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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin
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On 4/29/2020 at 1:33 PM, ernestin1 said:

does this mod include VCS map additions such as the fairgrounds, neon in buildings, extra road to the escobar airport and such?

As of now, no. Maybe we will add them in the future.

 

4 hours ago, Ahub said:

Is modloader available? What about EHI? Because its difficult to install 

Modloader isn't supported. I am unsure if Enterable Hidden Interiors works.

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14 hours ago, Ahub said:

Is modloader available? What about EHI? Because its difficult to install 

there is a version of EHI made specifically for UG.... 

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Why it doesn’t accept cleo mods? I tried to put some of them but it doesn’t work!

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16 hours ago, Ahub said:

Why it doesn’t accept cleo mods? I tried to put some of them but it doesn’t work!

What happend? It should work. UG comes with CLEO by default, and actually requires and uses it.

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MCA der Negus

Hey, it's been a long time since I checked this project out, thanks for all the hard work. Some time ago I suggested that all cities should have the cars from SA. I like it when there is more immersion, so that all cars are from the same time period (1992). It's kinda weird that Vice City has cars from the 70s 80s and Liberty City from the 90s 2000s. Is there a way to make them all the same like in San Andreas? Or at least to make it optional?

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28 minutes ago, MCA der Negus said:

It's kinda weird that Vice City has cars from the 70s 80s and Liberty City from the 90s 2000s.

Well heres the thing with that...

When you replace the vehicles, now the pedestrians look out of place. Then, when you replace those, the billboards and branding around the city doesn't fit in with them. Then after all of that is replaced, the radio stations will no longer line up and be relevant to the in-game world. It's a slippery slope that would just snowball into a worse product than if they were to just leave it as the original game intended. So yeah, its weird I guess, but at least it makes sense. 

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1 hour ago, MCA der Negus said:

Hey, it's been a long time since I checked this project out, thanks for all the hard work. Some time ago I suggested that all cities should have the cars from SA. I like it when there is more immersion, so that all cars are from the same time period (1992). It's kinda weird that Vice City has cars from the 70s 80s and Liberty City from the 90s 2000s. Is there a way to make them all the same like in San Andreas? Or at least to make it optional?

There is. You can edit cargrp_vc.dat/cargrp_lc.dat and replace the contents of said file(s) with that of cargrp.dat. That should do the trick.

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10 hours ago, dkluin said:

What happend? It should work. UG comes with CLEO by default, and actually requires and uses it.

I tried to put some cleo mods , some of them makes the game crash and when i try to load a saved game, it doesnt load.

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4 hours ago, Garywilliamsdu7040 said:

I can't open gta3.img with all img toot programs, how come.

so i can't install some mods, example this one. 

https://gamemodding.com/en/gta-san-andreas/skins/33642-trane-iz-getting-up.html

First, gta3.img is encrypted. You have to put your files in custom_img in the custom folder, and the name must match whatever file you want to replace.

 

Second, just use this cleo mod for adding new player models 

https://gamemodding.com/en/gta-san-andreas/cleo-scripts/8940-skin-selector-v21.html

 

Once installed, just put the character files inside the script.img file (dont have to rename them here or anything)

 

Then you must open data/gta.dat file and add the line "IMG CLEO\SCRIPT.IMG" under the IMG archives section.

 

Then press tab+q ingame and it should work 

 

 

Edited by atazs
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2 hours ago, atazs said:

First, gta3.img is encrypted. You have to put your files in custom_img in the custom folder, and the name must match whatever file you want to replace.

 

Second, just use this cleo mod for adding new player models 

https://gamemodding.com/en/gta-san-andreas/cleo-scripts/8940-skin-selector-v21.html

 

Once installed, just put the character files inside the script.img file (dont have to rename them here or anything)

 

Then you must open data/gta.dat file and add the line "IMG CLEO\SCRIPT.IMG" under the IMG archives section.

 

Then press tab+q ingame and it should work 

 

 

And what about  the .ide and COL files? 

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13 hours ago, Ahub said:

And what about  the .ide and COL files? 

Everything that would go into gta3.img goes to custom_mods.img

 

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MCA der Negus
On 5/3/2020 at 7:44 PM, dkluin said:

There is. You can edit cargrp_vc.dat/cargrp_lc.dat and replace the contents of said file(s) with that of cargrp.dat. That should do the trick.

Thanks for the info.

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gold_fish

How to contact with cj2000? He's been offline for a long time

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AshGamer007
2 hours ago, Julio.777 said:

UG:MP is not cancelled isn't it? Just asking

Nope

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On 5/8/2020 at 7:55 AM, Julio.777 said:

UG:MP is not cancelled isn't it? Just asking

No.

On 5/3/2020 at 8:59 PM, Garywilliamsdu7040 said:

I can't open gta3.img with all img toot programs, how come.

so i can't install some mods, example this one. 

https://gamemodding.com/en/gta-san-andreas/skins/33642-trane-iz-getting-up.html

Use custom_mods.img.

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8 hours ago, dkluin said:

لا.

استخدم custom_mods.img.

how about make gta 3.img can add mod of him because not mods can install in custom_mod.img and not all arthur and moding makers is make his mods agree with gta underground

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NYckAlexz0

Hello!

I have followed the project since 2016, it was something I always wanted to see, I love the project, for this I have played all the titles, I have noticed that there are differences between the PC titles and the Stories,I wonder if the maps were optionally combined, and if I can help to do it, and something ambitious like bringing the stories of those games and customizable skins, with muscle power, changing clothes, tattoos, etc.

Edited by NYckAlexz0
tururu
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Hey guys, is there a way that I can make a long uzi or the mp5short dual weildable?

 

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Garywilliamsdu7040

it is possible to add the interior of international francis airport in liberty city

fbf19c099c9640cf6f575e80822f665d.png

 

Edited by Garywilliamsdu7040
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universetwisters
3 hours ago, Garywilliamsdu7040 said:

  its would make a style

 

 

 

What style would it make

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Garywilliamsdu7040
2 hours ago, universetwisters said:

 

What style would it make

airport interior style like this is the basic interior of liberty city airport

Edited by Garywilliamsdu7040
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universetwisters
2 minutes ago, Garywilliamsdu7040 said:

airport interior style like this is the basic interior of liberty city airport

 

What

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but... there is no interior for that airport... thats the los santos airport, thats the only airport interior thats ever existed...

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Garywilliamsdu7040
5 hours ago, zanesix said:

but... there is no interior for that airport... thats the los santos airport, thats the only airport interior thats ever existed...

when i left the building looks a lot like this liberty city like the one in the pictures

Spoiler

335297a8294d96eeb9819af4e36d341e.png

c116a8202d02210e61986f472fe064b3.jpg

 

 

 

Edited by Garywilliamsdu7040
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That's just rockstar being weird... In the context of the cutscene its supposed to be the Los Santos airport.

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