Jump to content
GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.

AutoAim vs Free Aim - What's your Pros & Cons


Recommended Posts

 

 

I don't see how AA fixes the game if it's imbalanced, if you play FA and are decent enough then AI is not an issue like I showed in the vid. Just curious, Is the AI too OP? What you consider imbalanced in PvP? The weapons?, AA just aim's for everybody and changes absulutely nothing else.

 

Replying to this paragraph as the second is irrelevant.

Ever played Base Invaders pre-1.13? Or Diamonds Are For Trevor pre-said update?

Now, try playing these two missions (or ANY mission that has The Lost or MerryWeather as enemies) and tell me how accurate these f*cks are.

 

How can a methhead biker insta kill me by hitting me in the very tiny tip of my elbow from a perfect cover that is 7468476875684746847643 miles away with a PISTOL by blind-firing?!?!

 

That's like the ONLY reason I play AA. Just like how you f*cks can insta gib me by blind-firing, I can auto lock on your ass and blow your heads off. Though yes, PvP sucks with AA.

Yeah, the AI aim in this game is ridiculous in hard, I'll give you that. Even while driving really quick they can still somehow shoot you very accurately.

 

With that said, there's not one mission where I thought "geee I wish I had AA", if anything I see it as a fun challenge or very annoying depending on the mission and I understand not everyone is like this. I'm guessing AA's advantage of locking on to people while in cover is really useful, because it doesn't matter, AA or FA, if you step out in the open, you get shredded.

 

Btw about your comment about melee, too bad the melee in this game sucks ass. Simple, repetitive and you always end up kicking.

 

 

 

This is why i usually would rather play on the normal setting in free aim co-op missions. The hard setting makes their bullets do more damage. So if they shoot your pinky toe it does way more damage then it should do.

 

I still play on hard if the mission is pretty simple. But for the harder missions, setting it to hard just seems like over kill. And it makes me play it in a cheaper way in order to survive.

 

Normal seems balanced on free aim missions to me.

Edited by HulioG
Crimson Flam3s

 

 

 

 

I don't see how AA fixes the game if it's imbalanced, if you play FA and are decent enough then AI is not an issue like I showed in the vid. Just curious, Is the AI too OP? What you consider imbalanced in PvP? The weapons?, AA just aim's for everybody and changes absulutely nothing else.

 

Replying to this paragraph as the second is irrelevant.

Ever played Base Invaders pre-1.13? Or Diamonds Are For Trevor pre-said update?

Now, try playing these two missions (or ANY mission that has The Lost or MerryWeather as enemies) and tell me how accurate these f*cks are.

 

How can a methhead biker insta kill me by hitting me in the very tiny tip of my elbow from a perfect cover that is 7468476875684746847643 miles away with a PISTOL by blind-firing?!?!

 

That's like the ONLY reason I play AA. Just like how you f*cks can insta gib me by blind-firing, I can auto lock on your ass and blow your heads off. Though yes, PvP sucks with AA.

Yeah, the AI aim in this game is ridiculous in hard, I'll give you that. Even while driving really quick they can still somehow shoot you very accurately.

 

With that said, there's not one mission where I thought "geee I wish I had AA", if anything I see it as a fun challenge or very annoying depending on the mission and I understand not everyone is like this. I'm guessing AA's advantage of locking on to people while in cover is really useful, because it doesn't matter, AA or FA, if you step out in the open, you get shredded.

 

Btw about your comment about melee, too bad the melee in this game sucks ass. Simple, repetitive and you always end up kicking.

 

 

This is why i usually would rather play on the normal setting in free aim co-op missions. The hard setting makes their bullets do more damage. So if they shoot your pinky toe it does way more damage then it should do.

 

I still play on hard if the mission is pretty simple. But for the harder missions, setting it to hard just seems like over kill. And it makes me play it in a cheaper way in order to survive.

 

Normal seems balanced on free aim missions to me.

The only thing worst that AI in this game is spawning though. Those survivals like processed where they even spawn inside those warehouses right behind you and insta kill you? It's ridiculous lol.

  • Like 3

 

 

 

 

I don't see how AA fixes the game if it's imbalanced, if you play FA and are decent enough then AI is not an issue like I showed in the vid. Just curious, Is the AI too OP? What you consider imbalanced in PvP? The weapons?, AA just aim's for everybody and changes absulutely nothing else.

 

Replying to this paragraph as the second is irrelevant.

Ever played Base Invaders pre-1.13? Or Diamonds Are For Trevor pre-said update?

Now, try playing these two missions (or ANY mission that has The Lost or MerryWeather as enemies) and tell me how accurate these f*cks are.

 

How can a methhead biker insta kill me by hitting me in the very tiny tip of my elbow from a perfect cover that is 7468476875684746847643 miles away with a PISTOL by blind-firing?!?!

 

That's like the ONLY reason I play AA. Just like how you f*cks can insta gib me by blind-firing, I can auto lock on your ass and blow your heads off. Though yes, PvP sucks with AA.

Yeah, the AI aim in this game is ridiculous in hard, I'll give you that. Even while driving really quick they can still somehow shoot you very accurately.

 

With that said, there's not one mission where I thought "geee I wish I had AA", if anything I see it as a fun challenge or very annoying depending on the mission and I understand not everyone is like this. I'm guessing AA's advantage of locking on to people while in cover is really useful, because it doesn't matter, AA or FA, if you step out in the open, you get shredded.

 

Btw about your comment about melee, too bad the melee in this game sucks ass. Simple, repetitive and you always end up kicking.

 

 

This is why i usually would rather play on the normal setting in free aim co-op missions. The hard setting makes their bullets do more damage. So if they shoot your pinky toe it does way more damage then it should do.

 

I still play on hard if the mission is pretty simple. But for the harder missions, setting it to hard just seems like over kill. And it makes me play it in a cheaper way in order to survive.

 

Normal seems balanced on free aim missions to me.

The only thing worst that AI in this game is spawning though. Those survivals like processed where they even spawn inside those warehouses right behind you and insta kill you? It's ridiculous lol.

 

 

 

I think its Stocks and Scares ( I forget at the moment, the one at the dock yards)

 

But the AI just randomly spawn constantly where you are not looking. Its so bad that i usually go to near the water and camp that spot. Because they can't spawn in the water behind me..

 

But not all of them are that bad.. That one is just borked.

 

But ya, even in survival. Its like you have to place yourself in a spot where you don't want them to spawn.. And if you move they will spawn in that area.

Edited by HulioG
  • Like 1
ten-a-penny

 

 

 

I don't see how AA fixes the game if it's imbalanced, if you play FA and are decent enough then AI is not an issue like I showed in the vid. Just curious, Is the AI too OP? What you consider imbalanced in PvP? The weapons?, AA just aim's for everybody and changes absulutely nothing else.

Replying to this paragraph as the second is irrelevant.

Ever played Base Invaders pre-1.13? Or Diamonds Are For Trevor pre-said update?

Now, try playing these two missions (or ANY mission that has The Lost or MerryWeather as enemies) and tell me how accurate these f*cks are.

 

How can a methhead biker insta kill me by hitting me in the very tiny tip of my elbow from a perfect cover that is 7468476875684746847643 miles away with a PISTOL by blind-firing?!?!

 

That's like the ONLY reason I play AA. Just like how you f*cks can insta gib me by blind-firing, I can auto lock on your ass and blow your heads off. Though yes, PvP sucks with AA.

 

 

Yeah, the AI aim in this game is ridiculous in hard, I'll give you that. Even while driving really quick they can still somehow shoot you very accurately.

 

With that said, there's not one mission where I thought "geee I wish I had AA", if anything I see it as a fun challenge or very annoying depending on the mission and I understand not everyone is like this. I'm guessing AA's advantage of locking on to people while in cover is really useful, because it doesn't matter, AA or FA, if you step out in the open, you get shredded.

 

Btw about your comment about melee, too bad the melee in this game sucks ass. Simple, repetitive and you always end up kicking.

Have fun with Stocks And Scares or Out of Harmony, or Show Me The Monet. And let's not forget Dry Docking. F*ck these four thanks to the AI's bullsh*t accuracy.

 

 

Stocks And Scares: "Oh so you are guarding the door? Better blind fire with an AK-47 and insta kill you."

Out of Harmony: "So you have only 5 minutes to reach whatever location you have? Let's annoy your ass with our ridiculous aiming abilities which in turn will keep you stuck in cover and force the timer to run out. And while we're at it, better insta gib you with a 9mm by blindfiring. #SKILLZ! #DA_LOST_EM_SE!!"

Show Me The Monet: "Look at me! PEASANTS! You can't auto lock on us if you are the drivers but WE CAN HAH! *ten-a-penny died*" (Hell even ZowesMowat showed a video with how ridiculously accurate the enemies are in this mission. But hey, its MerryWeather right? :bored:).

Dry Docking: "Okay guys. Let's test our MerryWeather Breeding Machine. And considering how Pisswasser boost our strength, we can now go through tear gas like there's no tomorrow AND have Godly aiming! Ha baitch!"

 

 

And what's even worse, your ENTIRE body is covered. :/ RoofSh*t Dumble *ahem* Rooftop Rumble make sense since they boosted the enemies' accuracy twice. But why the other missions?

 

So, what are the pros and cons of either side? Just curious.

Long-ass comment up ahead:

TRADITIONAL GTA/AIM ASSISTED:

Pros:

 

 

  1. Auto lock on enemies (hurr durr) -
  2. Can lock on players in vehicles
  3. "Long" lock-on range distance (not too far, but higher than Assisted Aiming) - Distance is shorter in AA.
  4. You can switch between targets (been ages since I last used TG, I BELIEVE its by pushing right or left with the right stick) - Cannot be done in Assisted Aim.
  5. Considering how the AI's lock on is bullsh*t, its tied in this mode - each party can lock onto each other.
  6. Since its the default setting, most players will be in this settings which means full lobbies.

 

 

Cons:

 

 

  1. Because of point #6, %90 of douchebags will be here. Tank tryhards and Lazer kiddies anyone?
  2. Sometimes the lock will fly to another, further target than what you wanted (been there since SA - can't speak for other titles)
  3. Because of the ability to lock onto other players in cars, its a death sentence to use vehicles in AA (I dunno why IMO - You shouldn't be able to lock onto targets in cars, or at least players in Assisted Aiming. :/ )
  4. It ruins close range combat. Wee I can roll! #Rollin'_Sausage_Master_Race

 

 

FREE AIM:

Pros:

 

 

  1. Ability to aim "by yourself" - which is a fun challenge for some players.
  2. Since its "2hard4meh" to some FreeRoam only kiddies only "mature" players will be around. Dicks (and I mean REAL dicks as modders/N-word bombers etc) still exist but way too rare to find.
  3. Its not a death sentence to use vehicles in FA.
  4. Like Point #1, its fun IMO.
  5. Its easy if you have a steady hand and a good controller (which I don't have any :( )
  6. Close range isn't ruined by AA.

 

 

Cons:

 

 

  1. Since its NOT the default setting + its "hard" for the majority of players, its hard to fill a [race/DM/etc] lobby without using Crews.
  2. Thanks to the cheating AI its difficult (and sometimes downright frustrating and annoying) to use FA in "hard-ish" missions. At least in AA you can kinda balance the Player Vs AI by using Auto Aim but you can't here for obvious reasons.
  3. You'll find explosive tryhards/minigun spammers with a higher account here. They do exist in AA lobbies but not that much (kinda like 99% in AA and 99.99% in FA).
  4. Its downright difficult if your hand is slippery or your controller has "slippery" or non-steady sticks - which is why I'm not that decent in Free Aiming.
  5. You still have the accusingly* Rollin' Master in this mode. Trying to dodge the bullets AA style.

*Obviously an out-of-place word is out-of-place. Move on and ignore it if its in the wrong place.. :sui:

 

 

 

Thank you slippery hand for giving me a disadvantage in FA.

Edited by ten-a-penny
  • Like 1
Crimson Flam3s

 

 

 

 

I don't see how AA fixes the game if it's imbalanced, if you play FA and are decent enough then AI is not an issue like I showed in the vid. Just curious, Is the AI too OP? What you consider imbalanced in PvP? The weapons?, AA just aim's for everybody and changes absulutely nothing else.

Replying to this paragraph as the second is irrelevant.

Ever played Base Invaders pre-1.13? Or Diamonds Are For Trevor pre-said update?

Now, try playing these two missions (or ANY mission that has The Lost or MerryWeather as enemies) and tell me how accurate these f*cks are.

 

How can a methhead biker insta kill me by hitting me in the very tiny tip of my elbow from a perfect cover that is 7468476875684746847643 miles away with a PISTOL by blind-firing?!?!

 

That's like the ONLY reason I play AA. Just like how you f*cks can insta gib me by blind-firing, I can auto lock on your ass and blow your heads off. Though yes, PvP sucks with AA.

 

 

Yeah, the AI aim in this game is ridiculous in hard, I'll give you that. Even while driving really quick they can still somehow shoot you very accurately.

 

With that said, there's not one mission where I thought "geee I wish I had AA", if anything I see it as a fun challenge or very annoying depending on the mission and I understand not everyone is like this. I'm guessing AA's advantage of locking on to people while in cover is really useful, because it doesn't matter, AA or FA, if you step out in the open, you get shredded.

 

Btw about your comment about melee, too bad the melee in this game sucks ass. Simple, repetitive and you always end up kicking.

Have fun with Stocks And Scares or Out of Harmony, or Show Me The Monet. And let's not forget Dry Docking. F*ck these four thanks to the AI's bullsh*t accuracy.

 

 

Stocks And Scares: "Oh so you are guarding the door? Better blind fire with an AK-47 and insta kill you."

Out of Harmony: "So you have only 5 minutes to reach whatever location you have? Let's annoy your ass with our ridiculous aiming abilities which in turn will keep you stuck in cover and force the timer to run out. And while we're at it, better insta gib you with a 9mm by blindfiring. #SKILLZ! #DA_LOST_EM_SE!!"

Show Me The Monet: "Look at me! PEASANTS! You can't auto lock on us if you are the drivers but WE CAN HAH! *ten-a-penny died*" (Hell even ZowesMowat showed a video with how ridiculously accurate the enemies are in this mission. But hey, its MerryWeather right? :bored:).

Dry Docking: "Okay guys. Let's test our MerryWeather Breeding Machine. And considering how Pisswasser boost our strength, we can now go through tear gas like there's no tomorrow AND have Godly aiming! Ha baitch!"

 

 

And what's even worse, your ENTIRE body is covered. :/ RoofSh*t Dumble *ahem* Rooftop Rumble make sense since they boosted the enemies' accuracy twice. But why the other missions?

 

So, what are the pros and cons of either side? Just curious.

Long-ass comment up ahead:

TRADITIONAL GTA/AIM ASSISTED:

Pros:

 

 

  1. Auto lock on enemies (hurr durr) -
  2. Can lock on players in vehicles
  3. "Long" lock-on range distance (not too far, but higher than Assisted Aiming) - Distance is shorter in AA.
  4. You can switch between targets (been ages since I last used TG, I BELIEVE its by pushing right or left with the right stick) - Cannot be done in Assisted Aim.
  5. Considering how the AI's lock on is bullsh*t, its tied in this mode - each party can lock onto each other.
  6. Since its the default setting, most players will be in this settings which means full lobbies.

 

 

Cons:

 

 

  1. Because of point #6, %90 of douchebags will be here. Tank tryhards and Lazer kiddies anyone?
  2. Sometimes the lock will fly to another, further target than what you wanted (been there since SA - can't speak for other titles)
  3. Because of the ability to lock onto other players in cars, its a death sentence to use vehicles in AA (I dunno why IMO - You shouldn't be able to lock onto targets in cars, or at least players in Assisted Aiming. :/ )
  4. It ruins close range combat. Wee I can roll! #Rollin'_Sausage_Master_Race

 

 

FREE AIM:

Pros:

 

 

  1. Ability to aim "by yourself" - which is a fun challenge for some players.
  2. Since its "2hard4meh" to some FreeRoam only kiddies only "mature" players will be around. Dicks (and I mean REAL dicks as modders/N-word bombers etc) still exist but way too rare to find.
  3. Its not a death sentence to use vehicles in FA.
  4. Like Point #1, its fun IMO.
  5. Its easy if you have a steady hand and a good controller (which I don't have any :( )
  6. Close range isn't ruined by AA.

 

 

Cons:

 

 

  1. Since its NOT the default setting + its "hard" for the majority of players, its hard to fill a [race/DM/etc] lobby without using Crews.
  2. Thanks to the cheating AI its difficult (and sometimes downright frustrating and annoying) to use FA in "hard-ish" missions. At least in AA you can kinda balance the Player Vs AI by using Auto Aim but you can't here for obvious reasons.
  3. You'll find explosive tryhards/minigun spammers with a higher account here. They do exist in AA lobbies but not that much (kinda like 99% in AA and 99.99% in FA).
  4. Its downright difficult if your hand is slippery or your controller has "slippery" or non-steady sticks - which is why I'm not that decent in Free Aiming.
  5. You still have the accusingly* Rollin' Master in this mode. Trying to dodge the bullets AA style.

*Obviously an out-of-place word is out-of-place. Move on and ignore it if its in the wrong place.. :sui:

 

 

 

Thank you slippery hand for giving me a disadvantage in FA.

 

 

Good points about FA vs AA.

 

As for the missions, I only remember out of harmony and dry docking( I think) I made a new acc and character so I'm replaying all the missions as I level up again.

 

For out of harmony, I agree it's tough but you can always play it smart. When I was doing it by myself, I went around behind the site and killed the guys guarding the back (2) plus 2 or 3 more that come shooting at you. Once you kill them, just take the truck before the rest come.

 

Dry docking is pretty tough in solo but with teammates is business as ususal up until the safe cracking. Team mates take lot's of cover and throw some smoke grenades. If solo( which I wouldn't recommend), I would throw quite a couple of smoke grenades plus some proximity mines, and of course you gotta be good and crack the safe quick.

 

Funnily enough, death from above was pretty hard back then but now with the kuruma, and lester perk, I found out how to finish it in less than 3 min solo and thought about farming( only because I'm poor on this acc, I normally hate it) it but was disappointing when I found out missions got nerfed and pay depending on the time it took to finish lol.

 

Btw with the slippery hand issue, have you tried those ps3 thumbstick attachments? I had the same issue due to the convex shape of them but got these and I can't recommend them enough, it makes aiming with a controller a lot easier and less slippery. This is one type controlfreeks and you also got these, the grip it, either one works well.

Btw with the slippery hand issue, have you tried those ps3 thumbstick attachments? I had the same issue due to the convex shape of them but got these and I can't recommend them enough, it makes aiming with a controller a lot easier and less slippery. This is one type controlfreeks and you also got these, the grip it, either one works well.

 

The left analog stick placement, the convex trigger buttons (though, concave trigger attachments are available), and the overall size of the PS3 controller is why I do not play GTAO on my PS3. Wielding the controller for ten minutes facilitates hand cramping, as well.

 

I thought about just using a crossover device to play GTAO on PS3, with my (wired) Xbox 360 controller, but it is probably time to move on to new gen.

 

 

On-topic, for me, the RP bonus is why I FA.

 

Also, control. I prefer placing the reticle on targets, and I am at ease with living (or dying) by my ability (or inability) to aim manually.

 

And, this, coming from someone with a vision impairment.

Edited by EKGene
High_Pockets

Free Aim all the way.

If only because I'm not down with getting insta-kill shot out of my speeding car by some noob who otherwise couldn't hit the broad side of a barn.

It's insulting.

 

Assisted Aiming is a crutch best used in Single Player mode against NPCs.

IMO it ruins the flow of PvP. And defeating enemy NPCs just becomes repetitive and formulaic.

Honestly I'm surprised the majority seems to be on assisted aiming instead of free aim.

I thought it would be more of a known easy-mode, noob-lobby type of deal...but since day one it's been the predominant choice for most.

Free aim is just so much better and gives you actual control over your gun combat.

Read the manual if you don't know what all the buttons do and which ones to press. You could be limiting your GTA combat experience.

Sir Michael

 

Plus the biggest fact that gta is designed to be played with auto aim, it's called GTA TRADITIONAL AIMING if that gives you a hint.

 

 

Its not called TRADITIONAL AIM anymore on current gen.. Only on old gen. And NO, it was not designed to be played with auto aim.

 

Someone didn't play on the PS2...

 

Anyway, I prefer Free Aim myself for everything since I don't like the game playing itself for me, but I can rarely find races or miscellaneous jobs in FA compared to AA, which really sucks.

Edited by Sir Michael
Crimson Flam3s

 

Btw with the slippery hand issue, have you tried those ps3 thumbstick attachments? I had the same issue due to the convex shape of them but got these and I can't recommend them enough, it makes aiming with a controller a lot easier and less slippery. This is one type controlfreeks and you also got these, the grip it, either one works well.

 

The left analog stick placement, the convex trigger buttons (though, concave trigger attachments are available), and the overall size of the PS3 controller is why I do not play GTAO on my PS3. Wielding the controller for ten minutes facilitates hand cramping, as well.

 

I thought about just using a crossover device to play GTAO on PS3, with my (wired) Xbox 360 controller, but it is probably time to move on to new gen.

 

 

On-topic, for me, the RP bonus is why I FA.

 

Also, control. I prefer placing the reticle on targets, and I am at ease with living (or dying) by my ability (or inability) to aim manually.

 

And, this, coming from someone with a vision impairment.

 

 

They actually sell some devices for that lol but yeah the new ds4 is quite superior. I will say though that in my case, I hate the xbox controller, it feels really weird for some reason. The 360 controller wasn't that bad( although I preferred the ds3) the concave thumbsticks were nice but the new xbox one controller just feels horrible imo lol. On next gen you can set it to aim with l1 and shoot with r1 but in my case, those 2 buttons feel too cramped and hard to press compared to ds4 so I doubt my big hands will ever grow to like it, and also the thumb sticks are tiny.

 

and yeah lol FA just feels natural, I never felt the need of AA just like I don't in other games. Back when I was introduced to IV online, I thought it was weird and more like a "noob" setting to help low levels and level 8+ users where forced to use FA.

Hello all,

What are some things you would consider as Pros and Cons when it comes to AA vs. FA? Which do you prefer, and why?

A few things I've noticed:

- Majority of the action is in AA lobbies & DM's vs. FA lobbies & DM's.

- You will be shot out of a car in AA lobby vs. being ran over in FA lobbies.

- Hard to engage in gunfights in FA lobbies vs. the constant scrimmages found in AA lobbies.

- FA lobby killers spam snipers vs. a little bit of everything in AA lobbies.

- Less squeakers in FA lobbies vs. you already know, lol

- arranging a FA TDM against a crew comes with many self enforced rules vs. in AA, Forced & Pickups is enough.

- Gun/Weapon Melee spammed in FA DM's vs. (can't think of something that's spammed in AA that's not in FA).

Pros and cons of FA and AA

 

AA is more casual and better for mission play and grinding

Better for less able marks men and revenge killing

FA is better for targeting and head shots.

It is better for honing your general play and correcting the AA tendencies to mistarget.

ten-a-penny

@Crimson Flam3s

For me it isn't with the sticks themselves, its with the L/R2 buttons and that there's "too many" fingers are used in the same time.

I can't aim using L2 using my (left) middle finger, move the character with my left thumb, aim around with my right thumb and use my (right) middle finger to shoot AT at the same time.

 

Plus my hands are already slippery, you should see me when I'm trying to throw something or hand draw. I suck at that sh*t. Its not with the controller (can already play any other game just fine), its with my hands. 0 problems with the sticks, but with how many buttons are used. Which is why I use R2 to aim + shoot instead of L2 to Aim then use R2 to shoot.

CrookByDaBook4

 

OT: Getting tired of all the damn Heist aim mode posts, goddamn...nothing new is being said. Guys, just read the current Heists aim mode threads and contribute to those...you're not bring nothing new to the table.

 

Imma post one for ya, then go cry some more.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.