struggle.

 

No offense to free aimers though. I get your premise. But you look like lame ducks trying to hit a person 5 feet from you, spraying and hip firing left to right.

 

But like this:

 

Auto - Aim is crutch like. But it can easily dodged with a good roll or other means of killing.

 

Free - Aim Is skill based. If you know how to work the foreign tech of the almight controller then all is well.

 

 

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Crimson Flam3s

If you think AA is faster for killing lot's of opponents then think again:

 

 

 

Btw, I have a really low brightness in the game but high on my tv thus causing the vid to look really dark, but you can still see how many enemies can be mowed down in a second or two.

 

Not hating AA, as I see why people can prefer it( although if FA was the default setting, I'm sure most people would stick with it), but just clearing up misconceptions about it.

 

V PVP isn't point and shoot like most fps games. Strafing matters a lot and it's done better with a thumbstick. Be good at aiming and learn how to strafe well and when to roll and it's gonna be really easy. I'm sure I could hold my own on pc with a controller, and have done so before in games that don't even rely on just shooting like titanfall and Battlefield 3. A pistol only deathmatch would be the hardest challenge due to the single shots, I'll give you that.

 

Ideally a mouse and joystick combination would be perfect like someone said. Buy a playstation navigation controller, combine it with a gaming mouse that has some extra buttons, and do some key mapping and you are golden!

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@JRebbert512

While I do understand what you're saying and it does make a lot of sense in that if you quickly aim at a target the feeling is closer to the AA mechanic than FA, I don't think it tells the whole story.

If you're firing a full auto MG at a fast moving target IRL then the recoil would be a big factor in accuracy yet in AA it tracks with barely a flicker of recoil. I think FA better represents the difficulty of tracking a target as although dragging the dot across the screen isn't realistic, neither is rock steady recoil on full auto. There should be some element of challenge to match the real life difficulty.

Also, in the heat of a life or death gun battle you'd expect a bit of panic, whereas in AA no matter the situation you can lock on with 100% accuracy every time. I'm not pretending I've been in gun fights but I bet it's not as easy as that.

Unlike yourself however I've never fired a gun more powerful than an air rifle so I'm not especially educated on the subject, just trying to put across an opinion.

Pardon me for replying to an old post, but I haven't read this thread since I last posted in it. But since I've been getting "like" notices every day for the past few days on a post I made a few weeks ago, I decided to come back and see what's going on. This quoted post is what the board says is my first unread, so I'll start here.

 

I agree, and tried to mention in my posts, that the auto-aim should not be instantly 100% accurate in all situations. I tried to say that when moving, such as when tracking a moving target or when I am moving myself, the accuracy should decrease. This should be indicated by a circle representing the aim point: the more I move, or move the gun, or the more quickly I move, the circle should get bigger. The circle represents where buckets might go. When I stop moving myself or the gun for a moment, the circle should shrink until the point the a high level of accuracy would be reached.

 

I don't play many shooting games, but I believe there are some games out here that are already like this

 

But then the question must be asked: what is the balance in this game between realism and arcade? To me, GTA is more of an arcade game. The driving physics aren't realistic, and neither are the shooting mechanics. And that's fine, because that's what's expected. If you want realistic driving, play Gran Turismo, and if you want realistic shooting, go play...whatever a realistic shooter is, I honestly don't know. But GTA isn't meant to be for fans of realistic driving, or of realistic shooting. GTA is what it is, and arcade-style action is what it is.

 

By the way, on current-gen (PS4/XB1), some guns do shoot the way you describe, with accuracy being affected by recoil. I don't remember it happening with last-gen, so I'm assuming it was a current-gen "enhancement". The machine guns in particular (like the Combat MG) are only accurate for the first shot or two in continuous shooting, then the barrel creeps up and it's hard to keep bullets on target. At a distance, anyways.

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it just takes too many hours of play to get "good" with crap controllers.

Sounds like you're just trying to cover up the fact you suck with controllers lol.

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I prefer auto-aim over free aim because auto aim is more realistic.

 

Yes, you read that right: I said auto aim is more realistic.

 

I want you to try this little experiment. Grab so,etching in your hand: game controller, remote control, doesn't matter, just something small that you can hold sort of like a gun. Now I want you to point it at your TV screen.

 

Are you pointing it at your TV screen? Good. Now answer this: once you started moving, did you aim directly at the TV screen right away, or did you have to adjust your aim back and forth, maybe up or down a little bit? No, you didn't have to adjust, you just aimed directly at the TV screen right away.

 

Aiming a gun in real life does not involve moving sticks with your thumbs. When you aim at something, you don't really think about it; you don't plan your movements, you just do it. It's intuitive. Using your thumb to move a stick to move an aim dot on screen is nothing like real aiming.

 

Auto aim takes the "thinking about aiming" part away for you, just like in real life.

 

And I don't care who you are or what system or controller you use, there is no way you can manually aim in a video game with a thumb stick just as quickly as auto aim--or real life.

 

The ONLY way in which auto aim is unrealistic is the accuracy. In real life, I can aim a gun at a target just as quickly as auto aim and with as little thought as autom aim. I know this because I've actually done it. But in real life, my accuracy would not be as good as auto aim's. I might be aiming at the target, but I could still kiss to either side.

 

Auto aim could be made even more realistic if the accuracy was low right after you snap-aimed to a target, but then the accuracy should improve over the next second or two if you keep aiming but stay still and don't fired.again, this is just like real life. You can quickly point a gun in the direction of your target, but your accuracy will improve if you then use your sights to make fine adjustments. The game should reflect this. And your accuracy would decrease for a moment after shooting, or during movement. The game could reflect this, as many others do, by changing the size of your aim dot or circle. When you initially lock on, you'd have a large aiming circle, which would indicate that even though you're pointed at the target in gross aim, your fine aim is still not locked on yet and your billets will land anywhere within the circle. Over the next second or two, during the time that in real life you'd be adjusting your fine aim, your aim circle would gradually shrink. This fine aim shrinkage would only happen if you remain still and don't fire. If you fire, or move your body or attempt to manually adjust your aim,mthe aim circle would stay larger. After each shot it would momentarily enlarge again.

 

This is just my opinion. I feel that GTA is more of an arcade game than a realistic sim of a shooting or driving game, and I think that as such, the aiming system is fine the way it is.

 

I hope you don't use third person cover systems that let you see behind walls either.

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it just takes too many hours of play to get "good" with crap controllers.

Sounds like you're just trying to cover up the fact you suck with controllers lol.

I'd probably slaughter you cause I'm pretty good now but it took hours and hours and hours, lol! Ask anyone, it's a well known fact if you don't play much your accuracy suffers. Heck even if you play every day there's plenty of times when your thumb slips or something else throws your accuracy off a little, it doesn't take much due to the very small range of motion of the analog stick, a very small movement of the stick translates into a big one on screen.

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who wouldve thought the free aim epeen losers would turn this thread into a circ jerk???

Would AA epeen losers want a turn now?

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it just takes too many hours of play to get "good" with crap controllers.

Sounds like you're just trying to cover up the fact you suck with controllers lol.

but it took hours and hours and hours, lol!

It shouldn't lol.

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it just takes too many hours of play to get "good" with crap controllers.

Sounds like you're just trying to cover up the fact you suck with controllers lol.
I'd probably slaughter you cause I'm pretty good now but it took hours and hours and hours, lol! Ask anyone, it's a well known fact if you don't play much your accuracy suffers. Heck even if you play every day there's plenty of times when your thumb slips or something else throws your accuracy off a little, it doesn't take much due to the very small range of motion of the analog stick, a very small movement of the stick translates into a big one on screen.You still about the controllers? It's not the subject of discussion.

You didn't answer my question so I'll ask again: why do you think auto aim is better in pvp than free aim?

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it just takes too many hours of play to get "good" with crap controllers.

Sounds like you're just trying to cover up the fact you suck with controllers lol.
I'd probably slaughter you cause I'm pretty good now but it took hours and hours and hours, lol! Ask anyone, it's a well known fact if you don't play much your accuracy suffers. Heck even if you play every day there's plenty of times when your thumb slips or something else throws your accuracy off a little, it doesn't take much due to the very small range of motion of the analog stick, a very small movement of the stick translates into a big one on screen.You still about the controllers? It's not the subject of discussion.

You didn't answer my question so I'll ask again: why do you think auto aim is better in pvp than free aim?

I did answer. Normally I prefer free aim for pvp but this game is so imbalanced and flawed that aa just works better. Hopefully they fix it for the pc version but even if not the infinitely better controls will be nice. Hopefully they make them customizable and don't half ass it but given their track record so far I'm bit holding my breath, lol

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Crimson Flam3s

I don't see how AA fixes the game if it's imbalanced, if you play FA and are decent enough then AI is not an issue like I showed in the vid. Just curious, Is the AI too OP? What you consider imbalanced in PvP? The weapons?, AA just aim's for everybody and changes absulutely nothing else.

 

 

Either way, if you feel AA it's more fun then more power to you, but I just don't see how playing AA fixes an imbalanced game, specially when you can replicate AA's advantage in FA and things remain similar.

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ten-a-penny

I don't see how AA fixes the game if it's imbalanced, if you play FA and are decent enough then AI is not an issue like I showed in the vid. Just curious, Is the AI too OP? What you consider imbalanced in PvP? The weapons?, AA just aim's for everybody and changes absulutely nothing else.

 

Replying to this paragraph as the second is irrelevant.

Ever played Base Invaders pre-1.13? Or Diamonds Are For Trevor pre-said update?

Now, try playing these two missions (or ANY mission that has The Lost or MerryWeather as enemies) and tell me how accurate these f*cks are.

 

How can a methhead biker insta kill me by hitting me in the very tiny tip of my elbow from a perfect cover that is 7468476875684746847643 miles away with a PISTOL by blind-firing?!?!

 

That's like the ONLY reason I play AA. Just like how you f*cks can insta gib me by blind-firing, I can auto lock on your ass and blow your heads off. Though yes, PvP sucks with AA.

Edited by ten-a-penny
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Free aim is garbage on controllers. Simple case and point. Usually in every TDM Free Aim/ Clanmatch I see. They can't aim 2 feet from them.

 

I say when the game comes out on PC. It's gonna be free aim dominate and most likely it's going to look like it isn't a struggle.

 

No offense to free aimers though. I get your premise. But you look like lame ducks trying to hit a person 5 feet from you, spraying and hip firing left to right.

 

 

If someones 2 feet infront of you, you use MELEE.

 

That something alot AAers don`t get. Because melee is never an option in AA.

Edited by HulioG
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ten-a-penny

 

Free aim is garbage on controllers. Simple case and point. Usually in every TDM Free Aim/ Clanmatch I see. They can't aim 2 feet from them.

 

I say when the game comes out on PC. It's gonna be free aim dominate and most likely it's going to look like it isn't a struggle.

 

No offense to free aimers though. I get your premise. But you look like lame ducks trying to hit a person 5 feet from you, spraying and hip firing left to right.

 

If someones 2 feet infront of you, you use MELEE.

 

That something alot AAers don`t get. Because melee is never an option in AA.

Player or NPC, I love stabbing my enemies. :evilgrin:

Hell I always leave the last guy alive in Contact Missions to stab or punch them in the stomach.

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Crimson Flam3s

 

 

I don't see how AA fixes the game if it's imbalanced, if you play FA and are decent enough then AI is not an issue like I showed in the vid. Just curious, Is the AI too OP? What you consider imbalanced in PvP? The weapons?, AA just aim's for everybody and changes absulutely nothing else.

 

Replying to this paragraph as the second is irrelevant.

Ever played Base Invaders pre-1.13? Or Diamonds Are For Trevor pre-said update?

Now, try playing these two missions (or ANY mission that has The Lost or MerryWeather as enemies) and tell me how accurate these f*cks are.

 

How can a methhead biker insta kill me by hitting me in the very tiny tip of my elbow from a perfect cover that is 7468476875684746847643 miles away with a PISTOL by blind-firing?!?!

 

That's like the ONLY reason I play AA. Just like how you f*cks can insta gib me by blind-firing, I can auto lock on your ass and blow your heads off. Though yes, PvP sucks with AA.

Yeah, the AI aim in this game is ridiculous in hard, I'll give you that. Even while driving really quick they can still somehow shoot you very accurately.

 

With that said, there's not one mission where I thought "geee I wish I had AA", if anything I see it as a fun challenge or very annoying depending on the mission and I understand not everyone is like this. I'm guessing AA's advantage of locking on to people while in cover is really useful, because it doesn't matter, AA or FA, if you step out in the open, you get shredded.

 

Btw about your comment about melee, too bad the melee in this game sucks ass. Simple, repetitive and you always end up kicking.

Edited by Crimson Flam3s
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TeammateHelper

So, what are the pros and cons ofeither side? Just curious.

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