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dkluin

[WIP|BETA|SA] GTA: Underground - Mod Discussion

GTA: UG poll  

1,047 members have voted

  1. 1. Should Atlantis return?

    • Yes, it should return and we should continue working on how it was before it was removed.
    • Yes, it should return but only the slum should stay and the rest should be replaced because of the repetitive city layout
    • No, it shouldn't, instead work on Carcer City and/or Cottonmouth
    • No, it shouldn't. Finish what's on the to do list first.


Recommended Posts

dkluin
2 hours ago, mark speed said:
Why did you delete upstate liberty from snapshot 3.3.11 map?

I did not.

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mark speed

 

But I did not find it, I just found the tunnels blocked

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MauroInPlay
16 hours ago, mark speed said:

 

But I did not find it, I just found the tunnels blocked

"BUT I DID NOT FIND IT" ?? 

Have you ever played GTA 3? There's nothing beyond this area, except the ghost town, which isn't solid in gta3.

https://gta.fandom.com/wiki/Upstate_Liberty

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cj2000
On 1/15/2020 at 6:05 PM, mark speed said:
Why did you delete upstate liberty from snapshot 3.3.11 map?

As far I know it was never there, so how could he delete it.

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dkluin
23 hours ago, cj2000 said:

As far I know it was never there, so how could he delete it.

Exactly.

 

---------------

Working on UG-MP again. Vehicle modification support patches to be precise.

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aezakmi1992

Well, well, well. I've lost many things during my absence

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mark speed
On 1/17/2020 at 2:59 AM, MauroInPlay said:

"BUT I DID NOT FIND IT" ?? 

Have you ever played GTA 3? There's nothing beyond this area, except the ghost town, which isn't solid in gta3.

https://gta.fandom.com/wiki/Upstate_Liberty

I understand, thanks. I saw some people go there on youtube.
 
 
 
 
 
 
Did you launch ug multiplayer,and
Is the mine included in the list of weapons in version 3.3.11?

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RedBaronFromTheUG
41 minutes ago, mark speed said:
I understand, thanks. I saw some people go there on youtube.

 
 
 
 
 
 
Did you launch ug multiplayer,and
Is the mine included in the list of weapons in version 3.3.11?

Nope, nothing that i heard of so no!

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dkluin

Midway is back in development after a year long pause! We are doing the 6th Midway development stream now!

 

 

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LD7456

Hello, i have a problem. I just downloaded the lates version 3.11.2, installed it but it crashes on the start up "gta_sa.exe stopped working..."it doesn't even open the game just shows the error immidately, any solutions?

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Maverick512
34 minutes ago, dkluin said:

Midway is back in development after a year long pause! We are doing the 6th Midway development stream now!

 

 

Controversia 😂

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dkluin

I've been working on UG-MP again. During the last two streams you might have heard us mention the problem surrounding vehicle modifications and whether or not they remain if you move far enough away from the vehicle for it to despawn and respawn once you get near that's mostly fixed now, with the exception of wheels.

 

Spoiler

sa-mp-510.png

 

 

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MauroInPlay
8 hours ago, mark speed said:
I understand, thanks. I saw some people go there on youtube.

 
 
 
 
 
 
Did you launch ug multiplayer,and
Is the mine included in the list of weapons in version 3.3.11?
 

 

 
 
SO IT'S JUST A MOD.
sry I don't gonna do this anymore
Edited by MauroInPlay
fixing a response
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Mattineu

Midway current map, as seen in the last Midway Development Stream.

s1GNTBB.png

Edited by Mattineu
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Julio.777

Hey @dkluin are you gonna add DYOM support?

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Zerdical
2 hours ago, Mattineu said:

Midway current map, as seen in the last Midway Development Stream.

s1GNTBB.png

looks stunning

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mark speed
Did you launch ug multiplayer,and
Is the mine included in the list of weapons in version 3.3.11?

 

I want dkluin to respond to me

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dkluin
6 hours ago, mark speed said:
Did you launch ug multiplayer,and
Is the mine included in the list of weapons in version 3.3.11?

 

I want dkluin to respond to me

No, and no. UG-MP will be present in Snapshot 3.4, and the mine will be available later.

 

------------

A new article covering the optional storyline mode was just published on ModDB. Link: https://www.moddb.com/mods/gta-underground/news/optional-storyline-mode

Edited by dkluin
  • Like 5

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Frank Tennpenny

@dkluin Will there be added pedestrian voice lines from the respective R* games in the future

 

Edited by Frank Tennpenny
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skatefilter5
12 hours ago, Frank Tennpenny said:

@dkluin Will there be added pedestrian voice lines from the respective R* games in the future

 

It's gonna be a hard for them to import voices and overdo LC to vcs.

 

Scripts and event like this. Tho. They did with weapons audio

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skatefilter5

When snapshot 3.4 is going to release? Plus fix for Saac 1.2 where i control 2 players on keyboard after it went disabled after 3.3.9 have starting the disabling problem with underground.core. i cant control player 2 since now.

 

Tried replacing just underground.core from 3.5, the weird part is marker not working, can't teleport anywhere and the worst commo problem is time of day blinking less than a second make my eyes hurt but 2 player is working. Unplayable that time until tomecuc will get deleted.

 

I really miss roaming with 2 player in other cities

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AshGamer007
27 minutes ago, skatefilter5 said:

When snapshot 3.4 is going to release?

Soon™

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GrudgefromSanAndreas
2 hours ago, skatefilter5 said:

It's gonna be a hard for them to import voices and overdo LC to vcs.

hearing SA voices in LC and VC is very immersion-breaking

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dkluin
2 hours ago, skatefilter5 said:

When snapshot 3.4 is going to release? Plus fix for Saac 1.2 where i control 2 players on keyboard after it went disabled after 3.3.9 have starting the disabling problem with underground.core. i cant control player 2 since now.

 

Tried replacing just underground.core from 3.5, the weird part is marker not working, can't teleport anywhere and the worst commo problem is time of day blinking less than a second make my eyes hurt but 2 player is working. Unplayable that time until tomecuc will get deleted.

 

I really miss roaming with 2 player in other cities

Snapshot 3.4 is coming soon and we have no plans to fix any of the issues you have in this version.

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mark speed
Why skin selector characters don't move
 
 
 
 
 
 

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Maladoy

Dagger GTX Remastered
 

Spoiler

hyM2XBuvI5o.jpgHBbKp3nYzJk.jpghYZhAYS2RcM.jpgTpvVVkfKDy8.jpgxCr-KHFhWbU.jpga1n9PbFGRd4.jpg

 

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dkluin

A new video covering more Liberty City map fixes just went public. Link: 

 

Edited by dkluin
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Zerdical
2 hours ago, mark speed said:
Why skin selector characters don't move

 
 
 
 
 
 

can you please stop pasting text like that

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MauroInPlay
5 hours ago, mark speed said:
Why skin selector characters don't move

 
 
 
 
 
 

download this: https://gamemodding.com/en/getmod-181493

when you selected a skin, press alt + x, press the button that makes the character jump, usually it's the space, and disable that surfly mod again, alt + x.

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RedBaronFromTheUG
7 hours ago, mark speed said:
Why skin selector characters don't move

 
 
 
 
 
 

Stop writing in a white box, It doesn't suit the website's color theme! Also crouch before you do the cheat, Now you have to use another cheat to spawn a car... and get out of it to walk again!

Edited by RedBaronFromTheUG
Details man, they are important!
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