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Buzzard Passenger Missile Control


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Ladies & Gents,

 

I'm sure I'm not the only one who finds many Buzzard gunners frustrating. The pilot operated guided missiles are superior in almost every situation as opposed to the passenger operated ones. & usually your passenger will manage to blow up something crucial to competing the mission (such as the Titan in a mission I did last night).

Therefore, I'd like to see an update that allows the pilot to keep control of the missiles unless he gives control of them to the passenger. The co-pilot would be able to request them but the pilot would be the one to have the final decision.

 

Advantages:

1. Less chance of a mission being failed due to passenger inexperience/stupidity.

 

2. The pilot missiles are auto lock & therefore make killing targets in missions more expeditious than when a passenger takes over. This is advantageous for all players as there's less money spent on ammo & hopefully less chance of other players losing lives due to effective enemy fire.

 

3. Buzzard pilots are more likely to offer rides if they know that no-one will steal their weapon control which actually promotes teamwork.

 

4. The pilot can still assign their missiles to a passenger if they wish, such as in freeroam where auto lock isn't as useful for ground targets (other players).

 

5. The Buzzard is very expensive. Although some players have glitched enough money to get their's, many people have either grinded missions &/or used cash cards. Therefore the player who has invested so much time & money to get this helicopter shouldn't have to share it's key advantage unless they choose.

 

Disadvantages -

1. Selfish Buzzard pilots hog all the kills/glory so there's less teamwork.

 

2. Passengers get bored & skydive to their deaths.

 

3. Your Buzzard can still be stolen (this could also classed as an advantage if you like stealing Buzzards as this is Grand Theft Auto).

 

What say you? Any other advantages or disadvantages I may have missed?

Thanks.

Edited by EF2000
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It's actually useful for obvious targets.

 

But it's desastrous for missions like Chop Chop, Titan of a Job, and of course LS Connection. If you hitch a passenger, always turn away from targets.

 

I once had dodged guided missiles in Chop Chop for 5 minutes, because the copilot was feeling useful at shooting Merryweather soldiers in cover AND he cussed me for not flying still.

I had my headset broken, so i could not reply, instead i have taken on the mercenaries with minigun in FP mode, smoked as hell, returned to airfield, called for my own Buzzard (the coplayer has managed to blow up the second chopper. With a sticky.), jumped out, the coplayer managed it as well, tried to get in my choppa, well, nope.

 

You should be able to override to toggle the missile control: Minigun=>Missiles=>Missiles(unguided)=>Copilot controls.

It would be better if general personal vehicle rules apply with your personal Buzzard, especially during missions. I would prefer not having my Buzzard stolen while I'm hacking the computer. This update needs to happen soon because I would like to give people rides to missions.

P.S. Also it would be nice to have a helipad on the roof with roof access. Just saying.

I played LSC with randoms yesterday, called my Buzzard and unfortunately another guy noticed what I was doing and tried to follow me. The other guy got up on top of the hospital but I had just enough time to get started and fly off leaving him behind which understandably upset him. I ended up texting him after the mission to explain that because of missile highjacking, I only offer Buzzard rides with friends. This guy seemed to understand and was cool with it.

 

So yes a option to disable Passenger Buzzard rockets and even set a passenger only would be great.

 

Something that makes no sense to me is you cannot override passengers. Lets say a passenger enters missiles mode, as the pilot you would think you'd be able to hit Square, kick the passenger from missile mode and retake the rockets. But you can't can't. Somehow the passenger has final say over the pilot and if they enter missile mode, you stuck with the guns.

 

Makes no sense.

I also don't like having passengers in my buzzard controlling the rockets. In most cases the passenger shooting the rickets suck and they take my ability from using them at the worst possible time. So I've decided not to let anyone in my buzzard unless they can be trusted not to do this. If for some reason an untrusted person gets in my buzzard I refuse to take off or I will purposely crash into a building. I wish Rockstar would put a thing in the interaction menu that would give you the option like it does with your personal vehicles. Oh and who can forget the times when you're in a mission and someone steals your buzzard and takes off and goes on with the mission and acts like they have something to prove. YOU'RE DAMN RIGHT I'M BUTTHURT ABOUT IT! lol

Edited by WWEMichaelB

I agree with you OP that the owner of the Buzzard should be able to set a "passenger only" option to avoid having it stolen, and should have priority over who gets control over the weapons system. I personally prefer my co-pilot to take control of the rockets if I trust them, and know they can handle it as it gives a sense of teamwork as opposed to I'm doing all the work, and you're just along for the ride, plus if allows me to concentrate on flying, and if I'm the passenger I will always ask the pilot 1st if I can take control of the rockets before doing so as I'm pretty good with them, if they want to maintain control of the weapons, then I just sit in the back so I can use my assault rifles/MG instead of just the SMG/handguns.

Phantomspirit

I as a passenger,never take over the weapons ,unless I'm asked to,they are easier to use by the pilot,as he is flying the thing and knows what he is doing.Also it's very bad manners in my view.

It looks like we have a consensus. Unfortunately I doubt that'll mean much to Rockstar. I completely agree with those who day that if they are offered a lift then they shouldn't take over Missile control unless requested. I leave it to the pilot even if they've stolen my bloody helo.

In my opinion I think that there should be an option so that the pilot can set it so only he can use the missiles, not the passengers. In some cases the Passenger Missile Control is useful, such as in missions where you have to fire missiles but not blow up an objective, such as in, as Alvarez said, a Titan of a Job. True its not always useful but it depends on the situation.

JokerSmokerToker

1. i dont let anyone but trusted friends in the co pilot seat

 

2. if someone does manage to get in my buzzard with me, i will sit there at the helipad til they get bored and get out to try to jack me, and immediately take off, leaving them in the dust

 

simple as that - quit being a dumbf*ck and letting randoms in your buzzard.

Ladies & Gents,

 

I'm sure I'm not the only one who finds many Buzzard gunners frustrating. The pilot operated guided missiles are superior in almost every situation as opposed to the passenger operated ones. & usually your passenger will manage to blow up something crucial to competing the mission (such as the Titan in a mission I did last night).

Therefore, I'd like to see an update that allows the pilot to keep control of the missiles unless he gives control of them to the passenger. The co-pilot would be able to request them but the pilot would be the one to have the final decision.

 

Advantages:

1. Less chance of a mission being failed due to passenger inexperience/stupidity.

 

2. The pilot missiles are auto lock & therefore make killing targets in missions more expeditious than when a passenger takes over. This is advantageous for all players as there's less money spent on ammo & hopefully less chance of other players losing lives due to effective enemy fire.

 

3. Buzzard pilots are more likely to offer rides if they know that no-one will steal their weapon control which actually promotes teamwork.

 

4. The pilot can still assign their missiles to a passenger if they wish, such as in freeroam where auto lock isn't as useful for ground targets (other players).

 

5. The Buzzard is very expensive. Although some players have glitched enough money to get their's, many people have either grinded missions &/or used cash cards. Therefore the player who has invested so much time & money to get this helicopter shouldn't have to share it's key advantage unless they choose.

 

Disadvantages -

1. Selfish Buzzard pilots hog all the kills/glory so there's less teamwork.

 

2. Passengers get bored & skydive to their deaths.

 

3. Your Buzzard can still be stolen (this could also classed as an advantage if you like stealing Buzzards as this is Grand Theft Auto).

 

What say you? Any other advantages or disadvantages I may have missed?

Thanks.

I don't permit anyone to take control of the rockets in my Buzzard; if the do, I will crash and kill us both.

Completely agreed with the OP. The pilot should have full authority over the passenger rocket targeting system. Like what the guys above mentioned, there should be an option in the Quick Interaction menu that allows you to have control over passenger rocket usage or having the ability to cycle through weapons and override passenger control over rockets. So many effing times the passenger has taken control over the rockets and f*cked the mission over cause they think they're a better shot than the lock on system. My fault for being nice and letting them hitch a ride..

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