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dkluin

[WIP|BETA|SA] GTA: Underground - Mod Discussion

GTA: UG poll  

921 members have voted

  1. 1. Should Atlantis return?

    • Yes, it should return and we should continue working on how it was before it was removed.
    • Yes, it should return but only the slum should stay and the rest should be replaced because of the repetitive city layout
    • No, it shouldn't, instead work on Carcer City and/or Cottonmouth
    • No, it shouldn't. Finish what's on the to do list first.


Recommended Posts

Jimmy_Leppard
Posted (edited)

So, I installed the 3.3.10 standalone version as instructed. The mod works, except there is one big problem. Whenever I enter any building interior, it's either all black or the game crashes. Is there a fix for it?

Edited by Jimmy_Leppard

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GodzillaGTAGamer
41 minutes ago, Jimmy_Leppard said:

So, I installed the 3.3.10 standalone version as instructed. The mod works, except there is one big problem. Whenever I enter any building interior, it's either all black or the game crashes. Is there a fix for it?

try installing the latest update version (3.3.10.4) and see if it still happens.

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Jimmy_Leppard
53 minutes ago, GodzillaGTAGamer said:

try installing the latest update version (3.3.10.4) and see if it still happens.

Problem solved. :colgate:

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NightJaw

Can i ask if it's possible to put respective sfx from III/Vice city in their respective area instead of the SA ones? (like the police dispatch or the peds screams)

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Garywilliamsdu7040
On 6/4/2019 at 4:01 PM, Jimmy_Leppard said:

Problem solved. :colgate:

anyway the version 3.4.0 that will happen corrects a lot of bugs

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Frank Tennpenny
2 hours ago, NightJaw said:

Can i ask if it's possible to put respective sfx from III/Vice city in their respective area instead of the SA ones? (like the police dispatch or the peds screams)

Ya I wish for this too, but I think they're working something else.

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Ingramsl

Some Sniper scope effect are fixed in 3.4 when i aim some people in LC. 

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Fort54
Posted (edited)

In 3.4 will be fixed this? When i installed new skirts for Insurrection and Bullion, there's only one in the left side. Right side is empty (Or left - i don't remember).

Edited by Fort54

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dkluin
Posted (edited)

The new traffic lights in Liberty City can now be broken like SA traffic lights.

Spoiler

Gta_Underground_Screenshot_2019.png

 

 

The UV mapping during the 'breaking animation' on the lampposts inside the area around the journalists apartment is also fixed.

Spoiler

Gta_Underground_Screenshot_2019.06.07_-_06.41.09.67.jpg

 

 

The lampposts in East Los Albos now have an animation once broken as well.

Spoiler

Gta_Underground_Screenshot_2019.png

 

 

The collision on the III BETA multiplayer construction site level is also being finished. This will prevent the player from jumping over the scaffolding and falling to their death, as invisible walls will prevent that. There won't be shadows cast on to these invisible walls, they're there in the screenshots to demonstrate where these invisible walls will be.

Spoiler

gallery1484.jpg

 

 

Edited by dkluin

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Nikoljus

Amazing job. Well done guys ! Cant wait to see how far this mod will go.

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Jonnydragon88
Posted (edited)

I just discovered a mod that might help ALOT of you out down the line. I haven’t tested it for UG but will and then give feedback.

 

It’s an asset auto collector. Keeps all your goodies funds coming in AND you don’t have to fly aaaaaalllllll the way back to Los Santos for the territory cash. I see it sorta like the pager auto collector and the VCS. Try it out if you want: https://drive.google.com/uc?export=download&id=0B3pQzS44FafdOEtuajVGakR5aTQ

Edited by Jonnydragon88

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Jonnydragon88
3 hours ago, Jonnydragon88 said:

I just discovered a mod that might help ALOT of you out down the line. I haven’t tested it for UG but will and then give feedback.

 

It’s an asset auto collector. Keeps all your goodies funds coming in AND you don’t have to fly aaaaaalllllll the way back to Los Santos for the territory cash. I see it sorta like the pager auto collector and the VCS. Try it out if you want: https://drive.google.com/uc?export=download&id=0B3pQzS44FafdOEtuajVGakR5aTQ

So I’ve done my test and it DOES NOT work on underground. But I’ll keep trying! Any ASI editors willing to help thx. 

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IssamRocks

I have a question,why does 99% of the mods don't work with GTA Underground.

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dkluin
Posted (edited)

The bus stop signs in Bullworth are now breakable thanks to an option I added to The_Hero's convdff tool. Not sure if it does material correctly, which might explain why the pole has a wrong texture during the breaking animation.

Spoiler

gallery1488.jpg

 

 

The Chinatown III multiplayer level me, The_Truth, and Noah_Antilles have been working on for the past few weeks is now finally exported. Here are some in-game screenshots:

Spoiler

gallery1498.jpg

gallery1501.jpg

gallery1511.jpg

 

 

Other visual bugs like these are also fixed (those are R*'s mistakes)

Spoiler

Before:

Spoiler

gallery1499.jpg

 

After:

Spoiler

gallery1514.jpg

 

 

Edited by dkluin

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Frank Tennpenny

Are children going be in Bullworth.

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Lughzi
8 hours ago, Frank Tennpenny said:

Are children going be in Bullworth.

i think so. and if you kill them you get 4 wanted levels, and they won't appear at night

 

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Noah_Antilles

Amazing mod! happy to see it here :D 

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Jonnydragon88
11 hours ago, Lughzi said:

i think so. and if you kill them you get 4 wanted levels, and they won't appear at night

 

Not exactly ‘children’ to everyone, but I’m pretty sure I’ve seen teenagers in Bullworth. 

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dkluin

Fixed backface culling issues on the entrance of this mansion:

Spoiler

Before:

Spoiler

gallery1490.jpg

 

 

After:

Spoiler

gallery1533.jpg

 

 

 

Lots of other props in Bullworth are also breakable now.

Spoiler

gallery1537.jpg

gallery1531.jpg

gallery1534.jpg

gallery1536.jpg

gallery1530.jpg

gallery1532.jpg

gallery1526.jpg

gallery1521.jpg

gallery1525.jpg

 

 

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Frank Tennpenny
Posted (edited)
On 6/10/2019 at 11:06 PM, Lughzi said:

i think so. and if you kill them you get 4 wanted levels, and they won't appear at night

 

The devs said they wouldn't do the 4 star thing because it's unrelistic, and during 2018 they were talking about how they were unsure if they wanted to have children in the mod.

 

Edited by Frank Tennpenny

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Ingramsl
Posted (edited)

If Snapshot 3.4 is released, Added Siren and put the Fire Ambulance on both cities and Fire Landstalker from the picture. Why dkluin doesn't put Siren in the early snapshot ?

 

 WzZiLLN.jpg

 

Edited by Ingramsl

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aezakmi1992
Posted (edited)
3 hours ago, Ingramsl said:

If Snapshot 3.4 is released, Added Siren and put the Fire Ambulance on both cities and Fire Landstalker from the picture. Why dkluin doesn't put Siren in the early snapshot ?

  Hide contents

 WzZiLLN.jpg

 

Answer: too much time wasted on Carcer City and Bullworth development 

Edited by aezakmi1992

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Frank Tennpenny
3 hours ago, aezakmi1992 said:

Answer: too much time wasted on Carcer City and Bullworth development 

And Multiplayer.

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Aristotel2003
7 hours ago, aezakmi1992 said:

Answer: too much time wasted on Carcer City and Bullworth development 

Why is Carcer City such a wasted time?

I actually like to see proggress about it, but I'm pretty sure they will have the time to put the sirens too... 

I mean all all things in their time

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Ivan1997GTA
12 hours ago, Ingramsl said:

If Snapshot 3.4 is released, Added Siren and put the Fire Ambulance on both cities and Fire Landstalker from the picture. Why dkluin doesn't put Siren in the early snapshot ?

  Reveal hidden contents

 WzZiLLN.jpg

 

Because you touch yourself at night.

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Ingramsl

Nah, i have additional for this image. This is Fire Yosemite. Why dkluin doesn't make this car for VC? 

 MUTtkgX.jpg

 

 

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Smuggly

those vehicles are multiplayer exclusive, that´s why they dont spawn normally

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dkluin
On 6/16/2019 at 9:17 AM, Ingramsl said:

Nah, i have additional for this image. This is Fire Yosemite. Why dkluin doesn't make this car for VC? 

 

  Reveal hidden contents

 MUTtkgX.jpg

 

 

Because they're for UG-MP.

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