harmanhsb Posted February 24, 2015 Share Posted February 24, 2015 hello everyone, i have convert some cars from gta san andreas in zmodeler 2.0.8 and convert textures in txd workshop 2012 and after that i have add into gta 3.img of gta vice city than open ggm but it shows white cars.....anyone have the solution? Link to comment https://gtaforums.com/topic/768904-white-textures-or-no-textures-in-car-after-converted-car-model-from-sa/ Share on other sites More sharing options...
//XP// Posted February 24, 2015 Share Posted February 24, 2015 (edited) Have you tried adding the textures from vehicle.txd in your car mod's txd? Or, have you at least mapped the textures? Edited February 24, 2015 by HazzardX Link to comment https://gtaforums.com/topic/768904-white-textures-or-no-textures-in-car-after-converted-car-model-from-sa/#findComment-1067015315 Share on other sites More sharing options...
The_GTA Posted February 26, 2015 Share Posted February 26, 2015 (edited) Probably your textures were not properly converted to GTA Vice City format and the engine refuses to load them. I recommend that you give my TxdGen tool a try and reinsert the textures (after converting them) into the GTA Vice City gta3.img archive. Edited February 26, 2015 by The_GTA Gramps 1 Link to comment https://gtaforums.com/topic/768904-white-textures-or-no-textures-in-car-after-converted-car-model-from-sa/#findComment-1067026196 Share on other sites More sharing options...
harmanhsb Posted February 26, 2015 Author Share Posted February 26, 2015 Thanks guys, but i found solution.the solution is that extract the model textures in tga format in that folder in which dff file is there than import with zmodeler 2.0.8.now, textutes appears in zmodeler and in game. Gramps 1 Link to comment https://gtaforums.com/topic/768904-white-textures-or-no-textures-in-car-after-converted-car-model-from-sa/#findComment-1067027579 Share on other sites More sharing options...
Gramps Posted February 28, 2015 Share Posted February 28, 2015 Glad you found a solution. And thanks for coming back and providing the answer to your own problem. Since I don't know squat about modelling, I will leave this thread open for a little while longer, encase someone comes along with a better solution/method to what you're currently doing. Link to comment https://gtaforums.com/topic/768904-white-textures-or-no-textures-in-car-after-converted-car-model-from-sa/#findComment-1067034751 Share on other sites More sharing options...
R3W1ND Posted March 7, 2015 Share Posted March 7, 2015 Sorry to ask. But did somebody now why my model won't appear if its textured? The model can spawn only if its plain white. Link to comment https://gtaforums.com/topic/768904-white-textures-or-no-textures-in-car-after-converted-car-model-from-sa/#findComment-1067071975 Share on other sites More sharing options...
ErnestasBMW Posted March 7, 2015 Share Posted March 7, 2015 make uv chanells 2 Link to comment https://gtaforums.com/topic/768904-white-textures-or-no-textures-in-car-after-converted-car-model-from-sa/#findComment-1067071996 Share on other sites More sharing options...
R3W1ND Posted March 9, 2015 Share Posted March 9, 2015 Is it possible in Zmod 1.07? Link to comment https://gtaforums.com/topic/768904-white-textures-or-no-textures-in-car-after-converted-car-model-from-sa/#findComment-1067081543 Share on other sites More sharing options...
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