Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Contract
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    2. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    3. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    4. Bugs*

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    6. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin
 Share

Recommended Posts

REAJNXPL
On 7/2/2021 at 7:42 PM, Reuben-Paez said:

Just a reminder, 4.2 will have a rather big change in terms of vehicles - this is primarily for server owners who are upgrading to 4.2

 

A total of 97 vehicles were removed from UG for a number of reasons, most of them were duplicates. A full list of said vehicles will be released very soon.

if im correct those vechicles will stay in the game but in form of paintjob variatons?

  • Like 3
Link to comment
Share on other sites

dkluin
On 7/3/2021 at 5:30 PM, REAJNXPL said:

if im correct those vechicles will stay in the game but in form of paintjob variatons?

See for yourself. Despite removing numerous duplicates and other vehicles there are plenty of new ones which take their place.

 

The paintjobs are primarily useful for UG-MP server developers, I know for a fact Underground Copchase will make use of them. You don't see the paintjobs in singleplayer nor can you apply them without third-party trainers, cheats, etc. UG-MP has scripting natives to set a vehicle paintjob.

  • Like 5
Link to comment
Share on other sites

REAJNXPL
On 7/3/2021 at 8:10 PM, dkluin said:

See for yourself. Despite removing numerous duplicates and other vehicles there are plenty of new ones which take their place.

 

The paintjobs are primarily useful for UG-MP server developers, I know for a fact Underground Copchase will make use of them. You don't see the paintjobs in singleplayer nor can you apply them without third-party trainers, cheats, etc. UG-MP has scripting natives to set a vehicle paintjob.

so what i have to do if i want to keep those vechicles, and about dupiicates thing you mean they are duplicates from each gta title?

  • Like 2
Link to comment
Share on other sites

On 7/3/2021 at 6:30 PM, REAJNXPL said:

if im correct those vechicles will stay in the game but in form of paintjob variatons?

A lot of the vehicles that were duplicates were removed entirely, however their extras have been merged with an existing model - therefore you will have the two vehicle variations using only 1 model.

  • Like 5
Link to comment
Share on other sites

dkluin
Posted (edited)

Adding garages through DL when you add IPLs? You can with Snapshot 4.2!
 

Spoiler

sa-mp-186.png?width=2427&height=1365

 

 

--------------------

One thing SA-MP DL is known for is the lack of support for UV animations. With UG-MP DL, UV animations are supported. Here is an example of this from the Gosttown map we've imported in the past:

 

Edited by dkluin
Link to comment
Share on other sites

muhammad_herizal

can you get it working on latest Cleo 4.4.0?

  • Like 4
Link to comment
Share on other sites

dkluin
On 7/6/2021 at 5:57 AM, muhammad_herizal said:

can you get it working on latest Cleo 4.4.0?

Maybe later.

Link to comment
Share on other sites

skatefilter5

Also for sanny builder what I always do is when I place characters for the mission to paste coordinates that is faster  

 

Can you fix the underground.core to make these coordinates work again? It's been a while since we got snapshot 4.1.7 due top not having coordnate window regionzie this game for odd reason, I haven't even play your mod for a while since cleo 4.0 and cleo+ was officially releases just now I when I got in the cleo+. 

Now most of my mods got mix up with cleo+ script used so I won't able to bring over underground because it don't wanna put cleo+ or upgrade cleo and it will falsely crash for odd reason which I don't get either.

 

And how did someone will get the coordinates from Underground even UGMP? I'm just curios by now. 

Link to comment
Share on other sites

Posted (edited)

We are currently experimenting with IMG DL. In other words, the ability to add your files to an IMG archive and let the client download that instead of raw DFFs and TXDs.

 

It would have the following benefits:
- The GTA streaming engine. On SA-MP DL and UG-MP DL (when you're not using IMG archives) all models are loaded right after downloading. With IMG archives, they will only be loaded when necessary, thus keeping RAM usage low.
- Keeping the server files organized.
- The interesting side-effect of having procedural objects and vegetation (however this has little to do with IMG DL itself, it is more of a side effect if anything).

 

THIS FEATURE MAY OR MAY NOT MAKE IT IN 4.2.

Spoiler

sa-mp-189.jpg

 

 

Edited by dkluin
Link to comment
Share on other sites

Mr. Myriad
On 7/11/2021 at 6:01 AM, dkluin said:

We are currently experimenting with IMG DL. In other words, the ability to add your files to an IMG archive and let the client download that instead of raw DFFs and TXDs.

 

It would have the following benefits:
- The GTA streaming engine. On SA-MP DL and UG-MP DL (when you're not using IMG archives) all models are loaded right after downloading. With IMG archives, they will only be loaded when necessary, thus keeping RAM usage low.
- Keeping the server files organized.
- The interesting side-effect of having procedural objects and vegetation (however this has little to do with IMG DL itself, it is more of a side effect if anything).

 

THIS FEATURE MAY OR MAY NOT MAKE IT IN 4.2.

  Hide contents

sa-mp-189.jpg

 

 

What is the location on the picture? Is it Gostown mod?

  • Like 3
Link to comment
Share on other sites

On 7/11/2021 at 6:49 AM, Mr. Myriad said:

What is the location on the picture? Is it Gostown mod?

It's the Gostown map we loaded in through DL as a test.

  • Like 4
Link to comment
Share on other sites

Miku Nakano

There are some hidden packages in Vice City which are impossible to get now? I noticed that packages from pizzeria in vice point , behind the big planter by the 'sale' windows on the east side middle, second floor of North Point Mall and inside the police dep aren't there. Will it be fixed in Snapshot 4.2?
 

  • Like 4
Link to comment
Share on other sites

On 7/12/2021 at 3:30 AM, Miku Nakano said:

There are some hidden packages in Vice City which are impossible to get now? I noticed that packages from pizzeria in vice point , behind the big planter by the 'sale' windows on the east side middle, second floor of North Point Mall and inside the police dep aren't there. Will it be fixed in Snapshot 4.2?
 

Can you share a screenshot of that? not sure i'm aware of this problem.

  • Like 3
Link to comment
Share on other sites

Posted (edited)

So we were tampering with garages via DL... seems to be working nicely.

 

In other news, it is very likely that IMG DL is indeed coming to 4.2 as well.
We have further DL expansions and progress in other areas waiting for you as well. Server developers can expect a good amount of examples on how to actually use all this stuff.

 

 

Edited by dkluin
Link to comment
Share on other sites

On 7/14/2021 at 4:09 AM, Miku Nakano said:

https://www.mediafire.com/folder/2mm0gqrmzuppw/GTA+UG+Missing+Hidden+Packages

Here It is,
By the way, Will Rampages Collectible be finished in Snapshot 4.2?

 

No.

 

--------------------

Some of you may remember that UG-RP used their own custom textdraws which later became available on UG-MP for all server developers to use.

 

With DL, anyone can add their very own and unique textdraws... One feature after another - DL is proving to be a very powerful expansion with endless potential.
 

Spoiler

GTA__Underground_Snapshot_4.png

 

 

Link to comment
Share on other sites

For some reason it wasn't posted here yet, but the newest artwork for 4.2 has been finished by our talented artist - Yhdf!

 

Featuring the Vulture and the Viper - two new vehicles available in 4.2.

 

Spoiler

VTOL.jpg

Spoiler

Viper.jpg

 

With that said, nearly all of the existing artwork for UG has been remastered, some will be showcased before the release.

Link to comment
Share on other sites

Davve95

Damn, that's sick as heck, I would never imagine that happen I wish luck with the project.

Edited by Davve95
  • Like 6
Link to comment
Share on other sites

pinospin

T2 waged a war between modders and T2

Link to comment
Share on other sites

boomboom5950

only on moddb? is it still possible to download from different sources??

Link to comment
Share on other sites

McAgent

This is some insane bullsh*t

 

T2 is attempting to take away the literal years of work undertaken by these modders with a snap of their fingers

Edited by McAgent
Link to comment
Share on other sites

Meekhail

Can you guys add the original voices for the peds from their respective games? (for example, a gta iii ped using it's own original audio, instead of using random gta sa ped audio)

Link to comment
Share on other sites

Aristotel2003

It's sad to see how this project is about to die, really.
I honestly hate Take-Two a lot more than I used to hearing these news, SOOO many great mods including this are being taken away. I can imagine It's crushing news towards the devs... 

Link to comment
Share on other sites

Meekhail
On 7/19/2021 at 7:29 AM, Eckh said:

what/who is take two?

It's take-two Interactive, the Parent company of Rockstar Games. 

Link to comment
Share on other sites

officerFT

Yo remeber me, JulioG? I lost my account a while back. Anyways, I wanted to say thanks for making this mod and you have our support. I can't believe this bullsh*t happened. My assumption is that rockstar is planning on making a remaster or a combined map for their next game and maybe this is considered competition or violating something. I have no clue. Tell me what you guys think.

Link to comment
Share on other sites

ADropInTheOcean

God f*cking damnit.

Link to comment
Share on other sites

 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.