Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (85,935 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

Sign in to follow this  
Craig Kostelecky

Vehicles

Recommended Posts

Craig Kostelecky

Grand Theft Auto: Liberty City -- Vehicles


Here's the list of vehicles used in GTA: Liberty City as they're defined in the default.ide. Switches were made because boats, helicopters, and motorbikes occupy those slots, and because we want to keep the cool cars like the Sabre Turbo over the Sabre.
[table]IdVC VehicleLC VehicleAppears in the world?
130LandstalkerLandstalkerYes
131IdahoIdahoYes
132StingerStingerYes
133LinerunnerLinerunnerYes
134PerennialPerennialYes
135SentinelSentinelYes
136RioRioNo
137FiretruckFiretruckYes
138TrashmasterTrashmasterYes
139StretchStretchYes
140MananaMananaYes
141InfernusInfernusYes
142VoodooBlistaYes
143PonyPonyYes
144MuleMuleYes
145CheetahCheetahYes
146AmbulanceAmbulanceYes
147FBI WashingtonFBI RancherNo
148MoonbeamMoonbeamYes
149EsperantoEsperantoYes
150TaxiTaxiYes
151WashingtonKurumaYes
152BobcatBobcatYes
153Mr WhoopeeMr WhoopeeYes
154BF InjectionBF InjectionYes
155HunterHunterYes
156PolicePoliceYes
157EnforcerEnforcerYes
158SecuricarSecuricarYes
159BansheeBansheeYes
160PredatorPredatorYes
161BusBusYes
162RhinoRhinoYes
163Barracks OLBarracks OLYes
164Cuban HermesCuban HermesNo
165HelicopterHelicopterYes
166AngelAngelYes
167CoachCoachYes
168CabbieCabbieYes
169StallionStallionYes
170RumpoRumpoYes
171RC BanditRC BanditYes
172Romero's HearseTriad Fish VanYes
173PackerPackerYes
174Sentinel XSMafia SentinelYes
175AdmiralYardie LoboYes
176SqualoSqualoNo
177Sea SparrowSea SparrowYes
178Pizza BoyPizza BoyNo
179Gang BurritoHoods Rumpo XLYes
180Airtrain/AeroplaneAirtrain/AeroplaneYes
181Dead-DodoDead-DodoYes
182SpeederSpeederYes
183ReeferReeferYes
184TropicTropicNo
185FlatbedFlatbedYes
186YankeeYankeeYes
187CaddyCaddyNo
188Zebra TaxiBorgnine TaxiYes
189Top FunToyzYes
190SkimmerSkimmerYes
191PCJ 600PCJ 600Yes
192FaggioFaggioYes
193FreewayFreewayYes
194RC BaronDodoYes
195RC CopterRC CopterNo
196GlendaleGlendaleNo
197OceanicBlista CompactNo
198SanchezSanchezYes
199SparrowFlying DeLoreanDebug Mode/100% Reward
200PatriotPatriotYes
201LovefistLovefistNo
202CoastguardGhostYes
203DinghyDinghyNo
204HermesCometNo
205SabreSabre TurboNo
206Sabre TurboDiablo StallionYes
207PhoenixPhoenixYes
208WaltonWaltonNo
209ReginaReginaNo
210CometCorpse MananaYes
211DeluxoDriving DeLoreanDebug Mode/100% Reward
212BurritoBurritoNo
213Spand ExpressSandkingNo
214MarquisMarquisNo
215Baggage HandlerBaggage HandlerNo
216Kaufman CabZebra CabNo
217MaverickMaverickYes
218VCN MaverickHead Radio ChopperYes
219RancherRancherNo
220FBI RancherFBI KurumaYes
221VirgoVirgoNo
222GreenwoodGreenwoodNo
223Cuban JetmaxCuban JetmaxNo
224Hotring RacerHotring RacerNo
225SandkingCartel CruiserYes
226Blista CompactWashingtonNo
227VCPD MaverickLCPD MaverickYes
228BoxvillePanlanticYes
229BensonMr WongsYes
230Mesa GrandeMesa GrandeNo
231RC GoblinFull-wing Dodo (used only in A Drop In The Ocean and S.A.M.)Yes
232HotrinAGeneral LeeDebug Mode/100% Reward
233HotrinBYakuza StingerNo
234BloodrABloodrANo
235BloodrBAdmiralNo
236Police CheetahPolice CheetahYes
[/table]
I'm opening this thread back up to discuss if things should be moved around and which unused vehicles we should include in the "official" release. Of course everyone is free to mod their own game as they see fit.

06-2017 update: Major changes, see this post. -space Edited by spaceeinstein

Share this post


Link to post
Share on other sites
Jeansowaty

Hm, I got only two points to say bout this:

 

-Some of the GTA3 cars with different engine noises piss me off. Why does the Yakuza Stinger have the same sound as the

Cheetah? I had to swap it with the Virgo :p. Apart from that, almost no horn sound is accurate. A good way (but not a very stable one) would be to move all the III cars onto MVL with their accurate handling and all that, and then leave the normal VC cars for the players own choice.

 

-I can help in retexturing VC cars to look like III ones. I did it so with the VC Burrito, Oceanic, Admiral... etc. Talking about this, how about using some Manhunt 1 vehicles? Carcer is set close to LC, most likely in the same state and MH happens in 2003, only two years after GTA3. What do you think?

 


I totally forgot also, maybe some III Beta/Alpha cars? Or maybe my homemade Esparanto huh? Or a beat-up Greenwood? LC could use some custom beaters :D

Edited by Jeansowaty

Share this post


Link to post
Share on other sites
Craig Kostelecky

Using MVL on that scale is a terrible idea. Even with just adding a couple of cars, my LC was crashing constantly.

 

We can change the engine or horn sounds as we need to in the asi/dinput files. It would be helpful if there was a list of every sound that is wrong and what the correct sound has to be. That's the hard part of this.

Share this post


Link to post
Share on other sites
Jeansowaty

Hm... it is a hard part - but it's doable. I can help a lot with this if it's needed. Anyways what about the other ideas? :)

Share this post


Link to post
Share on other sites
spaceeinstein

Is it agreed to move the Phoenix back to its original slot and replace Hotrinb with the Yakuza Stinger (link)?

Share this post


Link to post
Share on other sites
Craig Kostelecky

I see no reason why not. I'm pretty sure the reason that got moved was we stuck the Yakuza Stinger there arbitrarily in the beginning. And when I decided to put the better leftover VC cars back in, I didn't think about moving the Stinger around.

 

Would you be willing to update the necessary data files and put them on Dropbox?

Edited by Craig Kostelecky

Share this post


Link to post
Share on other sites
//XP//

Are you planning to add new vehicles in the mod?

For example, the Civilan Taxi/Cop car (Premier), or some driveable car wreck (like the one from the Harwood Junkyard) as an achievement car for something.

Or, what about some beta III cars? There are mods and mods for the beta cars, and most of them look good and fitting for GTA LC.

Share this post


Link to post
Share on other sites
spaceeinstein

Done with the swap. :) You only have to recompile the SCM with the updated default.ide and it will be finished.

 

Here's the table of converted vehicle sound values whenever the feature to edit them gets implemented. It was not hard but was really tedious to work on. I hope I got most of them correctly converted. I don't have a way to test this.

 

EDIT: No markup, comma delimited.

EDIT2: Car alarm uses SFX 57!

EDIT3: General Lee uses the silent Rocket Launcher reload sound (SFX 79)

 

130,landstal,277,13,0,26513,52,9935,1131,idaho,278,14,4,11487,52,9900,0132,banshee,274,10,6,10400,52,9890,1133,linerun,272,8,7,29711,52,9960,2134,peren,278,14,4,12893,52,9500,0135,sentinel,271,7,1,10706,52,9600,1136,rio,268,0,7,29711,52,9700,1137,firetruk,272,8,7,29711,27,11556,2138,trash,272,8,7,31478,52,9800,2139,stretch,278,14,1,9538,52,9900,1140,manana,278,14,4,10842,52,10000,0141,infernus,269,5,1,12017,52,9900,1142,yardie,277,13,0,22293,52,9800,1143,pony,270,6,3,18000,52,9700,1144,mule,270,6,2,18286,52,9600,2145,hotring,274,10,6,10000,52,9500,0146,ambulan,270,6,0,22295,29,8795,2147,fbiranch,268,4,3,17900,27,10511,2148,moonbeam,278,14,4,12170,52,9400,1149,esperant,278,14,3,12345,52,9300,0150,taxi,277,13,1,10796,52,9200,1151,mafia,271,7,1,9003,52,9100,1152,bobcat,277,13,5,10924,52,9000,1153,mrwhoop,278,14,5,11025,31,11025,0154,bfinject,273,9,0,26513,52,9100,1155,hunter,453,30,0,26513,52,9200,1156,police,271,7,1,10706,27,13596,1157,enforcer,270,6,2,17260,27,13000,2158,securica,270,6,5,8670,52,9300,0159,washing,274,10,6,10400,52,9400,1160,predator,268,0,0,26513,27,11912,1161,bus,272,8,3,11652,52,9500,3162,rhino,272,8,7,29711,52,9600,2163,barracks,272,8,7,28043,52,9700,2164,cuban,273,9,0,25400,52,9800,0165,chopper,268,0,0,26513,52,9900,1166,angel,284,20,0,26313,52,10000,1167,coach,272,8,2,16291,52,10100,3168,cabbie,278,14,4,10842,52,9900,0169,stallion,278,14,4,10233,52,9800,0170,rumpo,270,6,5,8670,52,9700,0171,rcbandit,423,17,5,20000,52,9600,1172,corpse,278,14,0,26513,52,9500,0173,packer,272,8,7,29000,52,9400,2174,panlant,270,6,0,21043,52,9300,0175,kuruma,271,7,6,9271,52,9200,1176,squalo,268,0,3,15554,52,9100,1177,seaspar,268,0,3,13857,52,9000,2178,pizzaboy,285,21,0,30000,52,9100,1179,hoods,270,6,0,21043,52,9200,2180,airtrain,268,0,0,21043,52,9300,1181,deaddodo,268,0,0,21043,52,9400,1182,speeder,268,0,0,21043,52,9500,1183,reefer,268,0,0,21043,52,9600,1184,tropic,268,0,0,21043,52,9700,1185,flatbed,272,8,7,28043,52,9800,2186,yankee,270,6,2,18286,52,9900,2187,caddy,279,15,0,28500,52,9800,1188,borgnine,278,14,4,10842,52,9700,0189,toyz,270,6,3,18000,52,9700,1190,skimmer,461,35,0,26513,52,9700,1191,pcj600,287,23,0,27000,52,9600,1192,faggio,285,21,0,31000,52,9500,1193,freeway,284,20,5,11000,52,9400,1194,dodo,423,17,0,30000,52,15000,0195,rcraider,425,18,0,30000,52,15000,1196,glendale,276,12,4,10300,52,9100,0197,blistac,276,12,4,10500,52,9000,0198,sanchez,286,22,0,30000,52,9000,1199,delofly,268,0,0,26513,52,9100,2200,patriot,270,6,7,29711,52,9200,2201,lovefist,274,10,5,11200,52,9300,1202,ghost,268,0,0,26513,52,9400,1203,dinghy,268,0,0,26513,52,9500,1204,comet,276,12,4,10700,52,9600,0205,sabretur,273,9,1,9200,52,9700,0206,diablos,273,9,3,13857,52,9800,0207,phoenix,274,10,0,26513,52,9900,1208,walton,278,14,4,10540,52,9935,2209,regina,275,11,5,11000,52,9700,1210,stinger,274,10,6,11025,52,9800,1211,delodrv,274,10,1,9700,52,9700,1212,burrito,275,11,3,18000,52,9600,0213,sandking,273,9,6,10500,52,9500,0214,marquis,268,0,0,26513,52,9400,1215,baggage,275,11,0,27513,52,9300,1216,zebra,268,4,4,10842,52,9200,0217,maverick,268,0,0,26513,52,9100,2218,vcnmav,268,0,0,26513,52,9000,2219,rancher,277,13,3,18000,52,9100,2220,fbicar,271,7,6,9271,27,16168,1221,virgo,271,7,0,26513,52,9200,1222,greenwoo,275,11,1,9600,52,9300,1223,jetmax,271,0,0,26513,52,9400,1224,cheetah,274,10,6,11025,52,9500,1225,columb,273,9,5,10924,52,9600,0226,blista,277,13,0,22295,52,9700,1227,polmav,268,0,0,26513,52,9800,1228,bellyup,270,6,0,21043,52,9900,0229,mrwongs,270,6,0,21043,52,9800,0230,mesa,268,4,0,26513,52,9700,1231,rcgoblin,425,18,0,26513,52,9600,1232,genlee,273,9,79,26513,52,9700,1233,yakuza,274,10,3,15554,52,9600,1234,bloodra,268,4,0,26513,52,9500,1235,admiral,271,7,6,12375,52,9400,1236,vicechee,269,5,6,11025,27,11000,1
Edited by spaceeinstein

Share this post


Link to post
Share on other sites
Craig Kostelecky

Space, you are awesome!

 

@HazzardX, I have not decided what to do with the "extra" slots. That's part of why this topic was opened back up. To discuss the options. I suppose the next step in this process would be to make a separate list of all of the unused vehicles to see what we have to work with.

Share this post


Link to post
Share on other sites
Russell_Stone

Space, you are awesome!

 

@HazzardX, I have not decided what to do with the "extra" slots. That's part of why this topic was opened back up. To discuss the options. I suppose the next step in this process would be to make a separate list of all of the unused vehicles to see what we have to work with.

I think you shoud hide all unused VC cars somewhere in the city as a Easter Egg. BTW, MVL works perfectly fine for me if I replace EXE to 1.0. I added all A610 cars. Edited by Russell_Stone

Share this post


Link to post
Share on other sites
Jeansowaty

So this means, no incorrect engine/horn/door sounds anymore? Sounds awesome!

Share this post


Link to post
Share on other sites
zmudziak32

I would be glad, if we could do this for unmodded VC like fastman92 plugin for GTA SA.

Share this post


Link to post
Share on other sites
Jeansowaty

I would be glad, if we could do this for unmodded VC like fastman92 plugin for GTA SA.

There is a plugin like that for GTA3 already, maybe the Russians invented this for VC too, who knows?

Share this post


Link to post
Share on other sites
TiTAN_AI

Here's the list of vehicles used in GTA: Liberty City as they're defined in the default.ide. Some of the IDs have been moved around to make their engine sounds match up properly.

[table]

236Police CheetahPolice CheetahNot by default, but it can be enabled through the Show Config utility

[/table]

 

Hello Craig Kostelecky,

i have to say this is a amazing mod and i enjoy it a lot, but i have a question about the Police Cheetah, the description says that it can be enabled throught the show config Utility,

i didnt find something about that in the install folder, i just found the file: gta-lc.ini with the value: DisableViceChee=1 - but also when i change it to 0 the police cheetah still no appear.

 

maybe i also did something wrong with my install, because the "how to install" says at step 7: 7. Run FinishInstall.bat and you're done!

but i didnt find that bat file in the rar & update archive. thanks for your work !

Edited by TiTAN_AI

Share this post


Link to post
Share on other sites
Craig Kostelecky

That's actually backwards in my current copy (it's on no matter what the setting is).

 

We'll make sure it's right in the next release.

Share this post


Link to post
Share on other sites
TiTAN_AI

ok, thanks for the information !

your mod prove, that good work need time !

Share this post


Link to post
Share on other sites
spaceeinstein

A success in recreating GTA III's car alarm! First extract SFX 26 from GTA III's SFX files and replace SFX 52 in Vice City's. The comma-delimited list posted above has been updated to utilize SFX 52 as the car alarm. Then use the following CLEO code for VC v1.0. Only the first two lines are the most important changes. The rest just assigns the alarm SFX to the Banshee.

 

// Change car horn to car alarm05DF: write_memory 0x5F0457 size 1 value 0xB0 virtual_protect 1 // use siren instead of horn05DF: write_memory 0x5F04C6 size 1 value 12 virtual_protect 1 // reduce delay after each play// The code below affects only the Banshee. See http://spaceeinstein.altervista.org/veh_prop.htm#VC// to change the alarm of any car you [email protected] = 29 // difference between target vehicle (the Banshee) and [email protected] *= 28 // struct 28 bytes [email protected] += 0x6AD1B0 // add to base address05DF: write_memory [email protected] size 4 value 52 virtual_protect 1 // siren/alarm sound set to SFX 52
Demonstration:

 

 

EDIT: The code to make the alarm work for all vehicles.

 

05DF: write_memory 0x5F0457 size 1 value 0xB0 virtual_protect 1  // use siren instead of horn05DF: write_memory 0x5F04C6 size 1 value 12 virtual_protect 1  // reduce delay after each playINDEX = 0while INDEX 
Edited by spaceeinstein

Share this post


Link to post
Share on other sites
Silent

Great! We just need a DAT file to control those audios, I think.

Share this post


Link to post
Share on other sites
zmudziak32

If could be release as plugin asi with configuration file.

Share this post


Link to post
Share on other sites
Ingramsl19

You can view the list in vehicle gta lc in handling.cfg file

Share this post


Link to post
Share on other sites
ermaccer

wow

Share this post


Link to post
Share on other sites
GTAshnik177

GTA: LC will not use LCS Bikes and LCPD Maverick?

Share this post


Link to post
Share on other sites
Russell_Stone

GTA: LC will not use LCS Bikes and LCPD Maverick?

 

Lol, which year are you from? It has LCPD Maverick since, like, 2005. And no, they won't use LCS bikes, they decided to stick with III-styled versions of VC bikes.

Share this post


Link to post
Share on other sites
Jimmy

GTA: LC will not use LCS Bikes and LCPD Maverick?

LC uses GTA Vice City bikes not LCS. The usuable Choppers are textured to match the GTA III shades and their models. The bike models are from Vice City with improvements to match the III vehicles.

Share this post


Link to post
Share on other sites
gui7814

 

 

Grand Theft Auto: Liberty City -- Vehicles

Here's the list of vehicles used in GTA: Liberty City as they're defined in the default.ide. Switches were made because boats, helicopters, and motorbikes occupy those slots, and because we want to keep the cool cars like the Sabre Turbo over the Sabre.

[table]

IdVC VehicleLC VehicleAppears in the world?

 

130LandstalkerLandstalkerYes

 

131IdahoIdahoYes

 

132StingerStingerYes

 

133LinerunnerLinerunnerYes

 

134PerennialPerennialYes

 

135SentinelSentinelYes

 

136RioRioNo

 

137FiretruckFiretruckYes

 

138TrashmasterTrashmasterYes

 

139StretchStretchYes

 

140MananaMananaYes

 

141InfernusInfernusYes

 

142VoodooBlistaYes

 

143PonyPonyYes

 

144MuleMuleYes

 

145CheetahCheetahYes

 

146AmbulanceAmbulanceYes

 

147FBI WashingtonFBI RancherNo

 

148MoonbeamMoonbeamYes

 

149EsperantoEsperantoYes

 

150TaxiTaxiYes

 

151WashingtonKurumaYes

 

152BobcatBobcatYes

 

153Mr WhoopeeMr WhoopeeYes

 

154BF InjectionBF InjectionYes

 

155HunterHunterYes

 

156PolicePoliceYes

 

157EnforcerEnforcerYes

 

158SecuricarSecuricarYes

 

159BansheeBansheeYes

 

160PredatorPredatorYes

 

161BusBusYes

 

162RhinoRhinoYes

 

163Barracks OLBarracks OLYes

 

164Cuban HermesCuban HermesNo

 

165HelicopterHelicopterYes

 

166AngelAngelYes

 

167CoachCoachYes

 

168CabbieCabbieYes

 

169StallionStallionYes

 

170RumpoRumpoYes

 

171RC BanditRC BanditYes

 

172Romero's HearseTriad Fish VanYes

 

173PackerPackerYes

 

174Sentinel XSMafia SentinelYes

 

175AdmiralYardie LoboYes

 

176SqualoSqualoNo

 

177Sea SparrowSea SparrowYes

 

178Pizza BoyPizza BoyNo

 

179Gang BurritoHoods Rumpo XLYes

 

180Airtrain/AeroplaneAirtrain/AeroplaneYes

 

181Dead-DodoDead-DodoYes

 

182SpeederSpeederYes

 

183ReeferReeferYes

 

184TropicTropicNo

 

185FlatbedFlatbedYes

 

186YankeeYankeeYes

 

187CaddyCaddyNo

 

188Zebra TaxiBorgnine TaxiYes

 

189Top FunToyzYes

 

190SkimmerSkimmerYes

 

191PCJ 600PCJ 600Yes

 

192FaggioFaggioYes

 

193FreewayFreewayYes

 

194RC BaronDodoYes

 

195RC CopterRC CopterNo

 

196GlendaleGlendaleNo

 

197OceanicBlista CompactNo

 

198SanchezSanchezYes

 

199SparrowFlying DeLoreanDebug Mode/100% Reward

 

200PatriotPatriotYes

 

201LovefistLovefistNo

 

202CoastguardGhostYes

 

203DinghyDinghyNo

 

204HermesCometNo

 

205SabreSabre TurboNo

 

206Sabre TurboDiablo StallionYes

 

207PhoenixPhoenixYes

 

208WaltonWaltonNo

 

209ReginaReginaNo

 

210CometCorpse MananaYes

 

211DeluxoDriving DeLoreanDebug Mode/100% Reward

 

212BurritoBurritoNo

 

213Spand ExpressSandkingNo

 

214MarquisMarquisNo

 

215Baggage HandlerBaggage HandlerNo

 

216Kaufman CabZebra CabNo

 

217MaverickMaverickYes

 

218VCN MaverickHead Radio ChopperYes

 

219RancherRancherNo

 

220FBI RancherFBI KurumaYes

 

221VirgoVirgoNo

 

222GreenwoodGreenwoodNo

 

223Cuban JetmaxCuban JetmaxNo

 

224Hotring RacerHotring RacerNo

 

225SandkingCartel CruiserYes

 

226Blista CompactWashingtonNo

 

227VCPD MaverickLCPD MaverickYes

 

228BoxvillePanlanticYes

 

229BensonMr WongsYes

 

230Mesa GrandeMesa GrandeNo

 

231RC GoblinFull-wing Dodo (used only in A Drop In The Ocean and S.A.M.)Yes

 

232HotrinAGeneral LeeDebug Mode/100% Reward

 

233HotrinBYakuza StingerNo

 

234BloodrABloodrANo

 

235BloodrBAdmiralNo

 

236Police CheetahPolice CheetahYes

[/table]

I'm opening this thread back up to discuss if things should be moved around and which unused vehicles we should include in the "official" release. Of course everyone is free to mod their own game as they see fit.

 

06-2017 update: Major changes, see this post. -space

 

What Do I Do To Find The Vehicles That Do not Spawn Naturally?

Edited by gui7814

Share this post


Link to post
Share on other sites
Jimmy

What Do I Do To Find The Vehicles That Do not Spawn Naturally?

You can edit the default.ide to change the "ignore" field to vehicle classes like executive, richfamily or poorfamily. That will make them spawn in traffic depending on respective areas. Edited by Arrow

Share this post


Link to post
Share on other sites
gui7814

 

What Do I Do To Find The Vehicles That Do not Spawn Naturally?

You can edit the default.dat to change the "ignore" field to vehicle classes like executive, richfamily or poorfamily. That will make them spawn in traffic depending on respective areas.

 

Thanks and Its Not Default.Dat,Its Default.Ide

Edited by gui7814

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.