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AutoAim vs Free Aim - What's your Pros & Cons


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Hello all,

 

What are some things you would consider as Pros and Cons when it comes to AA vs. FA? Which do you prefer, and why?

 

A few things I've noticed:

- Majority of the action is in AA lobbies & DM's vs. FA lobbies & DM's.

- You will be shot out of a car in AA lobby vs. being ran over in FA lobbies.

- Hard to engage in gunfights in FA lobbies vs. the constant scrimmages found in AA lobbies.

- FA lobby killers spam snipers vs. a little bit of everything in AA lobbies.

- Less squeakers in FA lobbies vs. you already know, lol

- arranging a FA TDM against a crew comes with many self enforced rules vs. in AA, Forced & Pickups is enough.

- Gun/Weapon Melee spammed in FA DM's vs. (can't think of something that's spammed in AA that's not in FA).

Edited by Chamber53DV
  • Like 1
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OT: Getting tired of all the damn Heist aim mode posts, goddamn...nothing new is being said. Guys, just read the current Heists aim mode threads and contribute to those...you're not bring nothing new to the table.

 

OT: Getting tired of all the damn Heist aim mode posts, goddamn...nothing new is being said. Guys, just read the current Heists aim mode threads and contribute to those...you're not bring nothing new to the table.

Aww, poor thing.

  • Like 6
InfernalOutcast

Aim preference topics are played out the same as heist topics. But I'll contribute anyway.

 

I prefer free-aim tons more than auto-aim because in the former I get to play instead of letting it do stuff for me.

  • Like 3

Aim preference topics are played out the same as heist topics. But I'll contribute anyway.

 

I prefer free-aim tons more than auto-aim because in the former I get to play instead of letting it do stuff for me.

I understand, about the post thing...but the density of Heists topics has been crazy. People are actually repeating themselves minutes later.

 

As for AA v. FA, I'm honestly trying to see why it's enjoyed so much. I've been spending my share of time on those servers for the past half month and it's a few notches slower in action.

 

OT: I'm getting better though, still not where I need to be. If you want help me with that, let me know. Lol

2008 called...

Numbers dailing numbers...that's deep, man.

  • Like 2

Unpopular opinion, but i prefer FA against AI. After beating every mission and survival, it's boring and too predictable in AA. A low level mission can become a challenge in FA.

AA and FA are the same game.. except AA ruins close/mid range combat with aim bots. Nothing more then that.

 

If you are too close..and are in lock on range, nothing can help you but rolling. In free aim .. you can run and doge bullets manually..

 

At the end of the day... Free aim is simply for people who prefer to actually aim themselves and fully enjoy the shooting aspect of the game. Or free aim is for people who simply hate getting locked on constantly just because they got in auto aim range.

 

The game is pretty easy on free aim regardless the aim mode. But for me.. auto aim puts me to sleep OR makes me rage when it locks on to the wrong targets constantly. I prefer manual aim always...

Jedi Master Tom

I prefer FA simply because I enjoy the satisfaction of getting a head shot and knowing it was because of my skill as a player vs just mindlessly pulling triggers and being rewarded with kills that I didn't even work for.

 

I also enjoy doing drive-by shootings in a FA lobby because my victims at least need to put up a real fight if they want to survive, where as in AA lobbies you would be shot to death in your seat before you even line up your crosshairs.

 

All in all, I just enjoy the more relaxed atmosphere of FA lobbies. In my experience, random players are more likely to jump in your car and ride into a battle with you instead of aim-voting your face off when you honk your horn.Yea, there is still chaos, but at least you know that when sh*t hits the fan you can rely on your skills as a player to get you through (unless the other players are more skilled/coordinated). Win or lose, there's always a sense of accomplishment for me.

Unpopular opinion, but i prefer FA against AI. After beating every mission and survival, it's boring and too predictable in AA. A low level mission can become a challenge in FA.

This! Pickup Sticks in FA, me and another got it on the 5th try. Slightly did it in a cheap way, taking the shortest routes to the packages after knowing where exactly they were.

This will go nowhere. Of course that makes it not at all different from most GTA-based threads.

 

Auto-aim: I like that there are more people playing it. I like that you feel like Rambo, especially against NPCs, who you can mow down like grass (some see that as a con, but not me). I like the mind games and strategy that go with it - you know for damn sure if you get caught in the open you're dead, so using cover and position (or distance and an appropriate long-range weapon) are crucial. I like how missions play - since I do them solo a lot, some of the hard missions are possible that would be close to impossible on free aim (at least using Hard difficulty, which I prefer for payout reasons).

 

I DON'T like: that drivers of cars are doomed to die so much. They could disable auto-aim vs. drivers and pilots and I'd be fine with it - we have enough tools to take out cars otherwise. I don't like that shootouts often degenerate into combat rollfests; the roll strikes me as an OK idea but not very well implemented. For this reason I much prefer fights in and around cover than in open fields.

 

Free aim: I like the additional skill element to gun fights. I like the immersion and greater sense that you're far from invincible in all scenarios.

 

I DON'T like: the reduced focus on strategic play as described above. The difficulty of some missions when playing them solo. The lower populations in free roam and all game modes.

 

Generally I think the game was made for auto-aim and so I stick with that.

  • Like 6

I think it's a myth that there's any difference between the atmosphere in the lobbies of FA or AA. It's the same mix of cool people and a-holes in both surely.

 

I don't see why someone preferring either aim type would lead to a particular general lobby mood, more casuals in AA arguably but that's nothing to do with personality.

  • Like 1

I liked free aim for challenging purposes. The problem is the ai accuracy doesn't change. So now that I don't play as long, I prefer to not spend my session in cover pinned down by terminators. I prefer to spend it freezing, timing out and being stuck in the clouds

This will go nowhere. Of course that makes it not at all different from most GTA-based threads.

 

Auto-aim: I like that there are more people playing it. I like that you feel like Rambo, especially against NPCs, who you can mow down like grass (some see that as a con, but not me). I like the mind games and strategy that go with it - you know for damn sure if you get caught in the open you're dead, so using cover and position (or distance and an appropriate long-range weapon) are crucial. I like how missions play - since I do them solo a lot, some of the hard missions are possible that would be close to impossible on free aim (at least using Hard difficulty, which I prefer for payout reasons).

 

I DON'T like: that drivers of cars are doomed to die so much. They could disable auto-aim vs. drivers and pilots and I'd be fine with it - we have enough tools to take out cars otherwise. I don't like that shootouts often degenerate into combat rollfests; the roll strikes me as an OK idea but not very well implemented. For this reason I much prefer fights in and around cover than in open fields.

 

Free aim: I like the additional skill element to gun fights. I like the immersion and greater sense that you're far from invincible in all scenarios.

 

I DON'T like: the reduced focus on strategic play as described above. The difficulty of some missions when playing them solo. The lower populations in free roam and all game modes.

 

Generally I think the game was made for auto-aim and so I stick with that.

I think you just hit the nail on the head for me. FA does overly focus on the individual gunfight where as it's not as easy to bypass that an go onto more strategic play.

 

At this point, my main goal to get my FA game up and bring it back to AA, add an additional tool to the toolbox.

I think it's a myth that there's any difference between the atmosphere in the lobbies of FA or AA. It's the same mix of cool people and a-holes in both surely.

I don't see why someone preferring either aim type would lead to a particular general lobby mood, more casuals in AA arguably but that's nothing to do with personality.

Yeah, the way people carry themselves is no different in either server (or in this forum for that matter- I'm kidding, sorta). But there is less action which may give that calm feel. I run into a lot of FA lobbies where nothing is really going on. Try to join a DM, and it's like the skeleton is on shift.

 

There may be more casuals in FA. It's very easy to jump into random scrimmages in AA lobbies.

 

At this point, my main goal to get my FA game up and bring it back to AA, add an additional tool to the toolbox.

 

 

It's definitely a helpful skill to have in any context. I spend a lot of time in auto-aim lobbies sniping - not from rooftops usually, I prefer street level - and that has built up my aiming ability in GTA to the point that I out-snipe most opponents, and often snipe opponents trying to rush up to get that auto-aim lock. One thing I'm not that good at is free aiming just outside lock-on range with non-scoped weapons; probably should work on that. I do it occasionally with the minigun, but otherwise I'd just rather snipe, so on the rare occasion that I'm auto-aiming on someone and they move outside my lock range, I tend to waste a lot of bullets.

I prefer auto-aim over free aim because auto aim is more realistic.

 

Yes, you read that right: I said auto aim is more realistic.

 

I want you to try this little experiment. Grab so,etching in your hand: game controller, remote control, doesn't matter, just something small that you can hold sort of like a gun. Now I want you to point it at your TV screen.

 

Are you pointing it at your TV screen? Good. Now answer this: once you started moving, did you aim directly at the TV screen right away, or did you have to adjust your aim back and forth, maybe up or down a little bit? No, you didn't have to adjust, you just aimed directly at the TV screen right away.

 

Aiming a gun in real life does not involve moving sticks with your thumbs. When you aim at something, you don't really think about it; you don't plan your movements, you just do it. It's intuitive. Using your thumb to move a stick to move an aim dot on screen is nothing like real aiming.

 

Auto aim takes the "thinking about aiming" part away for you, just like in real life.

 

And I don't care who you are or what system or controller you use, there is no way you can manually aim in a video game with a thumb stick just as quickly as auto aim--or real life.

 

The ONLY way in which auto aim is unrealistic is the accuracy. In real life, I can aim a gun at a target just as quickly as auto aim and with as little thought as autom aim. I know this because I've actually done it. But in real life, my accuracy would not be as good as auto aim's. I might be aiming at the target, but I could still kiss to either side.

 

Auto aim could be made even more realistic if the accuracy was low right after you snap-aimed to a target, but then the accuracy should improve over the next second or two if you keep aiming but stay still and don't fired.again, this is just like real life. You can quickly point a gun in the direction of your target, but your accuracy will improve if you then use your sights to make fine adjustments. The game should reflect this. And your accuracy would decrease for a moment after shooting, or during movement. The game could reflect this, as many others do, by changing the size of your aim dot or circle. When you initially lock on, you'd have a large aiming circle, which would indicate that even though you're pointed at the target in gross aim, your fine aim is still not locked on yet and your billets will land anywhere within the circle. Over the next second or two, during the time that in real life you'd be adjusting your fine aim, your aim circle would gradually shrink. This fine aim shrinkage would only happen if you remain still and don't fire. If you fire, or move your body or attempt to manually adjust your aim,mthe aim circle would stay larger. After each shot it would momentarily enlarge again.

 

This is just my opinion. I feel that GTA is more of an arcade game than a realistic sim of a shooting or driving game, and I think that as such, the aiming system is fine the way it is.

FREE AIM.

Pros

 

-More mature players. [less squeakers]

-Less people kill for no reason.

-Actually having a chance to kill that rank 156 asshole who blew you up for no reason.

 

Cons

 

-Takes a little practice

-Less players in lobbies

-Combat rolls...a lot of combat rolls.

FREE AIM.

Pros

 

-More mature players. less squeakers

-Less people kill for no reason.

-Actually having a chance to kill that rank 156 asshole who blew you up for no reason.

 

Cons

 

-Takes a little practice

-Less players in lobbies

-Combat rolls...a lot of combat rolls.

You are not lying about those combat rolls...I'm a combat rolling mofo in AA. I thought I was going to leave that behind...nope. It's about the same. Edited by Chamber53DV
  • Like 1

I'll play free aim lobbies on PC.. but right now, free aim on a console sounds terrible. Especially if you're stuck having to fight people who just spam the marksman rifle and the sniper rifle. boooooooooring.

  • Like 1

I prefer auto-aim over free aim because auto aim is more realistic.

 

Yes, you read that right: I said auto aim is more realistic.

 

I want you to try this little experiment. Grab so,etching in your hand: game controller, remote control, doesn't matter, just something small that you can hold sort of like a gun. Now I want you to point it at your TV screen.

 

Are you pointing it at your TV screen? Good. Now answer this: once you started moving, did you aim directly at the TV screen right away, or did you have to adjust your aim back and forth, maybe up or down a little bit? No, you didn't have to adjust, you just aimed directly at the TV screen right away.

 

Aiming a gun in real life does not involve moving sticks with your thumbs. When you aim at something, you don't really think about it; you don't plan your movements, you just do it. It's intuitive. Using your thumb to move a stick to move an aim dot on screen is nothing like real aiming.

 

Auto aim takes the "thinking about aiming" part away for you, just like in real life.

 

And I don't care who you are or what system or controller you use, there is no way you can manually aim in a video game with a thumb stick just as quickly as auto aim--or real life.

 

The ONLY way in which auto aim is unrealistic is the accuracy. In real life, I can aim a gun at a target just as quickly as auto aim and with as little thought as autom aim. I know this because I've actually done it. But in real life, my accuracy would not be as good as auto aim's. I might be aiming at the target, but I could still kiss to either side.

 

Auto aim could be made even more realistic if the accuracy was low right after you snap-aimed to a target, but then the accuracy should improve over the next second or two if you keep aiming but stay still and don't fired.again, this is just like real life. You can quickly point a gun in the direction of your target, but your accuracy will improve if you then use your sights to make fine adjustments. The game should reflect this. And your accuracy would decrease for a moment after shooting, or during movement. The game could reflect this, as many others do, by changing the size of your aim dot or circle. When you initially lock on, you'd have a large aiming circle, which would indicate that even though you're pointed at the target in gross aim, your fine aim is still not locked on yet and your billets will land anywhere within the circle. Over the next second or two, during the time that in real life you'd be adjusting your fine aim, your aim circle would gradually shrink. This fine aim shrinkage would only happen if you remain still and don't fire. If you fire, or move your body or attempt to manually adjust your aim,mthe aim circle would stay larger. After each shot it would momentarily enlarge again.

 

This is just my opinion. I feel that GTA is more of an arcade game than a realistic sim of a shooting or driving game, and I think that as such, the aiming system is fine the way it is.

I never thought of that way.

  • Like 5

I prefer Free Aim because I have more control. When using autoaim, I often end up aiming at the wrong target

This is indeed a drawback to auto aim. If you set to auto aim FULL, though, you can use the right stock to switch to another target. Just flick it to the left or right to move to another target that's to the left or right of the first one you locked on to. Also, in your interaction menu, you can now set your targeting priority to Strangers, or Attackers. That last setting should help the auto aim pick the target you want, since presumably you're first priority is to shoot whoever is shooting you.

  • Like 3

I don't need to be told where to shoot.

 

Also, when I first played, aa was screwing me as often, or more so, than helping.

 

I also find that those who have shot a multitude of guns in real life, know how hard aiming can actually be. Very few are natural born with precision capabilities and being able to judge distances. Of course there is no bullet physics in GTA so its simplified to quite a degree already.

 

Play with what works for you, however do not for a second think you know anything abouts guns and aiming irl just because you have/can do it in a video game.

 

LBC 😎

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