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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin
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Thanks, soon I will upload another one. Probably today, showing more of the storyline, but storyline only. Speaking about LC progress, I'll have to make some progress first before I can record something :) So I will add a Didier Sachs to LC and VC, probably replacing Rafael's.

And there will be a new food chain: Rusty Browns Ring Donuts.
I am still working on this, it will require some work since currently it's not working very well. And nothing new on Empire Building, as I said, I wont work on it for a while. I have to finish the other scripts too, radio stations script needs to be finished, before I can implement it in Snapshot II.

Bugs fixed and added content:

-Fixed all enex markers being too high

-Fixed some generics which were misplaced

-Fully fixed all savegame pickups in added safehouses

-Fixed bugs which previously occurred when saving/loading a SOL U savegame

-Added Victim clothes shop to VC

-Added three all new safehouses

-Added LC basketball field in Portland

 

Things still left to be finished:

-Still must fix the incorrect camera for vomitting in new food shops (the VC pizza parlor interior, Rusty Browns Ring Donuts)

-1 bug with radio stations script (SA radio playing when switching to previous station

-1 bug with radio station script (SA radio icons causing a game freeze when exiting a vehicle when icon is shown)

-Emergency vehicles have VC radio stations (another radio stations bug)

-Resolve CPRACE issue (no not the crash one, thats solved)

Edited by dkluin
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universetwisters

Aight guys im back for a short update on my Tommy Vercetti Player Character for SA ( Underground ).

Heres some screenshot for you :

-snip-

Enjoy and stay interested ;)

 

You say "muscleman", I say "mosselman".

 

 

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Will Rusty Brown's Ring Donuts be in LC and VC, Or only SA?

Yes it will be in LC and VC.

 

-------------------

Working on further polishing LC, I can tell that LC will be ready to get the shops, interiors, and more.

All LC texture issues you may have seen in Snapshot I when enabling LC are resolved.

Oh and, basketball fields for LC are coming...

 

New video!

 

 

o6kwvo.jpg

 

 

EDIT:

CPRACE script is now fixed, now all missions can be played, the whole storyline is playable. Old SA saves are incompatible.

Edited by dkluin
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No, savegames will become incompatible every time the mod updates.

 

Now that 1 bug in CPRACE script is solved, another appears -.-

 

Must fix this to finally re-implement the race tournaments.

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Sentinellas II

Other than clothes stores and fastfood places, are you planning to add other stores (24/7, pharmacy, barber and tattoo) in both LC and VC? Just askin'

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Other than clothes stores and fastfood places, are you planning to add other stores (24/7, pharmacy, barber and tattoo) in both LC and VC? Just askin'

Yes, we are implementing those obviously aswell, why such a question?

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I done the instructions I keep getting when I try to start a new game

 

Game crashed unfortunately, here's a crash log:
Current process ID: 28300
Last file to be loaded: DATA\DEFAULT.DAT
Last library loaded: NOT SET
Exception address: 0x015D0000 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x15D0000
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Something that came to my mind:

GTA: Underground and SkyGfx would be a really awesome combination. Can you make assumptions of their compatibility?

Edited by AmigaMix
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Something that came to my mind:

GTA: Underground and SkyGfx would be a really awesome combination. Can you make assumptions of their compatibility?

Oh man I would love that. It's definitely compatible as evidenced by a similar mod (SAxVCxLC) where 2DFX is included (not sure about the latest version though).

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Something that came to my mind:

GTA: Underground and SkyGfx would be a really awesome combination. Can you make assumptions of their compatibility?

Oh man I would love that. It's definitely compatible as evidenced by a similar mod (SAxVCxLC) where 2DFX is included (not sure about the latest version though).

 

I hope so. :)

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I done the instructions I keep getting when I try to start a new game

 

Game crashed unfortunately, here's a crash log:

Current process ID: 28300

Last file to be loaded: DATA\DEFAULT.DAT

Last library loaded: NOT SET

Exception address: 0x015D0000 (module not found)

Exception code: 0xC0000005

Exception name: EXCEPTION_ACCESS_VIOLATION

Inaccessible memory address: 0x15D0000

Install CLEO and HOODLUM NO CD.
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Captain Sparrow

Well i see the underground ep1 i love it my idea is too that Sa Stories is already added but now you have to add vc stories and lc stories that will make the mod more awesome like if we finished the game then we have to go vc or lc or any map without sa and start missions there and this is 100% best idea :)

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Added the first food shop to LC:

Burger Shot is now added to Portland.

 

23wpldt.jpg

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Added the first food shop to LC:

Burger Shot is now added to Portland.

 

23wpldt.jpg

This mod gets better everyday!

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Thanks :)

 

Now I am working on a Binco shop in Commerce.

 

I have made a simple exterior model replacing what was there before.

I also fixed the rooftops, and I made sure that the prelightning is applied on the mesh aswell, so the parts that are different/modified arent that bright.

24bt6qc.jpg

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Skygfx works perfectly on Snapshot 1, not sure about Snapshot II though.

And how will it be possible to switch to Tommy or Claude?

Like in GTA5 maybe?

Edited by J*star
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Skygfx works perfectly on Snapshot 1, not sure about Snapshot II though.

And how will it be possible to switch to Tommy or Claude?

Like in GTA5 maybe?

Why always Tommy, Claude and CJ switching....

Why does everyone want that? It's impossible.

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Hdxt_Hardluck

 

Skygfx works perfectly on Snapshot 1, not sure about Snapshot II though.

And how will it be possible to switch to Tommy or Claude?

Like in GTA5 maybe?

Why always Tommy, Claude and CJ switching....

Why does everyone want that? It's impossible.

 

it's possible somehow, i got a CS that make characters switch just like GTA V. i can link it and see how to code it.

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I guess it wouldn't fit the era of underground even if it was possible, underground fits at least in 2002, because,we have the III LC with its 2001 vibe with some differences as shops, that would make Tommy an old character around 52 years old and if the game was in 2016 Tommy would have 66, it would be needed work to redesign his face, body and style (if the authors wanted to fit the storyline, and if it was possible) since the '80s are far gone.

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I think should not takes care so much for timeline. You can't place cars, radio stations, shops... in same time period If you want to follow the timeline rules.

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I think should not takes care so much for timeline. You can't place cars, radio stations, shops... in same time period If you want to follow the timeline rules.

 

The main point of this mod is to create an entire GTA HD universe's United States in one map. But as far as the timeline is concerned, it's kinda an anachronism stew. The reason for the specific vehicles being only found in certain cities is more of a gameplay thing, rather than story one, because as I see it, the SA storyline will be self-contained in San Andreas (except for that one time you fly to make a hit in Saint Mark's in Liberty City), while other cities are mostly purposed for sandbox gameplay, so making them fit into a certain era would need an extensive rework.

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fastman92's Car Spawner doesn't work for me.

 

 

---------------------------fastman92 limit adjuster 2.3, unreleased edition, compilation time: Dec  5 2015 18:35:02---------------------------Game crashed unfortunately, here's a crash log:Current process ID: 328Last file to be loaded: data\script\main.scmLast library loaded: NOT SETException address: 0x6C777816 ("CLEO.asi"+0x27816)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x32 General registers:EAX: 0x00000000 (0)EBX: 0x035E9438 (56529976)ECX: 0x00000004 (4)EDX: 0x00000000 (0)ESI: 0x00000032 (50)EDI: 0x00A43C78 (10763384)EBP: 0x0029FD64 (2751844)ESP: 0x0029FD58 (2751832)EIP: 0x6C777816 (1819768854)EFL: 0x00010246 (66118) Please do not take a screenshot, but send a full log file in case of debugging!---------------------------OK   ---------------------------
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this mod has increased ID limits, so it's no compatible. fastman92 has posted a long time ago, that he has made a new version which is compatible, but it seems that he forgot to release it.

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Added the first food shop to LC:

Burger Shot is now added to Portland.

 

23wpldt.jpg

That is indeed a great idea. It's a little odd, in front of the appartment windows, though.

 

Good job non the less. :)

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Added the first food shop to LC:

Burger Shot is now added to Portland.

 

23wpldt.jpg

That is indeed a great idea. It's a little odd, in front of the appartment windows, though.

 

Good job non the less. :)

 

The textures can be easily replaced by something else I think. But anyway, awesome work there, Daniel.

Edited by Ishi
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