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dkluin

[WIP|BETA|SA] GTA: Underground - Mod Discussion

Recommended Posts

DamDem1973
On 2/3/2019 at 11:07 AM, dkluin said:

Bully is written on top of GTA:VC but uses Gamebryo, not RenderWare.

 

------------------

VCS-exclusive vehicles can now be found at their original locations:

  Reveal hidden contents

gallery1270.jpg

gallery1271.jpg

 

 

Can Someone Make A Compatible Version of Cheat Menu Cleo Mod For GTA Underground?

https://www.gtagarage.com/mods/show.php?id=16581

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Jonnydragon88

Hey it's Jonny, I'm back! Medium question: If I make a mod made specifically for Underground should I post it here or elsewhere? I have a business mods Idea. Nearly done.

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Hardunkenchud

is the debug Menu only available in your mod or is it a separate mod your using id like to use It in regular San Andreas But ive only Managed to get the part Covering Skygfx to work outside of Underground... 

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GraphiX
20 hours ago, Frank Tennpenny said:

Zaibatsu is in the 3d universe though

 

Probably because they are beta cars, never got added

If i'm right, the empire thing is a gangwar except you start it at a business, btw there is already a gangwar feature, so i'm 100% sure they ain't adding the vcs gangwar and business functions 

OK. I saw some beta cars at this mod (like LCS Bullion and LCS Tommy) but I've never seen following cars I've posted previous post.

 

Yes I said "The Vic Vance" Empire system. Because it's so Unique and also so detailed than the "Gang War" system. Choose your Business area, choose your business field and Manage them. It's good for mod. But no one answered this request. 

 

And I think.. We don't have this following things

 

- Salvatore Leone's Mansion Interior

- Mendez (Prawn Island) Mansions Interior

- Mendez Tower (Itself and It's Interior)

- VCS Style (More Detailed) Fort Baxter Air Base

- Bullworth (Jimmy Hopkins) Safehouses

- Bullworth Academy Basement (The place have been fought with Russell)

- The Bullworth Industrial Zone (Interior)

- Bullworth Clique's Zones, Preppies Mansions, Nerds Hideouts etc. (Interior and Exterior)

 

I'm very curious about they are planning this things add into the mod.. Please answer someone in "the dev team." Thx.

 

 

 

 

Edited by GraphiX
  • Like 3

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ray6768

Hi I've been trying to get 2dfx working with Snapshot 3.3.10.4 with no success. I put the SAlod data files from the "optional mods" folder into the data folder. I don't have a SAlodlights.asi file so I tried to use the SA asi from the regular 2dfx website but it says the version is not supported and I need to get the right version..So I'm not really sure what to do or where I can get this other version..any help would be appreciated thank you.

"

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Male01

Many people ask for the Stories maps but the developers keep saying no. Originally, there was to be GTA Underground Stories, which would have used the (way better) Stories maps. The project was unfortunately canceled. If we had a poll to revive the concept in some way, we would have countless votes in favor of using places fron the Stories maps. We really want proper hybrids such as Vice City with the Ocean View Hotel, VCS neons, Malibu Club, VCS stores, VC stores, Chunder Wheel, VCS Fort Baxter, and the VCS airport bridge shortcut. (That is basically just the VCS map with VC interiors) The point here is just how much more we care about the Stories games than the developers do.

 

 

13 minutes ago, ray6768 said:

So I'm not really sure what to do or where I can get this other version..any help would be appreciated thank you.

Search on Google for the specific version mentioned by the error message. Assuming you're not stuck on Snapshot 3.3.10, this mod is compatible with Project 2dfx but only an outdated version. Many of the mod compatibilities are outdated but the developers have not mentioned any efforts for supporting the latest versions of several mods.

 

Is the antenna on the VCN Newsvan capable of spinning or not? SilentPatch fixes the SAN Newsvan on a vanilla copy but the animated vehicle parts don't seem to be affected in this mod.

  • Like 4

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dkluin

3.3.10 has patches which introduce much better compability for Project 2dfx. As for new versions, I dont think there are any besides the latest CLEO version.

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Davve95

Are there any news on the official freeroam server? I don't think it even have been started working on yet though.

 

Will you give some custom vehicle special abilities? (I mean Forklift has moving lift). But my question is: Will you include custom ones too?

 

Also: It would be cool with an other desert truck (like the dune) and maybe some similar to Bandito.

 

Will that happen?

 

Also: The team is doing a amazing work!!

Edited by Davve95
  • Like 1

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dkluin
26 minutes ago, Davve95 said:

Are there any news on the official freeroam server? I don't think it even have been started working on yet though.

 

Will you give some custom vehicle special abilities? (I mean Forklift has moving lift). But my question is: Will you include custom ones too?

 

Also: It would be cool with an other desert truck (like the dune) and maybe some similar to Bandito.

 

Will that happen?

 

Also: The team is doing a amazing work!!

The official freeroam server is dead. Unlikely it will go live to begin with. 

  • Like 1

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Frank Tennpenny
18 hours ago, GraphiX said:

OK. I saw some beta cars at this mod (like LCS Bullion and LCS Tommy) but I've never seen following cars I've posted previous post.

 

Yes I said "The Vic Vance" Empire system. Because it's so Unique and also so detailed than the "Gang War" system. Choose your Business area, choose your business field and Manage them. It's good for mod. But no one answered this request. 

 

And I think.. We don't have this following things

 

- Salvatore Leone's Mansion Interior

- Mendez (Prawn Island) Mansions Interior

- Mendez Tower (Itself and It's Interior)

- VCS Style (More Detailed) Fort Baxter Air Base

- Bullworth (Jimmy Hopkins) Safehouses

- Bullworth Academy Basement (The place have been fought with Russell)

- The Bullworth Industrial Zone (Interior)

- Bullworth Clique's Zones, Preppies Mansions, Nerds Hideouts etc. (Interior and Exterior)

 

I'm very curious about they are planning this things add into the mod.. Please answer someone in "the dev team." Thx.

 

 

 

 

Still gta san andreas has gangwars already

15 hours ago, Male01 said:

Many people ask for the Stories maps but the developers keep saying no. Originally, there was to be GTA Underground Stories, which would have used the (way better) Stories maps. The project was unfortunately canceled. If we had a poll to revive the concept in some way, we would have countless votes in favor of using places fron the Stories maps. We really want proper hybrids such as Vice City with the Ocean View Hotel, VCS neons, Malibu Club, VCS stores, VC stores, Chunder Wheel, VCS Fort Baxter, and the VCS airport bridge shortcut. (That is basically just the VCS map with VC interiors) The point here is just how much more we care about the Stories games than the developers do.

 

 

Search on Google for the specific version mentioned by the error message. Assuming you're not stuck on Snapshot 3.3.10, this mod is compatible with Project 2dfx but only an outdated version. Many of the mod compatibilities are outdated but the developers have not mentioned any efforts for supporting the latest versions of several mods.

 

Is the antenna on the VCN Newsvan capable of spinning or not? SilentPatch fixes the SAN Newsvan on a vanilla copy but the animated vehicle parts don't seem to be affected in this mod.

I like the non-stories maps better tbh

 

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dkluin

An installer for Snapshot 3.3.10 is now here!

Link:

https://goo.gl/WifgPi

 

-----------------

Fixed the prelighting on the TransFender in Vice City.

Spoiler

gallery1280.jpg

gallery1281.jpg

 

 

Edited by dkluin
  • Like 15

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deadasfuqboi

(ignore)

Edited by xxnooblyxx(temp ban)
sorry about that

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GTA UG enthusiast

 Will DEA agents and the Mendez gang be brought in the game?

  • Like 3

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dkluin

Probably not.

 

-------------

Working on changing the vehicle colour selection menu inside tuning garages. It will be possible to choose all of the UG ones instead of just 64 GTA: SA ones.

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AshGamer007

It is a nice idea.Add DEA agents

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Frank Tennpenny

Will you guys add the gloryhole theme park at all, it can be a parody of Action Park, don't know what Action park is, look it up

3 minutes ago, Frank Tennpenny said:

Will you guys add the gloryhole theme park at all, it can be a parody of Action Park, don't know what Action park is, look it up

Buy the way action park was a really bad theme park

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aezakmi1992
1 hour ago, PiashGamer007 said:

It is a nice idea.Add DEA agents

 

1 hour ago, dkluin said:

Probably not.

 

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Frank Tennpenny
On 2/8/2019 at 6:33 PM, Frank Tennpenny said:

Seaweed?

 

You mean the palm leaves?

On 2/9/2019 at 11:37 PM, LeakyLine said:

I know you guys are probably plagued with people asking for stuff from IV-V who don't understand the main vibe of the mod, but I just thought I'd ask - can you by any chance throw GTA 2's Head Radio into LC's stations? The thing is, GTA 3 was way closer to GTA 2 in the beta, tbe station has Rockstar-created music like Head Radio in III and LCS, and on a small technicality, a snippet of GTA 2 Head Radio can even be heard in a GTA 3 cutscene.

I know it wouldn't be priority, but it'd be cool, you know?

Unlike Grand theft auto 1, london, 4, and 5 Grand theft auto 2's map is the only non-3d universe map i'd like to see in the mod. But i know it's 3d universe, if they did add Anywhere to underground, i'm pretty sure they would remake it from scratch

7 minutes ago, Frank Tennpenny said:

You mean the palm leaves?

Unlike Grand theft auto 1, london, 4, and 5 Grand theft auto 2's map is the only non-3d universe map i'd like to see in the mod. But i know it's 3d universe only, if they did add Anywhere to underground, i'm pretty sure they would remake it from scratch

 

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Male01
1 hour ago, Frank Tennpenny said:

You mean the palm leaves?

2tj79o.jpgJust look at the lower area on the left side of the image. The thing that causes heavy lag can be seen on the water. This bridge is one of the places where the lag takes effect when not in the water.

 

I'm pretty sure that there is a higher probability (of zero) that the developers would add (their own better version of) my Florida Highway Patrol SWAT Tank and Vice City Police Department uniform (as seen on the screenshot) before they even think of adding anything that isn't from the 3D Era (and more map locations from the Stories games).

 

Frank Tenpenny:

Instead of bumping this thread, I will edit this post for now. If there were a poll to at least add more things from Stories games such as the Chunder Wheel, you would see countless votes in favor including mine.

Edited by Male01

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Frank Tennpenny
51 minutes ago, Male01 said:

2tj79o.jpgJust look at the lower area on the left side of the image. The thing that causes heavy lag can be seen on the water. This bridge is one of the places where the lag takes effect when not in the water.

 

I'm pretty sure that there is a higher probability (of zero) that the developers would add (their own better version of) my Florida Highway Patrol SWAT Tank and Vice City Police Department uniform (as seen on the screenshot) before they even think of adding anything that isn't from the 3D Era (and more map locations from the Stories games).

Oh ok, i forgot that there was seaweed

 

1 minute ago, Frank Tennpenny said:

Oh ok, i forgot that there was seaweed

 

And i didn't say that gta 2 thing as a recommendation 

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Frank Tennpenny
1 hour ago, Frank Tennpenny said:

Unlike Grand theft auto 1, london, 4, and 5 Grand theft auto 2's map is the only non-3d universe map i'd like to see in the mod. But i know it's 3d universe, if they did add Anywhere to underground, i'm pretty sure they would remake it from scratch - NOT A RECOMMENDATION

 

 

 

Just now, Frank Tennpenny said:

 

Now no one should confuse it as a recommendation

 

On 2/12/2019 at 2:11 PM, xxnooblyxx(temp ban) said:

(ignore)

Is this the lazerhawk guy you were talkiing about?

 

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dkluin
Spoiler
7 hours ago, Male01 said:

2tj79o.jpgJust look at the lower area on the left side of the image. The thing that causes heavy lag can be seen on the water. This bridge is one of the places where the lag takes effect when not in the water.

 

I'm pretty sure that there is a higher probability (of zero) that the developers would add (their own better version of) my Florida Highway Patrol SWAT Tank and Vice City Police Department uniform (as seen on the screenshot) before they even think of adding anything that isn't from the 3D Era (and more map locations from the Stories games).

 

Frank Tenpenny:

Instead of bumping this thread, I will edit this post for now. If there were a poll to at least add more things from Stories games such as the Chunder Wheel, you would see countless votes in favor including mine.

 

 

Remove your map mods. The seabed has no collison and therefore can't have procedural vegetation.

 

--------------------

The news stands at Escobar International are now breakable.

Spoiler

Before:

Spoiler

gallery1284.jpg

 

After:

Spoiler

gallery1286.jpg

 

 

Edited by dkluin
  • Like 10

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Male01
7 hours ago, dkluin said:

Remove your map mods. The seabed has no collison and therefore can't have procedural vegetation.

The color as seen in the picture makes it clear that it isn't grass. It's either coral reef or seaweed but it's something exclusive to Vice City's water. I get plenty of lag upon having those things around. My frame rates drop to the single digits before I get the chance to take better screenschots.

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dkluin
55 minutes ago, Male01 said:

The color as seen in the picture makes it clear that it isn't grass. It's either coral reef or seaweed but it's something exclusive to Vice City's water. I get plenty of lag upon having those things around. My frame rates drop to the single digits before I get the chance to take better screenschots.

Nothing should appear. Just remove your map mods. 

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Male01
1 hour ago, dkluin said:

Nothing should appear. Just remove your map mods. 

I don't have any map mods. Just check out Vice City's water. Go into the beach/under the bridge on the south/on the water surrounding Prawn Island. Show me screenshots of the water from your game. Vice City is the only place with all that seaweed/coral reefs.

Edited by Male01

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dkluin
1 hour ago, Male01 said:

I don't have any map mods. Just check out Vice City's water. Go into the beach/under the bridge on the south/on the water surrounding Prawn Island. Show me screenshots of the water from your game. Vice City is the only place with all that seaweed/coral reefs.

No. The entire seabed is not solid. It cannot have procedural vegetation. I already checked if I didn't mess up some of my code, but I couldn't replicate it. 

Edited by dkluin
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games7ful
11 hours ago, dkluin said:
  Reveal hidden contents

 

 

Remove your map mods. The seabed has no collison and therefore can't have procedural vegetation.

 

--------------------

The news stands at Escobar International are now breakable.

  Hide contents

Before:

  Reveal hidden contents

gallery1284.jpg

 

After:

  Reveal hidden contents

gallery1286.jpg

 

 

is it just me or under after it shows pic with broken news stands and under after it shows fixed news stands 🤔

Edited by games6ful

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Frank Tennpenny
3 hours ago, games6ful said:

is it just me or under after it shows pic with broken news stands and under after it shows fixed news stands 🤔

Because the stands used to be always broken

 

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Frank Tennpenny

Dev, male01 is trying to look 'hard and tuff' which is going to quicly get annoying

 

Edited by Frank Tennpenny

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Frank Tennpenny
4 hours ago, dkluin said:

No. The entire seabed is not solid. It cannot have procedural vegetation. I already checked if I didn't mess up some of my code, but I couldn't replicate it. 

I don't think there is even a seaweed plant in gta san andreas, there's only rock and coral, btw i searched images of gta sa seabeds after you posted that

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